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Meursault vs The Omskivar

Round Nine

Meursault (Oo)
swirlix
Schwyz (F) Unburden
Health: 5%
Energy: 37%
Status: Ready to drop. Def +3, SpA +2, SpD +2.
Commands: Play Nice/Light Screen ~ Play Nice/Light Screen ~ Play Nice/Light Screen/Safeguard

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 86%
Energy: 86%
Status: Dreaming of being a storm god. Asleep (severe). SpA +1.
Commands: Snore/Covet x3

Schwyz wobbles. She doesn’t think she can take much more of this, so she needs to go out with a bang. First things first, though: her sweet treat is calling for her to come and save it from the falling hail. She picks it up, spending some time tucking it back into her cotton covering, before preparing herself. She’ll have to compensate for the weight of the Whipped Dream again, but that shouldn’t be much of a problem, since that yellow guy is—

Rerun snores. Loudly. Schwyz tries not to shrink at the harsh sound, but it still wears her thin, and she forces herself to get in one last hurrah. She toddles over to him, putting on a goofy smile and playfully batting at his hands. Rerun smiles in his sleep, dreaming of fluffy things riding on unicorns.

An abnormally large hailstone clunks Schwyz on the head. Her eyes cross, and without fanfare she collapses, oblivious to the world as she slips off into unconsciousness. Cotton ruffles in a chilly breeze as Meursault regards his fainted fighter, considering who to send out next.

Meursault (Xo)
swirlix @ Whipped Dream
Schwyz (F) Unburden / Sweet Veil
Health: 0%
Energy: 36%
Status: Knocked out!
Actions: Play Nice

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 84%
Energy: 82%
Status: Playing in his dream. Asleep (severe). Att -1, SpA +1.
Actions: Snore


Arena Notes:
- It is hailing (1 more action).

Calculations:
- Schwyz’s health: 5% - 3% (Snore) - 2% (Hail) = 0%
- Schwyz’s energy: 37% - 1% (Play Nice) = 36%
- Rerun’s health: 86% - 2% (Hail) = 84%
- Rerun’s energy: 86% - 4% (Snore) = 82%

Other Notes:
- As of the first action, Rerun outspeeds Schwyz (95 > 49).
- Questions or concerns? Let me know.

Next Round:
- Meursault sends out
- The Omskivar commands
- Meursault commands
 
Sending out Malmö; if any of you neglect the ö I shall be disappointed.

ralts
 
Electric types can't be paralyzed anymore and that's amazing because you're going to Snore until you wake up, then Thunder Wave and throw up a Light Screen if you still have an action. If by some miracle you're awake and you still have an action even after that, use Thunderbolt. If there's a Protect or a Magic Coat then just delay it another action, it'll just waste their energy at that point.

Snore/Thunder Wave~Snore/Light Screen/Thunder Wave~Snore/Light Screen/Thunderbolt
 
Electrics being para immune is unfortunate, especially since you don't have Psycho Shift to get rid of it. You do have Trick Room though! We'll use that. Set up a Light Screen first, though, since Snore is a more immediate concern. On the third action, Calm Mind. If you notice him waking up that action, Taunt to prevent the TWave.

Light Screen ~ Trick Room ~ Calm Mind/Taunt
 
Round Ten

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 100%
Energy: 100%
Status: Calmly surveying the scene.
Commands: Light Screen ~ Trick Room ~ Calm Mind/Taunt

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 84%
Energy: 82%
Status: Playing in his dream. Asleep (severe). Att -1, SpA +1.
Commands: Snore/Thunder Wave ~ Snore/Light Screen/Thunder Wave ~ Snore/Light Screen/Thunderbolt

In a flash of light, Schwyz is replaced by a short humanoid, who considers the sleeping Elekid. Malmö tsks in disapproval at the sight. Is that any way to act in battle? How inconsiderate. The least he could do is acknowledge her presence. She immediately regrets thinking such a thing, though, when Rerun snores loudly, imagining a roller coaster roaring across his dreamscape. When the sound abruptly cuts off into a snort, Malmö flattens her ruffled hair with a huff. This won’t do at all, she thinks. With a thought, she calls forth a thin, shimmering wall of energy, one that distorts the view of her opponent just a little. That should deal with him, she decides, devoting some of her attention to keeping the Light Screen up. Above, the hail slows, then stops altogether, allowing an ordinary snowfall to descend on the scene once again.

