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Asber Exploration Agency

Negrek

busy dizzy lazy
Staff member
Greetings, trainer! The ASB League of TCoD is pleased to inform you that the region of Asber, previously off-limits to all non-staff, has been opened to exploration by ordinary trainers. The Asber Exploration Agency has been established to oversee the licensing and management of trainer activity in this region.

The Asber region is almost entirely unexplored, offering many opportunities for an ambitious trainer to make a name for him- or herself. Using genuine pokémon from your ASB account, you can set out to discover something that no one else has seen before, capture more pokémon to strengthen your ASB team, and discover new pokémon and items as yet unheard of in the league.

Please know, however, that the ASB League of TCoD and the Asber Exploration Agency do not claim responsibility for the safety of trainers seeking a license. All activities taking place beyond the boundaries of ASB Central are undertaken strictly at your own risk. Failure to acknowledge bulletins regarding safety in an area, obey posted instructions, or violate league regulations is dangerous and may result in the revocation of your trainer's license, as well as bodily harm.

All interested trainers should seek more information at the Asber Exploration Agency office in ASB Central.

Asber Exploration Agency

The Asber Exploration Agency allows players to explore TCoD ASB's region, a large and primarily empty place teeming with pokémon of all descriptions. This thread operates as a sort of game within a game: it's a play-by-post adventure that interacts with the ASB at large in several ways. You make a post detailing your action in a given circumstance, then receive a post in return detailing the outcome of that action, and play continues in that fashion until you lose or choose to stop playing.

Applying

To get started, either pick an entry package or state what you'll be buying to start off with and include a link to the appropriate bank post. Your post should also include all pokémon you will be bringing with you and their levels; if your pokémon have any EXP from battles outside this thread and you wish to have it factored into their level (explained later), you must include appropriate links for this as well. If you choose to begin with a starter pokémon from the NPC Professor Linden in place of or in addition to pokémon on your ASB team, you may select any one of the twelve traditional starters and choose a gender and nickname for it. One of the staff will then reply to your post with a description of the area in which you begin as well as what pokémon you see, if applicable.

Pokémon Experience and Levels

Pokémon levels are tracked in this game, and they affect a pokémon's performance in several ways. While it's said that trained pokémon are stronger than their wild counterparts, you should still think twice before challenging a wild pokémon that's several levels higher than yours! At the end of each battle in this game, your pokémon will gain EXP relative to the strength of the opponent(s) it managed to defeat. If your pokémon evolves by level and manages to reach the appropriate threshold, it may evolve. Better yet, this evolution is good outside the scope of this game--if you post in the Registration Office with a link to the post where your pokémon evolved in the game, you can claim the evolution for use on your ASB team for free and potentially without a single ASB-style battle!

Level also determines what attacks your pokémon can use. A pokémon can only use level-up attacks appropriate for its in-game level, as well as any egg or special (XD, NYPC, etc) moves. Tutor moves and TM's/HM's may not be used. If the pokémon you're using has evolved, it may also only use the attacks of its lower form(s) that are legal at or below its current level. This principle also determines the movesets of the wild pokémon you will face.

If the pokémon brought into this game has no ASB-earned experience, it starts at the lowest level possible. For baseform pokémon, this is level one. Evolved pokémon also start at the lowest level possible. This means that if you brought in a pichu with no experience, it would begin at level one. A pikachu with no experience would be level two, and a raichu with no experience would also be level two. However, if a pokémon you wish to bring in has earned experience in ASB battles, it can start out at a higher level than normal. Specifically, one ASB EXP point is the equivalent of five levels' worth of experience. Therefore, a raichu that has participated in one ASB battle may enter at up to level seven, whereas a charizard with five ASB points' worth of experience may enter anywhere between level thirty-six and sixty-one, inclusive.

Battle and Capture

Battles in this game play out a bit differently than in the main ASB. First of all, there are only two attacks per round, rather than three. Your attacks are, as previously stated, restricted by level. What's more, energy and health are not explicitly stated at the end of each round's description--it's up to you to gauge how much longer your pokémon can fight! Basic status conditions will be kept track of for you, though.

