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I liek Squirtles vs Skyman

DQ warning for I liek Squirtles. You have 48 hours to post commands.

Also, please note I made some adjustments to the energy totals. A powered up Hex should cost 8% energy, not 6%. I have corrected Craneo Ominoso's energy total, which is now at 59% rather than 63%.

EDIT: I see that ILS has posted in the Absence Sheet, so he will receive additional time.
 
Finals are finally over.

Nice job, CO! Let's keep it up.

This round, let's use two Hexes. If he's protecting, use Future Sight. On the final action, use Psych Up if you have some stat debuffs.

Hex/Future Sight~Hex/Future Sight~Hex/Future Sight/Psych Up
 
ROUND 10 - START

I liek Squirtles (XOO)
duskull (mental-herb)
[Craneo Ominoso] F <Levitate>
Health: 63%
Energy: 63%
Status: Skeleton pun.
Hex / Future Sight ~ Hex / Future Sight ~ Hex / Future Sight / Psych Up

Skyman (XOO)
growlithe (fire-stone)
[Axel] M <Flash Fire>
Health: 65%
Energy: 78%
Status: Feeling his sins crawling on his back.
Severely Poisoned (3% damage last round).
Rest ~ Sleep Talk ~ Sleep Talk

As his opponent stared at him menacingly from across the beach, Axel was primed to attack. When his trainer gave the command to use Rest, however, the Growlithe was a little bit skeptical. Was now really the best time to sleep? It seemed to Axel that resting now would make him quite vulnerable, but he laid himself flat and closed his eyes anyway, trusting his trainer’s judgment.

Sleep came surprisingly easily for Axel, and as his body’s natural healing processes repaired any damage, he could no longer feel any pain where he had once been poisoned. The sunny beach dissolved around him and parted to make way for an endless field of clouds, pillowy and warm. Axel felt totally at ease… until the scene dispersed in a gust of cold air and the Growlithe found himself on a ridge of cold, dark rock, surrounded by gnarled trees reaching out towards the dark sky with hideous, twisted fingers. The cold breeze chilled Axel to the bone, and as his eyes adjusted to the darkness around him, he could make out splatters of crimson blood on the hard stone beneath his feet. A faint light glowed in the distance, and as Axel watched, the light grew brighter as the source drew closer towards him. When it was only about thirty feet in front of him, Axel could see the ball of light belonged to a skull, ghostly white in the light of the pale moon. Craneo Ominoso smiled at the Growlithe as the cold wind lashed out at him with fingers of ice. The Duskull’s appearance had changed, though: Craneo’s skeletal head was now attached to a skeletal body, and that body was covered in a blue sweatshirt and black shorts. Craneo raised a bony hand and held it above her head. Axel felt the ground disappear below his feet as he was lifted into the air.

* i warned you what would happen. now you’re going to have a really bad time.

Four pale Aggron skulls rose up into the air from behind Craneo Ominoso. The skeletal foe threw her hand down and Axel was slammed down onto the hard ground as the skulls fired beams of purple light at him. The Growlithe opened his mouth to scream, but no sound could escape him. Craneo laughed and made sweeping gestures with her arm, flinging the Growlithe about and slamming him into tree, rock, and earth as the Aggron skulls delivered a barrage of magical energy. On one pass of the hand, Axel was flung past Craneo, which gave the Growlithe the perfect opportunity to snap out with his jaws and steal the Mental Herb that the Duskull was holding. This retaliation only made the skeletal foe angrier, and as she flailed her arm about, Axel was repeatedly pummeled into the cold, hard stone.

After the beating, Axel stood up slowly on shaky legs and turned towards his tormentor. Craneo Ominoso’s eyeball was glowing behind her left eye socket, and the four skulls had closed in around Axel, surrounding him. Summoning the last of his courage, Axel raised his head towards the dark sky and snarled… no howled… with such strength that it drowned out everything around him. The stars in the sky went out, one by one, and soon even the moon followed, disappearing from the sky. The cold wind picked up, blustering around Axel, yet Axel felt warm. The mangled trees began to dissolve into dust… no sand… A blinding light pierced the gloom, and the cold stony earth gave way to a warm, sandy beach. Axel blinked, and as his eyes adjusted to the brightness around him, he could just barely see the outline of Craneo Ominoso, who was swaying about, doing some strange meditation to copy the Growlithe’s stats. Axel gave a yawn of relief. The Duskull was only a disembodied skull, and was not nearly as intimidating as the figure in his nightmare. Axel picked himself up off the ground, shook some of the sand from his fur, and faced his opponent, a bold new resolution in his eyes.