Rerun’s roller coaster makes a sharp turn, and he snores in time with the happy screams of his imaginary companions. The sound is somewhat filtered through the Light Screen, and Malmö’s ears are only mildly offended as a result. Still, she should clearly be the one to lead the dance in this battle. Her mind expands to accommodate the nature of the battlefield, showing her the nature of every falling snowflake, every hair rustling on Rerun’s head. Then, she twists it, and everything on the field takes on an eerie quality of not moving quite the way it’s supposed to. The snowfall, which had been thick but gentle, suddenly starts to come down in a rush, quickly blanketing the ground in white.

Malmö waves an arm experimentally, and shows only mild surprise when it whips back and forth with uncanny speed. Not wasting any time, she closes her eyes and focuses her mind, sharpening her mental abilities. As if from a distance, another Snore drifts into her awareness, but it’s little more than an annoyance. She opens her eyes, ready to make her next move, watching as the Elekid starts to stir.

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 88%
Energy: 91%
Status: Cool and collected. Shielded by Light Screen (3 more actions). SpA +1, SpD +1.
Actions: Light Screen ~ Trick Room ~ Calm Mind

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 82%
Energy: 70%
Status: Stirring. Asleep (light). Att -1, SpA +1.
Actions: Snore ~ Snore ~ Snore


Arena Notes:
- The snow is falling again. On the ground, it’s 2 inches deep.
- Trick Room is in effect (8 more actions).

Calculations:
- Malmö’s health: 100% - 5% (Snore) - 2% (Hail) - 3% (Snore) - 2% (Snore) = 88%
- Malmö‘s energy: 100% - 1% (Light Screen) - 4% (Trick Room) - 1% (Light Screen) - 2% (Calm Mind) - 1% (Light Screen) = 91%
- Rerun’s health: 84% - 2% (Hail) = 82%
- Rerun’s energy: 82% - 4% (Snore) - 4% (Snore) - 4% (Snore) = 70%

Other Notes:
- As of the second action, Malmö outspeeds Rerun (40 < 95).
- I ref sleep as having a 50% chance every action of moving down a level from the start, and the sleep doesn’t exceed 5 actions in any case. Snore increases the chance of lightening sleep, since people do get woken up by the sound of their own snoring.
- Questions or concerns? Let me know.

Next Round:
- The Omskivar commands
- Meursault commands
 
As long as the bab is sleeping, use Dream Eater; target health the first time and then to for energy after that. If he wakes up, swaddle him up with a Telekinesis, and send him straight back to his crib with a Hypnosis. Try to hold him over a deeper patch of snow, so that he's less likely to be disturbed when Telekinesis drops him.

Dream Eater/Telekinesis ~ Dream Eater/Telekinesis/Hypnosis x2
 
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Round Eleven

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 88%
Energy: 91%
Status: Cool and collected. Protected by Light Screen (3 more actions). SpA +1, SpD +1.
Commands: Dream Eater/Telekinesis ~ Dream Eater/Telekinesis/Hypnosis x2

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 82%
Energy: 70%
Status: Stirring. Asleep (light). Att -1, SpA +1.
Commands: Snore/Thunderpunch/Feint x3

As the snow drifts gently down, Malmö makes her move. Reaching out with her mind, she peeks in on Rerun’s dream, in which he has sprouted wings and is chucking lightning bolts at everyone. It’s pretty rude of him, she thinks, so she takes that dream and confiscates it, pulling it right out of his mind. The fact that she absorbs some of the dream is just a side bonus, of course. Just as she’s finished, Rerun unleashes a sudden snort and jerks to wakefulness. He looks around, wondering how long he’s been out, before his eyes settle on Malmö, who acts on a bizarre urge to wave. Not amused by her trickery, he slogs forward through the bizarre Trick Room effect, fist crackling with energy, and punches her. His desire for vengeance is apparent, as he uses enough force to make her head spin. When he pulls back, he looks pretty proud of himself.

Malmö rubs her head, wincing. She decides to make it easier to get payback on him, and practically rips him off the ground with her psychic powers, making him float in the air at an awkward angle. Grumbling, Rerun flails his arms around, swimming through the air to better reach his opponent. When he gets close enough, he socks her in the gut with another crackling fist. While it’s not enough to send her reeling like last time, she nevertheless doesn’t appreciate the gesture.

So, in response, she stares into his eyes, implanting an insidious suggestion of sleep. Rerun resists at first, having just woken up, but before long he succumbs to the urge, slipping into a deep slumber once more. He lets out a Snore that makes the snowflakes in front of him flutter, though to Malmö it’s little more than an annoyance. Around her, the thin protection of Light Screen flickers and dies, leaving her on her own.