When battling a pokémon to capture it, you will naturally want to weaken it as much as possible before using one of your pokéballs. It's important that you don't knock the pokémon you're targeting out, though--pokéballs can't capture fainted pokémon. If you are successful, at the end of the battle you can register the pokémon to your pokédex and add it to your party. You can carry up to six pokémon with you in this game; any that you acquire beyond that will automatically be transferred to your PC box. Pokémon that you capture in this game may be transferred to your ASB PC account, in some cases with the payment of a transaction fee, but you may only make the transfer at a computer terminal, and those are only found in cities and outposts. In most cases transferring a captured pokémon to your main ASB account is free, but the pokémon will be sent to your PC box rather than your active squad. When at a center, you also have the option of bringing in more members of your ASB squad to help you in the game, though you will need to pay a fee for each one that you import.

You should also note that loss of a pokémon as a result of events within the game will not result in its loss in your main ASB account. If, though, it's a pokémon you haven't yet registered with your main ASB account, you obviously won't be able to get your hands on it in the main ASB until you manage to recover it and take it to a computer terminal.

In-Game Funds

Your main ASB bank account is also the account you use in this game: your pokédex acts as a debit card, allowing you to purchase items at any business establishment in the Asber region. However, if you lose your pokédex or it becomes severely damaged, you will be unable to access your bank account until you are able to have it repaired or replaced. Any purchases or sales that you make in the game must be recorded as usual in the bank, using the standard format.

Account Transaction Fees

If a player chooses to migrate something acquired in the game to their normal ASB account or vice versa, certain transaction fees may apply.

First, know that it is free to transfer items that have been bought in the game context and pokémon that either originated in the player's main ASB account or that were caught in a pokéball while in the game. There are no additional fees associated when adding or deducting to one's bank account.

However, if a player wishes to transfer a pokémon from the game acquired through some method other than capture (e.g. a game-native starter) or an item that has no equivalent in the standard ASB, transaction fees will apply. Additionally, if a player wishes to bring a pokémon from their main account that has not previously participated in this game, they must pay the same fee, which is composed of two parts, one based on the pokémon's evolution stage and the other on the number of levels it has.

Baby or basic-stage pokémon: $10 base fee
Stage one or non-evolving pokémon: $15 base fee
Stage two pokémon: $20 base fee

Experience Fee: $5 x number of experience points

Pokémon originating in the game and being sent to the main ASB will enter the league proper with a number of experience points reflecting their in-game growth. The number that they have is equal to (pokémon level - 1) / 10, rounded down. Note that this effect only applies the first time a pokémon is licensed for use in the main league. After that point, it will earn no further EXP for participation in this game, unless it evolves by level while in the game, in which case it will automatically earn the necessary amount of EXP to reach that evolutionary stage in the main league.

Note that it is not possible to start the game with more than three pokémon taken from your ASB Account. In additon, all pokémon migrated into the league will retain any body mods, movepool mods, items, and so on, assigned to them in the main ASB. Thus, if your pokémon has armor or is unnaturally black with red stripes according to its ASB description, it will have these qualities in Asber, too. Additionally, you may not transfer in or start with any 'Dex Registry pokémon not yet discovered within the context of the game. These pokémon live in the wilds of Asber, although they are quite rare, and once a species has been encountered by a trainer, they will become usable as normal.

Cities and Outposts

Cities and outposts are the anchors of the game; all players begin in ASB Central, and it will be necessary to return to some semblance of civilization whenever you want to access your main ASB account. Cities hold pokémon centers, the only place to heal your pokémon for free. They also offer pokémarts, where you can buy items to replenish your stock.

Ultimately, you cannot claim any benefits from the game (with the exception of pokémon evolution) without using the computer terminal in a pokémon center or outpost. It is imperative not to strand yourself too far from a city, lest you lose everything that you have collected while out training.

It is possible to find and capture some wild pokémon in cities. Some rare and powerful pokémon are found only in cities. However, finding them will be no easy task; they aren't exactly jumping out of the grass to challenge you!

Transportation

For the most part, getting around Asber means employing your own two feet to the best effect you can. At present, pokémon present the only alternative to foot travel available, although not all of them are well-suited for lugging lazy trainers over hill and dale.

Only pokémon at least 1.5 m in length, 37 kg in weight, and of appropriate morphology, can carry a trainer any significant distance. The amount of distance they can safely cover while burdened in this way depends upon their level. Meanwhile, any pokémon capable of learning surf can tow a trainer through the water, but only those meeting the aforementioned requirements can actually be ridden. It is also possible to use teleport to transport yourself around the region, but a pokémon can only teleport to a place that it has already seen, and the distance it can go in one jump depends upon its level.

