I HAVE NO IDEA WHERE THIS GOES ANYMORE it is a hugepost please read it ;;
okay, look, asb balance is hard to evaluate. there are broken things, no contest. but you know, direct healing isn’t some new untested thing that’s getting introduced for the first time here, and rest is a move learned by practically everything that learns tm moves. if it were
game-breaking, you’d expect that to be to have become obvious in the past decade.
if, in spite of this, rest and chilling by themselves formed an imbalance, we’d expect to see its effects on the metagame: dominance in the worst case, or causing other strategies to be unviable. certainly it would be something that players would have to keep in mind in order to play effectively with any regularity.
empirically, this is not the case. for one thing—I’m not sure how you’re understanding it, but I don’t think allie means that it is a pain in the ass for your
opponent. it is, but more importantly it is a pita for the
ref and it is a pita for
yourself. on paper you’d never notice but considering how many battles end in DQ or just fall apart at some point this is a far more important consideration for maximizing your enjoyment in practice.
personally, until you brought it up, I didn’t even bother thinking about how to deal with indefinite rest ~ chill ~ chill. when I did think about it, it still didn’t seem like a huge deal.
asb is not, and is not intended to be, a perfect mirror of the games. chill’s effect can be diminished by environmental factors. rest’s effect can be diminished by environmental factors.
for one,
per tradition, chill’s energy restoration is diminished by distraction; keep in mind that this isn’t something that you’re expected to memorize, either. it is not a
mechanic which incidentally sort of makes sense; the
logic precedes the mechanic. this is part of what we mean by creativity in the context of asb.
I’d be p hard-pressed to find one pokémon that can’t do
something that could distract the opponent hard enough to prevent regaining half the damage cap in energy. 25% is the low end of damage caps for non-gimmick battles, and that requires you to restore >4% per action, and first of all using a pokémon without a substantial movepool in a battle capped at 25% is kind of suspect in the first place, and second I have little trouble allowing an opponent purposefully
singing cacophonically to make it harder for you to rest can reduce your energy recovery to 5% or less.
and even purely mechanically, uproar is hardly the only way to prevent an opponent from rest/chilling indefinitely: it is broken by snatch, interrupted by encore, interrupted by taunt, restricted by torment, stopped cold by worry seed or heal block, prevented for a long while by imprison, impeded by wake-up slap, and turned into your opponent’s
win condition by judicious use of spite. meanwhile an opponent with access to boosting and any draining move and use the actions you’re chilling and resting to boost up, wreck your defenses, and target energy.
now, you might say, there are pokémon who nevertheless have none of these counters, and the fact that rest is on every single pokémon and allowed makes them unviable. (I don’t know if you’d say that, but I’ll anticipate it anyway.) that is correct, under certain conditions. however, the pokémon with so lacking a support movepool are, simply put, are not especially viable in singles with a damage cap low enough for you to reliably rest/chill-stall indefinitely anyway. I don’t think
anyone is arguing that every pokémon should be viable in every format, and ideally people
will choose the pokémon they use with the battle format in mind, so basically this is a non-issue.
IF IN SPITE OF ALL THIS, you are nevertheless convinced that rest/chill is broken, you are welcome to demonstrate, preferably in a live battle situation. like, go win a battle or two with it. I mean, this isn't really my place to offer but I am
perfectly willing to hold off-the-record suspect-testing exhibition battles if someone’d be willing to ref.
I really do think you’re too fixated on the mechanics and unbellyfeel asb, though. I kind of understand?—it’s basically secondhand embarrassment tbh. yes, I’d prefer to stick to the mechanics most of the time, too, but the non-mechanical parts are just as much an important part of the asb experience. more important, when you come to the edge cases.