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 70%
Energy: 80%
Status: Starting to get frazzled. SpA +1, SpD +1.
Actions: Dream Eater (health) ~ Telekinesis ~ Hypnosis

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 69%
Energy: 63%
Status: Waving his arms as if flying. Asleep (moderate). Telekinesis’d (2 more actions). Att -1, SpA +1.
Actions: Thunder Punch ~ Thunder Punch ~ Snore


Arena Notes:
- The snow is falling. On the ground, it’s 3 inches deep.
- Trick Room is in effect (5 more actions).

Calculations:
- Malmö’s health: 88% + 6% (Dream Eater) - 12% (Thunder Punch) - 8% (Thunder Punch) - 2% (Snore) = 70%
- Malmö‘s energy: 91% - 4% (Dream Eater) - 1% (Light Screen) - 3% (Telekinesis) - 1% (Light Screen) - 1% (Hypnosis) - 1% (Light Screen) = 80%
- Rerun’s health: 82% - 13% (Dream Eater) = 69%
- Rerun’s energy: 70% - 3% (Thunder Punch) - 4% (Thunder Punch) - 4% (Snore) = 63%

Other Notes:
- Malmö outspeeds Rerun (40 < 95).
- On the first action, Thunder Punch was a critical hit.
- On the second action, Thunder Punch cost slightly more energy due to Telekinesis.
- Questions or concerns? Let me know.

Next Round:
- Meursault commands
- The Omskivar commands
 
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aaaaaaaaa what i meant to put a x2 in there what the hell phone... i mean, the post pretty heavily implied there was meant to be a third command in there? can i edit that in? :c
 
Thank you so much. :')

As for you Malmö, it's time to let it rip. You liked the taste of that dream right? Surely there must be more where that came from! Keep on eating the baby's dreams for health while he's asleep, and switch to Psychic if he wakes up. If he's protecting, Calm Mind instead. Oh, and while you're at it, try to have Telekinesis let him down gently on a less snowy patch so we don't startle him awake. This isn't much of a priority, so if you can't multitask this it's fine.

Dream Eater/Psychic/Calm Mind x3
 
Isn't Hypnosis in that category of moves that aren't as potent if used repeatedly? Like Taunt or Attract? If so I feel like Rerun's sleep shouldn't be "severe"
 
Isn't Hypnosis in that category of moves that aren't as potent if used repeatedly? Like Taunt or Attract? If so I feel like Rerun's sleep shouldn't be "severe"

Rerun was hit by Yawn before, not Hypnosis... Either way I would think it /more/ effective, since he's still drowsy after waking up.
 
Isn't Hypnosis in that category of moves that aren't as potent if used repeatedly? Like Taunt or Attract? If so I feel like Rerun's sleep shouldn't be "severe"

Rerun was hit by Yawn before, not Hypnosis... Either way I would think it /more/ effective, since he's still drowsy after waking up.
I'd imagine that, having been forced to have a rest out of nowhere, a Pokemon that gets put to sleep a second time will be not as susceptible to it, regardless of the method used to do so. What with being able to take extreme power naps that last a set amount of time, and all that. So the sleep severity should probably be moderate.
 
welp there's really not much we can do here, and there's nothing Sleep Talk could roll that will really help us out--so we may as well Snore and hope for flinching. Plus, that should help wake you up faster--if you're awake, use Light Screen if it's the second action (somehow) and any other action just wail on him with a Thunder, hax be damned

If for some reason, whatever reason, you're awake on the first action (*frantically offers cod to the RNG*), Light Screen then and Thunder from there.

Snore/Light Screen~Snore/Light Screen/Thunder~Snore/Light Screen/Thunder
 
Round Twelve

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 70%
Energy: 80%
Status: Starting to get frazzled. SpA +1, SpD +1.
Commands: Dream Eater/Psychic/Calm Mind x3

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 69%
Energy: 63%
Status: Waving his arms as if flying. Asleep (moderate). Telekinesis’d (2 more actions). Att -1, SpA +1.
Commands: Snore/Light Screen~Snore/Light Screen/Thunder~Snore/Light Screen/Thunder

Liking the idea of staying ahead, Malmö decides to peek into Rerun’s mind again. He seems to be … reenacting the scene from Titanic? With a Gardevoir, because that’s not creepy at all. Clearly he needs exposure to someone with taste. She envelopes the dream, pulls it free, and takes it into herself, sighing as some of her health is restored. Then she winces: Rerun, apparently noticing his sudden lack of dream, pulls in deeply from the air as he snores. Without the Light Screen, the noise is more than a little annoying, and it grates on her ears like teeth on a chalkboard.

