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ultraviolet vs Chaon

Let's finish this battle. C: Use Quick attack, and then body slam and hope for a falling stalactite again. Make sure you get out of the way before you get hit, too. If Bael protects or something then just Chill.

Quick Attack
/Chill ~ Body Slam + get out the way/Chill
 
Okay Bael, let's try imprison again. It might actually do seomthing this time. Then try an extrasensory, and to finish it all off, hit him with an iron tail.

Imprison ~ Extrasensory ~ Iron Tail

Is praying that extrasensory will cause the opponent to flinch.
 
2vs2 single
Style: Switch
DQ: Seven Days
Damage Cap: 30%
Banned Moves: OHKOs, Direct-Healing moves, Earthquake, Weather-changing moves.
Arena: Underground Cave

The battle takes place in an underground cave around 500m below the surface. Special lanterns have been affixed to the walls around the arena to provide light; these cannot be extinguished by pokemon. The cave is high-ceilinged and about the size of two tennis courts side-by-side. There are a few small cave ponds, no deeper than 1.5m deep and 3m wide. There is a small passage at one end of the room where the trainers will enter and exit, but this is off-limit to battlers.
Pokemon Rangers in the area have placed a ban on Earthquake, as they haven't detemined how stable this cave is just yet. Stalactites litter the ceiling, and can and will fall if a tremor shakes the vicinity - take care when using attacks like stomp or body slam! Falling Stalactites will deal 5% rock damage, and they fall straight down (there is 50% chance that they won't hit, because of this). Large boulders and stones litter the arena and can provide shelter. The air is breathable, but the cave is not well-ventilated, so air-based moves such as smog or poison gas will take three actions longer to disappear than they would ordinarily.
Can I request stage-one or baby pokemon only? I'm new to this and I don't especially want to be pummelled by your charizard just yet.

Round Six​
ultraviolet (OO)
Ponyta
Deuce (M) <Flash Fire>
Health: 89%
Energy: 55%
Status: feeling fantastic. Flash Fire activated (+1 base power to all Fire moves)
Quick Attack/Chill ~ Body Slam + get out the way/Chill

Chaon (OO)
Vulpix
Bael (M) <Flash Fire>
Health: 18%
Energy: 75%
Status: beginning to feel worn out. +2 Attack, -1 Defence, badly poisoned (7% damage this round, rising to 8% next round)
Imprison ~ Extrasensory ~ Iron Tail


Giving a snort of contempt for his wheezing and beaten-up foe, Deuce begins to gallop across the cave towards him. Even if Bael had time to get out of the way, he'd be too worn out to; the Ponyta collides with the fox and knocks him across the cave. Rolling onto his feet, Bael makes another attempt to break into the horse's mind, and manages to successfully lock away a portion of Deuce's knowledge. The horse shudders; that felt unpleasant. Slowly, he realises that everything he's done in the match so far has been blocked from his memory...

Shaking off the ominous feeling, Deuce rushes towards Bael again at breakneck speed, diving into him with all his weight and crushing him against the ground. The Vulpix yelps as the horse's body collapses onto him, and Deuce then springs back to his feet and gallops away across the cave... just as the vibrations from the impact shake another stalactite loose. As he struggles to get up and escape, the spike falls onto the wounded Bael, who lets out one final yelp before losing consciousness under the pile of crumbling rock. Deuce snorts in triumph, and the referee calls a time out as Chaon digs the Vulpix out from under the rubble and recalls him to the safety of his Pokéball.


ultraviolet (OO)
Ponyta
Deuce (M) <Flash Fire>
Health: 89%
Energy: 43%
Status: "VICTORYYYYYYY". Flash Fire activated (+1 base power to all Fire moves). Imprisoned (Quick Attack, Double Team, and Fire Spin disabled) (7 more actions)
Quick Attack ~ Body Slam + get out the way

Chaon (XO)
Vulpix
Bael (M) <Flash Fire>
Health: 0%
Energy: 70%
Status: knocked out!
Imprison ~ none

Terrain Notes
There is now another mountain of smashed rocks in the middle of the cave. Deuce is standing about 10 yards away towards the entrance of the cave.

Final Notes
- Deuce cannot use Quick Attack, Double Team, or Fire Spin until the second action of round nine due to Imprison.
- The Body Slam shook another stalactite loose, which fell on Bael, KOing him.
- Chaon sends out and attacks first next round.
 
It's alright Bael, you did your best. Go, Medall!

Alright, let's see if we can't do a little better this time. Let's start off with a roar. Then combine Agility and Takedown.

Roar ~ Agaility + Takedown
 
I would like to switch Deuce out for Gwen. You've done a great job, honey~ :D

Nidoranf
[Gwen] (F)
<Poison Point>

I'm not sure whether I attack with Gwen or if Chaon posts his commands again.
 
