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Meursault vs Keldeo

booo huge movepools. luckily we are exactly one point faster so we can open with a Taunt so as to not get tormencored, and then we'll secure that speed advantage with a bulldoze. finish off with an iron head.

if river protects on the first action, rock polish instead, and then start whaling away with the iron heads. if you're tormented and can't iron head on the last action, use iron tail.

Taunt/Rock Polish ~ Bulldoze/Iron Head ~ Iron Head/Iron Tail
 
Okay, this is workable. Icy Wind twice to grab the speed advantage, then get some damage in with a Grass Knot.

Icy Wind x2 ~ Grass Knot
 
Round Six

Meursault (1/2 left)
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 194%
Status: Roaring victoriously. A battle hard-fought!

Keldeo (1/2 left)
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 200%
Status: [insert status here]

------------------------------​

Berlin roars victoriously. There's no way River could match up to his valour in the preceding fight! Really, she shouldn't even bother trying. Better to just give in now, and maybe he'll go a bit easy on her. River, princess of Silvervine, will have none of this. Her partner may have failed her (which is perfectly understandable, as Amy is certainly not royalty), but she'll show that Pupitar what's what! With an angry, yet graceful twirl, River exhales a gust of cool wind, laced with tiny particles of ice and snow. Frost builds up on Berlin's scales as the breeze blows over him, numbing his skin and slowing his movements.

Hmph! Berlin will show River real slowing! The great Berlin propels himself into the air without even the need for limbs, which is good, because he has none. He slams hard into the ground, spinning a tiny dent downwards into it with a whirring sound, and waves of Ground-type energy wash out in all directions. River's legs are knocked out from beneath her mid-pirouette, and she crashes down into the floor. An inconveniently-located pointy stone sticking out of the path digs into her knee, and she screams in undignified pain. Shakily she forces herself back to her feet, limping a few steps forward to unleash another somewhat pathetic cold wind Berlin's way. The Pupitar shivers as more ice collects on his scales, but River's not done yet. Hobbling over to the side of the path, she uproots one of the impenetrable plants, using it as a whip to lash Berlin once, twice, three times. The plant whip glows with pure Grass-type energy as it hits him: his one weakness! Well, one of his two weaknesses. It's very painful either way, you know, but Berlin is stoic and pushes through it all.

Berlin's body glints as a thin layer of steel covers it, and again he magnificently pushes himself off into the air without the use of nonexistent limbs. River attempts to back away, but trips over that same pointy stone, and occupies herself with cursing at it instead. This leaves the way clear for Berlin to ram his whole self hard into River's side, and the Kirlia cries out as she's buffeted back onto the edge of the path. Apparently being knocked about has cleared her head a bit, and she finds some of her irrational anger fading...

------------------------------​

Meursault (1/2 left)
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 142%
Status: Roaring victoriously. An easy battle! -2 Speed.
Used: Taunt ~ Bulldoze ~ Iron Head

Keldeo (1/2 left)
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 162%
Status: Ashamed at her momentary loss of control. -1 Speed.
Used: Icy Wind ~ Icy Wind ~ Grass Knot

Arena Status
  • Nothing of note.

Damage and Energy

  • Berlin's Power: 194% - 4% (Taunt) - 9% (Icy Wind) - 9% (Icy Wind) - 3% (Bulldoze) - 22% (Grass Knot) - 5% (Iron Head) = 142%
  • River's Power: 200% - 4% (Icy Wind) - 4% (Icy Wind) - 11% (Bulldoze) - 6% (Grass Knot) - 13% (Iron Head) = 162%

Notes
  • Speed order: River (33) > Berlin (25).
  • I mixed up the action order in the narrative for the second action, where River was actually supposed to move first. Whoops.
  • Berlin's Bulldoze was a crit.
  • River's Taunt wore off at the end of the round.
  • Keldeo commands first.
 
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I think you have Grass Knot's base power and energy cost wrong - Pupitar's 152 kg, so Berlin should be in the 100-BP/5% energy class and take 20% damage from it, unless I've got something wrong? edit: Oh yeah, the experience boost. Sorry about that!

Anyway, commands: This is probably going to bite us in the back later, but I don't think there's anything particularly messy in Pupitar's movepool so let's go for another Grass Knot right off the bat. After that, Icy Wind to maintain our speed advantage and end with a Magical Leaf. Use Disarming Voice instead of Grass Knot or Icy Wind if he has a substitute or double team clones or you can't aim with either of those moves, but only use it instead of Magical Leaf if he has a substitute. If he protects or detects, go with Grass Knot the first action and Future Sight for the second two.