ROUND 10 - END

I liek Squirtles (XOO)
duskull
[Craneo Ominoso] F <Levitate>
Health: 46%
Energy: 46%
Status: Has seen better days.
Hex ~ Hex ~ Psych Up

Skyman (XOO)
growlithe (mental-herb)
[Axel] M <Flash Fire>
Health: 68%
Energy: 45%
Status: Glad to have escaped the nightmare.
Rest ~ Sleep Talk (Thief) ~ Sleep Talk (Snarl)

Notes
- Axel cured himself of the Toxic poison, but Hex was still powered up due to Axel being asleep.
-I decided that Axel would most likely discard his Fire Stone to keep the Mental Herb, since when he used Thief earlier in the battle, that was his intention.
-A Fire Stone lies on the sand, in surprisingly good condition.
-The Special Attack debuff from Snarl caused Craneo Ominoso to use Psych Up on the third action.

ACTION ONE

Axel’s command: Rest
Health recovered: 12% for 9% Energy

Craneo Ominoso’s command: Hex
Energy: 8% base – 1% STAB = 7%
Damage: 13% base + 3.25% STAB = 16% final damage
Critical: 5% --> Roll: (63/100) --> No crit

Action one results:

Axel
61 health
69 energy

Craneo Ominoso
63 health
56 energy

ACTION TWO

Axel’s command: Sleep Talk
Move Called --> Thief
Energy: 3%
Damage: 6% base × 1.5 super effective = 9% final damage
Critical: 5% --> Roll: (69/100) --> No crit
Health recovered: 12% for 9% Energy

Craneo Ominoso’s command: Hex
Energy: 8% base – 1% STAB = 7%
Damage: 13% base + 3.25% STAB = 16% final damage
Critical: 5% --> Roll: (71/100) --> No crit

Action two results:

Axel
57 health
57 energy

Craneo Ominoso
54 health
49 energy

ACTION THREE

Axel’s command: Sleep Talk
Move Called --> Snarl
Energy: 4%
Accuracy: 95% --> Roll: (68/100) --> Success
Damage: 5.5% base × 1.5 super effective = 8% final damage
Critical: 5% --> Roll: (87/100) --> No crit
Health recovered: 11% for 9% Energy

Craneo Ominoso’s command: Psych Up
Energy: 3%

Axel woke up.

Action three results:

Axel
68 health
45 energy

Craneo Ominoso
46 health
46 energy

END OF ROUND
Skyman commands first next round.
 
Safeguard~Crunch x2. If she is unhittable, Howl instead of Crunch.

Safeguard~Crunch/Howl x2.
 
On the first action, Telekinesis. After that, use two Shadow Balls- substitute the last one for Spite if Crunch hits.

Telekinesis~Shadow Ball~Shadow Ball/Spite
 
ROUND 11 - START

I liek Squirtles (XOO)
duskull
[Craneo Ominoso] F <Levitate>
Health: 46%
Energy: 46%
Status: Has seen better days.
Telekinesis ~ Shadow Ball ~ Shadow Ball / Spite

Skyman (XOO)
growlithe (mental-herb)
[Axel] M <Flash Fire>
Health: 68%
Energy: 45%
Status: Glad to have escaped the nightmare.
Safeguard ~ Crunch / Howl ~ Crunch / Howl

Axel was quick to move, turning his head skyward and howling as he began to glow with a pale green aura. The Growlithe then lowered his head and smiled at the Duskull, cocky with the knowledge that the ghostly Pokémon could no longer afflict him with any nasty status ailments. Craneo Ominoso had another plan in mind, however, and as she gazed at her opponent, her eye started to glow brightly. Axel gave a yelp as his feet lifted off the ground, and as he flailed about, suspended in midair, he was forced to remember the nightmare he had just escaped.

Unlike in the dream, however, Craneo Ominoso did not bash her opponent about like a furry ragdoll, instead concentrating on keeping the Growlithe afloat, where he would be vulnerable to attacks. Axel struggled against the psychic force, and although it took the Pokémon a bit more effort, he was eventually able to reach out to the ground below and propel himself towards the Duskull. When he was close enough, Axel bit down into his opponent’s skull with razor-sharp teeth. Craneo gave a thin, high scream as the Growlithe ground his teeth against bone, only letting go when the Duskull hit him point-blank with a Shadow Ball that she had quickly formed beside her. Axel was flung backwards by the combined force of the ghostly ball of energy as well as the Telekinesis still pulling her off the ground.

