Greetings, trainer! The ASB League of TCoD is pleased to inform you that the region of Asber, previously off-limits to all non-staff, has been opened to exploration by ordinary trainers. The Asber Exploration Agency has been established to oversee the licensing and management of trainer activity in this region.
The Asber region is almost entirely unexplored, offering many opportunities for an ambitious trainer to make a name for him- or herself. Using genuine pokémon from your ASB account, you can set out to discover something that no one else has seen before, capture more pokémon to strengthen your ASB team, and discover new pokémon and items as yet unheard of in the league.
Please know, however, that the ASB League of TCoD and the Asber Exploration Agency do not claim responsibility for the safety of trainers seeking a license. All activities taking place beyond the boundaries of ASB Central are undertaken strictly at your own risk. Failure to acknowledge bulletins regarding safety in an area, obey posted instructions, or violate league regulations is dangerous and may result in the revocation of your trainer's license, as well as bodily harm.
All interested trainers should seek more information at the Asber Exploration Agency office in ASB Central.
The Asber Exploration Agency allows players to explore TCoD ASB's region, a large and primarily empty place teeming with pokémon of all descriptions. This thread operates as a sort of game within a game: it's a play-by-post adventure that interacts with the ASB at large in several ways. You make a post detailing your action in a given circumstance, then receive a post in return detailing the outcome of that action, and play continues in that fashion until you lose or choose to stop playing.
Applying
To get started, either pick an entry package or state what you'll be buying to start off with and include a link to the appropriate bank post. Your post should also include all pokémon you will be bringing with you and their levels; if your pokémon have any EXP from battles outside this thread and you wish to have it factored into their level (explained later), you must include appropriate links for this as well. If you choose to begin with a starter pokémon from the NPC Professor Linden in place of or in addition to pokémon on your ASB team, you may select any one of the twelve traditional starters and choose a gender and nickname for it. One of the staff will then reply to your post with a description of the area in which you begin as well as what pokémon you see, if applicable.
Pokémon Experience and Levels
Pokémon levels are tracked in this game, and they affect a pokémon's performance in several ways. While it's said that trained pokémon are stronger than their wild counterparts, you should still think twice before challenging a wild pokémon that's several levels higher than yours! At the end of each battle in this game, your pokémon will gain EXP relative to the strength of the opponent(s) it managed to defeat. If your pokémon evolves by level and manages to reach the appropriate threshold, it may evolve. Better yet, this evolution is good outside the scope of this game--if you post in the Registration Office with a link to the post where your pokémon evolved in the game, you can claim the evolution for use on your ASB team for free and potentially without a single ASB-style battle!
Level also determines what attacks your pokémon can use. A pokémon can only use level-up attacks appropriate for its in-game level, as well as any egg or special (XD, NYPC, etc) moves. Tutor moves and TM's/HM's may not be used. If the pokémon you're using has evolved, it may also only use the attacks of its lower form(s) that are legal at or below its current level. This principle also determines the movesets of the wild pokémon you will face.
If the pokémon brought into this game has no ASB-earned experience, it starts at the lowest level possible. For baseform pokémon, this is level one. Evolved pokémon also start at the lowest level possible. This means that if you brought in a pichu with no experience, it would begin at level one. A pikachu with no experience would be level two, and a raichu with no experience would also be level two. However, if a pokémon you wish to bring in has earned experience in ASB battles, it can start out at a higher level than normal. Specifically, one ASB EXP point is the equivalent of five levels' worth of experience. Therefore, a raichu that has participated in one ASB battle may enter at up to level seven, whereas a charizard with five ASB points' worth of experience may enter anywhere between level thirty-six and sixty-one, inclusive.
Battle and Capture
Battles in this game play out a bit differently than in the main ASB. First of all, there are only two attacks per round, rather than three. Your attacks are, as previously stated, restricted by level. What's more, energy and health are not explicitly stated at the end of each round's description--it's up to you to gauge how much longer your pokémon can fight! Basic status conditions will be kept track of for you, though.
