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[15] Vipera Magnifica vs Keldeo (ref: JackPK)

Use Protect to make them waste more energy with Feint, and I guess just keep Protecting if you somehow survive the first action. Let's hope we can even the odds with our next Pokemon.

Protect x3
 
[size=+2]Vipera Magnifica vs Keldeo: Round Four[/size]

3 vs 3
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Pain Split, Perish Song, moves that KO the user; direct recovery is restricted to 1 use in the match (by any Pokémon), and Chills are restricted to 5 uses (per Pokémon).
Arena: Kalos Victory Road

Kalos's very own Victory Road consists of a series of tunnels, interspersed by open-air paths on which one may find shattered remains of ancient fortifications, likely used and destroyed in the great war that scars the region's ancient history. The particular area where this battle begins is one that's been long known as a spot where rivals clash for the last time before their championship challenges begin. It's a somewhat well-preserved part of the building, with its stone flooring almost intact, having one section at even level with the rest of the terrain and another a step higher, with an unrecognizable slab near the center that may have been some kind of table. The walls around this area aren't as well preserved -- they remain mostly intact near the ground, but higher bit have been broken away for the most part. There are several small windows, although few are intact, with most having had their top parts broken. Overall, the area seems somewhat nicely sealed off while still offering a nice, open view of the sky above and the incredibly vast landscape all the way below. Beyond that area, this open-air section of the Victory Road is a mottle of still-standing fortifying walls that practically form a bit of a labyrinth.

Team Vipera Magnifica (OOO)
kecleon
Nebuchadnezzar (M) the shiny Kecleon
<Mold Breaker> Bypasses targets’ Abilities that would prevent damage.
@Expert Belt Raises super-effective moves' final damage by 2%.
█████████ 88% Health
█████ 40% Energy
Speed: 40
Status: Fighting-type.
Condition: A little winded, but still able to keep going.
Commands: Power-Up Punch / Feint / Drain Punch (energy) x3

Team Keldeo (OOO)
pangoro
Toby (M) the Pangoro
<Mold Breaker> Bypasses targets’ Abilities that would prevent damage.
@Expert Belt Raises super-effective moves' final damage by 2%.
2% Health
█████████ 81% Energy
Speed: 39
Status: Speed -1.
Condition: Hanging on by a thread.
Commands: Protect x3

Toby and Nebuchadnezzar both begin the round tired and in pain, Toby more from his wounds and Neb more out of exhaustion. Toby channels his energy into a flickering green shield of light, but a split-second before he gets it going, the lizard before him lunges forward. The shock is enough for Toby to accidentally drop the shield almost immediately, and before he can raise it again, Nebuchadnezzar waggles his tongue teasingly and vaults into Toby’s side with a light tackle, knocking the Pangoro off-balance and doing just enough damage that the Dark-type Pokemon faints before he hits the ground.

Team Vipera Magnifica (OOO)
kecleon
Nebuchadnezzar (M) the shiny Kecleon
<Mold Breaker> Bypasses targets’ Abilities that would prevent damage.
@Expert Belt Raises super-effective moves' final damage by 2%.
█████████ 88% Health
████ 37% Energy
Speed: 40
Status: Fighting-type.
Condition: Getting a little tired, but pleased with his victory.
Commands used: Feint

Team Keldeo (XOO)
pangoro
Toby (M) the Pangoro
<Mold Breaker> Bypasses targets’ Abilities that would prevent damage.
@Expert Belt Raises super-effective moves' final damage by 2%.
0% Health
████████ 79% Energy
Speed: 39
Status: Knocked out!
Condition: Knocked out!
Commands used: Protect

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.

For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.


Last Round

kecleon 88% health, 40% energy
pangoro 2% health, 81% energy

Action One

Toby uses Protect.
~ Toby expends 2% energy plus one-third the damage that would have been dealt...

Nebuchadnezzar uses Feint.
~ Feint has 100% accuracy, so it hits without needing a roll.
~ Feint breaks Toby’s Protect.
~ Feint’s critical hit domain is 1 (5%). It fails to crit with a roll of 18.
~ Base damage 3% + not STAB + no stat changes + 0 EXP bonus × 1 for the standard type matchup = Toby takes 3% damage.
~ Base energy 3% = Nebuchadnezzar expends 3% energy.

