Mai
Banned
Round Three End!
Team Negrek
Cuddles (M)
Ability: Gluttony
Signature Attribute: Berry Collector
Health: 58%
Energy: 53%
Status: Feeling very annoyed. -1 speed, +1 defense, +1 attack.
Item: Soothe bell
Commands: Earthquake / Smack Down / Encore x3
Steelix <Lockjaw> (F) [Sturdy]
Signature Attribute: Rusty Rig
Health: 85%
Energy: 85%
Item: Binding band
Absol <Mandarb> (F) [Pressure]
Signature Attribute: Armored (Light + Poisoned Barb)
Health: 85%
Energy: 85%
Item: Reaper cloth
Team Byrus
Fiver (M)
Ability: Run away
Health: 59%
Energy: 49%
Status: Fine, although he would prefer taking a shower over giving his opponent one. +1 attack.
Item: None
Commands: (Grab on) Sweet kiss ~ Water pulse ~ Water pulse
Tauros <Donn Cuailnge> (M) (Anger Point)
Health: 85%
Energy: 85%
Item: Muscle band
Spinda <Teetotaler> (F) [Tangled Feet]
Health: 85%
Energy: 85%
Item: Moon stone
... Really? I have to kiss that thing? Fiver wasn't a fan of his orders, and he planned to show it, shooting a glare at Byrus before turning to his foe. Cuddles was blissfully unaware of what was about to happen, as well, preparing to shoot off an earthquake the second he determined that Fiver wasn't going to jump in the air again or any other shenanigans.
Fiver would never resort to such silliness. Oh, no, that wouldn't work at all. He could see Cuddles slowly wrapping a tentacle around a convenient icicle; continuing that sort of thing would just be pointless. Instead, he conjured up the cutest face he could think of and came in close to Cuddles; the shuckle was immediately unnerved, but certainly couldn't move fast enough to get away. Instead, he was forced to to cower under the buneary's forceful grip as Fiver... leaned in for a kiss. Fiver even continued to cling to Cuddles afterward; it was fairly easy, considering the shuckle's sticky exterior. Managing enough movement to climb up on Cuddles and sit on his shell (and inserting his feet into the shuckle's shell to fit better), Fiver smugly waited to see his reaction.
Luckily for him, it wouldn't take much to make Cuddles panic. The shuckle was already put off by the arena, but dealing with an apparently romantic bunny sitting on his head? Awful. Terrible. This couldn't happen. He frantically began beating the ground with his limbs, screaming about how these tactics were dirty and unfair. In his desperation he tried his best to follow his trainer's orders; the ground beneath him began to quake and tremble. While the building still stood surprisingly sturdy against the assault, boxes began to fall to the ground and a few icicles dropped. Upset, Cuddles began to flail all over the arena.
The bunny, though, was still sitting on his shell. In desperation Cuddles even attempted to smack him off, but his weak little tentacles did nothing to help him. Fiver laughed a bit and congratulated himself, figuring that the worst was over by now. Once again he tried his super-effective attack of choice; the water pulse hurt even more up close and sent Cuddles' head spinning. Cuddles was beginning to hate Fiver.
Even though he was beginning to see stars, Cuddles was able to set off another small earthquake--although it wasn't worth much, considering that Fiver was still holding tight to his shell. In fact, the buneary was getting sticky and he was afraid that his once-luxurious fur would soon be entirely stuck to Cuddles' shell. Fiver was a bit worried by this, but decided to stay onboard and drench Cuddles anyway. The quicker he finished this, the sooner he could get off, right?
Fiver was almost ready to flee when Cuddles made his last move; still, he held his ground until the movement stopped. Trying to step off, he realized the action wouldn't be so simple. His feet were stuck in the hole! Grabbing one leg at a time roughly with his paws, he eventually managed to yank them out; however, tufts of fur seemed to have been ripped off by this and in places the buneary was suspiciously bald. Upset, he shot off yet another water pulse at Cuddles, but it didn't help his sour mood.
Team Negrek
Cuddles (M)
Ability: Gluttony
Signature Attribute: Berry Collector
Health: 33%
Energy: 30%
Status: Feeling useless, with a pounding headache. Confused (light; 12% chance of full confusion). -1 speed, +1 defense, +1 attack.