When he had recovered from the shock of the Shadow Ball, Axel gave an angry bark as he scrambled back towards Craneo Ominoso. Once more, Axel bit down into the Duskull, gnashing his teeth together until she eventually shook herself free. Exasperated, the rather battered-looking Craneo floated away from her attacker and began to mutter a spiteful curse. Desperate to keep the Growlithe from using Crunch again, the Duskull sealed the move away with a ghostly magic, making it much harder to use. When the referee blew his whistle to bring the round to a close, both Pokémon looked quite worn out from their battle. Who would fall first, though? It seemed that question would soon be answered.

ROUND 11 - END

I liek Squirtles (XOO)
duskull
[Craneo Ominoso] F <Levitate>
Health: 22%
Energy: 35%
Status: Gone from dunker to dunkee.
Telekinesis ~ Shadow Ball ~ Spite

Skyman (XOO)
growlithe (mental-herb)
[Axel] M <Flash Fire>
Health: 58%
Energy: 29%
Status: Feeling very tired.
Protected by Safeguard (2 more actions). Crunch Spited.
Affected by Telekinesis (1 more action).
Safeguard ~ Crunch ~ Crunch

Notes
-If you thought I reffed Telekinesis as preventing the target from using physical attacks, know that I do not do that. However, I charged Axel an extra 2% energy for each Crunch since Telekinesis would indeed create some resistance.
-Since Axel was able to use Crunch, Craneo Ominoso used Spite on the third action.
-Telekinesis will wear off after the first action of next round.

ACTION ONE

Axel’s command: Safeguard
Energy: 2%

Craneo Ominoso’s command: Telekinesis
Energy: 4%

Action one results:

Axel
68 health
43 energy

Craneo Ominoso
46 health
42 energy

ACTION TWO

Axel’s command: Crunch
Energy: 4% base + 2% (Telekinesis) = 6%
Damage: 8% base × 1.5 super effective = 12% final damage
Extra effect: 20% --> Roll: (84/100) --> No effect
Critical: 5% --> Roll: (57/100) --> No crit
Safeguard Upkeep: 1% energy

Craneo Ominoso’s command: Shadow Ball
Energy: 4% base – 1% STAB = 3%
Damage: 8% base + 2% STAB = 10% final damage
Extra effect: 20% --> Roll: (81/100) --> No effect
Critical: 5% --> Roll: (83/100) --> No crit

Action two results:

Axel
58 health
36 energy

Craneo Ominoso
34 health
39 energy

ACTION THREE

Axel’s command: Crunch
Energy: 4% base + 2% (Telekinesis) = 6%
Damage: 8% base × 1.5 super effective = 12% final damage
Extra effect: 20% --> Roll: (88/100) --> No effect
Critical: 5% --> Roll: (92/100) --> No crit
Safeguard Upkeep: 1% energy

Craneo Ominoso’s command: Spite
Energy: 5% base – 1% STAB = 4%

Action three results:

Axel
58 health
29 energy

Craneo Ominoso
22 health
35 energy

END OF ROUND
I liek Squirtles commands first next round.
 
We're in a tight spot, Craneo. Let's see what we can do, hmm?

Let's see where we can take this... Start this off with a Payback (Shadow Ball if he doesn't attack), and Protect if he tries to Odor Sleuth

Future Sight this action. Let's see if we can leave something for your successor. This action, don't Protect against OS.

End with a Toxic, unless he puts a Safeguard up; in that case, Snatch it. This time, do Protect against Odor Sleuth.

Payback/Shadow Ball/Protect~Future Sight/Protect~Toxic/Snatch/Protect
 
ROUND 12 - START

I liek Squirtles (XOO)
duskull
[Craneo Ominoso] F <Levitate>
Health: 22%
Energy: 35%
Status: Gone from dunker to dunkee.
Payback / Shadow Ball / Protect ~ Future Sight / Protect ~ Toxic / Snatch / Protect

Skyman (XOO)
growlithe (mental-herb)
[Axel] M <Flash Fire>
Health: 58%
Energy: 29%
Status: Feeling very tired.
Protected by Safeguard (2 more actions). Crunch Spited.
Affected by Telekinesis (1 more action).
Bite ~ Bite ~ Bite

When the referee gave the signal, Axel was first to attack. Struggling against the psychic force holding him in place, he made his way over to Craneo Ominoso and gave the Duskull a quick bite, his fangs closing down on the Pokémon’s skull so quickly she barely had time to react. When the Growlithe released her, she knew she couldn’t withstand too many more of his attacks.