...Toby’s Protect was broken, so he does not expend any extra energy for one-third the damage that would have been dealt.

kecleon 88% health, 37% energy
pangoro 0% health, 79% energy

Arena
The cool breeze blows gently in Victory Road’s ancient ruins, which remain intact despite the battle raging within them. Well... mostly intact. A bush has been cut in half, but surely that doesn't really count as Asberian destruction.

Notes:
1. Speed order: Nebuchadnezzar (40) stands alone.
Next round, Keldeo sends out and commands first, followed by VM.
 
Sorry for the lateness - let's go with River!
gardevoir
If you haven't already successfully Encored them and they don't have Protect, Magic Coat, or Double Team clones up, use Encore. (Don't Encore a three-move combo, though; if they use such a combo, default to Draining Kiss, or use Dazzling Gleam if they have Protect or Double Team clones or you can't use Draining Kiss for some reason. If you can't tell how many moves it is, just Encore it, I guess.) If they use Protect or have Double Team clones up, use Dazzling Gleam. If they use Magic Coat, you've successfully Encored them and they don't have Protect/clones up, or you can't use the move you're supposed to for some reason, use Draining Kiss for energy. If you can't use Draining Kiss when you're supposed to, use Encore if you haven't already used it, you can reach him with it, and he doesn't have Protect, clones, or Magic Coat up, and use Dazzling Gleam otherwise. For all three actions, don't wait to check your conditionals, and just follow them if they use Dig or get out of range of your attack, using whatever move is applicable in the same action if possible. Good luck!

Encore / Dazzling Gleam / Draining Kiss (energy) x3
 
Well, that is the switch-in I expected, but not quite the commands I expected. I guess that Encore is inevitable, so rather than working against it, Neb, you should use Shadow Sneak right away for some moderate damage. After that, try to use Toxic (if you can break out of your Encore early). If you've already hit River with Toxic, then use Knock Off.

Shadow Sneak ~ Toxic ~ Toxic / Knock Off
 
[size=+2]Vipera Magnifica vs Keldeo: Round Five[/size]

3 vs 3
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Pain Split, Perish Song, moves that KO the user; direct recovery is restricted to 1 use in the match (by any Pokémon), and Chills are restricted to 5 uses (per Pokémon).
Arena: Kalos Victory Road

Kalos's very own Victory Road consists of a series of tunnels, interspersed by open-air paths on which one may find shattered remains of ancient fortifications, likely used and destroyed in the great war that scars the region's ancient history. The particular area where this battle begins is one that's been long known as a spot where rivals clash for the last time before their championship challenges begin. It's a somewhat well-preserved part of the building, with its stone flooring almost intact, having one section at even level with the rest of the terrain and another a step higher, with an unrecognizable slab near the center that may have been some kind of table. The walls around this area aren't as well preserved -- they remain mostly intact near the ground, but higher bit have been broken away for the most part. There are several small windows, although few are intact, with most having had their top parts broken. Overall, the area seems somewhat nicely sealed off while still offering a nice, open view of the sky above and the incredibly vast landscape all the way below. Beyond that area, this open-air section of the Victory Road is a mottle of still-standing fortifying walls that practically form a bit of a labyrinth.

Team Vipera Magnifica (OOO)
kecleon
Nebuchadnezzar (M) the shiny Kecleon
<Mold Breaker> Bypasses targets’ Abilities that would prevent damage.
@Expert Belt Raises super-effective moves' final damage by 2%.
█████████ 88% Health
████ 37% Energy
Speed: 40
Status: Fighting-type.
Condition: Getting a little tired, but pleased with his victory.
Commands: Shadow Sneak ~ Toxic ~ Toxic / Knock Off

Team Keldeo (XOO)
gardevoir
River (F) the shiny Gardevoir
<Synchronize> Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
@Wise Glasses Raises special moves' final damage by 2%.
███████████ 100% Health
███████████ 100% Energy
Speed: 80
Status: Normal.
Condition: Ready for vengeance.
Commands: Encore / Dazzling Gleam / Draining Kiss (energy) x3

Nebuchadnezzar’s getting a little tired at this point as a result of those Drain Punches, but he’s determined to keep the upper hand even against a new foe. After all, his health is practically full — what could go wrong? Meanwhile, Keldeo sends out an ethereally amorphous Pokemon in the vague shape of a humanoid. River the Gardevoir stares down Nebuchadnezzar, unimpressed, her unearthly flaps of skin waving in the air like the fabric of a dress.