Item: Soothe bell
Actions: Earthquake ~ Earthquake ~ Earthquake
Steelix <Lockjaw> (F) [Sturdy]
Signature Attribute: Rusty Rig
Health: 80%
Energy: 80%
Item: Binding band
Absol <Mandarb> (F) [Pressure]
Signature Attribute: Armored (Light + Poisoned Barb)
Health: 80%
Energy: 80%
Item: Reaper cloth
Team Byrus
Fiver (M)
Ability: Run away
Health: 48%
Energy: 30%
Status: Fussing over his appearance. +1 attack.
Item: None
Actions: (Grab on) Sweet kiss ~ Water pulse ~ Water pulse
Tauros <Donn Cuailnge> (M) (Anger Point)
Health: 80%
Energy: 80%
Item: Muscle band
Spinda <Teetotaler> (F) [Tangled Feet]
Health: 80%
Energy: 80%
Item: Moon stone
Notes:
... Hopefully this makes more sense. OTL
I wasn't sure how to determine sweet kiss' accuracy. The miss chance could be from failing to kiss the opponent, or the kiss failing to work. I chose to only up the accuracy by 12%.
Because earthquake doesn't damage the user, all of the earthquakes missed.
Fiver took 6% miscellaneous damage from being smacked around by Cuddles and staying on/in his shell. His legs don't have as much fur as they should, either; they'll probably be a bit raw to the touch.
Byrus first.
Calculations:
Sweet kiss - hit = 0% damage, 2% energy, accuracy roll 13 (needed 87 or above to miss).
Earthquake - missed = 0% damage, 6% energy, no accuracy roll/critical hit roll (wasn't going to hit anyway).
Water pulse - hit = 10% damage, 6% energy, no accuracy roll (cannot miss). Crit roll 49, needed 5 or under to activate. Confusion roll 34, needed 80 or above to activate.
Earthquake - missed = 0% damage, 6% energy, no accuracy roll/crit roll (wasn't going to hit anyway). Confusion check 46, needed 75 or above to activate.
Water pulse - hit = 10% damage, 6% energy, no accuracy roll (cannot miss). Crit roll 28, needed 5 or under to activate. Confusion roll 24, needed 80 or above to activate.
Earthquake - missed = 0% damage, 6% energy, no accuracy roll/crit roll (wasn't going to hit anyway). Confusion check 16, needed 75 or above to activate.
Team Negrek
Cuddles (M)
Ability: Gluttony
Signature Attribute: Berry Collector
Health: 58%
Energy: 53%
Status: Feeling very annoyed. -1 speed, +1 defense, +1 attack.
Item: Soothe bell
Commands: Earthquake / Smack Down / Encore x3
Steelix <Lockjaw> (F) [Sturdy]
Signature Attribute: Rusty Rig
Health: 85%
Energy: 85%
Item: Binding band
Absol <Mandarb> (F) [Pressure]
Signature Attribute: Armored (Light + Poisoned Barb)
Health: 85%
Energy: 85%
Item: Reaper cloth
Team Byrus
Fiver (M)
Ability: Run away
Health: 59%
Energy: 49%
Status: Fine, although he would prefer taking a shower over giving his opponent one. +1 attack.
Item: None
Commands: (Grab on) Sweet kiss ~ Water pulse ~ Water pulse
Tauros <Donn Cuailnge> (M) (Anger Point)
Health: 85%
Energy: 85%
Item: Muscle band
Spinda <Teetotaler> (F) [Tangled Feet]
Health: 85%
Energy: 85%
Item: Moon stone
... Really? I have to kiss that thing? Fiver wasn't a fan of his orders, and he planned to show it, shooting a glare at Byrus before turning to his foe. Cuddles was blissfully unaware of what was about to happen, as well, preparing to shoot off an earthquake the second he determined that Fiver wasn't going to jump in the air again or any other shenanigans.
Fiver would never resort to such silliness. Oh, no, that wouldn't work at all. He could see Cuddles slowly wrapping a tentacle around a convenient icicle; continuing that sort of thing would just be pointless. Instead, he conjured up the cutest face he could think of and came in close to Cuddles; the shuckle was immediately unnerved, but certainly couldn't move fast enough to get away. Instead, he was forced to to cower under the buneary's forceful grip as Fiver... leaned in for a kiss. Fiver even continued to cling to Cuddles afterward; it was fairly easy, considering the shuckle's sticky exterior. Managing enough movement to climb up on Cuddles and sit on his shell (and inserting his feet into the shuckle's shell to fit better), Fiver smugly waited to see his reaction.