Grass Knot / Disarming Voice ~ Icy Wind / Disarming Voice / Future Sight ~ Magical Leaf / Disarming Voice / Future Sight
 
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I think you have Grass Knot's base power and energy cost wrong - Pupitar's 152 kg, so Berlin should be in the 100-BP/5% energy class and take 20% damage from it, unless I've got something wrong?

100 BP is 6% energy, and River has four experience points.
 
hrf. grass knot stings, but i'm not sure what we're gonna do about it just yet. let's just rock polish, and hope we can get some pent up hax with an iron head to keep the speed lead. if you got a flinch the second action, try to get another on the third. if you got icy winded, fight the speed war on with a bulldoze. you are the true speed leader here, and we will die to prove it.

Rock Polish ~ Iron Head ~ Bulldoze/Iron Head
 
Round Seven

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 142%
Status: Roaring victoriously. An easy battle! -2 Speed.

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 162%
Status: Ashamed at her momentary loss of control. -1 Speed.

------------------------------​

Breathing hard, River flicks her planty whip and sends one snaking around Berlin's body. With a quick jerk, she pulls him off-balance, and he falls heavily into the ground to enjoy a nice mouthful of wooden path. Berlin roars furiously. How could he have lost control like that? He can't let this happen again. Rolling sideways along the path, he hones away the rough edges on his scales, and some of the frost melts away from the friction. When he pushes himself back upright his scales gleam like a brand-new suit of armor. This image pleases Berlin. He wills another thin coat of steel over his shiny skin and throws himself forward, bearing River into the ground.

The blow startles River so much that she nearly forgets her commands, but she collects herself just in time to exhale a nice, cool breeze into Berlin's face. His scales dull a little as the wind wears away some of his fresh coat, and this angers him even more. The Pupitar launches himself up into the air and smashes ferociously into the ground, sending out shockwaves of Ground-type energy in all directions. The force throws River to the ground with a sharp crack as something snaps in her right ankle. Gingerly she pushes herself up, noticeably slower, but at least she doesn't need use of her ankle to unleash a flurry of leaves from... under her skirt? What else could she be keeping under there?! Berlin has no time to wonder about this, however, as the leaves painfully cut into his scales, just the perfect size to slip through the cracks and deal major damage to the skin below.

------------------------------​

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 92%
Status: Roaring in pain. Somebody fetch him a hatchet! -1 Speed.
Used: Rock Polish ~ Iron Head ~ Bulldoze

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 127%
Status: Nursing her poor ankle. -2 Speed.
Used: Grass Knot ~ Icy Wind ~ Magical Leaf

Arena Status
  • The wooden path is cracked in several places from the repeated shockwaves sent through it.

Damage and Energy

  • Berlin's Power: 142% - 22% (Grass Knot) - 2% (Rock Polish) - 5% (Iron Head) - 9% (Icy Wind) - 3% (Bulldoze) - 14% (Magical Leaf) = 92%
  • River's Power: 162% - 6% (Grass Knot) - 13% (Iron Head) - 4% (Icy Wind) - 8% (Bulldoze) - 4% (Magical Leaf) = 127%

Notes
  • Speed order: Berlin (34) > River (25).
  • I worked so hard to remember River's experience bonus, and seem to have remembered it for Berlin's Bulldoze, but forgot about it for Iron Head. River lost an extra 1% health, which I've adjusted in last round's status.
  • Iron Head rolled a 31 for flinching. Sorry, Berlin.
  • Meursault commands first.
 
crits for the crit god and flinches for his throne >( iron head until you are no longer faster, at which point switch to stone edges. if you're tormented, use rock slide on the off actions - you should still be faster.

Iron Head/Rock Slide/Stone Edge x3
 
Let's put an end to this flinching business. Disable until it works, then Grass Knot with the actions you have left.

Disable ~ Grass Knot / Disable x2
 
Round Eight

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 92%
Status: Roaring in pain. Somebody fetch him a hatchet! -1 Speed.

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 127%
Status: Nursing her poor ankle. -2 Speed.

------------------------------​

Berlin roars commandingly, but nobody fetches him a hatchet. Fine. He will simply have to use his good old self instead. The Pupitar leaps into the air, and his scales glint as a hard coat of metal forms over them. Again he smacks full force into his opponent, and River lands painfully on her back, ankle throbbing as she forces herself up. Instead of retaliating physically, she sends out her psychic feelers to invade Berlin's mind, locking out the knowledge of the technique he just performed.

