Format: 3v3 single, Battle Arena-style
Style: Set
DQ: A week or something, whatever
Damage Cap: 40% unless Scyther and Scyther would prefer something else
Banned/Restricted Moves: OHKOs and whatever else Scyther and Scyther would like
Outside the Crystal Battle Tower
How— how dare these battle facilities host wonderful, mastery-filled battles without anybody telling the proprietors of the original battle facility, the one, the only
Battle Tower (Generation II)?!? (Yeah, we’ve gotta work on improving the name.) Offended by this clear oversight, the owners of the Battle Tower have hastily put together a slapdash battle format to attract Trainers to their historically significant site. But since they mostly got the rules through hearsay from Unova, which held a kind of warped version of the original, this may not be the most authentic mastery-themed battle…
As is typical of this style of battle, it features three bouts of three rounds each, with the winner of each bout determined by the sum of the Pokemon's remaining health and energy. For example, a Pokemon that ended a round with 50 health and 50 energy, for a sum of 100, would win against one with 70 health and 20 energy, which sum to 90. The winner of the entire battle is based on the total of each trainer's sums, with a draw if there's a complete tie.
The battle will be held on the cobblestone path leading from the beaches of Route 40 up to the entrance to the Battle Tower itself. Now, the proprietors are well aware of the destructive reputation of Asberian Trainers, so we’re not actually allowed inside — but we can have a great battle out here in the open, right? There are plenty of trees flanking the battlefield, a huge sandy beach, and the ocean will provide all your water-resource needs. It’s perfect!
What’s not perfect, though, are the masteries. The Battle Tower owners seem to have gotten the names of the masteries — which they’re calling
Crysteries, get it, since the tower is made out of crystal — through a telephone-game kind of grapevine, so they really only barely resemble those officially used by Korrina. If a Pokemon fulfills a Crystery more than its opponent does, 10 points are added to its health + energy score, with +5 to both scores if they tie.
The Crysteries are as follows:
For bout one:
Moving Faster: Awarded to the Pokemon that used the hastiest moves. This is calculated by adding the Pokemon’s number of modified Speed stages to the sum of the priorities of the moves it used. (So, for instance, a Pokemon that used Agility [+2 Speed], Protect [+4 priority] and Quick Attack [+1 priority] would have a score of +7.)
Going Mental: Awarded to the Pokemon that hurt itself in its confusion for the most total damage.
Skill at Striking: Awarded to the Pokemon that successfully landed the most hits on the opponent. (Multi-hit moves count for as many hits as they land.)
For bout two:
Efficacy Dispeller: Awarded to the Pokemon that avoided or blocked the most super-effective attacks.
Setpiece Special: Awarded to the Pokemon that most often used a
Fastball Special with pieces of the arena, its foe, or anything else it can find.
Plagiarism Honor: Awarded to the Pokemon that most often used a move its foe had already used.
For bout three:
Advocate: Awarded to the Pokemon that most often healed its foe of a status condition.
Owner’s Frenemy: Awarded to the Pokemon that most often disobeyed its owner’s commands. (Any instance of not using a commanded order counts toward this Crystery — for instance, being fully paralyzed or fully confused; being asleep when the owner didn’t command any conditionals for sleep; being Taunted when the owner didn’t command any damaging conditional options; etc.)
Delicious Hors d’Oeuvres: Awarded to the Pokemon that ate the most things.