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Open [OOC] Dissent in the Eastern Wastes

Zuu

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[Title is tentative...]

Far in the future, in a land distant, there lies a kingdom... a nation in which a paranoid monarch sits on a silver throne, in which lords perpetually find themselves locked in political contests, and in which magic is dead - a lost art and a mere legend. A once powerful domain has been worn thin, guided by an entropy that has saturated itself into all of its institutions and people. The king struggles to hold his land together while rooting out rebels and those men of power who would plot against him, whether they be real or imaginary. Whispers are shared in the lords' halls, cryptic murmurs sowing seeds of revolution. What they do not realize is that revolution would mean the death of this nation and its people...

The land in which this kingdom lies is not a particularly friendly one. The majority of the landmass consists of plains and desert, with rivers and bodies of water typically found long distances apart, though they are close enough to reasonably justify settlement. A mountain range acts as a natural wall, lying along the entire north border of the kingdom. To the west lies a sister nation which has long since collapsed and is currently undergoing reformation, so it is not uncommon for refugees to cross the western border and enter this kingdom (commonly known as the Eastern Wastes in other countries, though this is a slight exaggeration). In the remaining directions, there lies only sea. All exploration attempts to the east have ceased, as every ship ever sent out in that direction has been lost. To the south, there are multiple island chains, though these only seem to house natives deemed "savage" by those more civilized.

As for settlements within the nation, there are few large, established cities. Near the center of the country lies the capitol city, Hudllerion. Hudllerion is the center of commerce and also houses the king's castle, though it has become more of a symbol than a fortress as of late. The rest of the kingdom consists of small counties that are constantly changing in size and population due to political conquests of the residing lords. However, there are three recognizable and reputed cities that are worth noting - Aeddial, shortly east of the capitol, surrounded by desert and known for being tolerant of a significant non-human population, that of the Anwarder*; Minydsail, a popular spiritual haven at the base of a large mountain in the north, containing a very large monastery housing the Wermaen monks**; and Cyrtiur, a city of craftsmen, musicians, and orators. Aside from these, the rest of the major settlements in the Eastern Wastes are typically just super-developed villages, not really resembling a city, with wooden gated walls and crude trenches surrounding as a means of deterrent. They typically have a village center where a hall would lie if a lord resided there. The population typically lives in relative poverty, with common merchants and craftsmen being the wealthiest out of the lower class. Aristocrats and nobles tend to live comfortably, though not necessarily extravagantly, with lords (obviously) having the most wealth.

The national language is Isellfar, much derived from the language of the ancients (whose ruins still lie, standing tall on the plains or in the flat expanses of desert), Urddiath. The Anwarder typically speak Isellfar, though most can speak and write their racial tongue, Oddanwar. The scripts for Isellfar and Urddiath resemble runes with many curved lines, while Oddanwar boasts a rigid and very linear writing system somewhat similar to some Asiatic systems. Literacy rates are roughly 70% for Isellfar, 20% for Urddiath, and 35% for Oddanwar (due to Oddanwar being learned by human traders and residents of Aeddial).

That is roughly about all the background information I care to trudge up. If you have any questions, you can ask me, though it's pretty much typical fantasy fare, but without magic and supernatural creatures.

*The Anwarder are an attractive but somewhat barbaric race that typically live in the deserts, herding livestock. They tend to be tan with white-blond or white hair. They are proficient riders and fighters, as well as shepherds. They are relatively slender and not very physically strong, but are still seen as "less civilized" by the human population, due to some of their violent and unsettling customs (such as cannibalistic funerals).