You can switch on the first action, and if you are the person ordering first, you just post that you're swiching X for Y, then give Y's three attacks for the round. If you're posting second, you post that you're switching and what you're switching to; the first player is then given the opportunity to re-order based on your switch, and you would post orders for the second pokémon after that point. If you're going to switch on your first action but are ordering second (or later if in a battle with multiple people), it would be best for you to post out of turn to say that you'll be switching and what you'll be switching to, so that no re-ordering is necessary.

So yes, Chaon must now post new orders.
 
Try and use Flatter, compliment him on that good strong roar of his. Then I want you to counter his AgilityTakedown. Finally, end with Water Pulse - use water from a cave pool, if neccesary. C:

Flatter ~ Counter ~ Water Pulse
 
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2vs2 single
Style: Switch
DQ: Seven Days
Damage Cap: 30%
Banned Moves: OHKOs, Direct-Healing moves, Earthquake, Weather-changing moves.
Arena: Underground Cave

The battle takes place in an underground cave around 500m below the surface. Special lanterns have been affixed to the walls around the arena to provide light; these cannot be extinguished by pokemon. The cave is high-ceilinged and about the size of two tennis courts side-by-side. There are a few small cave ponds, no deeper than 1.5m deep and 3m wide. There is a small passage at one end of the room where the trainers will enter and exit, but this is off-limit to battlers.
Pokemon Rangers in the area have placed a ban on Earthquake, as they haven't detemined how stable this cave is just yet. Stalactites litter the ceiling, and can and will fall if a tremor shakes the vicinity - take care when using attacks like stomp or body slam! Falling Stalactites will deal 5% rock damage, and they fall straight down (there is 50% chance that they won't hit, because of this). Large boulders and stones litter the arena and can provide shelter. The air is breathable, but the cave is not well-ventilated, so air-based moves such as smog or poison gas will take three actions longer to disappear than they would ordinarily.
Can I request stage-one or baby pokemon only? I'm new to this and I don't especially want to be pummelled by your charizard just yet.

As Bael is returned to his Pokéball, ultraviolet commends Deuce on a job well done and recalls him. Chaon replaces Bael with Mendall the Growlithe, and his opponent considers his choice before sending out Gwen, the female Nidoran. Orders are given, and the next leg of the battle gets underway.

Round Seven

ultraviolet (OO)
nidoranf
Gwen (F) <Poison Point>
Health: 100%
Energy: 100%
Status: hoping to live up to Deuce's performance.
Flatter ~ Counter ~ Water Pulse

Chaon (XO)
growlithe
Mendall (M) <Flash Fire>
Health: 100%
Energy: 100%
Status: ready to get started.
Roar ~ Agility + Takedown


As the round begins, Mendall faces Gwen fiercely. Throwing his head back, he unleashes a thunderous roar that echoes around the cave, shaking the walls and causing Gwen to shriek in fright and cover her ears. The acoustic properties of the cave make the roar especially loud, and Gwen is too terrified to remember to attack. A stalactite shakes free from the ceiling and smashes into the ground somewhere in the distance.

Smirking meanly, Mendall begins to run across the cave towards Gwen, building up huge momentum. Gwen begins to brace herself, and as he reaches his top speed Mendall leaps into the air and comes down right on top of the Nidoran, knocking her into the ground with all his weight. Ignoring his own bruises, he gets up, only to be dealt a powerful sucker punch in the jaw by Gwen the moment she can get up. Mendall howls; Gwen absorbed the damage from the attack and paid Mendall back twice as hard. This impact breaks loose another stalactite loosened by Mendall's Take Down, which hits Gwen right on the head. She squeaks in pain and rubs her head as the rock topples off her.

With all his actions used up, Mendall sits down to wait for the next round, and Gwen takes the opportunity to scamper over to one of the cave pools. She draws some water into her mouth and shrieks at Mendall, firing water along with high-pitched, screeching sound waves. They hit Mendall, who barks in discomfort as they hit him and shakes the water out of his fur. However, he can't get rid of the odd ringing it leaves in his ears... he shakes his head frantically but they won't go away. They could be pretty distracting.


ultraviolet (OO)
nidoranf
Gwen (F) <Poison Point>
Health: 83%
Energy: 78%
Status: "ouch, my head...".
none ~ Counter ~ Water Pulse

Chaon (XO)
growlithe
Mendall (M) <Flash Fire>
Health: 70% (CAPPED)
Energy: 89%
Status: finding it hard to concentrate with his ears ringing. Confused (severe)
Roar ~ Agility + Takedown

Terrain Notes
moar stalactites.

