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I was under the impression that Dramabase would only use Double Team on action two if there was a protecting move and he already Roosted on action one - see Finchwidget's commands quoted below (emphasis mine) - with no commands for if there wasn't a protecting move and he couldn't use Flamethrower. Am I misinterpreting something? (I thought the "or Double Team" in the first sentence was a typo, since there's no Double Team in the first action of the command string whereas there probably would have been if Double Team was just a fallback option, but I may be misreading it.)Dramabase couldn't use Flamethrower in action two due to Torment and didn't see anyone using protecting moves, so used Double Team and created two clones.
You seem pretty dimma-dang hurt, Dramabase, so you should probably Roost up if they try to use any protecting moves, or Double Team, and a dimma-Double Team of two clones on any subsequent turns when it happens. But otherwise, let's see if we can dimma-do these guys in. Start off with a Flamethrower at Pierre, and then a Flamethrower at Pierre. Then, use a Rock Slide on the both of them.
Flamethrower@Pierre/Roost~Flamethrower@Pierre/Double Team/Roost~Rock Slide@Tybalt & Pierre/Double Team/Roost
Hmm. I see what you're saying. Finchwidget, is this what you had in mind? :OThanks for reffing, SS! I have a question about this section of your notes:
I was under the impression that Dramabase would only use Double Team on action two if there was a protecting move and he already Roosted on action one - see Finchwidget's commands quoted below (emphasis mine) - with no commands for if there wasn't a protecting move and he couldn't use Flamethrower. Am I misinterpreting something? (I thought the "or Double Team" in the first sentence was a typo, since there's no Double Team in the first action of the command string whereas there probably would have been if Double Team was just a fallback option, but I may be misreading it.)
I'm so glad you're enjoying that <3(Also can I just say I love the changing flavor for the Lucky Egg in the arena status.)
Ack! Okay. For the sake of consistency and conserving brainpower, I think I'll keep it the "battle stops immediately" way, and then probably I will change it for future 1&1 vs 1&1 battles!FWIW that's a special rule I put in place for the Battle Royal battles; normally it works the same as in the games, where all pokémon make their move, and those aimed at the fainted pokémon simply miss/fail.
But you are still free to stop everything immediately when the mon faints if you prefer.