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Pokémon Team Regulations

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Negrek

busy dizzy lazy
Staff member
Pokémon Team Regulations

Probably the most dramatic changes I have in mind regard the way that teams are built. Rather than receiving their choice of up to six basic/baby pokémon at the start of their career, a player would apply for a bank account first, then have the opportunity to purchase their team with what funds they were given. All pokémon and evolution purchases would be possible through the approval center rather than private businesses, with pokémon being priced according to rarity. Therefore, a beginning trainer could choose to spend as much money as they wanted on their team initially, and the rarity of the pokémon selected as their starters would determine how large their squad would be, due to financial restrictions.

Pokémon that evolve by leveling would require only battle experience to evolve—the process would be free, at least in terms of money. Battle experience would be defined as being used by the trainer in a battle, and pokémon of higher rarities, which tend to evolve at higher levels, would require more to evolve than more common pokémon. Pokémon that evolve through other methods would have some further requirement, such as holding a particular item in battle (see the Pokémon Customization topic for more information on held items), in addition to battle experience, but all pokémon save those considered prohibitively difficult to use in battle (beldum, caterpie, etc.) would be required to see some action before they could be evolved.

These changes are intended to stamp out something that rather bugged me about the old system—that people who almost never battled but were able to earn a lot of money through other pursuits could amass huge teams of rare and heavily modified pokémon simply by sinking a lot of cash into their teams. Meanwhile, members whose primary source of income was battles would be able to develop their team at a much slower rate and were often at a disadvantage against richer players simply because they didn’t have access to such monetary resources. This system also ensures that players would need to use underevolved pokémon more often if they hoped to advance their squad, rather than always pulling out their big guns and just letting the unevolved creatures hang out in their profile until they had enough money to evolve them, as was common practice under the old system. Thus, the experience requirements are designed to challenge players to play outside their comfort zones and to actually play in order to increase their team strength.

Of course, the rarity restrictions on pokémon also mean that it would be more difficult to obtain some of the more desirable pokémon, such as salamence or metagross. What with the high initial investment required to obtain a bagon or metang, and the further high costs to evolve them to their middle and final stages, such pokémon would be far more uncommon on teams than they were under the old system, and what people had them would have had to work hard to obtain them. I also feel that obtaining a dragonite or something similar would be, while more frustrating, more rewarding as well, as one would need to grow accustomed to battling with it both as a dratini and a dragonair before making the final evolution, rather than simply being able to plunk down some money and see it reach max power in under a week. Thus, as I stated in the news announcement, I was looking to make the game a little more challenging and realistic for, just as in the games and anime, while rattata may be a dime a dozen, only very dedicated trainers will be able to find and raise a garchomp.

Finally, although the total number of pokémon a trainer would be allowed to keep would not be restricted, trainers would need to select an active squad that would be available in any given battle. The rest of their team would be stored in a PC, with a fee charged whenever the trainer wanted to withdraw one of them. In battle, trainers would be able to select only from pokémon on their active team when choosing what to send out, and alterations to active squad composition would not be possible after a referee has called for either battler to send out their pokémon. The active squad would probably be larger than six—at the moment I’m thinking fifteen or so.

The intent with this change is to prevent people with huge teams from having a dramatic advantage over newer opponents. While a player with a full active squad against someone with only six (or fewer!) would indeed be at an advantage, it would be far less dramatic than an advantage of, say, thirty to six. Additionally, the restrictions on altering a player’s active squad would prevent trainers from being able to “stack” their team against a certain opponent, for example by pulling a bunch of pokémon good against that player’s squad out of storage or going out and buying a bunch of new ones just before a match starts and when their opponent is unable to respond.

Unfortunately, the necessary result of these changes would be that players would have to keep track of more information about their pokémon than they previously did. Creating and maintaining a profile would have to be mandatory, simply to keep track of a person’s active squad. Beyond that, people would want to keep links to what battles certain pokémon had participated in, as well as a record of what items they had on hand, though these would be sort of “on one’s honor” records—you could always just not keep them if you weren’t fussed about not being able to evolve your pokémon. This is what I had meant about increasing complexity; however, I hope you’ll agree that these changes wouldn’t make it terribly difficult to maintain a squad or put an unnecessary burden on battlers. Push comes to shove, we could always just make “profiler” a job and have a select few people get paid to watch over the records, but that would mean that people wouldn’t have much control over their profile.
 
