.: Whivit vs Walker :: Round Six :.
2vs2 single
Style: Set
DQ: 4 days
Damage Cap: 30%
Banned Moves: OHKO's, Attract
Arena: Gew's Tears
Massive clouds stretch as far as the eye can see and further. Torrential rains assault the rough rock ground and everything on it, and lightning often flashes, bringing resounding thunder along with it. Small streams and rivulets flow quite quickly toward larger pools. The air is also humid, if anyone can even tell after the one second it takes to be thoroughly soaked.
The battle itself takes place in what appears to be a very shallow, but large pool; to one side, there is merely wet rock and the save rivulets of water, and on the other, the rest of the large, irregularly-shaped pool. Unseen, beneath the water, there are cracks and fissures where the water is extremely deep, but even the largest fissures are small enough for an average human to step over.
All weather moves are ineffective; the clouds cannot be moved, there is no sand, and the air is too warm for hail. The warmth means any ice move's effects (beyond damage) cannot last beyond an action, and freezing is impossible. Otherwise, the rain's effects on battle act as a normal rainstorm, and can go on seemingly forever.
Whivit [Oo]
[Clide] Poliwag (F) Water Absorb
Health: 67%
Energy: 73%
Swagger ~ Dig ~ Psychic / absorb water / Chill
Status: About five feet underground and trapped in poisonous water. Bruised all over.
Badly poisoned (2% next round)
Walker [Oo]
[Cannon] Remoraid (M) Sniper
Health: 69%
Energy: 100%
Screech / Façade / Chill ~ Supersonic / Façade / Chill ~ Bullet Seed / Façade / Chill
Status: Bruised forehead. Has a major headache. Feels ill.
Special Attack -4, Special Defence -1
Badly Poisoned (5% next round)
.: Actions :.
It’s difficult for Clide to remember what utter arrogance feels like and how she’s supposed to act, so she instead tries to remember what she remembers other, more arrogant pokémon acting like, trying to make herself one with them and don their personalities for a moment. She stands up, shifting her stance a little and working a smirk onto her face. In a drawling tone, she loudly proclaims how much better she is than Cannon, bragging about her skills and how much better she is in the water and how Cannon has no chance of winning the battle. Cannon gives the hole a dirty look, annoyed but not infuriated. The provocation does manage to affect him a bit, but not to the point where his anger overtakes his thought processes. The effect is weakened because he can’t see Clide, and bragging and hiding don’t go that well together if she’s trying to prove a point.
While Clide is still swaggering underground, Cannon looses a piercing screech into the hole. The shriek is distracting enough to freeze Clide in place for a moment, but not quite enough to leave her reeling in shock. She was somewhat expecting some sort of angry reaction, and the scream might be it, so she can assume that her move worked. That done, she turns around and pushes her head against the dirt at the end of the tunnel, kicking and spinning and pushing the dirt aside to create a tunnel. The tunnel rises only slightly above her previous level, and some of the poison, stirred by her movement, follows a short distance. By the time she stops digging, however, the poison’s no longer in the water around her, or at least not noticeably so.
Cannon, of course, can’t tell if his move worked, but he just assumes it did. He opens his mouth again, loosing another scream even higher in pitch than his last one. Clide hears another scream, but it doesn’t quite have its intended effect on her, just drawing her attention in the middle of digging the second part of the tunnel. She assumes that it, like the screech, is just a scream of anger. Unfortunately she can’t tell exactly where it came from, because she isn’t exactly sure where she’ll be aiming.
She’s certain that she can reach through the dirt and into Cannon’s mind, because the dirt won’t stop her mental abilities any more than the water did. It does, however, make it difficult to find where to aim. She guesses that he’s probably at the entrance to the tunnel, since it seems to make the most sense, but he might have moved or entered the tunnel if he was affected badly by her swagger. She’ll just have to try.
Closing her eyes, she concentrates, reaching out with her mind and effortlessly reaching through the dirt. She doesn’t meet anything, though, and has to grope around with her outstretched mind until she can feel the presence of another mind. She finds Cannon’s presence and grabs it, invading his mind and sending pain through him. Cannon thrashes in the water, but the episode is much shorter than normal; Clide retracts her mind back into the body, not wanting to overextend it in the middle of battle.
Cannon isn’t certain about shooting into the hole—that’s what he’s supposed to be doing, but it sounds like his trainer meant for Clide to be out by now. And she should be, really. He’s surprised that she stayed down there in the undoubtedly poisonous water, just to hide from his attacks, so he would have expected her to come out, too. But since she didn’t, would shooting be the right thing to do? He can’t see her, or aim properly, but she’s got to be at the end of the tunnel, which is probably straight enough to shoot into. And those are Walker’s orders. He dips his head into the hole, uncertain. She might be there or she might not, but as far as he’s concerned she may as well be not there to hit. It’s not even like with a double team or protect where he might think he’s got a decent chance of hitting the right one; he knows that the effort’s probably futile. Unless it isn’t, and the tunnel is perfectly straight and she’s still there. But where else would she go? And how else would she dig? She might’ve left the poison, coming back up the tunnel so that she was in cleaner water, but he can’t see her.
Yes, Walker probably meant for Cannon to Bullet Seed into the hole, like with the Toxic, since he also said to use Façade if Clide came out. He said to use it only on the action that Clide revealed herself, but Cannon thinks the reasoning still stands. Besides, Clide attacked him, so she’s probably somewhere where she can be attacked back. He closes his mouth, coughing up seeds, then spits out five streams of tiny seeds in quick succession, not knowing for certain that they only hit the dirt.
.: End of Round Six :.
Whivit [Oo]
[Clide] Poliwag (F) Water Absorb
Health: 65%
Energy: 59%
Swagger ~ Dig ~ Psychic
Status: About five feet underground and relieved to be out of the poison. Bruised all over.
Badly poisoned (2% this round, 3% next round)
Walker [Oo]
[Cannon] Remoraid (M) Sniper
Health: 59%
Energy: 94%
Screech ~ Supersonic ~ Bullet Seed
Status: Bruised forehead. Has a major headache. Feels ill.
Special Attack -4, Special Defence -1
Badly Poisoned (5% this round, 6% next round)
Battlefield:
- It is raining
- Two dark patches of Toxic in the water, near shore, are slowly spreading
- There is a tunnel digging diagonally into the ground, the lowest point at about five feet deep. It then continues, slightly angled upwards, ending abruptly. Dark poison is pooling at the lowest point of the tunnel, some of the diluted poison still drifting toward it from the first segment.
Notes:
- Swagger, Screech, and Supersonic all missed
- Psychic was weakened because Clide had to spend time searching for Cannon
- Bullet Seed shot five times, and all missed
Next Round:
- Whivit attacks
- Walker attacks