Before River can take control of the match, Nebuchadnezzar sinks onto all fours and screeches maddeningly, his shadow stretching impossibly long to engulf River. The shadow’s claws scratch hard — with physical force behind them, somehow — leaving River in stinging pain. Nonetheless, River’s eye glints slyly and she begins clapping uproariously, proclaiming Nebuchadnezzar’s power and cleverness.

The Kecleon raises his eyebrow a little, slightly wary after the Pangoro’s taunting several minutes ago, but VM had seemed to acknowledge an encore as something fine to get swept up in, so Nebuchadnezzar allows himself to dip into narcissism — just a tad, he justifies to himself — and repeat his shadowy strike. After all, it’s not like he’s doing something useless... the sneak attack is super effective! Meanwhile, River’s applause continues enthusiastically, and she even floats across the battlefield to plant an admiring kiss on Nebuchadnezzar’s cheek.

The Kecleon finds himself somehow more exhausted after the kiss, as if it had drained him of his stamina, but the kiss flusters him so much — and he’s gotten so into himself — that his commands disappear entirely out of his mind, with only Shadow Sneak left as an option. He obliges the Gardevoir’s enthusiasm with another strike, and she returns the favor with a second kiss. Dazed at the nightmarish beauty fawning over him, Nebuchadnezzar’s eyes light up with hearts for a split second before turning to the characteristic dizzy swirl of a fainted Pokemon.

Team Vipera Magnifica (XOO)
kecleon
Nebuchadnezzar (M) the shiny Kecleon
<Mold Breaker> Bypasses targets’ Abilities that would prevent damage.
@Expert Belt Raises super-effective moves' final damage by 2%.
█████████ 88% Health
0% Energy
Speed: 40
Status: Knocked out!
Condition: Knocked out!
Commands used: Shadow Sneak ~ Shadow Sneak ~ Shadow Sneak

Team Keldeo (XOO)
gardevoir
River (F) the shiny Gardevoir
<Synchronize> Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
@Wise Glasses Raises special moves' final damage by 2%.
████████ 76% Health
███████████ 100% Energy
Speed: 80
Status: Normal.
Condition: Victorious.
Commands used: Encore ~ Draining Kiss ~ Draining Kiss

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.

For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.


Last Round

kecleon 88% health, 37% energy
gardevoir 100% health, 100% energy

Action One

Nebuchadnezzar uses Shadow Sneak.
~ Shadow Sneak has 100% accuracy, so it hits without needing a roll.
~ Shadow Sneak’s critical hit domain is 1 (5%). It fails to crit with a roll of 96.
~ Base power 4% + not STAB + no stat changes + 0 EXP bonus × 1.5 since Psychic is weak to Ghost = 6 + 2 for Expert Belt = River takes 8% damage.
~ Base energy 3% = Nebuchadnezzar expends 3% energy.

River uses Encore.
~ Encore has 100% accuracy, so it hits without needing a roll.
~ Base energy 4% = River expends 4% energy.
~ Nebuchanezzar gets an encore for Shadow Sneak (3 more actions).

kecleon 88% health, 34% energy
gardevoir 92% health, 96% energy

Action Two

Nebuchadnezzar uses Shadow Sneak.
~ Shadow Sneak has 100% accuracy, so it hits without needing a roll.
~ Shadow Sneak’s critical hit domain is 1 (5%). It fails to crit with a roll of 7.
~ Base power 4% + not STAB + no stat changes + 0 EXP bonus × 1.5 since Psychic is weak to Ghost = 6 + 2 for Expert Belt = River takes 8% damage.
~ Base energy 3% = Nebuchadnezzar expends 3% energy.

River uses Draining Kiss (energy).
~ Draining Kiss has 100% accuracy, so it hits without needing a roll.
~ Draining Kiss’ critical hit domain is 1 (5%). It fails to crit with a roll of 93.
~ Base power 5% + 1.25 for STAB + no stat changes + 2 EXP bonus × 1.5 since Fighting is weak to Fairy = 12.375% rounded down + 2 for Wise Glasses = Nebuchadnezzar loses 14% energy.
~ 14% × 0.75 = 10.5 rounded down = River recovers 10% energy.
~ Base energy 3% - 1 for STAB = River expends 2% energy.