Re: Pokémon Team Regulations

For the most part I think all of these changes would be great and are a step in the right direction. The only thing that really bothers me is the "withdrawal fee"; I dunno, it just seems weird to have to pay to change your team around. Is there no other way to place a reasonable restriction on it? It probably is the best idea in the end, yes, but... ugh. Whatever works, I guess.

And how pricey would it be? Obviously you don't mean an exorbitantly expensive fee, and I don't know that you'd be able to give an exact dollar amount given that prices may inflate/deflate from what they were before, but it isn't something that's going to put a lot of strain on people's wallets if they do it often, is it? Not that there should be much reason to, now I think about it; 15 is a very generous-sized active squad imo, and it'll take people--especially those who want a lot of the rarer, more expensive Pokémon--a while to reach even that under the new system, but I'm just curious, I guess.

As for the profiles: yes, it'd be a lot of work for a few people to handle, but exactly how much control over a profile do people really need? I mean, I liked having my roster on my own site, but just because I'd have a regulated profile here doesn't mean I can't continue to do that anyway. There were people who liked to add a little extraneous information or maybe use small text and varied alignments here and there, but I honestly don't recall it being done too often out of all the profiles that were in the old archive. I suppose asking everyone who wants to add a little style/flavor to their profile to go offsite to do it is a little much, though. Eh, I suppose having the members maintain their own profiles would probably be for the best as long as you aren't paranoid about forgetfulness/dishonesty, but I really don't think it'd be too big a deal (other than the potential workload) if the job was just left to a few people.

Wow that seems so wishy-washy but uh those are my thoughts on what you've mentioned here.

Also, in the News thread you mentioned being able to resume battles and reclaim teams. What exactly did you mean by that? As far as the teams were concerned, were you talking about being able to rebuild identical teams from the ground up or actually allowing members to get back their original Pokémon at some point (maybe choosing an old one to bring back as a prize instead of a catch/evolution)? I'd think you just meant rebuilding the team, but that didn't seem to be what you were implying.

And what about in-progress battles? Obviously those require the use of at least some of the battlers' previous Pokémon if they're to pick up right where they left off. So what's the deal with that? Take the battle between you and Kusari, for example (which, by the way, I can go ahead and repost now if you'd like me to). What happens to Hokage and Psycho isn't of any concern since they're finished, but you'll need Earl and Acheron back. What happens to them after the end of the battle? Will you and Kusari keep them, or will they only exist long enough to decide a winner and then disappear (so long as they aren't in any other in-progress matches, anyway)? And the same goes for the contest, really. What will happen with that?

Lastly--and this technically isn't the right thread to bring it up in, but I'm too lazy to go to the other thread for one little paragraph--just so you know, I approved two referees while you were gone. One of them appears to be missing, though, unless he signed up with a different name. Do you want their names now, or...?
 
Re: Pokémon Team Regulations

The only thing that really bothers me is the "withdrawal fee"; I dunno, it just seems weird to have to pay to change your team around. Is there no other way to place a reasonable restriction on it?
I was trying to reduce team fluidity a bit, but a temporal restriction--i.e. limiting how often you use the PC--could work as well. The idea was to make the transaction fee more a nuisance than anything else, and also to prevent people who had participated in the old ASB from being able to rely on their fully-evolved and enhanced pokémon from too close to the league's restart, or at least significantly before people who had actually restarted or just signed up would start to have access to more powerful monsters.

And how pricey would it be?
'Round $10, maybe.

As for the profiles: yes, it'd be a lot of work for a few people to handle, but exactly how much control over a profile do people really need?
A fair point. It would honestly be easier and safer just to have some people in the league in charge of handling profiles, but I think we can let people give it a go themselves and just switch to threadmin-controlled profiles if there are problems. The people who play Fizzy Bubbles manage to keep track of huge amounts of information about their pokémon and inventory while simultaneously doing crazy things with BBCode and don't seem to have any problems, so hopefully keeping track of ASB stuff will be a breeze for most players.

What exactly did you mean by that? As far as the teams were concerned, were you talking about being able to rebuild identical teams from the ground up or actually allowing members to get back their original Pokémon at some point (maybe choosing an old one to bring back as a prize instead of a catch/evolution)?
Both. You can obviously start working up to your previous team from scratch, but there will also be the option for people to reclaim pokémon from their own squads directly. For example, pokémon that were active in battle when the forums went down will be transferred to the trainer's PC at the battle's end. So, I would get Acheron back when my battle against Kusari finished, and it would be able to reclaim Hokage if it so chose. The same is true of pokémon used in the Grand Festival.

