[size=+2]I liek Squirtles vs MWPuppire[/size]
Format: 4 vs 4 Single
Style: Set
DQ: 1 Week
Damage Cap: 33.33%
Banned/Restricted Moves: OHKOs, 10 Chills, Direct Recoveries
Arena Description: (Taken from Altered Origin)
The oubliette is a tiny, cramped room sunk into the floor, buried far beneath even the castle's foundations. It's about six feet wide, eight feet long and eight feet high, so only small- to medium-sized Pokémon can fit inside. The entire room is made of heavy, indestructible stone—none of it can be dislodged or moved for things like Rock Slide or Dig, and there's nothing to shake if Earthquake is used. There is also no water or sand or anything like that available for use in moves like Surf or Sand Tomb, and all weather moves will fail because the sky is completely inaccessible. There are no doors or windows, the only way in and out being the long, slick and narrow tunnel leading up about 30 feet up to the dungeon above. (And the steel trap door is locked from the outside.) The only light comes from a single torch, flickering weakly in the room's north wall; the arena is quite dim already, so I would advise against putting it out unless you want to risk bumping into stone walls in total darkness.
And good luck dodging attacks, flying around or building up speed—the tight, uncomfortable space makes anything more than hopping around and swinging some moderate punches understandably difficult. Anything larger than a Pichu is going to need to rethink the range and execution of many of its attacks. Only one way in, no way out and no room to run away... can you survive a battle in the oubliette with your sanity intact?
Additional Rules: Pokémon can't be fully evolved.
I liek Squirtles's active squad
Marty the male Blitzle <Lightning Rod> @ Eviolite
Master Fuzzwicking Plant XIV the male Hoppip <Leaf Guard> @ Lucky Egg
Le Fantôme de l'Opéra the male Gastly <Levitate> @ Spooky Plate
Panchillo Villagrán the male Lotad <Rain Dish> @ Water Stone
Von Chosais the male Chespin <Bulletproof>
Biirup the male Chinchou <Volt Absorb>
Poncho the female Piplup <Defiant>
Emilia Shineheart the female Togepi <Serene Grace> @ Bright Powder
Brinka the female Azurill <Huge Power> @ Leftovers
Odyssea the female Popplio <Liquid Voice>
MWPuppire's active squad
Shinx the male Shinx <Intimidate>
Treecko the male Treecko <Overgrow>
Abra the male Abra <Inner Focus>
Poochyena the male Poochyena <Quick Feet>
Seedot the male Seedot <Early Bird>
Starly the male Starly <Keen Eye>
Ralts the male Ralts <Trace>
Gastly the male Gastly <Levitate>
Taillow the male Taillow <Guts>
1. MWPuppire sends out
2. I liek Squirtles sends out and attacks
3. MWPuppire attacks
Format: 4 vs 4 Single
Style: Set
DQ: 1 Week
Damage Cap: 33.33%
Banned/Restricted Moves: OHKOs, 10 Chills, Direct Recoveries
Arena Description: (Taken from Altered Origin)
The oubliette is a tiny, cramped room sunk into the floor, buried far beneath even the castle's foundations. It's about six feet wide, eight feet long and eight feet high, so only small- to medium-sized Pokémon can fit inside. The entire room is made of heavy, indestructible stone—none of it can be dislodged or moved for things like Rock Slide or Dig, and there's nothing to shake if Earthquake is used. There is also no water or sand or anything like that available for use in moves like Surf or Sand Tomb, and all weather moves will fail because the sky is completely inaccessible. There are no doors or windows, the only way in and out being the long, slick and narrow tunnel leading up about 30 feet up to the dungeon above. (And the steel trap door is locked from the outside.) The only light comes from a single torch, flickering weakly in the room's north wall; the arena is quite dim already, so I would advise against putting it out unless you want to risk bumping into stone walls in total darkness.
And good luck dodging attacks, flying around or building up speed—the tight, uncomfortable space makes anything more than hopping around and swinging some moderate punches understandably difficult. Anything larger than a Pichu is going to need to rethink the range and execution of many of its attacks. Only one way in, no way out and no room to run away... can you survive a battle in the oubliette with your sanity intact?
Additional Rules: Pokémon can't be fully evolved.
I liek Squirtles's active squad
Marty the male Blitzle <Lightning Rod> @ Eviolite
Master Fuzzwicking Plant XIV the male Hoppip <Leaf Guard> @ Lucky Egg
Le Fantôme de l'Opéra the male Gastly <Levitate> @ Spooky Plate
Panchillo Villagrán the male Lotad <Rain Dish> @ Water Stone
Von Chosais the male Chespin <Bulletproof>
Biirup the male Chinchou <Volt Absorb>
Poncho the female Piplup <Defiant>
Emilia Shineheart the female Togepi <Serene Grace> @ Bright Powder
Brinka the female Azurill <Huge Power> @ Leftovers
Odyssea the female Popplio <Liquid Voice>
MWPuppire's active squad
Shinx the male Shinx <Intimidate>
Treecko the male Treecko <Overgrow>
Abra the male Abra <Inner Focus>
Poochyena the male Poochyena <Quick Feet>
Seedot the male Seedot <Early Bird>
Starly the male Starly <Keen Eye>
Ralts the male Ralts <Trace>
Gastly the male Gastly <Levitate>
Taillow the male Taillow <Guts>
1. MWPuppire sends out
2. I liek Squirtles sends out and attacks
3. MWPuppire attacks