Final Notes
- Roar stopped Gwen from using Flatter; it was particularly startling because of the echo and therefore sheer volume.
- Roar also shook a stalactite free, which missed.
- The momentum from Agility increased the damage of Take Down.
- Take Down broke off another stalactite, which hit Gwen.
- Water Pulse made Mendall confused.
- ultraviolet attacks first next turn.
 
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Alright Gwen, let's give this Growlithe a run for his money. c:

Go on and use Attract, then Charm him a bit. End with Water Pulse.

If he protects at any point, use Double Team. c:

Attract/Double Team
~ Charm/Double Team ~ Water Pulse/Double Team
 
Go for another couple of Roar's, Mendall, then Protect yourself. If a stalactite falls at any point other than the third action, get out of the way.

Roar/Get out of the way ~ Roar/Get out of the way ~ Protect
 
2vs2 single
Style: Switch
DQ: Seven Days
Damage Cap: 30%
Banned Moves: OHKOs, Direct-Healing moves, Earthquake, Weather-changing moves.
Arena: Underground Cave

The battle takes place in an underground cave around 500m below the surface. Special lanterns have been affixed to the walls around the arena to provide light; these cannot be extinguished by pokemon. The cave is high-ceilinged and about the size of two tennis courts side-by-side. There are a few small cave ponds, no deeper than 1.5m deep and 3m wide. There is a small passage at one end of the room where the trainers will enter and exit, but this is off-limit to battlers.
Pokemon Rangers in the area have placed a ban on Earthquake, as they haven't detemined how stable this cave is just yet. Stalactites litter the ceiling, and can and will fall if a tremor shakes the vicinity - take care when using attacks like stomp or body slam! Falling Stalactites will deal 5% rock damage, and they fall straight down (there is 50% chance that they won't hit, because of this). Large boulders and stones litter the arena and can provide shelter. The air is breathable, but the cave is not well-ventilated, so air-based moves such as smog or poison gas will take three actions longer to disappear than they would ordinarily.
Can I request stage-one or baby pokemon only? I'm new to this and I don't especially want to be pummelled by your charizard just yet.

Round Eight
ultraviolet (OO)
nidoranf
Gwen (F) <Poison Point>
Health: 83%
Energy: 78%
Status: "ouch, my head...".
Attract/Double Team ~ Charm/Double Team ~ Water Pulse/Double Team

Chaon (XO)
growlithe
Mendall (M) <Flash Fire>
Health: 70% (CAPPED)
Energy: 89%
Status: finding it hard to concentrate with his ears ringing. Confused (severe)
Roar/Get out of the way ~ Roar/Get out of the way ~ Protect


Bothered by the annoying sound in his ears, Mendall decides to drown it out, throwing his head back with a tremendous roar. Gwen squeaks in fear again, pushing her ears down against her face and cowering from the noise, whose incredible volume is exacerbated by its echo. So loud is it that the trainers and referee at the very edges have to cover their ears as well. In fact, the whole cave shakes from the sound, breaking a few stalactites free. They all crash into the floor, missing any both Pokémon. When the sound finally dies down, Gwen stands back up, quivering and shaking her head to get the ringing out of her ears.

Mendall chuckles and opens his mouth again to let out a roar; at the very moment he is about to let rip with another thunderous roar, however, the ringing in his ears is cranked up to eleven, and he howls in pain and closes his mouth right onto his tongue. Whimpering with the pain, he flinches and covers his mouth with his paws. Gwen giggles, and hops shyly towards Mendall. "That was a really impressive roar just now," she seems to say to him. "I was reeeeeally terrified... you're a pretty tough Pokémon, Mendall." the Growlithe smiles- that was really sweet, especially since he's trying his best to beat her to a bloody pulp at the moment. Maybe he should let up on her a bit... she gives him a wink and ambles back to her end of the field.

Mendall suddely realises, now they have to get back to fighting... he doesn't want to hurt her after she was so nice. Maybe if he just blocks whatever she throws at him... he puts up a wall of energy to shield him from her attacks, and Gwen regards this in disappointment. Well, no use attacking that. She begins to run at great speed all across the cave, turning into a mere blur, until she comes to a halt, accompanied by three identical Gwens. Mendall looks at each of them in turn, puzzled, and Gwen chuckles deviously at his confusion.


ultraviolet (OO)
nidoranf
Gwen (F) <Poison Point>
Health: 83%
Energy: 71%
Status: reasonably smug. Has three clones.
Attract ~ Charm ~ Double Team

Chaon (XO)
growlithe
Mendall (M) <Flash Fire>
Health: 66%
Energy: 79%
Status: still cheerful bout Gwen's lovely compliments. Confused (moderate), -2 Attack
Roar ~ Roar ~ Protect

Terrain Notes
There are many piles of crumbled rock littered around the arena.