As far as the referees go, it wasn't moon-panther and Sasori that you approved, was it?
 
Re: Pokémon Team Regulations

Ah, mkay, that clears a lot up.

As far as the referees go, it wasn't moon-panther and Sasori that you approved, was it?

No; didn't you already approve both of them way before that? No, they were both newer users. Crystallic_Shadow and Spacial Potato, specifically, Spacial Potato being the one who is MIA.
 
Re: Pokémon Team Regulations

Me, Whivit, Sireafi: Nooooooo ; ;
(With me saying the same at several other threads. Geez. Just because my pokemon and orders were overly ridiculous...)

There goes my plan of forgoing battles entirely and getting every pokemon in existence with pure money. ; ; ...which is of course the point. I can see it becoming a bit tedious that way, but my main objection is "But it's not a good thing for ME D:" so er. I suppose it would be for the best.

Doesn't mean I wouldn't something like Rare Candies where you can give your pokemon battle experience without actually battling, but. I have money. Of course I want to be able to buy anything with it.

What would happen to those pokemon barely capable of battling?


...although it's not money I'd want to spend just withdrawing my pokemon from a PC of sorts. The only alternative I can think of would be changing those pokemon for free without much restriction, but the active party at the beginning of the battle remains the only pokemon you can use for that battle. It's more "realistic" in that in the middle of a battle, it's unlikely that you suddenly receive a pokemon or have one evolve. It wouldn't be difficult to stick in the first post, but it could be prohibitive, especially for people who just start out with six or so but earn more and more pokemon over the course of the battle. And stuff.


As for profilers, since everything has to occur in the TAC or whatever thread anyway, it may not be as difficult for them. It might just be me trying to dive at the chance to get more money to replace my dead business and my shared abandoned one (heh << ) but I know I rarely updated my profile and it's kinda easy to forget. Having a profile archive like Kutho's could mean people get some customisation as well (at least, they could do something with it), and if it was ordered alphabetically then people's profiles are easier to find. Also would likely come with a request to keep the profile in the signature/put it in their first post of every battle.
 
Re: Pokémon Team Regulations

So, you're saying that anyone can reclaim their old teams entirely? I know you'd say no, because some people had those overly large teams, but what about not-so-well-known people with little teams and no modifications? It'd be unfair, though but um...maybe put a restriction on how many Pokémon you can reclaim? Also, this reclaiming only applies to people that actually have a record of their old teams somewhere, or can find it on Google cache, correct?
 
Re: Pokémon Team Regulations

I second the idea of the profile subforum; just keep the first post or so per profile postable/editable by the staff, and then the profilee can just add whatever else in subsequent posts.

Also: took me a while to find the edited last round of your battle; it got lost in the confusion with me having to use several different computers at once. BUT I found it so do you want it now or do I wait for ASB proper to start again?
 
Re: Pokémon Team Regulations

Oh wait didn't notice those replies that appeared before I posted.

...

And Google cache has vanished completely; I guess there's some sort of time limit on those things, which is backed up by something I think I read about TVTrope's Great Crash.
 
Re: Pokémon Team Regulations

Presumably it tried to crawl the page again, found that it didn't exist and so deleted it from its cache. (Just me guessing, but it makes sense.) They'll probably work again soon, but with whatever new threads/posts on the forum have taken those numbers.
 
Re: Pokémon Team Regulations

Kusarigamaitachi

What would happen to those pokemon barely capable of battling?
Those could be evolved through pure cash, though there are relatively few of them. Caterpie and similar "worm" pokémon, combee (the females), beldum, and magikarp are the only ones that immediately spring to mind as falling into that category.

Much though I hate to put ideas into your head, I'll point out that you can still buy pokémon off other members if they're willing to sell, so you could potentially just let other people do the grunt work for you and then go and buy up their pokémon after they'd been evolved. Would take a while, though.

