Exo-Raikou
It's over. I'm sorry, but it's over.
So I've somewhat edited my old team, and I'd like some critique on it
Held Item: Wide Lens
Trait: Flash Fire
Nature: Naive
EVs: 4 HP, 252 Special Attack, 252 Speed
Moves:
Stealth Rock
Earth Power
Magma Storm
Explosion
Meet my newest edition to my crew. Wide Lens is a placeholder until I can find a Focus Sash. once I have said sash, it will guarantee him (barring hail) one turn to set up Stealth Rock. If I have an opportunity, I'll size up the opponent with Earth Power and/or Magma Storm, in order to see if they're "blast worthy." Should they appear to be a big enough threat, I'll set up stealth rock on turn 1 and ram them with Explosion on turn 2.
Held Item: Yache Berry
Trait: Sand Veil
Nature: Jolly
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Fire Fang
Earthquake
Swords Dance
Dragon Claw
I've been up and down with the Dragon Claw vs. Outrage bit. Both are good STAB moves, but one has a slight drawback that could cost me dearly, and the other is an average Dragon Attack. Either way, I'm sticking with the Yache Berry
Held Item: Leftovers
Trait: Natural Cure
Nature: Bold
EVs: 4 HP, 252 Defense, 252 Special Defense
Moves:
Ice beam
Thunder Wave
Softboiled
Seismic Toss
Even with maxed out Defense IVs her defense is abysmal. That's why I'm considering protect for her, but I'm not entirely sure
Held Item: Expert Belt
Trait: bad Dreams
Nature: Timid
EVs: 4 HP, 252 Special Attack, 252 Speed
Moves:
Dark Void
Dark Pulse
Spacial Rend
Thunder
Still can't find (or rather, motivate myself enough to find) a Heart Scale for Nasty Plot. Much like Heatran, Thunder is merely a placeholder
Held Item: Leftovers
Trait: Levitate
Nature: Bold
EVs: 252 HP, 4 Special Defense, 252 Defense
Moves:
Thunder Wave
Refelct
Moonlight
Ice Beam
No changes for her. I haven't played in a while, so I'm going up and down with the idea of Calm mind
Held Item: Choice Scarf
Trait: Drizzle
Nature: Modest
EVs: 4 HP, 252 Speical Attack, 252 Speed
Moves:
Surf
Water Spout
Thunder
Ice beam
Two words: Pure Evil. I'll almost always lead off with a Water Spout (unless I switch into spikes/stealth rock.) And said Water Spout, at maximum power, one-shots most enemies. The other moves are for coverage, or for using when he's running low.
And that's that. I have a lot to think on with this team, and I know it needs some adjusting. So what new suggestions would there be?
Held Item: Wide Lens
Trait: Flash Fire
Nature: Naive
EVs: 4 HP, 252 Special Attack, 252 Speed
Moves:
Stealth Rock
Earth Power
Magma Storm
Explosion
Meet my newest edition to my crew. Wide Lens is a placeholder until I can find a Focus Sash. once I have said sash, it will guarantee him (barring hail) one turn to set up Stealth Rock. If I have an opportunity, I'll size up the opponent with Earth Power and/or Magma Storm, in order to see if they're "blast worthy." Should they appear to be a big enough threat, I'll set up stealth rock on turn 1 and ram them with Explosion on turn 2.
Held Item: Yache Berry
Trait: Sand Veil
Nature: Jolly
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Fire Fang
Earthquake
Swords Dance
Dragon Claw
I've been up and down with the Dragon Claw vs. Outrage bit. Both are good STAB moves, but one has a slight drawback that could cost me dearly, and the other is an average Dragon Attack. Either way, I'm sticking with the Yache Berry
Held Item: Leftovers
Trait: Natural Cure
Nature: Bold
EVs: 4 HP, 252 Defense, 252 Special Defense
Moves:
Ice beam
Thunder Wave
Softboiled
Seismic Toss
Even with maxed out Defense IVs her defense is abysmal. That's why I'm considering protect for her, but I'm not entirely sure
Held Item: Expert Belt
Trait: bad Dreams
Nature: Timid
EVs: 4 HP, 252 Special Attack, 252 Speed
Moves:
Dark Void
Dark Pulse
Spacial Rend
Thunder
Still can't find (or rather, motivate myself enough to find) a Heart Scale for Nasty Plot. Much like Heatran, Thunder is merely a placeholder
Held Item: Leftovers
Trait: Levitate
Nature: Bold
EVs: 252 HP, 4 Special Defense, 252 Defense
Moves:
Thunder Wave
Refelct
Moonlight
Ice Beam
No changes for her. I haven't played in a while, so I'm going up and down with the idea of Calm mind
Held Item: Choice Scarf
Trait: Drizzle
Nature: Modest
EVs: 4 HP, 252 Speical Attack, 252 Speed
Moves:
Surf
Water Spout
Thunder
Ice beam
Two words: Pure Evil. I'll almost always lead off with a Water Spout (unless I switch into spikes/stealth rock.) And said Water Spout, at maximum power, one-shots most enemies. The other moves are for coverage, or for using when he's running low.
And that's that. I have a lot to think on with this team, and I know it needs some adjusting. So what new suggestions would there be?