Nebuchadnezzar’s encore continues (2 more actions).

kecleon 88% health, 17% energy
gardevoir 84% health, 100% energy

Action Three

Nebuchadnezzar uses Shadow Sneak.
~ Shadow Sneak has 100% accuracy, so it hits without needing a roll.
~ Shadow Sneak’s critical hit domain is 1 (5%). It fails to crit with a roll of 63.
~ Base power 4% + not STAB + no stat changes + 0 EXP bonus × 1.5 since Psychic is weak to Ghost = 6 + 2 for Expert Belt = River takes 8% damage.
~ Base energy 3% = Nebuchadnezzar expends 3% energy.

River uses Draining Kiss (energy).
~ Draining Kiss has 100% accuracy, so it hits without needing a roll.
~ Draining Kiss’ critical hit domain is 1 (5%). It fails to crit with a roll of 92.
~ Base power 5% + 1.25 for STAB + no stat changes + 2 EXP bonus × 1.5 since Fighting is weak to Fairy = 12.375% rounded down + 2 for Wise Glasses = Nebuchadnezzar loses 14% energy.
~ 14% × 0.75 = 10.5 rounded down = River recovers 10% energy.
~ Base energy 3% - 1 for STAB = River expends 2% energy.

kecleon 88% health, 0% energy
gardevoir 76% health, 100% energy

Arena
The cool breeze blows gently in Victory Road’s ancient ruins, which remain intact despite the battle raging within them. Well... mostly intact. A bush has been cut in half, but surely that doesn't really count as Asberian destruction.

Notes:
1. Speed order: River (80) stands alone.
2. Whenever I write about Gardevoir, I have to depict it as an incomprehensibly alien siren-monster to combat the high prevalence of gross fans making porn of a children’s cartoon character. I hope you appreciate this spoopy interpretation! And here, you even have a Kecleon being gross and falling in love with the sexy onion thing! There’s something for everyone in this reffing!
3. I scrapped my plans for Camp NaNo on day 1 and am using these 324 words to fill the day with only slightly less than my target while I scramble for something else to do starting tomorrow. I haven’t decided whether I’ll prioritize reffing or NaNo for the rest of the month, so take your time in issuing further commands, just in case I don’t get to reffing again until the start of August!
Next round, VM sends out and commands first, followed by Keldeo.
 
Last edited:
Alright, next up I'm going to use Faraday.
eelektross
First of all, use Acid Spray, spraying it around if River has clones. Follow that up with Discharge twice. If River tries to use Attract, Confuse Ray, Encore, Hypnosis, or Swagger, Protect against it. Don't Protect if you already used Protect on the previous action, unless the incoming move is Encore or Hypnosis. If you can't attack for whatever reason, and River is not preparing to use Snatch, then use Coil.

Acid Spray / Protect / Coil ~ Discharge / Protect / Coil x2
 
We could go on the offensive, but I don't think we have anything to lose by just trying Hypnosis until it works and switching to Dream Eater (health) if you have an action left. Make sure it's evident you're using Hypnosis, so that Faraday uses Protect, but if for some reason he doesn't, make a 15% Substitute on action two and Moonblast him on action three. Don't wait to check this conditional.

Hypnosis ~ Hypnosis / Dream Eater (health) / Substitute (15) ~ Hypnosis / Dream Eater (health) / Moonblast
 
[size=+2]Vipera Magnifica vs Keldeo: Round Six[/size]

3 vs 3
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Pain Split, Perish Song, moves that KO the user; direct recovery is restricted to 1 use in the match (by any Pokémon), and Chills are restricted to 5 uses (per Pokémon).
Arena: Kalos Victory Road

Kalos's very own Victory Road consists of a series of tunnels, interspersed by open-air paths on which one may find shattered remains of ancient fortifications, likely used and destroyed in the great war that scars the region's ancient history. The particular area where this battle begins is one that's been long known as a spot where rivals clash for the last time before their championship challenges begin. It's a somewhat well-preserved part of the building, with its stone flooring almost intact, having one section at even level with the rest of the terrain and another a step higher, with an unrecognizable slab near the center that may have been some kind of table. The walls around this area aren't as well preserved -- they remain mostly intact near the ground, but higher bit have been broken away for the most part. There are several small windows, although few are intact, with most having had their top parts broken. Overall, the area seems somewhat nicely sealed off while still offering a nice, open view of the sky above and the incredibly vast landscape all the way below. Beyond that area, this open-air section of the Victory Road is a mottle of still-standing fortifying walls that practically form a bit of a labyrinth.

