Round Three
Psymon (O)
Dodrio (F) <Early Bird>
Health: 65%
Energy: 59%
- Furious at Terror. Has two clones. Taunted (4 more actions).
rock-ground (O)
Seaking (M) <Water Veil>
Health: 65%
Energy: 64%
- Overwhelmed by Dodrio's endeavor. Surrounded by an aqua ring (+1%/action). Badly poisoned (4% next round).
With the commencement of the next round, commands ring out over the battlefield. While both Dodrio and Seaking look ready to go after a couple seconds of consideration, Terror is left hanging, his glowing gaze roving nervously around the sidelines as he tries to figure out why he hasn't got any orders to go on. His trainer has vanished from the ring and, after a few more seconds, the referee pulls his pokéball back out of the Battle Factory's storage facility and recalls him in a flash of red light. Both Dodrio and Seaking are perplexed, but after a few moments of hasty renegotiation, the battle is ready to proceed once again.
Dodrio's three heads drift apart until they are roughly equidistant from one another, their faces poised in looks of concentration as they conjure up elemental energies. At the tip of one of the head's beaks, a red orb forms; at another, a yellow one; and the icy blue ball of light growing before the third is mirrored by the orb of energy forming at the tip of Seaking's horn. As the three balls of energy grow larger, thin streamers of power start to flow back and forth between them, forming a triangle of crackling, wildly merging energies. With a cry, Dodrio lets the tri attack fly, and it sails towards Seaking, wheeling over and over in midair as it approaches the fish. Seaking concentrates and fires a thick ice beam straight through its center, getting his attack off before the tri attack can slam into his face. Although the injury that this causes prevents Seaking from initially noticing or caring about it, he manages to not only strike the real Dodrio, but hit the bird in a particular tender area, where one long neck connects to her body. The head in possession of that neck lets out a croak as Dodrio's clones flicker out of existence; the unfortunate head, which shivers with cold, draws the attention of the other two, and they soon fall to squabbling, hissing and snapping at one another.
While the bird calms herself down, Seaking prepares another ice beam and lets it fly, this time striking a less tender spot but nonetheless causing the dodrio considerable distress. By now her feathers are sheathed in a thin layer of frost and sticking out in all directions; the repeated blasts of cold are clearly sapping her strength. This only appears to spur her to add more venom to her counterattack, though; an especially large tri attack grows at the tips of the dodrio's beaks and blasts across the arena to slam into Seaking with considerable force. The fish pokémon is left convulsing in pain, even as Dodrio, with grins of delighted malice, charges up another tri attack.
The third and final tri attack slams home, leaving Seaking reeling and in a great deal of pain, for all that the aqua ring continues to swirl around him, washing away his minor injuries. He's not terribly happy about his next command, either, as it means leaving the relative safety of the water, but he really has little choice. Gathering himself, Seaking makes a great leap, hurling himself from the outer ring pool. Dodrio's three heads stare as the battered fish comes sailing straight at them, surrounded by a raging sheet of water. Seaking slams straight into Dodrio's chest, knocking the bird to the floor in an explosion of water. While Dodrio is able to scramble back to her feet easily enough, though, Seaking is left to flop and flail about on the damp clay, doing his best to hop back towards the water, but the going is slow.
Psymon (O)
Dodrio (F) <Early Bird>
Health: 30% (capped)
Energy: 44%
- Feeling strangely cheated after Terror's disappearance, and tired as well.
rock-ground (O)
Seaking (M) <Water Veil>
Health: 33% (capped)
Energy: 43%
- Fish out of water. Surrounded by an aqua ring (+1%/action). Badly poisoned (5% next round).
Final Notes
- The first ice beam and second tri attack were critical hits.
- rock-ground attacks first next round.