Craneo Ominoso thought back earlier in the battle, and remembered the moment Axel destroyed her substitute. Craneo felt a sudden pang of sadness as she remembered all the wonderful times she had spent with her skull companion. There was that time he took an attack for Craneo. There was that other time he took an attack for Craneo… Okay, to be fair, Craneo hadn’t really known the substitute for very long before he was destroyed, but nevertheless, she felt sad and even a little bit guilty for letting him sacrifice himself like that. That’s when she realized something. Even if her defeat was inevitable, she had to fight back. There were still others counting on her – her trainer, and the Pokémon who would take her place in battle, whose fight was still to come. What little strength she had left could still make a difference…

Axel gave a yelp as he was suddenly ripped off the ground by the force of the Telekinesis, which had now become much stronger. When Axel turned his head to catch a glimpse of Craneo, she was covered in a rippling black aura, and barreling towards him. Axel gulped, and soon the force of the impact sent the Growlithe flying. When Axel crashed into the sand several yards away from where he had been floating, the telekinetic force was gone. The Growlithe stood up and was once again able to move freely. He bolted at his opponent while the aura around her was just beginning to disappear, and this caught the Duskull by surprise. When Axel bit down into her, she was startled, and in this brief moment of shock, she had forgotten what her next move was going to be. Axel noticed her hesitation and seized the opportunity to deliver a finishing move. With one final snap of his jaws, he squeezed out the very last of his opponent’s strength. Craneo Ominoso fell to the ground as her vision began to dissolve away. As the darkness closed around her and she was returned to her Poké Ball, Craneo Ominoso felt strangely at peace. She was confident that one of her teammates would finish off the job she had started, just as she had done for Blue Mage. She had played her part, and now the torch would be passed on to another…

ROUND 12 - END

I liek Squirtles (XOO)
duskull
[Craneo Ominoso] F <Levitate>
Health: 0%
Energy: 29%
Status: Knocked out!
Payback ~ [flinch] ~ nothing

Skyman (XOO)
growlithe (mental-herb)
[Axel] M <Flash Fire>
Health: 48%
Energy: 13%
Status: Exhausted.
Crunch Spited.
Bite ~ Bite ~ Bite

Notes
-Axel’s attacks cost him an extra 2% energy while Telekinesis was still active.
-Axel’s second Bite caused Craneo Ominoso to flinch.
-Safeguard wore off after the second action.
-Craneo Ominoso fainted on action three.

ACTION ONE

Axel’s command: Bite
Energy: 4% base + 2% (Telekinesis) = 6%
Damage: 6% base × 1.5 super effective = 9% final damage
Extra effect: 30% --> Roll: (39/100) --> No effect
Critical: 5% --> Roll: (63/100) --> No crit
Safeguard Upkeep: 1% energy

Craneo Ominoso’s command: Payback
Energy: 6%
Damage: 10%
Critical: 5% --> Roll: (61/100) --> No crit

Action one results:

Axel
48 health
22 energy

Craneo Ominoso
13 health
29 energy

ACTION TWO

Axel’s command: Bite
Energy: 4%
Damage: 6% base × 1.5 super effective = 9% final damage
Extra effect: 30% --> Roll: (11/100) --> Craneo Ominoso flinched
Critical: 5% --> Roll: (20/100) --> No crit
Safeguard Upkeep: 1% energy

Craneo Ominoso flinched and couldn’t move.

Action two results:

Axel
48 health
17 energy

Craneo Ominoso
4 health
29 energy

ACTION THREE

Axel’s command: Bite
Energy: 4%
Damage: 6% base × 1.5 super effective = 9% final damage
Extra effect: 30% --> Roll: (68/100) --> No effect
Critical: 5% --> Roll: (66/100) --> No crit

Craneo Ominoso is knocked out.

Action three results:

Axel
48 health
13 energy

Craneo Ominoso
0 health
29 energy

END OF ROUND
I liek Squirtles sends out, then Skyman commands first next round.
 
Well Axel, you've done good. I'm proud of you.

Covet that berry away from him, discarding the mental herb, and then eat it. Chill the rest of the round. If he tries to protect the first action, Chill instead and covet/eat the next turn.

