Music Dragon
Doosic Maggon
- Pronoun
- she
Let's discuss what makes video games immersive!
Something I've been thinking about lately is whether video games, in general, are more immersive than movies/books/etc.
On the one hand, I think the interactivity of video games gives them the potential to be more engaging than other media. The horror genre is a great example: I've always maintained that video games excel here, and I think it's because the player is forced to share in the panic and paranoia of the characters on the screen.
On the other hand, I also feel that books, movies and TV shows tend to tell better and more memorable stories than even the best video games. You could chalk that up to the immaturity of the medium, of course; video games have only been around for a short time, whereas literature is as old as civilization. The current technology has limitations, too. But is it more than just that? Some have made the case that interactivity has a negative effect on suspension of disbelief. The idea is that when you're playing a game, you have to pay attention to interfaces and buttons and inventories and on-screen prompts and, well, actually focus on something other than enjoying the story being told; and this distraction makes games less immersive.
So what do you think? Is it harder or easier to make a video game immersive than a book or a movie? More generally, what makes a video game immersive? (What does "immersion" even mean to you?)
Something I've been thinking about lately is whether video games, in general, are more immersive than movies/books/etc.
On the one hand, I think the interactivity of video games gives them the potential to be more engaging than other media. The horror genre is a great example: I've always maintained that video games excel here, and I think it's because the player is forced to share in the panic and paranoia of the characters on the screen.
On the other hand, I also feel that books, movies and TV shows tend to tell better and more memorable stories than even the best video games. You could chalk that up to the immaturity of the medium, of course; video games have only been around for a short time, whereas literature is as old as civilization. The current technology has limitations, too. But is it more than just that? Some have made the case that interactivity has a negative effect on suspension of disbelief. The idea is that when you're playing a game, you have to pay attention to interfaces and buttons and inventories and on-screen prompts and, well, actually focus on something other than enjoying the story being told; and this distraction makes games less immersive.
So what do you think? Is it harder or easier to make a video game immersive than a book or a movie? More generally, what makes a video game immersive? (What does "immersion" even mean to you?)