Starship Trooper
Citizen
I've been doing a fair amount of pixel art lately, mostly for a space warfare game I'm designing. I started out strictly doing the art so I could have graphics for it, but now I'm actually finding I enjoy it. Since these are mostly units or map tiles, expect to see a lot of 64x64 sprites. And since it's space, don't expect to see a lot of animals or people.
To start off with, would you like to take a trip to scenic Mars?
On the other hand, if you can handle the ice and the darkness, maybe you'd like to fly a starfighter over Callisto.
While we're on the subject of starfighters...
And the starfighters are backed up by larger cruisers and destroyers, like these...
No space fleet is complete without massive dreadnoughts, like this guy:
For ordering information, contact your local asteroid-based heavy weapons factory:
More recently, I tried to make a larger image of one of the spacecraft, which will be useful when it comes time to make the combat animations. I used the F-16 fighter as a reference, made a few minor changes and stuck a laser on the nose, and out came this:
As you might've guessed, this is the one I'm least pleased with. I know the perspective and shading are off, though I'm not exactly sure on how to improve them.
To start off with, would you like to take a trip to scenic Mars?
On the other hand, if you can handle the ice and the darkness, maybe you'd like to fly a starfighter over Callisto.
While we're on the subject of starfighters...
And the starfighters are backed up by larger cruisers and destroyers, like these...
No space fleet is complete without massive dreadnoughts, like this guy:
For ordering information, contact your local asteroid-based heavy weapons factory:
More recently, I tried to make a larger image of one of the spacecraft, which will be useful when it comes time to make the combat animations. I used the F-16 fighter as a reference, made a few minor changes and stuck a laser on the nose, and out came this:
As you might've guessed, this is the one I'm least pleased with. I know the perspective and shading are off, though I'm not exactly sure on how to improve them.