When battling a pokémon to capture it, you will naturally want to weaken it as much as possible before using one of your pokéballs. It's important that you don't knock the pokémon you're targeting out, though--pokéballs can't capture fainted pokémon. If you are successful, at the end of the battle you can register the pokémon to your pokédex and add it to your party. You can carry up to six pokémon with you in this game; any that you acquire beyond that will automatically be transferred to your PC box. Pokémon that you capture in this game may be transferred to your ASB PC account, in some cases with the payment of a transaction fee, but you may only make the transfer at a computer terminal, and those are only found in cities and outposts. In most cases transferring a captured pokémon to your main ASB account is free, but the pokémon will be sent to your PC box rather than your active squad. When at a center, you also have the option of bringing in more members of your ASB squad to help you in the game, though you will need to pay a fee for each one that you import.
You should also note that loss of a pokémon as a result of events within the game will not result in its loss in your main ASB account. If, though, it's a pokémon you haven't yet registered with your main ASB account, you obviously won't be able to get your hands on it in the main ASB until you manage to recover it and take it to a computer terminal.
In-Game Funds
Your main ASB bank account is also the account you use in this game: your pokédex acts as a debit card, allowing you to purchase items at any business establishment in the Asber region. However, if you lose your pokédex or it becomes severely damaged, you will be unable to access your bank account until you are able to have it repaired or replaced. Any purchases or sales that you make in the game must be recorded as usual in the bank, using the standard format.
Account Transaction Fees
If a player chooses to migrate something acquired in the game to their normal ASB account or vice versa, certain transaction fees may apply.
First, know that it is free to transfer items that have been bought in the game context and pokémon that either originated in the player's main ASB account or that were caught in a pokéball while in the game. There are no additional fees associated when adding or deducting to one's bank account.
However, if a player wishes to transfer a pokémon from the game acquired through some method other than capture (e.g. a game-native starter) or an item that has no equivalent in the standard ASB, transaction fees will apply. Additionally, if a player wishes to bring a pokémon from their main account that has not previously participated in this game, they must pay the same fee, which is composed of two parts, one based on the pokémon's evolution stage and the other on the number of levels it has.
Baby or basic-stage pokémon: $10 base fee
Stage one or non-evolving pokémon: $15 base fee
Stage two pokémon: $20 base fee
Experience Fee: $5 x number of experience points
Pokémon originating in the game and being sent to the main ASB will enter the league proper with a number of experience points reflecting their in-game growth. The number that they have is equal to (pokémon level - 1) / 10, rounded down. Note that this effect only applies the first time a pokémon is licensed for use in the main league. After that point, it will earn no further EXP for participation in this game, unless it evolves by level while in the game, in which case it will automatically earn the necessary amount of EXP to reach that evolutionary stage in the main league.
Note that it is not possible to start the game with more than three pokémon taken from your ASB Account. In additon, all pokémon migrated into the league will retain any body mods, movepool mods, items, and so on, assigned to them in the main ASB. Thus, if your pokémon has armor or is unnaturally black with red stripes according to its ASB description, it will have these qualities in Asber, too. Additionally, you may not transfer in or start with any 'Dex Registry pokémon not yet discovered within the context of the game. These pokémon live in the wilds of Asber, although they are quite rare, and once a species has been encountered by a trainer, they will become usable as normal.
Cities and Outposts
Cities and outposts are the anchors of the game; all players begin in ASB Central, and it will be necessary to return to some semblance of civilization whenever you want to access your main ASB account. Cities hold pokémon centers, the only place to heal your pokémon for free. They also offer pokémarts, where you can buy items to replenish your stock.
Ultimately, you cannot claim any benefits from the game (with the exception of pokémon evolution) without using the computer terminal in a pokémon center or outpost. It is imperative not to strand yourself too far from a city, lest you lose everything that you have collected while out training.
It is possible to find and capture some wild pokémon in cities. Some rare and powerful pokémon are found only in cities. However, finding them will be no easy task; they aren't exactly jumping out of the grass to challenge you!
Transportation
For the most part, getting around Asber means employing your own two feet to the best effect you can. At present, pokémon present the only alternative to foot travel available, although not all of them are well-suited for lugging lazy trainers over hill and dale.