Covet/Chill~Eat berry (if it takes an action)/Covet/Chill~Chill/Eat berry
 
We can't really stop him from taking the berry, so let's just forget about it. Willingly give him the berry (to try and avoid the covet), and Scald right in his face (if you can do it in the same action). Follow up with two Scalds.

Scald (Give him the berry)/Give him the berry~Scald x2
 
ROUND 13 - START

I liek Squirtles (XXO)
mudkip (wacan-berry)
[FEROCIOUS SWAMP MONSTER] M <Torrent>
Health: 100%
Energy: 100%
Status: GRRRAAHHHHHHH.
Scald (Give him the berry) / Give him the berry ~ Scald x2

Skyman (XOO)
growlithe (mental-herb)
[Axel] M <Flash Fire>
Health: 48%
Energy: 13%
Status: Exhausted.
Crunch Spited.
Covet / Chill ~ Eat berry (if it takes an action) / Covet / Chill ~ Chill / Eat berry

I liek Squirtles took another Poké Ball out of his bag, gave it a good luck kiss, and threw it into the battle. After a flash of light, a FEROCIOUS SWAMP MONSTER stood on the field, glaring at his opponent. Axel noticed the berry it was holding and pleaded for the Mudkip to give it to him. Without much hesitation, the SWAMP MONSTER obliged. Rather than graciously accept the offering, however, Axel quickly snatched it from the Mudkip’s hands and spun around to kick sand in the MONSTER’s face.

The FEROCIOUS SWAMP MONSTER let out a furious roar as it blasted the Growlithe with a concentrated jet of scalding water. Axel let out a whimper of pain as the water drained a large amount of his strength. He had the berry, though. Whatever secret powers it contained, Axel needed them now! The Growlithe scarfed down the berry while giving his opponent a taunting smile. After eating the berry, Axel felt a lot more resistant to electricity. Why, he even felt like he could stick his paw into an electrical socket and barely feel a tingle! Axel truly had the upper hand now. Whatever Electric-type attack his opponent was preparing, it would hardly leave a scratch on him!

Axel was knocked the fuck down by another blast of water.

The Growlithe could barely stand. But maybe he didn’t have to… Following his trainer’s orders, Axel stayed on the ground and tried to recover a bit of his energy. He was able to heal a little bit, but was soon interrupted by another scalding hot burst of water. Axel howled as even more of his health was drained away from him. One more attack like that, and Axel would no longer be able to fight.

“LOOK OUT, THE BEAST IS BACK!” cried the old pirate captain, before being snatched away by an enormous tentacle. Nelly had suddenly reappeared by the shoreline, and was ready to swallow all the beach patrons. Another giant tentacle came crashing down, knocking the trainers and their Pokémon to the ground. The battlers were then swept away, descending once more into the beast’s enormous black maw.

ROUND 13 - END

I liek Squirtles (XXO)
mudkip
[FEROCIOUS SWAMP MONSTER] M <Torrent>
Health: 91%
Energy: 88%
Status: GRRRAAHHHHHHH???
Scald ~ Scald ~ Scald

Skyman (XOO)
growlithe
[Axel] M <Flash Fire>
Health: 8% (CAPPED)
Energy: 15%
Status: Is this the end?
Crunch Spited.
Resistant to Electric-type attacks (1 more action).
Covet ~ Eat berry ~ Chill

Notes
-Sorry the reffing took so long.
-Not sure why you wanted Axel to eat that berry, but it was somewhat amusing to me anyway.
-If you read the description for Covet, it doesn’t appear that willingly giving up the berry would actually stop the attack.
-Also that Covet was a critical hit ¯\_(ツ)_/¯

ACTION ONE

Axel’s command: Covet
Energy: 3%
Damage: 6% + 3% crit = 9 final damage
Critical: 5% --> Roll: (4/100) --> Critical Hit

FEROCIOUS SWAMP MONSTER’s command: Scald
Energy: 5% – 1% STAB = 4%
Damage: 8% base + 2% STAB × 1.5 super effective = 15% final damage
Critical: 5% --> Roll: (13/100) --> No crit

Action one results:

Axel
33 health
10 energy

FEROCIOUS SWAMP MONSTER
91 health
96 energy

ACTION TWO

Axel’s command: Eat Berry
Energy: 0%
Electric-type attacks are less effective on Axel for one round.