In addition, these pokémon can carry a trainer while in flight, but the trainer will have to be held by the pokémon, as they are too small to be ridden comfortably: Fearow, Gligar, Vespiquen, Yanma

It is possible to purchase a ride out of ASB Central on one of the league's pidgeot, but these pokémon fly only to outposts and obviously aren't around to whisk you away to somewhere new in the blink of an eye once they've dropped you off.

Ending the Game

You may choose to end the game at any time if you desire. Alternatively, the game ends when all of your pokémon are knocked out at the same time. There are other ways to lose, too, but they're rather more drastic--just remember, this game may not be as safe as it appears! No matter when or how you lose, your money will not be refunded, pokémon that you have captured in the game but not sent to your main account will be lost, and you will have the option of restarting the game--though you'll need to pay all associated fees again if you do so.

Starting Packages

It is possible to buy any of the items listed here for their listed price in any combination chosen; it is even possible to play this game without a pokédex, trainer's license, or anything one would ordinarily need to train pokémon. However, for your convenience there are several pre-selected starter packs you can choose from to jump-start your training adventure. You may add any quanitity of items from the list in the next post at their stated price to the basic contents of a starter pack, but you cannot buy more than one kind of starter pack.

Basic Pack: $20
- Trainer's License
- Pokédex
- Clearance for one game-issued starter pokémon from Professor Linden
- Two pokéballs
- One potion

Explorer's Pack: $35
- Trainer's License
- Pokédex
- Clearance for one lowest-stage pokémon from your ASB account, no experience, or one game-issued starter pokémon from Professor Linden at lv. 5
- Three pokéballs
- One great ball
- Two potions
- One full heal

Champion's Pack: $60
- Trainer's license
- Pokédex
- Clearance for two lowest-stage pokémon, no experience, or one first-stage/non-evolving pokémon, no experience, from your ASB account, or two game-issued starters at lv. 5
- Five pokéballs
- Two great balls
- Three potions
- One Full Heal
- One Revive
 
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For additional information about the Asber region, you should look at this page, which details its history up to the present.

Items

There is currently only one pokémart, a league-subsidized establishment, in ASB Central. It may be possible to buy different goods elsewhere in the region, or buy these same goods for different prices in different places, but these are the standard going rates. Also know that the pokémart may eventually be joined by other businesses, and that the range of merchandise offered may eventually expand. Also, it is possible to find all current player-run businesses in ASB Central and to make purchases in them in-game; their prices are exactly as stated in their business threads.

Standard Items

Pokéball: $3

The quintissential piece of trainer equipment, the humble pokéball has the ability to capture even the fiercest pokémon--in theory. Unless you're feeling lucky, you'd better pack something a little more high-powered than a pokéball for the real monsters out there.

Great Ball: $7

An improvement on the pokéball, the great ball boasts a better capture rate.

Ultra Ball: $12

The best of the standard pokéballs, the ultra ball is considered the hallmark of an advanced trainer.

Potion: $2

Potions pack incredible healing power into a compact bottle. A few mists with one of these, and an injured pokémon will be feeling good as new in no time flat.

Super Potion: $5

The potion's big brother, a full bottle of super potion packs much more punch.

Antidote: $1

A simple injection guaranteed to neutralize any pokémon-inflicted poison, no matter how severe.

Paralyze Heal: $1

A soothing spray that relaxes stiffened muscles, eliminating paralysis.

Burn Heal: $1

A gentle spray that removes the pain of a burn and hastens the healing process considerably.

Freeze Heal: $1

A concentrated compound that undergoes a violent exothermic reaction when exposed to air, eating through ice and warming stiff limbs in order to cure freezing.

Awakening: $1

A stimulating spray that, when applied to a pokémon, will immediately awaken it from slumber.

Full Heal: $7

A complex compound that can heal absolutely any major status effect, all in one convenient bottle.

Revive: $10

A truly miraculous pill that, when crushed and administered to an unconscious pokémon, instantly revives it and restores it to about half its usual maximum health.

Ether: $5

A mysterious mixture that has the power to revitalize a weary pokémon. When administered, it restores considerable energy.

Trainer's License: $5

Identifies the player as a trainer of the Asber region, giving them clearance to carry pokémon and venture beyond the limits of ASB Central.

Pokédex: $17

The must-have item for any serious trainer, the pokédex records the pokémon a trainer has caught, tracks their information, gives information on encountered pokémon, provides the trainer with bulletins from the league, sends and receives mail, and has several other functions. If you don't have a pokédex, you can't access your main ASB account in any way.