Only pokémon at least 1.5 m in length, 37 kg in weight, and of appropriate morphology, can carry a trainer any significant distance. The amount of distance they can safely cover while burdened in this way depends upon their level. Meanwhile, any pokémon capable of learning surf can tow a trainer through the water, but only those meeting the aforementioned requirements can actually be ridden. It is also possible to use teleport to transport yourself around the region, but a pokémon can only teleport to a place that it has already seen, and the distance it can go in one jump depends upon its level.
In addition, these pokémon can carry a trainer while in flight, but the trainer will have to be held by the pokémon, as they are too small to be ridden comfortably: Fearow, Gligar, Vespiquen, Yanma
It is possible to purchase a ride out of ASB Central on one of the league's pidgeot, but these pokémon fly only to outposts and obviously aren't around to whisk you away to somewhere new in the blink of an eye once they've dropped you off.
Ending the Game
You may choose to end the game at any time if you desire. Alternatively, the game ends when all of your pokémon are knocked out at the same time. There are other ways to lose, too, but they're rather more drastic--just remember, this game may not be as safe as it appears! No matter when or how you lose, your money will not be refunded, pokémon that you have captured in the game but not sent to your main account will be lost, and you will have the option of restarting the game--though you'll need to pay all associated fees again if you do so.
Starting Packages
It is possible to buy any of the items listed here for their listed price in any combination chosen; it is even possible to play this game without a pokédex, trainer's license, or anything one would ordinarily need to train pokémon. However, for your convenience there are several pre-selected starter packs you can choose from to jump-start your training adventure. You may add any quanitity of items from the list in the next post at their stated price to the basic contents of a starter pack, but you cannot buy more than one kind of starter pack.
Basic Pack: $20
- Trainer's License
- Pokédex
- Clearance for one game-issued starter pokémon from Professor Linden
- Two pokéballs
- One potion
Explorer's Pack: $35
- Trainer's License
- Pokédex
- Clearance for one lowest-stage pokémon from your ASB account, no experience, or one game-issued starter pokémon from Professor Linden at lv. 5
- Three pokéballs
- One great ball
- Two potions
- One full heal
Champion's Pack: $60
- Trainer's license
- Pokédex
- Clearance for two lowest-stage pokémon, no experience, or one first-stage/non-evolving pokémon, no experience, from your ASB account, or two game-issued starters at lv. 5
- Five pokéballs
- Two great balls
- Three potions
- One Full Heal
- One Revive
The Asber region is almost entirely unexplored, offering many opportunities for an ambitious trainer to make a name for him- or herself. Using genuine pokémon from your ASB account, you can set out to discover something that no one else has seen before, capture more pokémon to strengthen your ASB team, and discover new pokémon and items as yet unheard of in the league.
Please know, however, that the ASB League of TCoD and the Asber Exploration Agency do not claim responsibility for the safety of trainers seeking a license. All activities taking place beyond the boundaries of ASB Central are undertaken strictly at your own risk. Failure to acknowledge bulletins regarding safety in an area, obey posted instructions, or violate league regulations is dangerous and may result in the revocation of your trainer's license, as well as bodily harm.
All interested trainers should seek more information at the Asber Exploration Agency office in ASB Central.
Asber Exploration Agency
The Asber Exploration Agency allows players to explore TCoD ASB's region, a large and primarily empty place teeming with pokémon of all descriptions. This thread operates as a sort of game within a game: it's a play-by-post adventure that interacts with the ASB at large in several ways. You make a post detailing your action in a given circumstance, then receive a post in return detailing the outcome of that action, and play continues in that fashion until you lose or choose to stop playing.
Applying
To get started, either pick an entry package or state what you'll be buying to start off with and include a link to the appropriate bank post. Your post should also include all pokémon you will be bringing with you and their levels; if your pokémon have any EXP from battles outside this thread and you wish to have it factored into their level (explained later), you must include appropriate links for this as well. If you choose to begin with a starter pokémon from the NPC Professor Linden in place of or in addition to pokémon on your ASB team, you may select any one of the twelve traditional starters and choose a gender and nickname for it. One of the staff will then reply to your post with a description of the area in which you begin as well as what pokémon you see, if applicable.