...although it's not money I'd want to spend just withdrawing my pokemon from a PC of sorts. The only alternative I can think of would be changing those pokemon for free without much restriction, but the active party at the beginning of the battle remains the only pokemon you can use for that battle. It's more "realistic" in that in the middle of a battle, it's unlikely that you suddenly receive a pokemon or have one evolve. It wouldn't be difficult to stick in the first post, but it could be prohibitive, especially for people who just start out with six or so but earn more and more pokemon over the course of the battle. And stuff.
I'll rethink the PC rules a bit and propose a revised version later.

Melodic Harmony

So, you're saying that anyone can reclaim their old teams entirely? I know you'd say no, because some people had those overly large teams, but what about not-so-well-known people with little teams and no modifications? It'd be unfair, though but um...maybe put a restriction on how many Pokémon you can reclaim? Also, this reclaiming only applies to people that actually have a record of their old teams somewhere, or can find it on Google cache, correct?
People could potentially reclaim their entire teams (yes, even the incredibly huge ones), but it would take such a long time as to make it more efficient to just recreate pokémon in the new system, really. And yes, I fear that only people who can produce some third-party record of their pokémon will be able to get it back. Google Cache no longer appears to have the pages in stock for purpose of verification. I would suggest asking your old referees if there's a pokémon you've used before that you want back--for example, I have on file all the pokémon used in any contest that I was a judge for, so you can request any of those no problem.

If you don't have access to such records, though, you will be provided with compensation through the same promotion that will allow people to reclaim some of their old pokémon; some people may wish to take that instead of actually reclaiming a team member, even.

Kratos Aurion

Also: took me a while to find the edited last round of your battle; it got lost in the confusion with me having to use several different computers at once. BUT I found it so do you want it now or do I wait for ASB proper to start again?
You can post it now, and any other refrees can post the battles they were working on at this point as well. I'll probably put my own battles up either later tonight or tomorrow morning, after I finish up a couple other things. I take it I'll need to post orders again?

They'll probably work again soon, but with whatever new threads/posts on the forum have taken those numbers.
They already do, which is quite an eerie sight, because even if you're trying to access, say, page 119 of a thread, it'll bounce you back to, say, page two on the new thread, although it'll still say page 119 in the address bar.

In General

With regards to a profile archive similar to the kind most RP boards have, the main problem I'm seeing is how one would petition to have something updated in your profile. It's okay for RP mods, seeing as how they follow a person's journey closely and are the ones already controlling whether the player gains or loses money, catches something, or whatever. However, with ASB, you've got people going all over the place making alterations to their pokémon team composition or item inventory or whatever.

The three solutions I see to that problem would be

1. A thread where people would post saying, "Hey, I'm using Acheron in this battle here, please record the experience" and so on. That's going to be one huge and super-busy thread, though, and another post people have to make to get anything done.

2. People being assigned to "mod" for people as they are in RP forums, only in this instance they'd just be assigned to stalk X number of players and record their transactions. Obvious problems with this include the profiler missing something, which would be relatively easy to do, and the profiler vanishing or even just going on a leave of absence and leaving someone else to try and keep track of Trainer Bob.

3. Staff of the various places doing the updating themselves--that is, team approvers editing in team alterations as soon as they come. This option would require modding an obscene amount of people, though as, in retrospect, would number two, unless you expected one person to keep up with ten or so people.

Other than that, it's a workable solution.
 
Re: Pokémon Team Regulations

Aw, poo. The reason I preferred TCoD ASB over anything else was because it was so simple. Oh well, guess I'll get used to it after a while.

Also, would a Kratos-Aurion-wannabe-site at, say, freewebs, made by a member him/herself (me, in this case) count in that team reclaiming?
In other words, um...I made a little profile site at freewebs with my old ASB team, with all mods (well, only one - the sig move for a Lucario) and necessary basic information (ref status, battles won/in progress, money, etc.). Would that mean I can go back to having everyone and everything, just like old times?
 
Re: Pokémon Team Regulations

Yes, Negrek, you will need to post again; I don't have any record of your last orders, I'm afraid. I'll just need to clean up some formatting (why do you suck so much Abiword) and then it'll be good to go. Not sure about my other battles, though; I'd have to look, but I have a sneaking suspicion that the vast majority of them DQ'd anyway. Ah, well, less work for me until everything picks up again if that's the case.
 
Re: Pokémon Team Regulations

Aw, poo. The reason I preferred TCoD ASB over anything else was because it was so simple. Oh well, guess I'll get used to it after a while.
I'm sorry; I did try not to make things too complicated. Is there some change in particular you feel is particularly onerous in that regard?