Locations

Naturally, the Asber region boasts a variety of different terrains for eager trainers to wander through. At present, ASB Central is the only major site of inhabitation in the region, but Negrek has also set up several small outposts throughout the region where a trainer can stop to rest and take care of account business. All outposts are guarded by a couple of Negrek's pokémon and include several beds, a large stock of food, hot water and showering facilities, healing machine for basic pokémon injuries, and PC terminal. If a trainer wishes to leave an outpost and is unwilling or unable to do so on foot and lacks the pokémon necessary for transport, a transport pokémon arrives every day at noon to replenish supplies. Pokémon may arrive at outposts more frequently if commissioned to fly in a trainer from ASB Central.

ASB Central

Asber's capitol and main attraction, it is built around the vast holo-hub that services all battlers in the league, bringing their battles to life in a digital world. All the official league buildings are found here, too--the bank, Registration Office, and so on, are some of the largest establishments. Its business district houses all player-run businesses, as well as the region's only full pokémart and pokémon center. There are also trainer and referee residences here, a flight service that will transport trainers to the farthest of Asber's outposts--for a price. Also of interest is the lab of Professor Linden, the region's resident absentminded researcher. If a trainer wishes to, they may choose to take one of the traditional twelve starter pokémon from Professor Linden at the start of their journey. The professor generally has little time for trainers, being absorbed in her research, but if you help her out, she may provide even an established trainer with another pokémon or information about the Asber region that not many know.

ASB Central sits in the midst of dense forest. To the southwest, a dirt track leads to a small loading dock on the Bramblerun river. River traffic is rare, but supply boats and passenger vehicles do occasionally stop by.

Shore Outpost

On the west coast of Asber, the shore outpost overlooks a rocky and forbidding drop to the ocean. The beaches here are stony, the coastline craggy and forbidding, the water cold and dangerous, throwing itself up against jagged rocks. Not the most cheerful place for a vacation, that's for certain... especially considering that there's a beach outpost as well.

Beach Outpost

On Asber's southern shore, at the outlet of the Bramblerun river, the beach outpost overlooks swaths of golden sand and rolling breakers. While not exactly tropical, this region of Asber is decently warm, and the sea is inviting enough. Remember, though, that such dangers as riptides do exist--and that there are certainly no lifeguards on duty, with the exception of whatever pokémon Negrek may have left to watch the place.

Mountain Outpost

In the far northeast, the mountain outpost is a chilly, lonely place. The mountain range here is host to an impressive cave network, and the mountain peaks wear snow almost year-round. A stream cascading down near the outpost is meltwater from a glacier ensconced somewhere in the mountains' upper reaches.

Plains Outpost

In the center of Asber is a wide belt of plains and lowlands that are host to a wide variety of pokémon species. In the north, the land slopes down to a great lake, filled by runoff from the mountains and the source of the Bramblerun river.

Lonely Outpost

All the outposts are lonely, but this one especially so. In the southwest of Asber is a large area of salt flats, as close as Asber gets to a proper desert. An ancient lake has left the soil of this place inhospitable to all but the hardiest of plants. This area has many treasures, but Negrek considers it the most dangerous of the areas to which she created an outpost for easy access.

Negrek may add more outposts in the future. It is also possible for some of these outposts to develop into their own towns or even cities, given time. And, of course, it is possible for an outpost to be destroyed.
 
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Right so I'm going to just be annoying and buy the Champion Pack. :V

Coming with me will be:
[Bliss] Togepi (F) <Serene Grace> No exp. (dammit skoot get better so I can finish beating up your Shuppet >:( )
and
[Sentry] Meditite (M) <Pure Power> No exp.
 
(So maybe I should have gone ahead and posted this earlier when I wrote it. Oh, well.)

So this is what that evil laughter was about, huh.

Is this technically "your business" or just a general ASB feature?

region of Asber

hahaha Asber I get it

One of the staff will then reply to your post with a description of the area in which you begin as well as what pokémon you see, if applicable.
Staff who? And how do we determine where we begin? Do we just say, "I want to start at the Lonely Outpost"? I was under the impression that we all started in ASB Central. I dunno, maybe I'm reading something wrong here.

