J.T.
wat
Well, I switched my team around a lot from last time. Here's what I've come up with right now. I mainly play on Pokemon Battle Revolution, but I also do some Wi-Fi using Diamond, usually playing OU rules.
Infernape @ Focus Sash
Blaze / Jolly
EVs: 252 Atk / 252 Spe / 6 HP
~ Swords Dance
~ Blaze Kick
~ Close Combat
~ Mach Punch
My lead Infernape has changed little, mostly because I haven't run into a situation where I feel he needs to, although I can be proven wrong pretty easily. Swords Dance until I'm hit, avoid Tyranitar/Hippowdon/Abomasnow like the plague, and go ballistic after my Focus Sash is broken. He has trouble with Fake Out leads, but I don't run into them too often, strangely enough. If anything has a chance of being faster than me, I use Mach Punch and at least try to take them out before getting demolished.
Scizor @ Life Orb
Technician / Adamant
EVs: 252 Atk / 224 Spe / 32 HP
~ Swords Dance
~ Bullet Punch
~ X-Scissor
~ Brick Break
Like Infernape, she hasn't changed much. She has higher attack and a better priority move (if only for Technician boost). The 32 HP ensures she gets the most out of her life with Life Orb. X-Scissor is the other STAB move, and Brick Break has some good coverage.
Togekiss @ Leftovers
Serene Grace / Calm
EVs: 252 HP / 252 Sp.Def / 6 Def
~ Thunder Wave
~ Substitute
~ Air Slash
~ Aura Sphere
Now here's where things are beginning to change. This Togekiss is the embodiment of evil. His defenses are pretty big, so he can take a couple hits, especially from special attackers. First, I paralyze the opponent (or Substitute, depending on the situation). Next, I pop up a Substitute (if I haven't already). From behind my Sub, I either re-paralyze if they've switched, or begin attacking. Air Slash is his main attack, because with 30% chance of flinching + Serene Grace (double that chance) + a chance of paralysis = a lot of frustration on my opponent's part. Even if they manage to break through my Sub, I usually have plenty of HP left to make a new one with. Aura Sphere is for things like Tyranitar who need to take some serious pain in the face rather than never making a move ever.
Salamence @ Life Orb
Intimidate / Naughty
EVs: 232 Atk / 24 Sp.Atk / 252 Spe
~ Dragon Dance
~ Earthquake
~ Fire Blast
~ Outrage
Ooh, we haven't seen this so many times before. >.> But Salamence is awesome, and it works so very well, so why not. The mere sight of Salamence often causes things to switch, meaning I get a sweet Dragon Dance in. Then, depending on what's sent in, I use Earthquake or Fire Blast (the nature and Sp.Atk EVs are for Fire Blast). With the first enemy down, I begin two to three turns of Outrage, which, after a DD, is damn hard to live through. Intimidate helps encourage the foe to switch (if they're physical attackers, anyway).
Starmie @ Expert Belt
Natural Cure / Timid
EVs: 252 Sp.Atk / 252 Spe / 4 HP
~ Surf
~ Ice Beam
~ Thunderbolt
~ Recover
I love this guy, even though I only got it this morning. It has almost flawless Speed IVs, it's bulkier than you'd think (so Recover gets some use), it's great at type coverage, and it's shiny on top of all that. Shit yes please. Much better than the damn Metagross I traded for it, that thing sucked. Then again, I hate Choice sets, and since that's the best thing for Metagross to do, I might be biased.
MOVING ON. This guy has won me many a battle. I'd go for Hydro Pump over Surf if it wasn't for the fact that the guy who had this thing was an idiot and replaced it with Brine (seriously, he didn't even realize the damn thing was shiny until I told him (YES I TOLD HIM BEFORE THE TRADE, I'M NOT A DICK)), which I then replaced with Surf. Like I said, its coverage is great. Although it doesn't really have a way to boost its attack power, it's still more than capable of ripping multiple new assholes in most teams. (By the way, I don't see a use in Rapid Spin that much. It's not defensive enough to take hits long enough to pull it off and continue its job, and I hardly ever see Stealth Rock, unless I'm the one using it.)
Hippowdon @ Leftovers
Sand Stream / Relaxed
EVs: 252 HP / 168 Def / 88 Sp.Def
~ Earthquake
~ Roar
~ Slack Off
~ Stealth Rock
Okay, yeah, I know Impish is better than Relaxed, but a) I got bored of breeding, and b) what the hell would this thing be outrunning anyway.
This thing is my most defensive Pokemon. His physical attack isn't terrible, and his defenses have taken Explosions no problem. The classic Stealth Rock/Roar technique comes into play here, because Earthquake can't always get the job done; I'm considering dropping Roar for Ice Fang or Stone Edge or something, because I don't like being stuck on their last Pokemon and have it turn out to be a Flying-type, thus turning into a stalling match until they die of Sandstorm (or, more likely, I die of repeated facerape >.>). Slack Off is a brilliant healing move which is perfect for long battles. By the way, if anyone has a PP Max, I'd like some more stalling power XD
Overall, I'm pretty happy with what my team has, but I think it could be better. Any suggestions?