Luckily for him, it wouldn't take much to make Cuddles panic. The shuckle was already put off by the arena, but dealing with an apparently romantic bunny sitting on his head? Awful. Terrible. This couldn't happen. He frantically began beating the ground with his limbs, screaming about how these tactics were dirty and unfair. In his desperation he tried his best to follow his trainer's orders; the ground beneath him began to quake and tremble. While the building still stood surprisingly sturdy against the assault, boxes began to fall to the ground and a few icicles dropped. Upset, Cuddles began to flail all over the arena.
The bunny, though, was still sitting on his shell. In desperation Cuddles even attempted to smack him off, but his weak little tentacles did nothing to help him. Fiver laughed a bit and congratulated himself, figuring that the worst was over by now. Once again he tried his super-effective attack of choice; the water pulse hurt even more up close and sent Cuddles' head spinning. Cuddles was beginning to hate Fiver.
Even though he was beginning to see stars, Cuddles was able to set off another small earthquake--although it wasn't worth much, considering that Fiver was still holding tight to his shell. In fact, the buneary was getting sticky and he was afraid that his once-luxurious fur would soon be entirely stuck to Cuddles' shell. Fiver was a bit worried by this, but decided to stay onboard and drench Cuddles anyway. The quicker he finished this, the sooner he could get off, right?
Fiver was almost ready to flee when Cuddles made his last move; still, he held his ground until the movement stopped. Trying to step off, he realized the action wouldn't be so simple. His feet were stuck in the hole! Grabbing one leg at a time roughly with his paws, he eventually managed to yank them out; however, tufts of fur seemed to have been ripped off by this and in places the buneary was suspiciously bald. Upset, he shot off yet another water pulse at Cuddles, but it didn't help his sour mood.
Team Negrek
Cuddles (M)
Ability: Gluttony
Signature Attribute: Berry Collector
Health: 33%
Energy: 30%
Status: Feeling useless, with a pounding headache. Confused (light; 12% chance of full confusion). -1 speed, +1 defense, +1 attack.
Item: Soothe bell
Actions: Earthquake ~ Earthquake ~ Earthquake
Steelix <Lockjaw> (F) [Sturdy]
Signature Attribute: Rusty Rig
Health: 80%
Energy: 80%
Item: Binding band
Absol <Mandarb> (F) [Pressure]
Signature Attribute: Armored (Light + Poisoned Barb)
Health: 80%
Energy: 80%
Item: Reaper cloth
Team Byrus
Fiver (M)
Ability: Run away
Health: 48%
Energy: 30%
Status: Fussing over his appearance. +1 attack.
Item: None
Actions: (Grab on) Sweet kiss ~ Water pulse ~ Water pulse
Tauros <Donn Cuailnge> (M) (Anger Point)
Health: 80%
Energy: 80%
Item: Muscle band
Spinda <Teetotaler> (F) [Tangled Feet]
Health: 80%
Energy: 80%
Item: Moon stone
Notes:
... Hopefully this makes more sense. OTL
I wasn't sure how to determine sweet kiss' accuracy. The miss chance could be from failing to kiss the opponent, or the kiss failing to work. I chose to only up the accuracy by 12%.
Because earthquake doesn't damage the user, all of the earthquakes missed.
Fiver took 6% miscellaneous damage from being smacked around by Cuddles and staying on/in his shell. His legs don't have as much fur as they should, either; they'll probably be a bit raw to the touch.
Byrus first.
Calculations:
Sweet kiss - hit = 0% damage, 2% energy, accuracy roll 13 (needed 87 or above to miss).
Earthquake - missed = 0% damage, 6% energy, no accuracy roll/critical hit roll (wasn't going to hit anyway).
Water pulse - hit = 10% damage, 6% energy, no accuracy roll (cannot miss). Crit roll 49, needed 5 or under to activate. Confusion roll 34, needed 80 or above to activate.
Earthquake - missed = 0% damage, 6% energy, no accuracy roll/crit roll (wasn't going to hit anyway). Confusion check 46, needed 75 or above to activate.
Water pulse - hit = 10% damage, 6% energy, no accuracy roll (cannot miss). Crit roll 28, needed 5 or under to activate. Confusion roll 24, needed 80 or above to activate.
Earthquake - missed = 0% damage, 6% energy, no accuracy roll/crit roll (wasn't going to hit anyway). Confusion check 16, needed 75 or above to activate.
Last edited: