2 vs 2 single
DQ Time: 7 days
Damage Cap: 45%.
Banned moves: OHKOs, Earthquake, anything that might even partially destroy the arena, 1 direct healing/Pokemon, 3 chills/Pokemon
Arena: Evolution Stone Cave
Our battle today takes place in the most sparkly, shiny, impossible place ever; the Evolution Stone Cave. The cave is pretty big, with enough space to comfortably fit a Wailord, and with a ring of deep water surrounding the arena. No Wailords are allowed, however. The thing that gets everyone about here though, is the millions and billions of bits of shiny evolution stones embedded in the ground, ceiling and walls. Though these bits are pretty small, if you took a piece out it wouldn't count as an evolution stone so don't try that. Also scattered around the cave are gems, all shining and glittering in some unknown source of light.
The pure power of the evolution stones is pretty concentrated here. Every round, the Pokemon have a 95% chance of changing types; from whatever type they are to either Fire, Water, Electric, Grass, Rock, Dark, Ice, Psychic or Ghost. All abilities of the Pokemon remain the same, ghosts can still phase or turn invisible, flying types can still fly. All effects dispel after the end of the round.
Team Blazhy
Chir Batti – female
<Flash Fire>
Stats: (-1|±0|+1|±0)
Held Item: none
Health: 48%
Energy: 48%
Status: "Painfully redundant." Not sure if hurt or annoyed the most. (+4 defense, +2 special attack, +2 special defense | Flash Fire activated | Paralyzed: speed halved, ¼ chance of full paralysis if movement)
Chills: 3/3
Team King
Espionage – female
<Flash Fire>
Stats: (+1|-1|-2|+2)
Held Item: Blackglasses
Health: 70%
Energy: 48%
Status: "That's it, I don't like Dialga anymore.” Religiously confused. (+1 attack, +1 accuracy | Grass-typed | Flash Fire activated)
Round XIII Begin
The round began as usual; the gemstones shone and in a flash the Pokémon were shifting again, and both of them began to shine as an electric current went through their veins, and soon they were both glowing a bright yellow and giving off cackling sparks, glaring at each other, impatiently awaiting for the signal that would give them the formal authorization of kicking each other’s butt.
The referee waved his flag.
For an instant, Espionage blinked, and it was over. Chir Batti had disappeared, had faded away of existence and was currently floating about in a semi-living state, nastily enjoying her foe’s dismay as the chameleon looked around, growingly worried. For a few minutes, she swiped the air in vain hope of finding the mischievous ghost. After a short while, though, she had to stop; a sickening migraine had struck her, and she had to kneel down as the pain grew unbearable. Confused and frightened, her eyeballs went mad and she looked around in all the directions, but Chir Batti was nowhere to be found. The headache finally settled, but not without leaving Espionage slightly dizzy.
The electrified reptile stood up slowly, suspiciously eying her surroundings. She came to realize what her opponent had done, and began to panic as she saw no one of remedying the problem. Still, she had to follow the orders, and the orders were to freeze that candle’s pants. She opened her mouth wide and shot a thin jet of freezing air, sweeping it around to give it optimal chances of actually hitting something. Predictably, though, the Ice Beam pierced nothing but thin air and ended its course on the opposite wall, exploding in a burst of energy that turned into solid icicles in a flash. Espionage gave out a croak of rage, but nonetheless braced herself for the next attack.
And it came soon enough, once more forcing the Kecleon to the ground under the sheer pressure of the psychic assault. Shaking, Espionage shot another Ice Beam in a generally random direction, and this time the stream of energy popped in mid-air, having hit its target - seemingly by pure luck. Espionage caught a glimpse of her foe as she recoiled, but the ghost-type quickly disappeared again, and the mental torture resumed. The brain wreckage that ensued seemed even more painful than the other, mostly due to her already weakened mind, and it left her with a great deal of liquefied neurons.
For a third time, she fired a beam of sub-zero energy, describing circles while doing so. Unfortunately for her, the maneuver was useless, and it only resulted it a larger surface of frozen walls, and she croaked in anger before the complete fiasco of the round. Goddamn ghosts.
Round XIII End
Team Blazhy
Chir Batti – female
<Flash Fire>
Stats: (-1|±0|+1|±0)
Held Item: none
Health: 45%
Energy: 11%
Status: "Now you see me, now you don’t >:D" Feeling terribly clever. (+4 defense, +2 special attack, +2 special defense | Flash Fire activated | Paralyzed mild: speed is ¾, 10% chance of full paralysis if movement | Insubstantial: 2% energy per action)
Chills: 3/3
Team King
Espionage – female
<Flash Fire>
Stats: (+1|-1|-2|+2)
Held Item: Blackglasses
Health: 35%
Energy: 27%
Status: "Argh were is sheeee D:<” Extremely annoyed, and suffering from a barely bearable migraine. (+1 attack, -2 special defense, +1 accuracy | Grass-typed | Flash Fire activated)
Damage and Energy Calculations
Psychic – 11% damage, 11% energy
Ice Beam – 7% energy
Psychic – 11% damage, 11% energy
Ice Beam – 5% damage, 7% energy
Psychic – 13% damage, 11% energy
Ice Beam – 7% energy
Notes:
- This round, both of the battlers turned Electric-type.
- The two last Psychics caused a special defense drop.
- I gave Ice Beam an accuracy of 30 (accuracy of OHKO moves) plus 10 because of Hone Claws’ accuracy boost.
Arena Notes:
- Some walls are scorched black by the Overheat.
- Chunks of rocks are missing on the walls from the substitutes.
- Several shadows are missing where there should be some (okay I know it’s physically impossible but stfu this is Pokémon).
- There are several chunks of ice clinging to the walls.
- Trick Room is active (two more actions).
Next Round:
- blazheirio889 orders first.