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  1. surskitty

    Miscellaneous game mechanics thread

    Body Slam as currently defined is pretty much just Heavy Slam, so nixing that to work like the games doesn't really remove any options, and makes the move actually viable for a lot of pokemon. Maybe Roar spooks the opponent enough that they won't use contact moves for the next three actions?
  2. surskitty

    Zexion vs surskitty

    (Psst: you didn't list the Amnesia boost in the summary and you listed the clones when you said they disappated.) TRY HARD, ARSHTAT! Solarbeam ~ Solarbeam ~ Solarbeam
  3. surskitty

    I napped most of the day, but I'm done through the Os now.

    I napped most of the day, but I'm done through the Os now.
  4. surskitty

    League Championship 2015 - Kalos Open

    I'd be interested.
  5. surskitty

    I've gone through Fs so far in the move list, and already looked over Items and Abilities last...

    I've gone through Fs so far in the move list, and already looked over Items and Abilities last night. Hopefully you won't need to destroy Zhorken.
  6. surskitty

    On Direct Recovery

    I like all of these, and I think we have similar Protect vs healing thoughts, too.
  7. surskitty

    Suggestion Box

    Oi, if you're bring GSC mechanics back into it, you'd better make it the full trio. So in-game that's 12.5%/25%/50%/100% depending on weather + time of day, with Morning Sun only being boosted by 2 am to 10 am, Synthesis by 10 am to 6 pm, and Moonlight by 6 pm to 2 am. If you do the heal nerf...
  8. surskitty

    Suggestion Box

    What if the Moon Stone worked for Fairy moves and anything under Normalise? Specifically Normalise, so then you have a Fairy item and you're not making it hard on poor Skitty.
  9. surskitty

    On Assist and Sleep Talk

    I like these both a lot.
  10. surskitty

    Suggestion Box

    I mentioned to Zhorken a while ago that Polkadot Bow might be better, since the only way to get Polkadot Bows in Gen II was to trade over a Jigglypuff, which is now Fairy.
  11. surskitty

    Suggestion Box

    Lowers the energy of Fairy-type moves and makes Hidden Power Fairy-type.
  12. surskitty

    Suggestion Box

    I would like to point out that not only are Moonblast and Moonlight Fairy moves, but there's currently no item that raises the power of Fairy-type moves. I do like MF's idea to make Moon Stones work on Fairy damage and Normal energy.
  13. surskitty

    On Assist and Sleep Talk

    There's a difference between 'not really meant for strategising' and 'completely random', though, and I figured it's worth discussing. Like, this came up in the Direct Healing thread, after I suggested possibly giving Sleep Talk vague directions, like "buff yourself" or "attack the opponent".
  14. surskitty

    On Assist and Sleep Talk

    I think we can all agree that using random moves from the entire movepool is hard to strategise with, yes? How would anyone suggest adjusting them to be more interesting in ASB than they are currently? Some stuff to keep in mind: - In-game, Assist is used with teams specifically designed for...
  15. surskitty

    On Direct Recovery

    Limit healing o once per round, then, and don't permit chilling the same round as healing.
  16. surskitty

    On Direct Recovery

    Uh, the whole reason I'd want weaker healing is so that you can't Heal ~ Chill ~ Chill. As it is, that's technically sustainable and you spend enough energy healing that you are likely going to need to chill, so antime healing comes up is probably going to be a boring round for all involved. I...
  17. surskitty

    On Direct Recovery

    OHKOs are never going to not be boring, regardless of what ASBdoes. The problem there is that a 30% accuracy move is never going to be interesting to work with. It just isn't. Roost in particular could potentially be an interesting move, but other than that I would just like to be able to...
  18. surskitty

    On Direct Recovery

    The sheer fact that direct healing is a pain in the ass for the ref and for yourself is still a sign it needs to be rebalanced in some way. An entire class of moves that could very easily be actually viable is functionally useless because they're overcentralising enough that anytime they come...
  19. surskitty

    Meursault vs. surskitty

    You know what's really hard to do? Drill Run in the air. Lead with a Telekinesis to hold it still, then throw some more Double-Edge if you think you can do that without leaving yourself vulnerable or Secret Power otherwise. Telekinesis ~ Double-Edge/Secret Power~ Double-Edge/Secret Power
  20. surskitty

    Meursault vs. surskitty

    You were saying? Everything except direct damage caused by an opponent.
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