It’s not enough to deter her, though, and she once again looks into his dreams. The Titanic thing has been replaced by a generic baseball scene, in which Rerun is the batting team, the defensive team, and the entire audience. Not quite comfortable with the reruns of Rerun, Malmö seizes this dream and, as before, consumes it. Withdrawing, she readjusts to the real world for a moment, then huffs in annoyance when the Elekid snores again. Really, she thinks, he should cut that out. Unfortunately for her, she gets her wish: though she gently sets him down as the Telekinesis wears off, it’s not enough to keep him from snorting awake. He looks around, then down at the imprint he’s making in the snow, clearly not happy about being put to sleep again.

Malmö sighs to herself. Well, no point in being subtle now. She grabs him in her telekinesis, ignoring his struggles to free himself, and slams him into the ground, hard. Even with the snow on the ground, the blow still hurts enough to make Rerun cry out in pain. When it’s over and she lets go, he fumes. How dare she just throw him around like a rag doll! Never mind that he doesn’t know what a rag doll is. Lifting his hands dramatically to the sky, he reaches into the heart of the clouds above, calling upon an electrical reaction within that quickly intensifies to a point almost out of control. Seizing it with but a thought, he hurls it down to strike Malmö, who gasps as the electricity surges through her body. When it fades, and her vision is no longer swimming, she fixes Rerun with a glare. He smirks back, even as the bruises on his body begin to make themselves known.

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 59%
Energy: 68%
Status: Plotting her revenge. SpA +1, SpD +1.
Actions: Dream Eater ~ Dream Eater ~ Psychic

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 31%
Energy: 48%
Status: Feeling like a thunder god. Att -1, SpA +1.
Actions: Snore ~ Snore ~ Thunder


Arena Notes:
- The snow is falling. On the ground, it’s 4 inches deep.
- Trick Room is in effect (2 more actions).

Calculations:
- Malmö’s health: 70% + 6% (Dream Eater) - 5% (Snore) + 6% (Dream Eater) - 5% (Snore) - 13% (Thunder) = 59%
- Malmö‘s energy: 80% - 4% (Dream Eater) - 4% (Dream Eater) - 4% (Psychic) = 68%
- Rerun’s health: 69% - 13% (Dream Eater) - 13% (Dream Eater) - 12% (Psychic) = 31%
- Rerun’s energy: 63% - 4% (Snore) - 4% (Snore) - 7% (Thunder) = 48%

Other Notes:
- Malmö outspeeds Rerun (40 < 95).
- Rerun woke up at the end of the second action.
- Questions or concerns? Let me know.

Next Round:
- The Omskivar commands
- Meursault commands
 
fffffffffffffffffffffffffffffffffffffffffffffffuck

well Rerun we had a decent battle (although you slept through half of it) and we might as well go out in a blaze of glory. Keep Thundering away, if there's a Protect up then you should throw up a Light Screen. On the last action, you'll be back on top of the speed tier, so get reeeeeeeal close and use Zap Cannon. If there's a Protect up at any time and you already have a Light Screen, then...shit I dunno, use Charge Beam on the snow, try to melt a little watery path to Malmö if you can to make electricity conduct gooder but really we just want to hope for that Special Attack boost (which comes from using the move, not actually hitting the opponent, iirc) Do the Light Screen/Charge Beam option also if Malmö disappears to somewhere that isn't behind a Substitute.


Thunder/Light Screen~Thunder/Light Screen/Charge Beam~Zap Cannon/Light Screen/Charge Beam
 
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Round Thirteen

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 59%
Energy: 68%
Status: Plotting her revenge. SpA +1, SpD +1.
Commands: Psychic ~ Dazzling Gleam ~ Body Slam

The Omskivar (xO)
elekid
Rerun (M) Static
Health: 31%
Energy: 48%
Status: Feeling like a thunder god. Att -1, SpA +1.
Commands: Thunder/Light Screen~Thunder/Light Screen/Charge Beam~Zap Cannon/Light Screen/Charge Beam

At the start of the next round, Malmö presses her offensive. Her hands lift dramatically as she grabs Rerun again, and once again he expresses his displeasure through waving his arms. She lifts him into the air, making sure he gets a faceful of snowflakes, and bashes him into the snow-covered ground. She watches him as he lies there, struggling to get his breath back. When he finally returns to his feet, a little shakily, his expression is thunderous. Literally so: he reaches up, up, up into the clouds, calling upon the forces of nature to punish this chick once and for all. The clouds respond, and a massive bolt of lightning shoots groundward, slamming into Malmö with enough force to knock her down. She shrieks as the electricity wreaks havoc on her muscles, making her twitch uncontrollably.

