Furiianda
DELICIOUS!
I did a quick search and didn't find a topic about this, apologies if there actually is one!
Anyway -- this is about the recent kickstarter project hosted by Double Fine productions to fund a good old fashioned point-and-click adventure game, which most publishers (apparently) dismissed as a "dead genre".
Minecraft fans might be familiar with Notch's recent "offer" to fund Psychonauts 2, and this kickstarter project surfaced a little while after that.
http://www.kickstarter.com/projects/66710809/double-fine-adventure
^Watch the video there for most of the information I'm going to be pointlessly repeating in this post. (:
The reason so many people are excited about this is that it's a huge innovation in the video game industry -- that the players can pay a company to create a game, eliminating the need for publishers altogether.
If you didn't catch it on the page -- the goal funding for the game itself, as well as the documentary with it (detailed in the video) was paid for by fans within 8 hours of the project start. ($400,000) And at the time of this post they're just under $2,000,000... well, Double Fine has a lot of dedicated fans, to say the least. (Monkey Island, Day of the Tentacle, Full Throttle, Grim Fandango, and Psychonauts are some of the big, recognisable titles associated with them)
Anyway, I'd like to hear some thoughts about what other people think this is going to do for the industry. Or excited squeals or what have you.
Anyway -- this is about the recent kickstarter project hosted by Double Fine productions to fund a good old fashioned point-and-click adventure game, which most publishers (apparently) dismissed as a "dead genre".
Minecraft fans might be familiar with Notch's recent "offer" to fund Psychonauts 2, and this kickstarter project surfaced a little while after that.
http://www.kickstarter.com/projects/66710809/double-fine-adventure
^Watch the video there for most of the information I'm going to be pointlessly repeating in this post. (:
The reason so many people are excited about this is that it's a huge innovation in the video game industry -- that the players can pay a company to create a game, eliminating the need for publishers altogether.
If you didn't catch it on the page -- the goal funding for the game itself, as well as the documentary with it (detailed in the video) was paid for by fans within 8 hours of the project start. ($400,000) And at the time of this post they're just under $2,000,000... well, Double Fine has a lot of dedicated fans, to say the least. (Monkey Island, Day of the Tentacle, Full Throttle, Grim Fandango, and Psychonauts are some of the big, recognisable titles associated with them)
Anyway, I'd like to hear some thoughts about what other people think this is going to do for the industry. Or excited squeals or what have you.