http://www.dragonflycave.com/faq#spriterequest
If you're in need of spriters, you're probably better off just posting a direct "help wanted"; as far as i know tcod has at least a few able spriters that might be interested.
On the other hand, a suggestion, it might be good for you to create a masterpost somewhere that details everything that's been certainly established so far. The current first post is a bit lacklustre and you're required to read through this entire two-year-old thread to glean all the necessary context. You might also make use of a
tcod usergroup; it's rather easier to have multiple threads which you can post in than it is to post lots of fragmented information in one thread... organisation really is the key to project management, and having all your ideas in a dedicated location will probably help you out.
Also, i've glanced over some of your fakemon ideas and they seem all right (i didn't look too closely) but don't forget that there's a lot more to a pokémon than its concept, name and typing. You also have to worry about species names, locations, movesets, abilities, evolution methods, and the like... Butterfree has
a rather good guide if you're interested at all, which details all the nitty-gritty about fakemon creation (i used it as a step-by-step guide pretty frequently back in Ye Olden Days). Reddit tends to be quite a good platform for information storage if you don't want to go all out and create a wiki.
Also, art isn't strictly necessary at first; what most spriters and artists want to see before they sign themselves over to your cause is some sort of baseline, or store of content that they can fall back on. Joining a project in its fledgling stage is risky, so i would personally focus on gathering a reliable mound of solid content before contacting anyone regarding art, unless someone comes your way... It's more likely to yield positive results.
Finally, i've noticed that most of your concepts have been either dedicated to pokémon themselves or inconclusive; geography is very,
very important to region creation, so i strongly suggest, if nothing else, laying out a rudimentary map of the region. You'll find that pokémon designs are novel, but also serve a purpose; there are pokémon that inhabit the region's caves, skies, beaches, oceans, marshes, mountains, etc. They have environments, and you won't want to be making, for instance, mountainous pokémon if your region doesn't have a mountain.
That said, fan-game or -region creation is very difficult and you've been remarkably persistent; keep it up.