Struggling to regain control of her limbs, Malmö manages to right herself. She takes a deep breath, focuses deeply, and lets loose a dazzling array of light and colors that shine aggressively in Rerun’s face. The light goes right into his eyes, searing his nerves and making him howl in rage as much as in pain. Furious, he reaches into the heavens and calls forth another mighty bolt of retribution … and it slams into the ground about a foot from Malmö, vaporizing the snow in a puff of oxygen. He breathes heavily, struggling to stay awake. Even his socket horn things are drooping. Just a little longer, he thinks. Pull through this, somehow … Suddenly, with a snap, the world rights itself, and the snow resumes its leisurely descent. The trainers, a little relieved at the natural order returning, remain nevertheless alert for whatever happens next.

Rerun waves an arm experimentally, and is delighted when it moves at its usual speed. He darts forward, then prepares himself, creating between his hands a ball of electricity that quickly becomes massive in size. Though he shakes from the effort of keeping it together, he nevertheless is able to awkwardly chuck it, which is takes focus in and of itself. The attack hits Malmö right in the chest, frying every last nerve to the point that she can only mewl in pain. Hours seem to pass for her, but it’s really only a few seconds before she collapses, twitching.

Rerun watches, cautiously. Did he do it? It was powerful, but he didn’t think it was that powerful. On a whim, he pokes her, then skips back. She doesn’t react. He must have done it, then! Best Elekid ever! He looks up into the snow, laughing as the flakes settle on his nose. He can already feel that much closer to being an Electabuzz; maybe his storm god dreams will come true after all! Wiping his forehead, he takes a moment to feel relief that it’s over … and then he freezes at the sound of something stirring. With creeping dread, he watches as Malmö groggily, achily gets up again. Every one of her movements is as stiff as a board, like she’s being controlled by a particularly bad puppeteer. Standing, she wobbles, taking pained steps forward, and, in a sudden motion, throws herself forward. It’s more like falling, really, but her whole weight is behind it, and it’s enough to make Rerun squeak as she slams him into the ground.

There’s a few seconds of silence. Malmö backs away with a gait like a zombie’s, and the ref examines the unmoving Elekid. After a moment, she signals that Rerun is down and out, much to Meursault’s delight. Malmö stares into space, eyes flickering between the trees, even as she’s recalled and the chilly trainers make their way back to shelter. All around, the snow continues to fall, eliminating their tracks with gentle flurries as the light grows colder and dim.

Meursault (xO)
ralts
Malmö (F) Synchronize
Health: 31%
Energy: 56%
Status: Too sore to celebrate. Paralyzed (severe). SpA +1, SpD +1.
Actions: Psychic ~ Dazzling Gleam ~ Body Slam

The Omskivar (xX)
elekid
Rerun (M) Static
Health: 0%
Energy: 27%
Status: Knocked out!
Actions: Thunder ~ Thunder (missed) ~ Zap Cannon


Arena Notes:
- The snow is falling. On the ground, it’s 5 inches deep.

Calculations:
- Malmö’s health: 59% - 13% (Thunder) - 15% (Zap Cannon) = 31%
- Malmö‘s energy: 68% - 4% (Psychic) - 3% (Dazzling Gleam) - 5% (Body Slam) = 56%
- Rerun’s health: 31% - 12% (Psychic) - 15% (Dazzling Gleam) - 8% (Body Slam) = 0%
- Rerun’s energy: 48% - 7% (Thunder) - 7% (Thunder) - 7% (Zap Cannon) = 27%

Other Notes:
- As of the third action, Rerun outspeeds Malmö (95 > 40).
- On the first action, Thunder paralyzed Malmö.
- Dazzling Gleam was a critical hit (perfect 1!).
- The second Thunder missed.
- Questions or concerns? Let me know.

Prizes:
- Nice going, guys! Thanks for your patience with the bumps here and there.
- Meursault earns $16. Schwyz and Malmö each get 2 exp and happiness, and Schwyz can evolve.
- The Omsivar earns $8. Rerun gets 2 exp and happiness, and Drogon gets 1 exp and happiness.
- I get $10.
 
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