At the end of each battle in this game, your pokémon will gain EXP relative to the strength of the opponent(s) it managed to defeat. If your pokémon evolves by level and manages to reach the appropriate threshold, it may evolve. Better yet, this evolution is good outside the scope of this game--if you post in the Registration Office with a link to the post where your pokémon evolved in the game, you can claim the evolution for use on your ASB team for free and potentially without a single ASB-style battle!
How is the EXP to levels bit determined? Is it 1 EXP = 1 level, or what? In other words, approximately how long would evolution take in this game--the same amount of time one would expect to spend on it if one were able to keep some relatively active battles going with the Pokémon in question in regular ASB, or something else?

If you are successful, at the end of the battle you can register the pokémon to your pokédex and add it to your party. You can carry up to six pokémon with you in this game; any that you acquire beyond that will automatically be transferred to your PC box. Pokémon that you capture in this game may be transferred to your ASB PC account, in some cases with the payment of a transaction fee, but you may only make the transfer at a computer terminal, and those are only found in cities and outposts. In most cases transferring a captured pokémon to your main ASB account is free, but the pokémon will be sent to your PC box rather than your active squad. When at a center, you also have the option of bringing in more members of your ASB squad to help you in the game, though you will need to pay a fee for each one that you import.
If I catch a Pokémon in here and then "migrate it out" to my main account, is it not in here any more or is it, like my existing Pokémon, in two places at once now?

However, if a player wishes to transfer a pokémon from the game acquired through some method other than capture (e.g. a game-native starter) or an item that has no equivalent in the standard ASB, transaction fees will apply.
What is the fee for item transfers? Is it too case-by-case to list here? And what, exactly, are we supposed to do with an item we find here that has no use in normal ASB (something like a Pokéball, I assume)?

How much do starters cost if we want to put together our own supply kit that might include one? The usual price for bringing in a Pokémon of equivalent exp/evolution level? Or is that not how that works?

I saw this somewhere in part of a post and accidentally cut it out before quoting everything, so I'll ask without the quote: do the business owners get money for any purchases made at their business in this game?

And, of course, it is possible for an outpost to be destroyed.

Draco Meteor! :D:D:D

I am coming to get you, Prof. Linden. :D!

And can Dex Registry Pokémon be found here as well?


You are seriously going to run all of this by yourself (again, staff who?). In one thread. I do not envy you.
 
Walker

It was a clear, warm day as you stood outside the huge holo-dome building, two newly-minted pokéballs in your hands and many more, empty, in reserve. The city of ASB Central around you was large and empty--the occasional trainer was visible, wandering between the tall buildings, but certainly not as many as you would expect giving the size of the facilities here.

The holo-dome lies at ASB Central's heart, and several broad streets stretched out before you. To the north, one leading to the business district. To the west, one turning in the direction of the Bramblerun River. The north-south main street held mostly buildings important in league function, including the bank and registration office.

Blastoise428

The plastic chair the lab aide had directed you to sit in was stiff and uncomfortable, but at least the woman was fairly swift about her business. You couldn't have been waiting for more than fifteen minutes before she reappeared from behind the door marked "Staff Only," carrying a pokédex and a single pokéball with her. She held them out for you to take, saying, "Male bulbasaur, right?" Before you could even reach out towards the items, a sudden frown passed across her face and she shifted the slim red pokédex to the same hand as the pokéball. "And I guess you'll be needing these, too," she muttered, reaching into one of the bulging pockets of her lab coat and pulling out a small purple spray bottle and two more pokéballs. The pile of items she was offering to you now was going to be a handful, and the aide didn't look inclined to stick around while you wrestled with gathering them all. She wasn't even looking at you, head craned around towards the "Staff Only" door that she'd so recently left, as though itching to get back to work on something.

You have received a lv. 1 male bulbasaur, two pokéballs, one potion, and a pokédex with license.

Kratos Aurion

Is this technically "your business" or just a general ASB feature?
I was going to make it my business, but then I decided that it would be better for the ASBconomy if I didn't. Plus I realized that if I made this not my business, I could have two!

Staff who? And how do we determine where we begin? Do we just say, "I want to start at the Lonely Outpost"? I was under the impression that we all started in ASB Central.
At the moment, I am the only staff member. I will hire more people eventually. As for beginning, you can begin anywhere you desire within ASB Central. By default, trainers receiving a pokémon from the lab will start there, while those who choose not to will start outside the holo-dome building, which is at the center of city. You could choose to start on the outskirts, by the pokémon center, etc. if you wanted.