Infernape @ Focus Sash
Blaze / Jolly
EVs: 252 Atk / 252 Spe / 6 HP
~ Swords Dance
~ Blaze Kick
~ Close Combat
~ Mach Punch
My lead Infernape has changed little, mostly because I haven't run into a situation where I feel he needs to, although I can be proven wrong pretty easily. Swords Dance until I'm hit, avoid Tyranitar/Hippowdon/Abomasnow like the plague, and go ballistic after my Focus Sash is broken. He has trouble with Fake Out leads, but I don't run into them too often, strangely enough. If anything has a chance of being faster than me, I use Mach Punch and at least try to take them out before getting demolished.
Scizor @ Life Orb
Technician / Adamant
EVs: 252 Atk / 224 Spe / 32 HP
~ Swords Dance
~ Bullet Punch
~ X-Scissor
~ Brick Break
Like Infernape, she hasn't changed much. She has higher attack and a better priority move (if only for Technician boost). The 32 HP ensures she gets the most out of her life with Life Orb. X-Scissor is the other STAB move, and Brick Break has some good coverage.
Togekiss @ Leftovers
Serene Grace / Calm
EVs: 252 HP / 252 Sp.Def / 6 Def
~ Thunder Wave
~ Substitute
~ Air Slash
~ Aura Sphere
Now here's where things are beginning to change. This Togekiss is the embodiment of evil. His defenses are pretty big, so he can take a couple hits, especially from special attackers. First, I paralyze the opponent (or Substitute, depending on the situation). Next, I pop up a Substitute (if I haven't already). From behind my Sub, I either re-paralyze if they've switched, or begin attacking. Air Slash is his main attack, because with 30% chance of flinching + Serene Grace (double that chance) + a chance of paralysis = a lot of frustration on my opponent's part. Even if they manage to break through my Sub, I usually have plenty of HP left to make a new one with. Aura Sphere is for things like Tyranitar who need to take some serious pain in the face rather than never making a move ever.
Salamence @ Life Orb
Intimidate / Naughty
EVs: 232 Atk / 24 Sp.Atk / 252 Spe
~ Dragon Dance
~ Earthquake
~ Fire Blast
~ Outrage
Ooh, we haven't seen this so many times before. >.> But Salamence is awesome, and it works so very well, so why not. The mere sight of Salamence often causes things to switch, meaning I get a sweet Dragon Dance in. Then, depending on what's sent in, I use Earthquake or Fire Blast (the nature and Sp.Atk EVs are for Fire Blast). With the first enemy down, I begin two to three turns of Outrage, which, after a DD, is damn hard to live through. Intimidate helps encourage the foe to switch (if they're physical attackers, anyway).
Starmie @ Expert Belt
Natural Cure / Timid
EVs: 252 Sp.Atk / 252 Spe / 4 HP
~ Surf
~ Ice Beam
~ Thunderbolt
~ Recover
I love this guy, even though I only got it this morning. It has almost flawless Speed IVs, it's bulkier than you'd think (so Recover gets some use), it's great at type coverage, and it's shiny on top of all that. Shit yes please. Much better than the damn Metagross I traded for it, that thing sucked. Then again, I hate Choice sets, and since that's the best thing for Metagross to do, I might be biased.
MOVING ON. This guy has won me many a battle. I'd go for Hydro Pump over Surf if it wasn't for the fact that the guy who had this thing was an idiot and replaced it with Brine (seriously, he didn't even realize the damn thing was shiny until I told him (YES I TOLD HIM BEFORE THE TRADE, I'M NOT A DICK)), which I then replaced with Surf. Like I said, its coverage is great. Although it doesn't really have a way to boost its attack power, it's still more than capable of ripping multiple new assholes in most teams. (By the way, I don't see a use in Rapid Spin that much. It's not defensive enough to take hits long enough to pull it off and continue its job, and I hardly ever see Stealth Rock, unless I'm the one using it.)
Hippowdon @ Leftovers
Sand Stream / Relaxed
EVs: 252 HP / 168 Def / 88 Sp.Def
~ Earthquake
~ Roar
~ Slack Off
~ Stealth Rock
Okay, yeah, I know Impish is better than Relaxed, but a) I got bored of breeding, and b) what the hell would this thing be outrunning anyway.
This thing is my most defensive Pokemon. His physical attack isn't terrible, and his defenses have taken Explosions no problem. The classic Stealth Rock/Roar technique comes into play here, because Earthquake can't always get the job done; I'm considering dropping Roar for Ice Fang or Stone Edge or something, because I don't like being stuck on their last Pokemon and have it turn out to be a Flying-type, thus turning into a stalling match until they die of Sandstorm (or, more likely, I die of repeated facerape >.>). Slack Off is a brilliant healing move which is perfect for long battles. By the way, if anyone has a PP Max, I'd like some more stalling power XD
Overall, I'm pretty happy with what my team has, but I think it could be better. Any suggestions?