Pathetic! His opponent is so terrified of him, she can't even move! Hah! Grinning to himself, Berlin starts forward again— and then freezes in place. He closes his eyes and focuses hard, but when he opens them again, his scales are still just his lovely, but non-metal scales. He glances back at his trainer in panic, but River takes advantage of this moment to lash at him with her grass whip again, and Berlin falls on his face, roaring in pain.

Fine. Berlin shall resort to one of his other fine techniques. He pushes himself into the air again, but this time doesn't aim for his opponent. Instead he smashes hard into the ground, and several rocks from the surrounding forest fly up into the air from the resulting shockwave. With an imperious roar, Berlin sends them all flying at River, and she's momentarily buried under the onslaught of stone. The Pupitar allows himself a relieved, deep breath, but at the last minute River wriggles out through a crack in the rocks and her whip snaps across his chest again. Berlin goes down, hard, thrashing about in pain as the Grass-type energy eats through his scales.

------------------------------​

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 33% (capped)
Status: Roaring defiantly. Somebody fetch him his armor! Iron Head Disabled (2 more actions). -1 Speed.
Used: Iron Head ~ nothing ~ Rock Slide

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 88%
Status: Dragging her injured foot behind her. -2 Speed.
Used: Disable ~ Grass Knot ~ Grass Knot

Arena Status
  • The wooden path is cracked in several places from the repeated shockwaves sent through it.
  • A pile of rocks is lying randomly on the path.

Damage and Energy

  • Berlin's Power: 92% - 5% (Iron Head) - 22% (Grass Knot) - 4% (Rock Slide) - 22% (Grass Knot) = 33% (capped)
  • River's Power: 127% - 13% (Iron Head) - 4% (Disable) - 6% (Grass Knot) - 10% (Rock Slide) - 6% (Grass Knot) = 88%

Notes
  • Speed order: Berlin (34) > River (25).
  • Since Iron Head was Disabled, Berlin wasn't sure what to do on the second action, and missed the action in his panic. On the third action he just went with Rock Slide instead, as it was the closest to what his trainer wanted. It rolled a 31 for flinch...
  • Keldeo commands first.
 
I was hoping to mix it up a little, but you don't have very many attacks that would be useful here so let's just Grass Knot all the way. Disarming Voice if he has a substitute or clones, and use whichever of Grass Knot and Disarming Voice you can if you're Tormented or you can't hit with or use the other for some reason. Let's go with Defense Curl if you're not Taunted and he's unhittable for some reason besides Protect or Detect - use an attack in those cases.

Grass Knot / Disarming Voice / Defense Curl x3
 
make a hole and poop some rocks out of it, hope that intimidates them into surrender

dig down ~ rock slide x2
 
Round Nine

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 33%
Status: Roaring defiantly. Somebody fetch him his armor! Iron Head Disabled (2 more actions). -1 Speed.

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 88%
Status: Dragging her injured foot behind her. -2 Speed.

------------------------------​

Berlin roars in fear. It is time for him to flee. Leaping straight up, he flips over and begins spinning like a top, drilling headfirst through the wooden path. He continues to spin, burrowing through the earth, until he's a comfortable distance below. There he curls up in comfort as River, above, does the same, guarding her weaker points.

Looking doubtfully up at the roof of his tunnel, Berlin gives it a nervous tap. Unfortunately, no rocks jump from the surface to obey his call. The treacherous fools! He shall give them a stern talking-to later... but for now he slams himself into the ceiling harder, harder, attempting to dislodge some rocks at the surface. The tunnel begins to quake around him, dirt falling from the ceiling. Finally the walls around him cave in, cutting off the only source of light at the tunnel exit, and he roars in pain as a load of dirt and rock falls on top of him. Back above, River blinks as a few rocks jump up from beneath some of the impenetrable plants, then shrugs and curls herself up again.

Down below, Berlin would pace back and forth in panic if he had room and such limbs as made for pacing. Instead, he's all cramped up in this prison of dirt. He's certainly not going to try that again... next time, he'll leave it up to the more capable servants.

(Up above, River doesn't budge from her curled-up position.)