**The Wermaen monks are a holy order that exist to uphold the virtues of patience and balance. They are typically trained martially in an unarmed style that only the monks know, though they would much rather diplomatically handle a situation than beat it to death. They are unlikely to be seen outside of the monastery unless there is something direly amiss outside of Minydsail.

~~~

Well, that is that. Oh, here's a disclaimer. You won't be fighting dragons or zombies or anything... this is a political adventure that should emphasize role playing and character development. Combat will play a part, but hey. This isn't Dungeons and Dragons 4e. Before I start anything off, I would like hopeful players to submit a post detailing their character and his/her background and anything else you deem relevant. If you really need the hint, it's safe to say you'll probably end up in the service of a lord at least temporarily, so that might give you some idea as to what to expect. Once I have accepted enough people and found everything to be acceptable, then we can begin!

Oh, wait. One more thing - I couldn't find a place to slip this in, but the kingdom will probably be called Tirswyn? But I couldn't find a name that really truly satisfied me, so that's tentative I guess... so yeah!
 
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Re: Dissent in the Eastern Wastes

So... we can't be a local noble? Or can we? I feel like basing my character off one from a political RP I was a part of on another forum.

I'll join either way, don't worry about that.
 
Re: Dissent in the Eastern Wastes

I suppose it's possible to play as a noble, as long as you do not intend to play as a lord.

edit: let me express my intentions. I want to not only show the falling of a kingdom from the inside, but I want it to be evident in the lower class population - experiencing their despair and terrible fortune, rather than focusing on whiny nobles. That doesn't mean you cannot play as one, but I wouldn't expect relations between you and a lot of peasants and such to be exactly peachy. Hope this makes sense.

edit2: also I am aware these names are decent to okay at best. oh well.
 
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Re: Dissent in the Eastern Wastes

Okay. So I'm thinking twins. Twin Anwarder. One male, one female.

CHARACTER BREAKDOWN:

Cradwr. She's fairly tall, quite slender and considered attractive among Anwarder. She has long, straight white hair that contrasts well with her dark skin. Piercing brown eyes. Cradwr has a strong sense of familial obligation and loyalty which only grew stronger with the death of her parents. She sees the family as more important than the individual. She is wilful and has a strong belief in honour. She disdains the life of a city-dweller as "soft" and "without meaning." She speaks and reads Oddanwar and is proficient in Isellfar. One day, she hopes to marry and produce many strong heirs. Family includes her twin brother Anschadr and an aunt living in the desert.

Anschadr. Like his sister, he's tall - somewhere between 6'0" and 6'4". He's lean, although he has somewhat broader shoulders than the average Anwarder. His nose, broken in his adolescence, marrs his otherwise attractive face. He is less attached to the rural and nomadic life of the Anwarder than his sister is and longs one day to visit the human cities. Again unlike his sister he is fluent in Isellfar and is also literate and fluent in his native Oddanwar. Anschadr is joyful at heart and is a lot more free-spirited than his sister, placing less importance on matters of tradition and honour than she. Family includes Cradwr and an aunt.
 
Whiny nobles? Please. It's entirely possible for aristocrats to be going through just as much trouble, their status, wealth, and land being could easily get gobbled up by the monarch. In which case they do things like raise little cavalry armies.

Hehe, nah I don't really mind it. I suppose there's no growing middle class, like burghers, burgesses, bourgeoisie or whatever you call them?

OK, let's see...

Sion, a human standing at about 5' 10". He has a somewhat muscular build from his trade, short brown hair, and green eyes. Overall, he doesn't look particularly attractive. Sion is a blacksmith in Hudllerion, plying his trade from a modest house located near the city walls. He is from a blacksmithing family from Cyrtiur, and moved to Hudllerion after his father approved of his mastery of the art. While he normally does business with commonfolk who need a fix or passing soldiers or guardsmen, Sion has also dealt with underground movements against the king and also has helped ship weapons, armor, and such out to lords in the countryside. He is typically amiable, though perhaps outspoken on his views against the king, not that he's let a word of that slip to anyone who supports the king. Family includes his father in Cyrtiur, his mother having died giving birth.
 
The economy is pretty stagnant and there hasn't been any sort of growth at all as of late. There is sort of a middle class, but yeah it's mostly merchants and craftsmen.

And... Accepted, though I wouldn't get used to having a set residence.
 
I made it the OOC after I made it here, so I have no means of moving it.

I think.

And it doesn't even matter anyway.
 
so uh buttfuckers.

I know this is better than the usual shit we get here but surely someone's interested?

and capable of playing???
 
Okay, I'm not usualy used to this kind of setting and am a bit bad in the spelling area. I'm working on it. :sweatdrop: yay for google



Rai a young orohaned Anwarder. She was young and forgotten about, from the older. She has had a hard life and has worked hard to get where she is. She very slender but well blit from lots of hard labour. She has masterd sneaking around with out people seeing or hearing her. She is also very skilled with the bow. She has trained her mind as much as she can but she is living on her own and she can barly write in Oddanwar let alone talk and write in Isellfar. She knows a bit there and there but nothing to have a full convertation. She has been a the rouge most of her life when working with her body didn't work as well as she would have liked.
Her white hair is tied back most of the time. her hair is very worn and dirty. As a woman she feels like she has failed.
Rai trys not to get down at the thought of how hard things are and just keeps living everyday as its her last. Cause she thinks that is the truth of the life she lives.
 
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