Team Vipera Magnifica (XOO)
eelektross
Faraday (M) the Eelektross
<Levitate> Protects against Ground moves.
@Magnet Raises Electric-type moves' final damage by 2%.
███████████ 100% Health
███████████ 100% Energy
Speed: 50
Status: Normal.
Condition: Normal.
Commands: Acid Spray / Protect / Coil ~ Discharge / Protect / Coil x2

Team Keldeo (XOO)
gardevoir
River (F) the shiny Gardevoir
<Synchronize> Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
@Wise Glasses Raises special moves' final damage by 2%.
████████ 76% Health
███████████ 100% Energy
Speed: 80
Status: Normal.
Condition: Victorious.
Commands: Hypnosis ~ Hypnosis / Dream Eater (health) / Substitute (15) ~ Hypnosis / Dream Eater (health) / Moonblast

VM’s crafty Kecleon is replaced on the field by a floating, writhing electric eel that hisses viciously at River with a gaping mouth full of sharp teeth. The Eelektross looks vicious, but River’s faster, so she takes advantage of the eel’s commands by waving her hands in an overexaggerated hypnosis routine. Faraday takes the bait, funneling his energy into a green shell around him, but River doesn’t care, and she lets the routine fall short willingly.

As soon as the shield goes down, the Gardevoir starts another attempt at hypnosis, hands dancing in circles and eyes glowing. Faraday tries to throw up another shield, but it sputters and he’s left defenseless. For a moment, River internally cackles in triumph, until she realizes that Faraday’s eyes aren’t sagging as she’d hoped — instead, a hapless Wingull soaring past closes its eyes and begins to snooze, unaware of what had caused its exhaustion.

River grumbles and starts up another routine. She knows Faraday’s protection will work this time — it never fails twice in a row — but she might as well bait him again in the hopes of a hit next round. Once again, a green shield of light appears around the eel, and once again, the Gardevoir drops her pretense of action as soon as it does. The battlers glare at each other through the green dome as they await further orders.

Team Vipera Magnifica (XOO)
eelektross
Faraday (M) the Eelektross
<Levitate> Protects against Ground moves.
@Magnet Raises Electric-type moves' final damage by 2%.
███████████ 100% Health
██████████ 94% Energy
Speed: 50
Status: Normal.
Condition: Cool, calm, and collected.
Commands used: Protect ~ Protect (failed) ~ Protect

Team Keldeo (XOO)
gardevoir
River (F) the shiny Gardevoir
<Synchronize> Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
@Wise Glasses Raises special moves' final damage by 2%.
████████ 76% Health
██████████ 94% Energy
Speed: 80
Status: Normal.
Condition: Vexing her luck.
Commands used: Hypnosis (blocked) ~ Hypnosis (missed) ~ Hypnosis (blocked)

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.

For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.


Last Round

eelektross 100% health, 100% energy
gardevoir 76% health, 100% energy

Action One

River begins to use Hypnosis.

Faraday uses Protect.
~ Base energy 2% = Faraday expends 2% energy.

River uses Hypnosis.
~ Hypnosis fails due to Protect.
~ Base energy 2% = River expends 2% energy.

eelektross 100% health, 98% energy
gardevoir 76% health, 98% energy

Action Two

River begins to use Hypnosis.

Faraday uses Protect.
~ Protect has a 1/3 chance of succeeding. It fails with a roll of 55.
~ Base energy 2% = Faraday expends 2% energy.

River uses Hypnosis.
~ Hypnosis has 60% accuracy. It fails to hit with a roll of 75.
~ Base energy 2% = River expends 2% energy.

eelektross 100% health, 96% energy
gardevoir 76% health, 96% energy

Action Three

River begins to use Hypnosis.

Faraday uses Protect.
~ Base energy 2% = Faraday expends 2% energy.

