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Atmey Detective vs syphondblade (Ref: Negrek)

Negrek

busy dizzy lazy
Staff member
Atmey Detective said:
2 vs 2 single
style: set
DQ:1 week
damage cap: 30%
banned moves: OHKO's, destiny bond
arena: the very hard drive

The VHD is, the inside of a computor, the stage is a floppy disk surrounded by floating CD's, beware if you stay on a CD too long, it will start spinning, incresing it's tempo every second, if stayed on for 6 seconds, the pokemon will become confused. Also there is a 20% percent chance of a porygon flying by, touch these and they will emit a red and blue flash that causes the pokemon who collides with it,to flinch.
syphondblade's Squad said:
[Shinigami] riolu (M) <Steadfast>

[ShadeSpire] gastly (M)

[Psych] abra (M) <Synchronize>
Atmey Detective's Squad said:
[snakork] onix (F) <Sturdy>

[spookull] duskull (M)

[claymore] baltoy (X)

1. Atmey Detective sends out
2. syphondblade sends out and attacks
3. Atmey Detective attacks
 
Alright, go ShadeSpire.

Start off with Confuse Ray. Since you're faster by like 25 base points, and Confuse Ray, unless I'm mistaken, has 100acc, so there should be no way you can screw up. Next be a jerk and use Hypnosis. Finally use Shadow Ball. If Claymore doesn't get hit by Confuse Ray for some reason, like Protect or something, forget Hypnosis and go with Confuse Ray.

Confuse Ray~ Hypnosis/ Confuse Ray~ Shadow Ball
 
Go with a substitute to block off any nasty status effects, then give it some pain with psychic, then if everything is going to plan, use cosmic power, if in trouble, give it a rock slide

Substitute~Psychic~Cosmic Power/Rock Slide
 
The Very Hard Drive, an improbable contraption made up of no drive at all but instead outdated forms of removable storage, sits deep in the guts of some mysterious computer. Gargantuan in proportion, the floppy and CD's that comprise its boundaries hold data unknown--or perhaps none at all, still waiting for the electrical signals that will inscribe them with information.

The trainers that have alighted on the great floppy disc have little interest in such matters, however. They're here for just one purpose: to do battle, and that of course requires no rumination on the mysteries of their arena. syphondblade and Atmey Detective stand opposite one another, sharing a mutually determined stare. Their pokéballs are out and at the ready, their initial combatants already chosen; it is only the extremely belated go-ahead from their referee that holds the carnage in check now. When at last they are called upon to cast down their pokéballs, they do so without hesitation. From twin explosions of light emerge ShadeSpire the gastly, barely visible in the dim conditions of the Very Hard Drive, and Claymore the baltoy. The pokémon await their commands, ShadeSpire doing his best to get a rise out of one very unresponsive opponent with little result, eager to be in battle at least.

Round One

syphondblade (OO)
gastly
ShadeSpire (M)
Health: 100%
Energy: 100%
Commands: Confuse Ray ~ Hypnosis / Confuse Ray ~ Shadow Ball
- Sticking his tongue out at Claymore.

Atmey Detective (OO)
baltoy
Claymore (X)
Health: 100%
Energy: 100%
Commands: Substitute ~ Psychic ~ Cosmic Power / Rock Slide
- Spinning gently on its axis.

ShadeSpire's luminous eyes flash crazy colors as he casts a streamer of glowing lights in Claymore's direction. The baltoy is entranced by the psychedelic illusion, blinking its narrow eyes in an attempt to clear its head. It's no use, unfortunately; Claymore is lost in the power of the confuse ray, so distracted that it loses some control of its normal levitation abilities and crashes unceremoniously to the surface of the floppy disc.

ShadeSpire grins wickedly, seeing that his confuse ray has been a success, and seeks to follow it up by dazzling his opponent still further. As Claymore is slowly righting itself, fighting a foreign sense of dizziness caused by the persistent confuse ray, ShadeSpire drifts down until he is directly in front of the baltoy's face. There is no way Claymore can hope to avoid the gastly's gaze as ShadeSprire begins to bob slowly from side to side, emitting powerful hypnotic waves from his eyes. The baltoy wobbles uncertainly, still only halfway off the floor, its eyes sliding inexorably shut. Finally the baltoy submits entirely to sleep and collapses.

ShadeSpire makes no attempt to hide his delight, nor does he retreat from close quarters with his opponent, intending to blast Claymore at close range. Something goes awry as the ghost hacks up a hunk of ghostly energy, though, and the shadow ball bursts harmlessly against the plastic to one side of Claymore's body. ShadeSpire hisses with rage. What was that? A little overconfidence, maybe? The gastly can't believe he managed to miss that shot, especially not after good fortune allowed him to land his hypnosis in one try.

syphondblade (OO)
gastly
ShadeSpire (M)
Health: 100%
Energy: 88%
Used: Confuse Ray ~ Hypnosis ~ Shadow Ball
- Can't believe he blew it.

Atmey Detective (OO)
baltoy
Claymore (X)
Health: 98%
Energy: 98%
Used: Confused ~ Asleep ~ Asleep
- Dreaming of dancing fairy-lights. Deeply asleep. Confused (severe).

Final Notes
- syphondblade attacks first next round.
 
Excellent! Now don't get too overconfident buddy. There's still a long way to go. Use Shadow Ball repeatedly. Use Hypnosis to put it to sleep if it wakes up.

Shadow Ball/ Hypnosis~ Shadow Ball/ Hypnosis~ Shadow Ball/Hypnosis
 
Atmey Detective is disqualified. syphondblade gets $8 and I get $5. Both pokemon get one EXP.
 
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