How is the EXP to levels bit determined? Is it 1 EXP = 1 level, or what? In other words, approximately how long would evolution take in this game--the same amount of time one would expect to spend on it if one were able to keep some relatively active battles going with the Pokémon in question in regular ASB, or something else?
EXP gain and requirements are determined by formulas that are known only to staff. As for rate of growth, it depends on how many levels you need to gain. If you're going from a lv. 1 dratini to dragonite, conventional ASB battles are probably going to be faster. Depending on the rate of reffing (assuming that the battle is picked up immediately after posting), I'd say that you could make 5-15 levels in the time it would take to finish a 1vs1, depending on how aggressive/lopsided that 1vs1 is and provided that you're fighting pokémon near yours in level.

If I catch a Pokémon in here and then "migrate it out" to my main account, is it not in here any more or is it, like my existing Pokémon, in two places at once now?
It's in both places at once. In game terms, exporting a pokémon just creates a digital replica of it in your virtual ASB account.

Is it too case-by-case to list here? And what, exactly, are we supposed to do with an item we find here that has no use in normal ASB (something like a Pokéball, I assume)?
Too case-by-case. You can always fling stuff, even if it's otherwise useless in battle. However, there are some held items (that have actual battle effects) here that are not found in the main ASB as well.

How much do starters cost if we want to put together our own supply kit that might include one? The usual price for bringing in a Pokémon of equivalent exp/evolution level? Or is that not how that works?
In-game starters cost you pretending to be poor and then going to bother Professor Linden for one.

...do the business owners get money for any purchases made at their business in this game?
Yes.

Draco Meteor! :D:D:D

I am coming to get you, Prof. Linden. :D!
Bring it. >:)

And can Dex Registry Pokémon be found here as well?
Forgot to add this to the main posts, but here are the rules on Dex Registry pokémon:

Pokémon from the Dex Registry live in the wild in Asber, although they are quite rare. They may not be used (transferred in) until they have been discovered within the context of the game. Once a player has discovered a species in Asber, it may be transferred in or used as a starter without penalty.
 
Champion pack and getting two starters.

[Kusha] Treecko (M) < Overgrow > Lv 5

[Tankard] Squirtle (M) < Torrent > Lv 5

>>; So I can just pay an additional $20 to send them to my ASB account, withdraw them for free, and they can't be lost? All in the same post, even. (Assuming in this case that 0.8 will be rounded down to 0 when it comes to exp.)
 
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>>; So I can just pay an additional $20 to send them to my ASB account, withdraw them for free, and they can't be lost? All in the same post, even. (Assuming in this case that 0.8 will be rounded down to 0 when it comes to exp.)
Mmm, I'm not exactly sure what you mean by that. If you want to start in the center at the computer terminal, then you can send them to your ASB account in your next post, yes. You don't need to put the pokémon into your computer account to transfer them to your ASB account, if that's what you're talking about with "withdraw;" obviously you'd withdraw them from inactive in the computer terminal thread, which is in a different part of the forum entirely. And as for them not being lost, they can still be lost in the context of the game, but they are registered permanently to your main ASB account. EXP is rounded down to the least whole point, yes.

Edit: I have also just realized that the EXP-out formula should be ( level - 1) / 10 anyway.
 
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I mean withdraw it in Asber again right after putting it in, in the same post, so that you've got it registered as an ASB pokemon but you've still got your pokemon with you and can do stuff. And I thought I was starting at the lab, but sure, I'll start at the computer terminal instead.
 
[highlight]Information about transportation around the Asber region (riding pokémon specifically) has been added to the information posts, as well as information on Dex Registry pokémon and the base prices for the pokédex and trainer's license.[/highlight]

Kusarigamaitachi

(( You don't need to put a pokémon into the computer to transfer it to your ASB PC. There's a device hooked up to the computers in the pokémon center that does the copy routine without your having to deposit them in your PC. ))

Asber's sole pokémon center wasn't terribly busy. Without any trainers going around and getting their pokémon injured, there wasn't really any need for its healing services. The nurse behind the counter was reading a magazine about cats, and the chansey lurking by her feet appeared asleep. She looked up as the sliding doors opened and chimed to announce your arrival. "Hello. Anything I can help you with?" she asked.

Computers lined the right wall of the center, and here there was actually a little activity: trainers starved for internet access checking their e-mails or indulging in a little Youtube browsing before heading out again. There were also a couple lounging in brightly-colored, obviously new furniture scattered around at the front of the center behind its large windows. One was blatantly asleep, a sleeping pidgey perched on the back of the sofa he'd passed out on, and the other was watching a police chase on TV.