River uses Hypnosis.
~ Hypnosis fails due to Protect.
~ Base energy 2% = River expends 2% energy.

eelektross 100% health, 94% energy
gardevoir 76% health, 94% energy

Arena
The cool breeze blows gently in Victory Road’s ancient ruins, which remain intact despite the battle raging within them. Well... mostly intact. A bush has been cut in half, but surely that doesn't really count as Asberian destruction. A sleeping Wingull rides the wind down the mountains.

Notes:
1. Speed order: River (80) > Faraday (50).
2. I originally reffed this whole round and forgot to take into account VM’s “unless the incoming move is Encore or Hypnosis” clause, meaning Faraday would have gone on to use two Discharges instead of continuing to Protect. That alternate future was much worse for River, as she never managed to hit with Hypnosis and ended up severely paralyzed and down by a further 24% health. If I have inadvertently left any remnants of that alternate future, I am mucho sorry. Please point them out so I can fix them.
3. According to Bulbapedia, Protect’s rate of degradation has been updated in Gen 6 and now drops to 1/3 of its previous success rate each turn, instead of 1/2 as has always been the case before. Our database doesn’t prescribe one way or the other, so I’m operating under the assumption that this change was publicly known long enough ago that I can use the new rate in this battle. (For this round, it won’t change things either way — the roll was high enough for Faraday’s second Protect to fail regardless.) If you’d rather I use the old rate, please speak up.
4. My hopes of completing NaNo are dead, long live ASB instead.
Next round, Keldeo commands first, followed by VM.
 
Wow, those Protects were so exciting - let's have an Encore! (Sorry.) Do that until it works, and if you have actions left, set up a 20% Substitute (now there are two of you to watch his thrilling performance!) and then use Calm Mind. If Faraday manages to use a move that isn't Protect, Ion Deluge, the Focus Punch charge-thing, or Chill before you can move on the first action, fire off two Dazzling Gleams and make a 20% Substitute on the last action, or if he's unhittable, Calm Mind on the first and third actions and Substitute on the second.

Encore / Dazzling Gleam / Calm Mind ~ Encore / Substitute (20) / Dazzling Gleam ~ Encore / Substitute (20) / Calm Mind
 
I guess I better "command".

Hey, Faraday! Use Thunderbolt three times. Don't use any other move, certainly not Protect...

Thunderbolt x3
 
[size=+2]Vipera Magnifica vs Keldeo: Round Seven[/size]

3 vs 3
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Pain Split, Perish Song, moves that KO the user; direct recovery is restricted to 1 use in the match (by any Pokémon), and Chills are restricted to 5 uses (per Pokémon).
Arena: Kalos Victory Road

Kalos's very own Victory Road consists of a series of tunnels, interspersed by open-air paths on which one may find shattered remains of ancient fortifications, likely used and destroyed in the great war that scars the region's ancient history. The particular area where this battle begins is one that's been long known as a spot where rivals clash for the last time before their championship challenges begin. It's a somewhat well-preserved part of the building, with its stone flooring almost intact, having one section at even level with the rest of the terrain and another a step higher, with an unrecognizable slab near the center that may have been some kind of table. The walls around this area aren't as well preserved -- they remain mostly intact near the ground, but higher bit have been broken away for the most part. There are several small windows, although few are intact, with most having had their top parts broken. Overall, the area seems somewhat nicely sealed off while still offering a nice, open view of the sky above and the incredibly vast landscape all the way below. Beyond that area, this open-air section of the Victory Road is a mottle of still-standing fortifying walls that practically form a bit of a labyrinth.

Team Vipera Magnifica (XOO)
eelektross
Faraday (M) the Eelektross
<Levitate> Protects against Ground moves.
@Magnet Raises Electric-type moves' final damage by 2%.
███████████ 100% Health
██████████ 94% Energy
Speed: 50
Status: Normal.
Condition: Cool, calm, and collected.
Commands: Thunderbolt x3

Team Keldeo (XOO)
gardevoir
River (F) the shiny Gardevoir
<Synchronize> Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
@Wise Glasses Raises special moves' final damage by 2%.
████████ 76% Health
██████████ 94% Energy
Speed: 80
Status: Normal.
Condition: Vexing her luck.
Commands: Encore / Dazzling Gleam / Calm Mind ~ Encore / Substitute (20) / Dazzling Gleam ~ Encore / Substitute (20) / Calm Mind

Faraday lets down his Protect shield to listen to his commands, giving River a perfect moment to interfere. Clapping and cheering with all her might, she expresses adoration for the Eelektross’ green bubble, and flattered, he obligingly tries to put it up again, all thoughts of Thunderbolt totally gone from his mind. The bubble fizzles out before it gets started, but the thought’s what counts, right?