FEROCIOUS SWAMP MONSTER’s command: Scald
Energy: 5% – 1% STAB = 4%
Damage: 8% base + 2% STAB × 1.5 super effective = 15% final damage
Critical: 5% --> Roll: (62/100) --> No crit

Action two results:

Axel
18 health
10 energy

FEROCIOUS SWAMP MONSTER
91 health
92 energy

ACTION THREE

Axel’s command: Chill
Energy Restored: 5% (Interrupted)

FEROCIOUS SWAMP MONSTER’s command: Scald
Energy: 5% – 1% STAB = 4%
Damage: 8% base + 2% STAB × 1.5 super effective = 15% final damage
Critical: 5% --> Roll: (78/100) --> No crit

Action three results:

Axel
8 health (CAPPED)
15 energy

FEROCIOUS SWAMP MONSTER
91 health
88 energy

END OF ROUND
I liek Squirtles commands first next round.
 
well shit

um, let's just use waterfall till he faints. If he digs or uses Reversal, Protect the turn he comes back up. Chill if he protects or is otherwise unhittable.

Waterfall/Protect/Chill x3
 
Last edited:
Wild Charge all the way to the end. You've done well, Axel. You've done well.

Wild Charge x3
 
ROUND 14 - START

I liek Squirtles (XXO)
mudkip
[FEROCIOUS SWAMP MONSTER] M <Torrent>
Health: 91%
Energy: 88%
Status: GRRRAAHHHHHHH???
Waterfall / Protect / Chill x3

Skyman (XOO)
growlithe
[Axel] M <Flash Fire>
Health: 8%
Energy: 15%
Status: Is this the end?
Crunch Spited.
Resistant to Electric-type attacks (1 more action).
Wild Charge x3

One by one, the trainers and their Pokémon regained consciousness and adjusted themselves to their surroundings. They had been swallowed by Nelly yet again, but no harm had come to them. As they had done before, the battlers gathered on the fleshy island in the sea of stomach juices and resumed their battle.

Axel knew there was not much he could do but use the last of his strength to leave a parting blow on his opponent. Electricity began to crackle around the Growlithe as he barreled towards the Mudkip, and when he collided, the FEROCIOUS SWAMP MONSTER was sent flying as sparks exploded around him like a thousand fireflies. There was a splash as the MONSTER landed in the stomach juices, and for a few moments, the Mudkip was nowhere to be seen. The referee gasped as a shape cloaked in seaweed climbed onto the ridge and let out a tremendous roar. Behind it, a tidal wave of stomach acid was forming. Axel closed his eyes and braced for impact as the wave crashed into him, knocking him instantly unconscious. Skyman quickly used his Poké Ball to withdraw the Growlithe before the Pokémon was swept away.

The time had now come for Skyman to choose his final Pokémon. The true test of each trainer’s skills was only just beginning. Whoever took control of this final bout would emerge victorious, assuming they emerged from the depths of the sea at all.

ROUND 14 - END

I liek Squirtles (XXO)
mudkip
[FEROCIOUS SWAMP MONSTER] M <Torrent>
Health: 78%
Energy: 85%
Status: BRING NEW MEAT
Waterfall ~ nothing ~ nothing

Skyman (XOO)
growlithe
[Axel] M <Flash Fire>
Health: 0%
Energy: 10%
Status: Knocked out!
Wild Charge ~ nothing ~ nothing

Notes
-I should have done this ages ago.
-Sorry, but I’ve been pretty busy and my motivation to write these is pretty low at the moment.

ACTION ONE

Axel’s command: Wild Charge
Energy: 5%
Damage: 9% base × 1.5 super effective = 13% final damage
Critical: 5% --> Roll: (62/100) --> No crit
Axel takes 4% recoil damage.

FEROCIOUS SWAMP MONSTER’s command: Waterfall
Energy: 4% – 1% STAB = 3%
Damage: 8% base + 2% STAB × 1.5 super effective = 15% final damage
Critical: 5% --> Roll: (86/100) --> No crit

Axel is knocked out.

Action one results:

Axel
0 health
10 energy

FEROCIOUS SWAMP MONSTER
78 health
85 energy

END OF ROUND
Skyman sends out and commands first next round.
 
Lets send out Roxas.

Start with Thunder Wave, then move on to spamming Thunderbolt. Should he ever protect, use Magnet Rise, and should he protect again use Agility.

Thunder Wave/Magnet Rise~Thunderbolt/Magnet Rise/Agility~Thunderbolt/Magnet Rise/Agility.
 
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