------------------------------​

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 23%
Status: Roaring, muffledly. Somebody come down here and cart him out! -1 Speed.
Used: Dig (down) ~ Rock Slide? ~ nothing

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 85%
Status: Curled up in a very tight little ball, which is kind of uncomfortable for her ankle. +3 Defense, -2 Speed.
Used: Defense Curl ~ Defense Curl ~ Defense Curl

Arena Status
  • The wooden path is cracked in several places from the repeated shockwaves sent through it.
  • A pile of rocks is lying randomly on the path.
  • Berlin is trapped in a caved-in area beneath the earth. A hole through some snapped wooden planks in the path leads to nowhere.

Damage and Energy

  • Berlin's Power: 33% - 2% (Dig (down)) - 4% (Rock Slide) - 4% (tunnel cave-in) = 23%
  • River's Power: 88% - 1% (Defense Curl) - 1% (Defense Curl) - 1% (Defense Curl) = 85%

Notes
  • Speed order: Berlin (34) > River (25).
  • sorry about writing, blah, blah, blah
  • Rock Slide rolled a 30! For crit.
  • Also, attempting to use Rock Slide while underground worked about as well as using Earthquake underground. Berlin kind of bashed his head into the tunnel roof to dislodge some rocks at the surface, and his tunnel caved in on him, dealing some damage to himself. Not being able to see his opponent, his accuracy was heavily lowered, and the rocks that he did loosen up missed. He didn't try that again the third action.
  • Disable wore off after the second action.
  • Meursault commands first.
 
well, it was worth the attempt. time to face god and walk backward into hell, i guess.

Dig + Iron Head ~ Iron Head ~ Iron Head
 
Okay, let's just try more Grass Knots, since if their combo goes through and you do end up flinching they'll have to forfeit the next action. If they're still not out on the last action, try a Shadow Sneak.

Grass Knot x2 ~ Shadow Sneak
 
Round Ten

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 23%
Status: Roaring, muffledly. Somebody come down here and cart him out! -1 Speed.

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 85%
Status: Curled up in a very tight little ball, which is kind of uncomfortable for her ankle. +3 Defense, -2 Speed.

------------------------------​

Berlin's muffled roars hardly travel any distance through the dirt packed all around him. This is unacceptable. His furious roars must echo freely throughout the battlefield, intimidating all foolish enough to stand against him! The Pupitar begins spinning in place, widening the cubby around him, until he has enough room to maneuver himself to angle upward again, tunneling through the earth at top speed. Finally he breaks back through the surface of the path, and clearly his metalmaking technique has returned to him as his scales once again become covered in a silvery sheen. With a mighty roar he bears down on his shocked opponent, who turns on her heel just in time to see this truly frightening sight. He smacks into her full force, and both Pokémon fall to the ground.

Clearly, River is so intimidated by Berlin's magnificent roar that she completely forgets her plans of attack. Momentarily lost for words, she stares up in fright at her aggressor, but Berlin makes no move, as he must rest from this tiresome ordeal. At last River's senses come back to her, and one more slash of her planty whip is all it takes for Berlin to be able to roar no more, eyes sliding shut with a heavy finality.

------------------------------​

Meursault
Pupitar
Berlin ♂ @ Lucky Egg
Ability: Shed Skin
Power: 0%
Status: No longer roaring, for he is knocked out. Somebody fetch him a stretcher!
Used: Dig (up) + Iron Head

Keldeo
kirlia.png

River ♀ @ Light Clay
Ability: Synchronize
Power: 72%
Status: Grateful that it's over.
Used: [flinch] ~ Grass Knot

Arena Status
  • The wooden path is cracked in several places from the repeated shockwaves sent through it.
  • A pile of rocks is lying randomly on the path.
  • There are some holes in the path or something.

Damage and Energy

  • Berlin's Power: 23% - 7% (Dig (up) + Iron Head) - 22% (Grass Knot) = 0%
  • River's Power: 85% - 7% (Dig (up) + Iron Head) - 6% (Grass Knot) = 72%

Notes
  • Dig combos are kind of weird, and I never really know what to do with them. Like, the momentum from Dig could strength your other attack if you actually know where your opponent is and can come up right under them, but surely Berlin had no way of knowing when he was totally shut in. So the combo just did damage for Iron Head, and the energy was just the added costs of the two moves.
  • Iron Head flinched, finally! It also rolled a 6 for crit, heh.
  • And Keldeo wins! Amy gets 3 exp, Delve gets 1 exp, River gets 2 exp and can now evolve, and Berlin gets 3 exp and will be able to evolve once the exp change gets in! Happiness all around! Keldeo gets $16, Meursault gets $8, and I get $10. Good battle, both!
 
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