Eifie
oh man, good times.
- Pronoun
- she/her
[size=+2]Zora of Termina vs Bluberry Bat[/size]
Zora of Termina's active squad
Cyndra the female Typhlosion <Blaze>
Sheila the female Ninetales <Flash Fire>
Hera the female Kirlia <Synchronize>
Anya the female Zubat <Inner Focus>
Scarlet the female Zorua <Illusion>
Jade the female Yamask <Mummy>
Grace the female Fennekin <Magician>
Q the female Elgyem <Synchronize>
Marama the female Inkay <Contrary>
Alexis the female Doublade <No Guard> @ Dusk Stone
Bluberry Bat's active squad
Anastasia the female Lucario <Inner Focus>
Vivian the female Vaporeon <Water Absorb> @ Leftovers
Terra the female Snivy <Contrary>
Malika the female Larvesta <Flame Body> @ Exp. Share
Adrianne the female Joltik <Compound Eyes>
Sören the male Mienfoo <Inner Focus>
Zora the female Zorua <Illusion> @ Lucky Egg
Skrelp the female Skrelp <Adaptability> @ Black Sludge
Nyx the female Eevee <Adaptability> @ Soothe Bell
I'm not 100% sure which Pokémon would be too large to battle, but the largest here seems to be Zora's Typhlosion, which is about as tall as an average person. I'll leave it to you two to pick appropriate choices.
Command Order
- Zora sends out and screams drunken insults
- Bluberry Bat sends out and trips over her Pokémon
- I produce a drunken disaster of words
Format: 1v1 Single
Style: Set
DQ Time: 3 days
Damage Cap: 20%
Banned/Restricted Moves: Nope!
Arena Description: The Sin Wagon Bar and Casino
Now this, this is one swanky joint. Decorated in reds and golds, this establishment offers not only the finest in... rated X entertainment, but a casino and a bar with any sort of mix you could dream. But as with any bar, it is prone to its rowdier patronage. It's a small area, so better off not bringing larger pokemon, but big enough for a couple of plastered idiots to get into some shenanigans with a battle.
Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 20% tops.
Both Pokémon being lit off their asses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer. They will also have their energy boosted, making it unlimited.
The bar is full of fancy, yet amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will.
Now, bar patrons will probably crowd around and chant a drunken "Fight!" chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 5% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 10% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% HP, and a 20% chance of it dealing 5% untyped damage. Finally, at a 50% chance it will miss outright.
And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:
Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.
Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.
Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.
Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.
Additional Rules: Smaller Pokemon only. But that shouldn't be too big of a worry.
Style: Set
DQ Time: 3 days
Damage Cap: 20%
Banned/Restricted Moves: Nope!
Arena Description: The Sin Wagon Bar and Casino
Now this, this is one swanky joint. Decorated in reds and golds, this establishment offers not only the finest in... rated X entertainment, but a casino and a bar with any sort of mix you could dream. But as with any bar, it is prone to its rowdier patronage. It's a small area, so better off not bringing larger pokemon, but big enough for a couple of plastered idiots to get into some shenanigans with a battle.
Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 20% tops.
Both Pokémon being lit off their asses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer. They will also have their energy boosted, making it unlimited.
The bar is full of fancy, yet amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will.
Now, bar patrons will probably crowd around and chant a drunken "Fight!" chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 5% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 10% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% HP, and a 20% chance of it dealing 5% untyped damage. Finally, at a 50% chance it will miss outright.
And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:
Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.
Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.
Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.
Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.
Additional Rules: Smaller Pokemon only. But that shouldn't be too big of a worry.
Zora of Termina's active squad
Cyndra the female Typhlosion <Blaze>
Sheila the female Ninetales <Flash Fire>
Hera the female Kirlia <Synchronize>
Anya the female Zubat <Inner Focus>
Scarlet the female Zorua <Illusion>
Jade the female Yamask <Mummy>
Grace the female Fennekin <Magician>
Q the female Elgyem <Synchronize>
Marama the female Inkay <Contrary>
Alexis the female Doublade <No Guard> @ Dusk Stone
Bluberry Bat's active squad
Anastasia the female Lucario <Inner Focus>
Vivian the female Vaporeon <Water Absorb> @ Leftovers
Terra the female Snivy <Contrary>
Malika the female Larvesta <Flame Body> @ Exp. Share
Adrianne the female Joltik <Compound Eyes>
Sören the male Mienfoo <Inner Focus>
Zora the female Zorua <Illusion> @ Lucky Egg
Skrelp the female Skrelp <Adaptability> @ Black Sludge
Nyx the female Eevee <Adaptability> @ Soothe Bell
I'm not 100% sure which Pokémon would be too large to battle, but the largest here seems to be Zora's Typhlosion, which is about as tall as an average person. I'll leave it to you two to pick appropriate choices.
Command Order
- Zora sends out and screams drunken insults
- Bluberry Bat sends out and trips over her Pokémon
- I produce a drunken disaster of words