2-on-2 single
Style: Set, as this is an honorable duel.
DQ: Five days.
Damage Cap: 42%
Banned Moves: OHKOs, weather attacks last half as long, direct healing only heals 20% health at a time, no switching out at all ever until your Pokémon is dead.
Arena: Death Bridge of Death and Lava and Death (and Doomy-doom)
This battle, for inexplicable reasons only Blastoise understands, takes place in a clearing in the center of a forest, with a large, noticeable canyon cutting through the center. Also quite inexplicably, the canyon is filled with seething red lava starting roughly thirty yards past the lip of the canyon itself. Stretching across the canyon is a rather rickety bridge, the ropes suitably thick but moldy and ever-so-slightly frayed with age. The planks are wide and a quarter-foot thick, held together with thick iron nails; several, however, are loose and pulled out of the dry and creaky wood.
The challenger starts on the northern side of the bridge, near a small cave in which a hermit-slash-wizard Alakazam lives (More on that later), while the challenged starts on the south side. The south side is unremarkable, save for a lemon tree and a small (but rather deep) pond, which can be used to fuel lemonade and water attacks respectively.
If at any time the bridge breaks, any non-flying or non-hovering Pokémon will have to waste an action being saved by the Psychic hermit/wizard. The bridge will be repaired at the end of the following round by the Alakazam.
And here's the really fun part: All participants must wear medieval armor or wizard clothing, including the Pokémon; armor granting them +2 defense from the start, but at -1 speed, while the wizardly garb adds +2 special attack at the cost of -1 Speed. The medieval clothes can be sloughed off at any time, at the cost of an action, but that just wouldn't be cool. Flying or hovering with the armor or robes costs an extra 1% energy per action, as well.
It's a fairly quiet day in the clearing that houses, for what appears to be
no reason at all, a chasm filled with lava. There's the sound of a flock of Starly squabbling in a tree somewhere, and all seems calm enough. Well, until the three humans arrive. All three are dressed in medieval outfits, and there's a bit of awkward murmuring along the lines of
"I feel like such an idiot wearing this" and
"Why did we bother with this theme again". The referee outlines the rules, and the trainers take their places and casually toss out a Pokeball apiece, while the referee sits on a little platform of air over the river of death and lava. Yep, that's not going to come back to bite her where it hurts, is it?
Blastoise (OO)
[King's English] Ralts (Male) <Synchronise> @Dawn Stone
Health: 100%
Energy: 100%
Commands: Snatch ~ Teleport+Thunder Punch ~ Nothing
Status: Wondering why he's been forced into a suit of armour when he already has metal for an arm. ( +2 Defense +1 damage to arm-related attacks)
Zora of Termina (OO)
[Hera] Ralts (F) <Synchronize>
Health: 100%
Energy: 100%
Commands: Lucky Chant ~ Magical Leaf ~ Shadow Ball
Status: Admiring the pretty stars on her robes. ( +2 Sp. Attack -1 Speed )
ROUND ONE
Thanks to the fact that his metal arm is light enough to counteract the armour bogging him down, King's English manages to move first. However, a casual observer might think nothing had happened - but in fact, a dark glow surrounds the tiny Psychic-type. Vague tendrils waft through the air, seeking out stat increases to steal. Hera is only too happy to oblige, lifting her arms (and slapping herself in the face with her sleeves, but that's okay). She hums a little tune, elaborating and turning it into words. The lucky chant makes her feel different - more protected, maybe? In any case, she's fairly certain the move worked, and it just getting used to the feeling when disaster strikes. The wandering tendrils of dark energy whip through the air and pass straight through her, clamping down on everything that gives her that feeling, and then viciously yanking it out. Hera gives a yelp of suprise, but by the time she can react King's English is already looking smug and protected.
Pushing this failure aside, Hera settles down and tries something a bit different. She raises her arms again and spreads her psychic abilites, asking the trees to sacrifice some of their leaves to aid her. Most just ignore her (they
are just trees after all) but she does glean a few handfuls. She imbues these with psychic energy and, once satisfied, launches them King's English-ward. The tiny glowing missiles arc over the bridge towards the other Pokemon and slice into him, making the Ralts squeal in pain as her tries to bat them away.
Oh, that's it. She is not
getting away with that... King's English decides, summoning his psychic energy. As he fades from view, making Hera wonder where he went, he's already charging up a Thunderpunch. It crackles around the lightweight arm, sparks leaping across the joints, and this empowers the attack when he finally does reappear, and slams his fist into Hera's back. The robes do absolutely nothing to protect the Ralts, and she is thrown forwards from the sheer force; it's not really possible to dodge an attack that comes from behind you with no warning.
Lying dazed on the floor is not really a good strategy for battle, so Hera picks herself up again - ouch, static electricity is a fickle mistress if you are wearing wizard robes - and tries to attack again. A large ball of shadow forms between her hands, and she focuses on making it bigger. King's English watches in fear, realising he is all out of moves for this action. He prays for paralysis from the Thunderpunch, for Hera to trip,
anything - ghost energy is not a very good thing to hit a Ralts with, after all. Alas, when the Shadow Ball is slightly bigger than Hera's head, she launches it towards King's English. The ball hits him in the face (Hera cringes, that looked painful) and knocks him over backwards.
The referee waves a little flag to show that the round is over.
Blastoise (OO)
[King's English] Ralts (Male) <Synchronise> @Dawn Stone
Health: 85%
Energy: 84%
Commands: Snatch ~ Teleport+Thunder Punch ~ Nothing
Status: AUGH MY FACE IT BURNS ( +2 Defense +1 damage to arm-related attacks) (Immune to critical hits for another two actions)
Zora of Termina (OO)
[Hera] Ralts (F) <Synchronize>
Health: 87%
Energy: 85%
Commands: Lucky Chant ~ Magical Leaf ~ Shadow Ball
Status: Holy... wow. I didn't mean for that. ( +2 Sp. Attack -1 Speed )
Notes:
o Thunderpunch was a critical hit. Sorry Zora! At least Hera hit in the face as retaliation.
o Hera could not dodge the Thunderpunch, as it was done from behind with no warning.
o Both Hera and King's English (do you have something shorter I can call him?) are on the south side of the arena now.
o See anything wrong? Tell me!