You do not need to put pokémon into the PC
 
Walker

It was a clear, warm day as you stood outside the huge holo-dome building, two newly-minted pokéballs in your hands and many more, empty, in reserve. The city of ASB Central around you was large and empty--the occasional trainer was visible, wandering between the tall buildings, but certainly not as many as you would expect giving the size of the facilities here.

The holo-dome lies at ASB Central's heart, and several broad streets stretched out before you. To the north, one leading to the business district. To the west, one turning in the direction of the Bramblerun River. The north-south main street held mostly buildings important in league function, including the bank and registration office.

Way to make east feel left out man :( Head west, the river seems relatively interesting, and even safe, one would assume. Let's go there. :3
 
Kusarigamaitachi

Asber's sole pokémon center wasn't terribly busy. Without any trainers going around and getting their pokémon injured, there wasn't really any need for its healing services. The nurse behind the counter was reading a magazine about cats, and the chansey lurking by her feet appeared asleep. She looked up as the sliding doors opened and chimed to announce your arrival. "Hello. Anything I can help you with?" she asked.

Computers lined the right wall of the center, and here there was actually a little activity: trainers starved for internet access checking their e-mails or indulging in a little Youtube browsing before heading out again. There were also a couple lounging in brightly-colored, obviously new furniture scattered around at the front of the center behind its large windows. One was blatantly asleep, a sleeping pidgey perched on the back of the sofa he'd passed out on, and the other was watching a police chase on TV.

You do not need to put pokémon into the PC

Alright, then.

I'll register both my treecko and squirtle for $10 each without storing them. If I don't manage to fail that, I'll leave the centre.

Are pokeballs reusable here?
 
Blastoise428

For the moment, rods are not for sale. If you want to catch fish pokémon, improvisation is the rule.

Walker

A stroll to the city's western outskirts wouldn't take more than twenty minutes; nothing got in your way as you passed increasingly humble buildings on your way out of town. At last even the sidewalk gave up, dumping you off onto a scuffed dirt path. This led across a sparse no-man's land between concrete and trees, populated mostly by scruffy grass and shifty-looking bushes before the trees began to take over. From where you stood at the head of the path, you could just see a slakoth making its way slowly--very slowly--out along an upper tree branch on the edge of the woods.

Kusarigamaitachi

(( They're not. ))

"Well, all right then," the nurse muttered, a little huffily, when you ignored her and went about your transferring business without giving her a response. She went back to reading her magazine, and she didn't even look up again as you left the center upon finishing up on the computer.

The pokémon center was in the middle of ASB Central's business district, so when you stepped outside, you found yourself among a cluster of well-kept buildings, most advertising an extensive array of goods in their front windows. Up the road a ways was a "Kusari-Mart." Further north, the city gave way to forest, while the majority of ASB Central, including its administrative district, lay to the south past the holo-hub.
 
Kusarigamaitachi

"Well, all right then," the nurse muttered, a little huffily, when you ignored her and went about your transferring business without giving her a response. She went back to reading her magazine, and she didn't even look up again as you left the center upon finishing up on the computer.

The pokémon center was in the middle of ASB Central's business district, so when you stepped outside, you found yourself among a cluster of well-kept buildings, most advertising an extensive array of goods in their front windows. Up the road a ways was a "Kusari-Mart." Further north, the city gave way to forest, while the majority of ASB Central, including its administrative district, lay to the south past the holo-hub.

Although it'll probably be riskier than the river, I'll head toward the forest. Kusha will be right at home there, anyway, and loads of interesting pokemon should live there. If I see any pokemon around, I'll scan them with the pokedex.


Okay, so about abilities - would we choose them, or would our 'dex tell us what the ability of the scanned pokemon is, or what?

And if we catch a pokemon here and evolve it in the main ASB place, does the pokemon evolve in Asber as well?
 
Kusarigamaitachi

(( The pokédex will tell you a pokémon's ability if you do a full scan on it. Default quick-scan gives just level and species information. Full scanning takes more time, but gives you information on ability, gender, and ownership, if applicable.

A pokémon captured in the main ASB will not evolve in Asber unless you visit a computer terminal and "overwrite" the pokémon in your party by importing its evolved equivalent from your ASB team. ))

Passing the Mart, you headed North, towards the end of the shops and the start of the forest. There had been a few trainers circulating in the business district, but by the time you stepped off the sidewalk and into the trackless grass strip separating the forest from the city, they had all vanished. You were, so far as you could tell, the only human for quite some ways around, and the trees waited quietly for you, inscrutable as only living things without faces can be.

