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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
(and speaking of, if flavor is anything to go by, I'm definitely not enjoying the idea that the N0 bag is a "psychic", ie a likely inforole.)
Also, regardless of the tone, I'd be very wary of Finchwidget attempting to self-lynch on a night when there was no kill, if the GM wasn't all but telling us that this is an inactivity no-kill.
Could you explain your reasoning for worry a little further, Persian? I'm not sure I'm following you.
Suit yourself, but I hope you realize that that's a full bolded vote, so if you don't withdraw it before the deadline and nobody else feels like bailing you out, that'll be curtains for you.Actually, and I don't mind if you believe me or not, I was just doing it to get a little activity in the thread. I think it's working, but I hope I didn't jinx it.
There's a somewhat common role in mafia, normally referred to as an Alien. It's unlike Town-aligned or Mafia-aligned players, in that it has a special win condition. The way it usually goes is, it must first become "activated" by being targeted with a kill action at night (which, for that single time only, won't actually kill the alien), and then, at any point after being activated, it must be lynched at daytime. In other words, it sort of has to piss off both the mafia and the town, and in perfect timing, because being lynched without being activated, or being nightkilled twice before being lynched, will all result in a kill, and thus a loss.Could you explain your reasoning for worry a little further, Persian? I'm not sure I'm following you.
A no-kill night can be indicative of an alien's activation, because it'd explain why the mafia didn't succeed at nightkilling. Therefore, somebody blatantly trying to get themself lynched after a no-kill would be very suspicious, because there's a good chance that that person is an activated alien trying for the endgame.