Arena: Nintendo GameCube
The Battle begins by the disc compartment opening and the battling Pokemon coming out of it. Then, each Pokemon will start in the 4 corners. This battlefield is very simple at a glance. Electric-type Pokemon get a 5% damage bonus, along with Water-type Pokemon losing 5% because of the electrical current. The very center of the battlefield causes Pokemon to levitate a foot or so off of the ground from the current caused by the spinning of the disc.
As you should know, the GameCube has three buttons on it; Power, Reset, and Open. However, this one has a fourth button; Disaster. Now, a Pokemon could be ordered to go over and press a button. Each button has a different effect. Power causes the power to turn off, and the current in the middle stops and the arena becomes pitch black. It remains like this until a Pokemon accidentally bumps into it, or a Pokemon uses a move that lights up the arena such as Flash or any electric or fire move. While the Power is off, the 5% bonus and decrease is taken away. The Open button causes 2 random Pokemon to get absorbed into the disc compartment. While in there, they cannot escape or do any moves at all. They remain in there for the duration of 1 whole round (it must be one Pokemon from each side, not both from one side). Once these Pokemon are released out of the Disc Compartment, they will have 10% less health. Reset simply cancels out all of the moves in the last action. So, if it is Attack ~ Reset ~ Attack, every Pokemon's 2nd action will be cancelled. Disaster causes one random disaster; thunderstorm, blizzard, wildfire, or toxic rain. Each Pokemon is affected by this storm, and they get paralyzed, frozen, burned, or posioned, respectively.
Round Three: Begin!
The wall of whitish light that surrounds Patches and Diles suddenly takes on a greenish tint as both Pokémon erect special shields that will protect them from anything that manages to come their way. And, as Patches knows quite well, rather a lot is about to come their way. Still keeping her forcefields around her she wriggles and kicks her way away from the center and back towards her corner, where a small, innocuous-looking button sits. As soon as the Pachirisu's weight bears down on the button, however, a thick, greenish cloud materializes above the arena. Zap and Arma can only stare in disbelief as rain begins to fall from this ominous cloud... a slick, black, almost oil-like rain that runs harmlessly off of their opponents' shields but hits their unprotected bodies and stings horribly. Whatever noxious chemicals the toxic rain contains seep into their skin and work into their bloodstreams. Arma shudders and tries to ignore the encroaching feelings of malaise as she relaxes, but Zap has work to do. As the green poison cloud dissipates Zap proceeds to replace it with one of his own, this one blacker and more ominous. The low rumble of thunder can be heard reverberating across the arena, and Zap adds his own snarling to the noise before calling down a massive lightning bolt to strike Diles. Unfortunately, the lightning bolt glances off of Diles's barrier just as easily as the toxic rain did before it. Diles sniggers behind his hands again, happy to be safe from everything that's gone on and enjoying the look of dismay and anger on Zap's face.
[Patches: -0H, -5E, attack -1, pleased] and [Diles: -0H, -7E, attack -1, speed -2, relieved] - [Zap: -0H, -4E, sp. defense +1, speed -2, poisoned, not fair D:] and [Arma: -0H, +10E (capped at 0), defense +1, poisoned, doesn't feel good]
Satisfied with her work so far, Patches simply curls up on the floor and relaxes, watching the others go about their business. Arma, too, stays where she is and leaves the two boys to their fighting, although she isn't sure why; she isn't tired in the slightest, after all, and in the downtime she's had to think she's realized that she should be beating up on the jerks who keep laughing at her instead of hiding from them. But, well, her trainer knows best...
Zap scowls. At the very least Diles's extra green barrier appears to be gone, but the light screen is still there... ugh. That's going to make doing a decent amount of damage rather difficult. He tries again nevertheless, summoning another thunderhead and bringing another lightning bolt down on the Totodile. This time there is nothing to stop the attack from connecting, and Diles howls and jerks as he is severely electrocuted. The attack fades away after a few painful seconds and the last of Diles's light screen along with it; the Totodile watches it vanish with tears in his eyes (although whether they are more from sadness or the thunder attack is unclear). Patches's screen vanishes as well, although she is considerably less upset about it.
Muttering grumpily under his breath about how nice it would've been if the light screen had lasted a little longer, Diles looks around at his opponents and prepares to take advantage of their dire situation and attack; at least he should be able to turn the tables on them nicely enough. There's only one problem--he isn't sure how he should do it. He remembers hearing specific instructions about what he was to do if Zap and Arma were burned, paralyzed, frozen or put to sleep, but... they aren't any of those things! They look kinda sick, sure, but that's about it. Confused and unsure of what exactly he's supposed to do, Diles simply floats in place and pouts. This isn't quite as fun as it was a few moments ago.
[Patches: -0H, +9E, attack -1, content] and [Diles: -10H, -0E, attack -1, speed -2, puzzled and sad that the light screen is gone] - [Zap: -0H, -4E, sp. defense +1, speed -2, poisoned, glad to see the last of their light screen] and [Arma: -0H, +10E (capped at 0), defense +1, poisoned, bored]
With nothing else to do Arma and Patches continue to sit on the sidelines and watch, Arma growing increasingly annoyed as she feels rather useless and doesn't need to give Zap any other excuses to be upset with her. If he is upset at her lackluster performance--or, rather,
lack of performance--during this round, however, he doesn't show it; instead, he takes a moment to erect a second set of light screens for her as well as himself, and then stops to stare coldly at the little crocodile floating a few feet away from him. All Diles can do is return the nasty glare. He still doesn't know what he's supposed to be doing otherwise.
[Patches: -0H, -0E, attack -1, that was no fun to watch. D:] and [Diles: -0H, -0E, attack -1, speed -2, thoroughly baffled] - [Zap: -0H, -3E, sp. defense +1, speed -2, poisoned, irritated] and [Arma: -0H, +10E (capped at 0), defense +1, poisoned, really bored]
Round Three: Close
Post-Round Stats
Team Clouded (2/2 Pokémon Remaining)
Patches (F) [Pickup]
Health: 88%
Energy: 93%
Status: Attack -1; chipper, but a little bored
Diles (M) [Torrent]
Health: 81%
Energy: 79%
Status: Attack -1; Speed -2; nooo light screen come baaaack ;-;
Team Clouded's Pickup: trinket worth $3
Team Clouded's Light Screen: Faded
Team Castform (2/2 Pokémon Remaining)
Zap (M) [Intimidate]
Health: 91%
Energy: 75%
Status: Poisoned (mild, 2% each round); Speed -2; less than thrilled overall
Arma (F) [Sand Veil]
Health: 52%
Energy: 100%
Status: Poisoned (mild, 2% each round); Defense +1; bored, antsy and achy
Team Castform's Light Screen: 1% upkeep per action, 4 actions remaining
Arena Status: A small puddle of water is slowly spreading out where Arma was previously. Diles and Zap are floating over the disc compartment in relatively close proximity to one another, and the goop from Patches's missed toxic hovers a little below them. Arma is lying on the ground several yards away. Patches is sitting by the disaster button in the lower right-hand corner. The last few remnants of the toxic rain droplets are drying up.
Ref's Notes