Undaunted, you continued forward, pushing through the screen of shrubbery separating grass from trees and pushing through to the relatively clear forest floor. Pokémon cries echoed through the trees as you wandered on, leaving the clear ground behind. A couple of weedle nibbling on undergrowth to your left caught your eye, just before a pineco plummeted from somewhere overhead, landing about a foot and a half in front of you and blinking, dazed. Looking up, you could see a nuzleaf relaxing in the fork of a tree, casting an insolent gaze down on you.

"This weedle is level 2. This weedle is level 3. This pineco is level 2. This nuzleaf is level 14," flickered across your pokédex's screen as you swept it around the area.

Blastoise428

You take the pokéballs from the lab aide and stand to leave without a word. The woman doesn't appear to notice your rudeness, absorbed in her own thoughts as she leaves herself, heading deeper into the laboratory complex. As you pocket your new items and open the door to leave the lab, a wave of light and heat washes in from the street. It's quiet and peaceful outside, hardly a soul about, and you start off down the road, heading southwest towards the river.

ASB Central faded away around you, leaving behind little more than a sidewalk, flanked on occasion by a small building, and then even that was gone, replaced with a rough dirt path that wound away towards the forest. Just at the point where the scruffy field that split the last lot from the woods, though, was a rather strange apparition: a hazy figure, spun entirely out of what looked like binary code. It hissed with white noise, flickering and blurring about the edges, though floating at the center of the figure, clear as day, was the word "Walker."

The figure gave no indication that it had seen you, nor did it try to stop you as you passed; nevertheless, you hurried along too fast to notice much else about the area. Soon you were in under the shade of the trees, the weird creature left behind, and you could hear the gurgling of the river up ahead. Focusing on the sound, you continued on down the path until you could actually see the river up ahead of you, a somewhat crooked pier jutting out into its rushing waters and a storage shed, locked up tight, leaning along its bank.

Your walking disturbed a nincada that had been foraging by the side of the path, and it scuttled away into the shadows of the undergrowth, though if you looked closely, you could still see it, sheltering beneath a large leaf and watching you warily, antennae twitching. Up ahead, by the side of the river itself, a wooper dangled its tail idly into the water, a vacant grin o its face. A feebas leapt free of the running water, then splashed back into the river with a loud plop. As you stood there, you became aware of another sound, too--a strident, raspy music drifting from the trees somewhere nearby. It had the trademark squawky tone of an instrument made from a reed or piece of grass.
 
I guess we'll try to climb one of the (preferably taller) trees on the edge of the forest, and see how far the woods go, and which way would be the fastest to the river.
 
Kusarigamaitachi

Passing the Mart, you headed North, towards the end of the shops and the start of the forest. There had been a few trainers circulating in the business district, but by the time you stepped off the sidewalk and into the trackless grass strip separating the forest from the city, they had all vanished. You were, so far as you could tell, the only human for quite some ways around, and the trees waited quietly for you, inscrutable as only living things without faces can be.

Undaunted, you continued forward, pushing through the screen of shrubbery separating grass from trees and pushing through to the relatively clear forest floor. Pokémon cries echoed through the trees as you wandered on, leaving the clear ground behind. A couple of weedle nibbling on undergrowth to your left caught your eye, just before a pineco plummeted from somewhere overhead, landing about a foot and a half in front of you and blinking, dazed. Looking up, you could see a nuzleaf relaxing in the fork of a tree, casting an insolent gaze down on you.

"This weedle is level 2. This weedle is level 3. This pineco is level 2. This nuzleaf is level 14," flickered across your pokédex's screen as you swept it around the area.

... nuzleaf? Lv 14? D:

I'll keep an eye on it, disliking the look it's giving me, but my main focus is the pineco. I release Tankard from his pokeball, and begin to call out my orders as soon as he materialises, hoping to take advantage of the pineco's dazedness.

[Tankard] Squirtle (M) Torrent
EXP: Lv 5

"Yawn on the pineco," I order, "followed by Confusion."
 
((Ummm, I have both a Nincada and Wooper in my ASB account. Coincidence?))

I'd like to take a look at the river's bottom, and if there's nothing there I'll go investigate the whistling sound. I bet it's a Nuzleaf!
 
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