Pokémon Experience and Levels
Pokémon levels are tracked in this game, and they affect a pokémon's performance in several ways. While it's said that trained pokémon are stronger than their wild counterparts, you should still think twice before challenging a wild pokémon that's several levels higher than yours! At the end of each battle in this game, your pokémon will gain EXP relative to the strength of the opponent(s) it managed to defeat. If your pokémon evolves by level and manages to reach the appropriate threshold, it may evolve. Better yet, this evolution is good outside the scope of this game--if you post in the Registration Office with a link to the post where your pokémon evolved in the game, you can claim the evolution for use on your ASB team for free and potentially without a single ASB-style battle!
Level also determines what attacks your pokémon can use. A pokémon can only use level-up attacks appropriate for its in-game level, as well as any egg or special (XD, NYPC, etc) moves. Tutor moves and TM's/HM's may not be used. If the pokémon you're using has evolved, it may also only use the attacks of its lower form(s) that are legal at or below its current level. This principle also determines the movesets of the wild pokémon you will face.
If the pokémon brought into this game has no ASB-earned experience, it starts at the lowest level possible. For baseform pokémon, this is level one. Evolved pokémon also start at the lowest level possible. This means that if you brought in a pichu with no experience, it would begin at level one. A pikachu with no experience would be level two, and a raichu with no experience would also be level two. However, if a pokémon you wish to bring in has earned experience in ASB battles, it can start out at a higher level than normal. Specifically, one ASB EXP point is the equivalent of five levels' worth of experience. Therefore, a raichu that has participated in one ASB battle may enter at up to level seven, whereas a charizard with five ASB points' worth of experience may enter anywhere between level thirty-six and sixty-one, inclusive.
Battle and Capture
Battles in this game play out a bit differently than in the main ASB. First of all, there are only two attacks per round, rather than three. Your attacks are, as previously stated, restricted by level. What's more, energy and health are not explicitly stated at the end of each round's description--it's up to you to gauge how much longer your pokémon can fight! Basic status conditions will be kept track of for you, though.
When battling a pokémon to capture it, you will naturally want to weaken it as much as possible before using one of your pokéballs. It's important that you don't knock the pokémon you're targeting out, though--pokéballs can't capture fainted pokémon. If you are successful, at the end of the battle you can register the pokémon to your pokédex and add it to your party. You can carry up to six pokémon with you in this game; any that you acquire beyond that will automatically be transferred to your PC box. Pokémon that you capture in this game may be transferred to your ASB PC account, in some cases with the payment of a transaction fee, but you may only make the transfer at a computer terminal, and those are only found in cities and outposts. In most cases transferring a captured pokémon to your main ASB account is free, but the pokémon will be sent to your PC box rather than your active squad. When at a center, you also have the option of bringing in more members of your ASB squad to help you in the game, though you will need to pay a fee for each one that you import.
You should also note that loss of a pokémon as a result of events within the game will not result in its loss in your main ASB account. If, though, it's a pokémon you haven't yet registered with your main ASB account, you obviously won't be able to get your hands on it in the main ASB until you manage to recover it and take it to a computer terminal.
In-Game Funds
Your main ASB bank account is also the account you use in this game: your pokédex acts as a debit card, allowing you to purchase items at any business establishment in the Asber region. However, if you lose your pokédex or it becomes severely damaged, you will be unable to access your bank account until you are able to have it repaired or replaced. Any purchases or sales that you make in the game must be recorded as usual in the bank, using the standard format.
Account Transaction Fees
If a player chooses to migrate something acquired in the game to their normal ASB account or vice versa, certain transaction fees may apply.
First, know that it is free to transfer items that have been bought in the game context and pokémon that either originated in the player's main ASB account or that were caught in a pokéball while in the game. There are no additional fees associated when adding or deducting to one's bank account.
However, if a player wishes to transfer a pokémon from the game acquired through some method other than capture (e.g. a game-native starter) or an item that has no equivalent in the standard ASB, transaction fees will apply. Additionally, if a player wishes to bring a pokémon from their main account that has not previously participated in this game, they must pay the same fee, which is composed of two parts, one based on the pokémon's evolution stage and the other on the number of levels it has.
