Steel Scyther
Scyther Variant #32
A mysterious area with different environments, it is so perilous that trainers need Pokemon to guide them.
How it works: Once you begin, you will be given multiple choices relating to actions. Select one to begin! You have 10 Safari Balls and 10 item holders. When you run out, get lost or walk past 10 items/Pokemon, your guide/s will lead you out.
Cost: There is a $1 entry fee. Additional money is required for a guide.
Guides: Guides are Pokemon that lead you through. Each guide will charge money. When you are given a choice, your guide will indicate a particular choice. Be careful, as they may sometimes lead you astray, and their idea of a good choice may not be the same as yours. Guides determine what areas you may visit, and some may give different instructions. You may have 2 guides, 1 Legendary and 1 non-Legendary (which is free, but must belong to you). Legendary guides and prices are listed below.
Lugia $5
Ho-oh $7
Raikou $3
Celebi $7
Mewtwo $9
Zapdos $5
Moltres $2
Articuno $4
Goudon $6
Kyogre $3
Rayquaza $8
Regirock $6
Registeel $4
Regice $2
Dialga $6
Palkia $7
Mesprit $4
Uxie $4
Azelf $4
Cresselia $6
Darkrai $7
Shaymin $2
Heatran $8
Arceus $5
Non-Legendary guides, along with Pokemon you are carrying, may use any moves that they can learn by level (and any HMs) from any generation they were available in, if you think the move may be useful. For example:
Me: You come upon a cave blocked by rocks. The rocks look weak enough to be shattered by a Pokemon attack.
exampleuser11: Cranidos, use Headbutt!
Me: The rocks shatter, opening the cave.
How it works: Once you begin, you will be given multiple choices relating to actions. Select one to begin! You have 10 Safari Balls and 10 item holders. When you run out, get lost or walk past 10 items/Pokemon, your guide/s will lead you out.
Cost: There is a $1 entry fee. Additional money is required for a guide.
Guides: Guides are Pokemon that lead you through. Each guide will charge money. When you are given a choice, your guide will indicate a particular choice. Be careful, as they may sometimes lead you astray, and their idea of a good choice may not be the same as yours. Guides determine what areas you may visit, and some may give different instructions. You may have 2 guides, 1 Legendary and 1 non-Legendary (which is free, but must belong to you). Legendary guides and prices are listed below.
Lugia $5
Ho-oh $7
Raikou $3
Celebi $7
Mewtwo $9
Zapdos $5
Moltres $2
Articuno $4
Goudon $6
Kyogre $3
Rayquaza $8
Regirock $6
Registeel $4
Regice $2
Dialga $6
Palkia $7
Mesprit $4
Uxie $4
Azelf $4
Cresselia $6
Darkrai $7
Shaymin $2
Heatran $8
Arceus $5
Non-Legendary guides, along with Pokemon you are carrying, may use any moves that they can learn by level (and any HMs) from any generation they were available in, if you think the move may be useful. For example:
Me: You come upon a cave blocked by rocks. The rocks look weak enough to be shattered by a Pokemon attack.
exampleuser11: Cranidos, use Headbutt!
Me: The rocks shatter, opening the cave.
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