Final Notes
- Mendall's first Roar broke off stalactites, but they missed.
- Mendall hurt himself in confusion on the second action.
- The amount of clones Gwen was to produce was unspecified, so she made three by default.
- Chaon attacks first next turn.
 
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Okay Mendall, I want you to Start with a Fire Fang, then use Hidden power, and finally Protect yourself, unless he chills, in which case you also chill.

Fire Fang ~ Hidden Power ~ Protect / Chill

((Sorry for the delay.))
 
Gwen should have used much more energy for her counter a couple of rounds back, unless the combo was only worth about 3% damage or something.
 
Counter the Fire Fang, use Water Pulse and end with a Chill.

Counter ~ Water Pulse ~ Chill
 
2vs2 single
Style: Switch
DQ: Seven Days
Damage Cap: 30%
Banned Moves: OHKOs, Direct-Healing moves, Earthquake, Weather-changing moves.
Arena: Underground Cave

The battle takes place in an underground cave around 500m below the surface. Special lanterns have been affixed to the walls around the arena to provide light; these cannot be extinguished by pokemon. The cave is high-ceilinged and about the size of two tennis courts side-by-side. There are a few small cave ponds, no deeper than 1.5m deep and 3m wide. There is a small passage at one end of the room where the trainers will enter and exit, but this is off-limit to battlers.
Pokemon Rangers in the area have placed a ban on Earthquake, as they haven't detemined how stable this cave is just yet. Stalactites litter the ceiling, and can and will fall if a tremor shakes the vicinity - take care when using attacks like stomp or body slam! Falling Stalactites will deal 5% rock damage, and they fall straight down (there is 50% chance that they won't hit, because of this). Large boulders and stones litter the arena and can provide shelter. The air is breathable, but the cave is not well-ventilated, so air-based moves such as smog or poison gas will take three actions longer to disappear than they would ordinarily.
Can I request stage-one or baby pokemon only? I'm new to this and I don't especially want to be pummelled by your charizard just yet.

Round Nine
ultraviolet (OO)
nidoranf
Gwen (F) <Poison Point>
Health: 83%
Energy: 71%
Status: reasonably smug. Has three clones.
Counter ~ Water Pulse ~ Chill

Chaon (XO)
growlithe
Mendall (M) <Flash Fire>
Health: 66%
Energy: 79%
Status: still cheerful about Gwen's lovely compliments. Confused (moderate), -2 Attack
Fire Fang ~ Hidden Power ~ Protect / Chill


Disoriented, Mendall looks among the four visions of Gwen. Each smiles sweetly at him and patiently waits for his attack, and Mendall growls and shakes his head. Looking up, he still sees four Nidoran... not the confusion then. Shrugging, he spits up fire into his mouth and cloaks his fangs in it. With a snarl, he bounds into the troupe and sinks his fangs into the first image he comes into contact with. It gives a loud squeak of pain, and all the other three vanish. Bullseye. Recoiling from the burning pain, Gwen suddenly lashes out with a fist and instantly slugs Mendall hard in the face. The Growlithe jumps off her with a whimper, and Gwen chuckles nastily. That'll learn him.

Snarling, Mendall opens his mouth and begins gathering coloured blobs of energy from the air. Seventeen orbs, each a different colour, swirl into his mouth and grow into a sandy brown mass. With a bark he fires it across the cave, and it explodes as it impacts Gwen's head. With a squeak of agony, she collapses to the ground; that hurt! She forces herself to her feet with a growl and scampers over to a pool, taking another gulp of water and letting loose an almost subsonic screech towards Mendall while firing it in a stream. Mendall howls as the screech hurts his ears and the water soaks his fur.

Both battlers growl furiously; however, they're both pretty tuckered out from the last couple of actions, and both curl up on the cave floor to rest instead of attacking each other. The referee is unimpressed with this rather boring development, and flicks his flag in the air with a disapproving tut to bring an end to the round.


ultraviolet (OO)
nidoranf
Gwen (F) <Poison Point>
Health: 69%
Energy: 73%
Status: "this floor's not very comfy D:".
Counter ~ Water Pulse ~ Chill

Chaon (XO)
growlithe
Mendall (M) <Flash Fire>
Health: 48%
Energy: 83%
Status: well-rested, though very sore. -2 Attack
Fire Fang ~ Hidden Power ~ Chill

Terrain Notes
There are many piles of crumbled rock littered around the arena.

Final Notes
- Mendall's Hidden Power was Ground type.
- ultraviolet attacks first next round.
 
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You forgot to mention what type Mendall's Hidden Power was. :o

Use Toxic and Water Pulse. If Mendall Roars or Protects, use Focus Energy.

Toxic/Focus Energy
~ Water Pulse/Focus Energy ~ Water Pulse/Focus Energy
 
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