Also, would a Kratos-Aurion-wannabe-site at, say, freewebs, made by a member him/herself (me, in this case) count in that team reclaiming?
In other words, um...I made a little profile site at freewebs with my old ASB team, with all mods (well, only one - the sig move for a Lucario) and necessary basic information (ref status, battles won/in progress, money, etc.). Would that mean I can go back to having everyone and everything, just like old times?
No, I'm afraid not. Unless your lucario is on record somewhere else--that is, somewhere besides a page that you can modify yourself--then you're not going to be able to get it back directly. You can always obtain a new riolu, though, and apply for the same signature move again, if worst comes to worst.

Kratos Aurion

'Kay, no problem. I remember them anyway.
 
Re: Pokémon Team Regulations

People could potentially reclaim their entire teams (yes, even the incredibly huge ones), but it would take such a long time as to make it more efficient to just recreate pokémon in the new system, really. And yes, I fear that only people who can produce some third-party record of their pokémon will be able to get it back.

<< Which I don't really have. I only have all of my pokemon listed in a Word document, and my money. I also appear to have lost any records I might have had on other people's pokemon (thanks to my assumption that the cache would remain there, I didn't go forward and save everyone's profiles ever).

I'm also fairly sure there's not much compensation that's better than my 50+ pokemon; the really important ones, I guess, are probably known well enough, but still. D: I never got to using most of them. Or evolving several, for that matter.

...

*resigns self to imminent defeat in battle* Hey I can keep my 50+ if-clauses still, right. ; ; For this one.
 
Re: Pokémon Team Regulations

*resigns self to imminent defeat in battle* Hey I can keep my 50+ if-clauses still, right. ; ; For this one.

No.

D:

The same goes for me, really; I mean, all that was in my profile was just a link to the one page on my website. I actually don't mind having to start over, really (after all, I only had 44 and that's piffling, right?), and honestly some of the Pokémon I really wanted to transfer happen to be in battle anyway, so there shouldn't be a huge issue there.

Gah now I have to actually work to get another Tyranitar though.

But really... since the cached pages won't work, other than what refs have records of for battles what other way is there for people to reclaim Pokémon? :/

EDIT: Oh, and can you guys see the battle? vB had one of its good old-fashioned heart attacks when I posted it, but I bumped it. Dunno if you can see it, though.
 
Re: Pokémon Team Regulations

I'm sorry; I did try not to make things too complicated. Is there some change in particular you feel is particularly onerous in that regard?
Eh, not really. I guess I'm just overloaded right now, multi-tasking and all. As soon as I cool off and get used to the new changes and stuff, everything should be fine. =)

No, I'm afraid not. Unless your lucario is on record somewhere else--that is, somewhere besides a page that you can modify yourself--then you're not going to be able to get it back directly. You can always obtain a new riolu, though, and apply for the same signature move again, if worst comes to worst.
Oh well, a fresh start. Shouldn't be too bad, my old team was missing a Miltank anyway =P
 
Re: Pokémon Team Regulations

Zngggh these questions are really hard to answer without giving away what I was planning on doing. So I suppose I might as well.

At the start of the league, all players (returning or otherwise) will have the option of taking two pokémon that are more advanced than what would otherwise be available to them and adding them to their PC. This could be used either to reclaim old pokémon or to generate entirely new ones. Beyond that point, importing pokémon from the old league would cost money, with the exception of those returned through battle or the Grand Festival.

I feel like I left something out of that explanation, but it's dinner time, I'm afraid. Let me know if it doesn't make sense or fails to address something glaringly obvious.
 
Re: Pokémon Team Regulations

O_O

Actually, I didn't catch on at all until your last post. I'm pretty slow today, but thanks for telling me anyway =P

By "more advanced than what would otherwise be available to them", you mean...?
So, anyone joining the ASB can take any extra two Pokémon like, say...Tyranitar and Flygon, for free? Or are those pwnsome Pokémon unobtainable in that way? Of course, legendaries will still be entirely banned, correct?

If you hadn't noticed by now, I like to ask tons of questions =P
 
Re: Pokémon Team Regulations

You could take stuff like tyranitar and flygon, but you would sacrifice some leeway with what you could do with those, and you wouldn't be able to use them immediately.
 
Re: Pokémon Team Regulations

Oh, all right then. Nice doing business with you, hope we meet again someday.

=P
 
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