Baby or basic-stage pokémon: $10 base fee
Stage one or non-evolving pokémon: $15 base fee
Stage two pokémon: $20 base fee
Experience Fee: $5 x number of experience points
Pokémon originating in the game and being sent to the main ASB will enter the league proper with a number of experience points reflecting their in-game growth. The number that they have is equal to (pokémon level - 1) / 10, rounded down. Note that this effect only applies the first time a pokémon is licensed for use in the main league. After that point, it will earn no further EXP for participation in this game, unless it evolves by level while in the game, in which case it will automatically earn the necessary amount of EXP to reach that evolutionary stage in the main league.
Note that it is not possible to start the game with more than three pokémon taken from your ASB Account. In additon, all pokémon migrated into the league will retain any body mods, movepool mods, items, and so on, assigned to them in the main ASB. Thus, if your pokémon has armor or is unnaturally black with red stripes according to its ASB description, it will have these qualities in Asber, too. Additionally, you may not transfer in or start with any 'Dex Registry pokémon not yet discovered within the context of the game. These pokémon live in the wilds of Asber, although they are quite rare, and once a species has been encountered by a trainer, they will become usable as normal.
Cities and Outposts
Cities and outposts are the anchors of the game; all players begin in ASB Central, and it will be necessary to return to some semblance of civilization whenever you want to access your main ASB account. Cities hold pokémon centers, the only place to heal your pokémon for free. They also offer pokémarts, where you can buy items to replenish your stock.
Ultimately, you cannot claim any benefits from the game (with the exception of pokémon evolution) without using the computer terminal in a pokémon center or outpost. It is imperative not to strand yourself too far from a city, lest you lose everything that you have collected while out training.
It is possible to find and capture some wild pokémon in cities. Some rare and powerful pokémon are found only in cities. However, finding them will be no easy task; they aren't exactly jumping out of the grass to challenge you!
Transportation
For the most part, getting around Asber means employing your own two feet to the best effect you can. At present, pokémon present the only alternative to foot travel available, although not all of them are well-suited for lugging lazy trainers over hill and dale.
Only pokémon at least 1.5 m in length, 37 kg in weight, and of appropriate morphology, can carry a trainer any significant distance. The amount of distance they can safely cover while burdened in this way depends upon their level. Meanwhile, any pokémon capable of learning surf can tow a trainer through the water, but only those meeting the aforementioned requirements can actually be ridden. It is also possible to use teleport to transport yourself around the region, but a pokémon can only teleport to a place that it has already seen, and the distance it can go in one jump depends upon its level.
In addition, these pokémon can carry a trainer while in flight, but the trainer will have to be held by the pokémon, as they are too small to be ridden comfortably: Fearow, Gligar, Vespiquen, Yanma
It is possible to purchase a ride out of ASB Central on one of the league's pidgeot, but these pokémon fly only to outposts and obviously aren't around to whisk you away to somewhere new in the blink of an eye once they've dropped you off.
Ending the Game
You may choose to end the game at any time if you desire. Alternatively, the game ends when all of your pokémon are knocked out at the same time. There are other ways to lose, too, but they're rather more drastic--just remember, this game may not be as safe as it appears! No matter when or how you lose, your money will not be refunded, pokémon that you have captured in the game but not sent to your main account will be lost, and you will have the option of restarting the game--though you'll need to pay all associated fees again if you do so.
Starting Packages
It is possible to buy any of the items listed here for their listed price in any combination chosen; it is even possible to play this game without a pokédex, trainer's license, or anything one would ordinarily need to train pokémon. However, for your convenience there are several pre-selected starter packs you can choose from to jump-start your training adventure. You may add any quanitity of items from the list in the next post at their stated price to the basic contents of a starter pack, but you cannot buy more than one kind of starter pack.
Basic Pack: $20
- Trainer's License
- Pokédex
- Clearance for one game-issued starter pokémon from Professor Linden
- Two pokéballs
- One potion
Explorer's Pack: $35
- Trainer's License
- Pokédex
- Clearance for one lowest-stage pokémon from your ASB account, no experience, or one game-issued starter pokémon from Professor Linden at lv. 5
- Three pokéballs
- One great ball
- Two potions
- One full heal
Champion's Pack: $60
- Trainer's license
- Pokédex
- Clearance for two lowest-stage pokémon, no experience, or one first-stage/non-evolving pokémon, no experience, from your ASB account, or two game-issued starters at lv. 5
- Five pokéballs
- Two great balls
- Three potions
- One Full Heal
- One Revive
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