Walker
As you start off in search of a suitable tree for climbing, a weird apparition passes by you: vaguely humanoid, it looks like cloud of computer programming that one day decided to get up and take a walk in the woods. Its passing is accompanied by the hiss of electrical white noise. The only indication of what it might be is indicated by the name "Blastoise428" floating at the center of what might be its torso. It doesn't slow as it passes by, disappearing deeper into the trees as you settle upon one of the tallest trees in the area that is still climbable: an old fir. It looks a bit old and perhaps not entirely safe, but though sappy bark crumbles away beneath your hands and feet as you scramble from one branch to another, it holds well enough.
After a bit of diligent--and tiring--climbing--you manage to break through the upper canopy of the forest. The old pine goes a bit higher, but the branches above look even thinner and less certain than the ones you've been clinging to the whole way. From where you are, though, you don't really have a great vantage of the surrounding forest. ASB central looms obvious to the east, but to the west, north, and south, there are only trees. From this height, you can't see the end of the forest--and you can only guess at the presence of the river, where there appears to be a cleft off to the west, the direction the fizzing shadow you saw earlier was headed.
Of more immediate concern is the pidgey staring at you from a couple branches up. It's seated on a nest and doesn't look like it intends to move soon, but neither does it look pleased to see you.
Kusarigamaitachi
The nuzleaf doesn't look away from you, but it doesn't do anything immediately threatening, either.
Tankard looks almost as dazed from being released as does the pineco. He cranes his neck around and stares up at you, and it's unclear whether he's heard your orders. Thus, it's the pineco that moves first, levering itself out of the loam and throwing itself at tankard with incredible force--especially considering that it has no visible means of locomotion. The squirtle staggers back as the mighty double-edge strikes, falling hard onto his rump, while the pineco bounces off and lodges top-first in the ground nearby.
Apparently, Tankard heard what you said, because his next move is to open his mouth and let of a greatly-exaggerated yawn. The pineco blinks back at him; it's impossible to tell whether the attack was successful. Tankard is faster on the uptake this time, though, and while the pineco struggles to extricate itself from the earth, he closes his eyes and puts his paws up to his temples, frowning as he exercises unfamiliar mental muscles.
A blue glow surrounds the pineco and it starts to rise from the ground. Its eyes widen, and it starts to thrash around wildly, easily breaking free of Tankard's weak mental grip. It hits the ground still shuddering, but its struggles swiftly grow weaker, its eyes drooping shut as it succumbs to yawn-induced sleep. Tankard opens his own eyes, looking a bit put out by the abrupt end to his confusion attack. He is also badly bruised from the double-edge, but doesn't appear to be in danger of collapse. The pineco has taken no visible damage aside from chipping about the edges due to its own double-edge.
Blastoise428
(( Randomizer. ))
Intent on seeing what might lie at the bottom of the river, you follow the path down to the pier. Its crooked boards are weatherbeaten but look solid enough, though they creak beneath your feet as you step out onto it and peer into the water. The only new pokémon that comes to light is a goldeen nibbling at the aquatic plants growing around the pier's crusted old supports.
As you start off in search of a suitable tree for climbing, a weird apparition passes by you: vaguely humanoid, it looks like cloud of computer programming that one day decided to get up and take a walk in the woods. Its passing is accompanied by the hiss of electrical white noise. The only indication of what it might be is indicated by the name "Blastoise428" floating at the center of what might be its torso. It doesn't slow as it passes by, disappearing deeper into the trees as you settle upon one of the tallest trees in the area that is still climbable: an old fir. It looks a bit old and perhaps not entirely safe, but though sappy bark crumbles away beneath your hands and feet as you scramble from one branch to another, it holds well enough.
After a bit of diligent--and tiring--climbing--you manage to break through the upper canopy of the forest. The old pine goes a bit higher, but the branches above look even thinner and less certain than the ones you've been clinging to the whole way. From where you are, though, you don't really have a great vantage of the surrounding forest. ASB central looms obvious to the east, but to the west, north, and south, there are only trees. From this height, you can't see the end of the forest--and you can only guess at the presence of the river, where there appears to be a cleft off to the west, the direction the fizzing shadow you saw earlier was headed.
Of more immediate concern is the pidgey staring at you from a couple branches up. It's seated on a nest and doesn't look like it intends to move soon, but neither does it look pleased to see you.
Kusarigamaitachi
The nuzleaf doesn't look away from you, but it doesn't do anything immediately threatening, either.
Tankard looks almost as dazed from being released as does the pineco. He cranes his neck around and stares up at you, and it's unclear whether he's heard your orders. Thus, it's the pineco that moves first, levering itself out of the loam and throwing itself at tankard with incredible force--especially considering that it has no visible means of locomotion. The squirtle staggers back as the mighty double-edge strikes, falling hard onto his rump, while the pineco bounces off and lodges top-first in the ground nearby.
Apparently, Tankard heard what you said, because his next move is to open his mouth and let of a greatly-exaggerated yawn. The pineco blinks back at him; it's impossible to tell whether the attack was successful. Tankard is faster on the uptake this time, though, and while the pineco struggles to extricate itself from the earth, he closes his eyes and puts his paws up to his temples, frowning as he exercises unfamiliar mental muscles.
A blue glow surrounds the pineco and it starts to rise from the ground. Its eyes widen, and it starts to thrash around wildly, easily breaking free of Tankard's weak mental grip. It hits the ground still shuddering, but its struggles swiftly grow weaker, its eyes drooping shut as it succumbs to yawn-induced sleep. Tankard opens his own eyes, looking a bit put out by the abrupt end to his confusion attack. He is also badly bruised from the double-edge, but doesn't appear to be in danger of collapse. The pineco has taken no visible damage aside from chipping about the edges due to its own double-edge.
Blastoise428
(( Randomizer. ))
Intent on seeing what might lie at the bottom of the river, you follow the path down to the pier. Its crooked boards are weatherbeaten but look solid enough, though they creak beneath your feet as you step out onto it and peer into the water. The only new pokémon that comes to light is a goldeen nibbling at the aquatic plants growing around the pier's crusted old supports.