River maintains an occasional offhanded cheer or whoop here and there to encourage Faraday to continue shielding himself as she psychokinetically uproots a large fern outside the ruin and levitates it across the field in front of her. With a mental nudge, she snips some shoots, bends others into place, and forces still more to spontaneously grow into position until the fern resembles a crudely designed plant-Gardevoir.

Her Substitute in place and clapping for her, River waits for Faraday to try and fail to put up one last Protect before she feels safe retreating into her mind for meditation. The double’s claps fade away before long as Faraday realizes he’s been tricked, but the moment of serenity leaves River feeling energized and ready to continue.

Team Vipera Magnifica (XOO)
eelektross
Faraday (M) the Eelektross
<Levitate> Protects against Ground moves.
@Magnet Raises Electric-type moves' final damage by 2%.
███████████ 100% Health
█████████ 88% Energy
Speed: 50
Status: Normal.
Condition: Frustrated.
Commands used: Protect (failed) ~ Protect ~ Protect (failed)

Team Keldeo (XOO)
gardevoir
River (F) the shiny Gardevoir
<Synchronize> Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
@Wise Glasses Raises special moves' final damage by 2%.
██████ + ██ 56% Health + 20% Substitute
████████ 78% Energy
Speed: 80
Status: Sp. Atk +1. Sp. Def +1.
Condition: Serene.
Commands used: Encore ~ Substitute (20%) ~ Calm Mind

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.

For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.


Last Round

eelektross 100% health, 94% energy
gardevoir 76% health, 94% energy

Action One

River uses Encore.
~ Encore has 100% accuracy, so it hits without needing a roll.
~ Base energy 4% = River expends 4% energy.
~ Faraday has an encore on Protect (3 actions left).

Faraday uses Protect.
~ Protect has a 1/3 chance of succeeding. It fails with a roll of 66.
~ Base energy 2% = Faraday expends 2% energy.

Faraday has an encore on Protect (2 actions left).

eelektross 100% health, 92% energy
gardevoir 76% health, 90% energy

Action Two

River uses Substitute (20%).
~ River expends 20% health and 10% energy to create a Substitute.

Faraday uses Protect.
~ Base energy 2% = Faraday expends 2% energy.

Faraday has an encore on Protect (1 action left).

eelektross 100% health, 90% energy
gardevoir 56% health, 80% energy + 20% substitute

Action Three

River uses Calm Mind.
~ Base energy 2% = River expends 2% energy.
~ River’s Sp. Atk and Sp. Def rise by 1 stage each.

Faraday uses Protect.
~ Protect has a 1/3 chance of succeeding. It fails with a roll of 77.
~ Base energy 2% = Faraday expends 2% energy.

Faraday’s encore ends.

eelektross 100% health, 88% energy
gardevoir 56% health, 78% energy + 20% substitute

Arena
The cool breeze blows gently in Victory Road’s ancient ruins, which remain intact despite the battle raging within them. Well... mostly intact. A bush has been cut in half, but surely that doesn't really count as Asberian destruction. The sleeping Wingull begins to drift dangerously low.

Notes:
1. Speed order: River (80) > Faraday (50).
Next round, VM commands first, followed by Keldeo.
 
I've forgotten how to ASB at this point but we need to finish this battle, so uhhhhh

Use Thunderbolt three times, but Coil if you can't attack for whatever reason and River is not preparing to Snatch, and Discharge if there are clones.

Thunderbolt / Coil / Discharge x3
 
Yeah I think I might have had a strategy but I don't remember it any more, so just set up a Light Screen, Will-O-Wisp him, and try to do some damage with Draining Kiss for health. If Will-O-Wisp misses, use it again.

Light Screen ~ Will-O-Wisp ~ Draining Kiss (health) / Will-O-Wisp
 
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