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KMew vs. Zephyrous Castform

Phoenixsong

beep beep coming through
Pronoun
she/they/any
KMew said:
Format : 2 v 2 Double
DQ Time : 5 Days
Damage Cap : 35%
Banned / Restrictions : OHKOs, Only 2 Protects, and only 1 Direct Healing Move.
Stage: Nintendo GameCube

The Battle begins by the disc compartment opening and the battling Pokemon coming out of it. Then, each Pokemon will start in the 4 corners. This battlefield is very simple at a glance. Electric-type Pokemon get a 5% damage bonus, along with Water-type Pokemon losing 5% because of the electrical current. The very center of the battlefield causes Pokemon to levitate a foot or so off of the ground from the current caused by the spinning of the disc.

As you should know, the GameCube has three buttons on it; Power, Reset, and Open. However, this one has a fourth button; Disaster. Now, a Pokemon could be ordered to go over and press a button. Each button has a different effect. Power causes the power to turn off, and the current in the middle stops and the arena becomes pitch black. It remains like this until a Pokemon accidentally bumps into it, or a Pokemon uses a move that lights up the arena such as Flash or any electric or fire move. While the Power is off, the 5% bonus and decrease is taken away. The Open button causes 2 random Pokemon to get absorbed into the disc compartment. While in there, they cannot escape or do any moves at all. They remain in there for the duration of 1 whole round (it must be one Pokemon from each side, not both from one side). Once these Pokemon are released out of the Disc Compartment, they will have 10% less health. Reset simply cancels out all of the moves in the last action. So, if it is Attack ~ Reset ~ Attack, every Pokemon's 2nd action will be cancelled. Disaster causes one random disaster; thunderstorm, blizzard, wildfire, or toxic rain. Each Pokemon is affected by this storm, and they get paralyzed, frozen, burned, or posioned, respectively.

KMew's active squad: [Gudon] Geodude (M) <Rock Head> - [Patches] Pachirisu (F) <Pickup> - [Diles] Totodile (M) - [Aila] Abra (F) <Synchronize> - [Tokez] Togepi (F) <Serene Grace>

Castform's active squad: [Balloon] Spheal (M) <Thick Fat> - [Arma] Sandshrew (F) - [Zap] Shinx (M) <Intimidate> - [Psyfox] Abra (F) <Synchronize> - [Blaze] Cyndaquil (M) - [Cloud] Swablu (M) - [Leaf] Oddish (F)

KMew sends out
Castform sends out and attacks
KMew attacks
Reffing
Et cetera, et cetera.
 
Last edited:
Ack. Sorry, I didn't notice this had started!

Right-o. This should be considerably easy if type advantages are anything to go by...

I'll send out Arma and Zap.

Arma

I'd like you to focus on that Pachirisu, Arma. First of all, show your adorable wrath by whipping up a nice Sandstorm. You'll have a nice amount of Sand to deal with now, so try dumping a load of it on her to create a Tomb.

Now that Patches is out of the way for a while, you can have a little rest - you've used quite a lot of energy already, so just Chill.

Sandstorm~Sand Tomb @ Patches~Chill

Zap

Have a little look around. You'll probably notice that the Sandstorm is seemingly ignoring the area around the disc - the spinning must be forcing it away ((This is alright, yes?)). So, to avoid the nasty sand, try getting over to the disc and let yourself hover. You should look a bit intimidating, floating in the air, protected from the Sandstorm, so try and unnerve that Totodile with a Scary Face. For your last action, increase your protection by creating a Light Screen around the disc area.

Go to disc~Scary Face @ Diles~Light Screen
 
x_x

Alright, Pachirisu, there's gonna be a few nasty moves fired at you. So what I want you to do is use a quick attack to get into the middle of the arena, where the sand won't affect you at all. Then, when Arma tries to trap you in a Sand Tomb, use Protect so that it can't get you at all. Then, launch a grass knot flying towards Arma, and bring it into the middle.

Quick Attack (to the spinning circle) ~ Protect against the Sand Tomb ~ Grass Knot @ Arma

Okay, Diles, this might be a little tough. But I want you to focus on Arma first. Launch a Water Pulse right at it. Then, Zap is gonna give you a Scary Face; so launch one right back at it. Finally, finish off with another Water Pulse if Arma isn't confused; otherwise advance to the middle.


Water Pulse @ Arma ~ Scary Face @ Zap ~ Water Pulse if Arma isn't confused/If it is Go to Middle
 
KMew vs. Zephyrous Castform, Round One

Pre-Round Stats:

Team Clouded (2/2 Pokémon Remaining)

Pachirisu
Patches (F) [Pickup]
Health: 100%
Energy: 100%
Status: Feeling energized
Patches's Commands:
Quick Attack ~ Protect ~ Grass Knot @ Arma

Totodile
Diles (M) [Torrent]
Health: 100%
Energy: 100%
Status: Dancing in his little corner
Diles's Commands:
Water Pulse @ Arma ~ Scary Face @ Zap ~ Water Pulse/Go to Middle

Team Castform (2/2 Pokémon Remaining)

Shinx
Zap (M) [Intimidate]
Health: 100%
Energy: 100%
Status: Doing his best to look tough
Zap's Commands:
Go to disc ~ Scary Face @ Diles ~ Light Screen

Sandshrew
Arma (F) [Sand Veil]
Health: 100%
Energy: 100%
Status: Giddy and excited
Arma's Commands:
Sandstorm ~ Sand Tomb @ Patches ~ Chill

Arena: Nintendo GameCube

The Battle begins by the disc compartment opening and the battling Pokemon coming out of it. Then, each Pokemon will start in the 4 corners. This battlefield is very simple at a glance. Electric-type Pokemon get a 5% damage bonus, along with Water-type Pokemon losing 5% because of the electrical current. The very center of the battlefield causes Pokemon to levitate a foot or so off of the ground from the current caused by the spinning of the disc.

As you should know, the GameCube has three buttons on it; Power, Reset, and Open. However, this one has a fourth button; Disaster. Now, a Pokemon could be ordered to go over and press a button. Each button has a different effect. Power causes the power to turn off, and the current in the middle stops and the arena becomes pitch black. It remains like this until a Pokemon accidentally bumps into it, or a Pokemon uses a move that lights up the arena such as Flash or any electric or fire move. While the Power is off, the 5% bonus and decrease is taken away. The Open button causes 2 random Pokemon to get absorbed into the disc compartment. While in there, they cannot escape or do any moves at all. They remain in there for the duration of 1 whole round (it must be one Pokemon from each side, not both from one side). Once these Pokemon are released out of the Disc Compartment, they will have 10% less health. Reset simply cancels out all of the moves in the last action. So, if it is Attack ~ Reset ~ Attack, every Pokemon's 2nd action will be cancelled. Disaster causes one random disaster; thunderstorm, blizzard, wildfire, or toxic rain. Each Pokemon is affected by this storm, and they get paralyzed, frozen, burned, or posioned, respectively.



At first glance, the GameCube appears to be a relatively normal one (albeit very large in size). A small orange light flickers on at its front, indicating that the power has been turned on. The disc compartment opens up, revealing a spinning game disc... and four Pokémon, twirling madly in midair as they are launched up and out. Patches the Pachirisu and Diles the Totodile are dumped roughly on the right side of the game console; Zap the Shinx and Arma the Sandshrew find themselves on the left. Dizzy and a little sore from their ordeal it takes all four Pokémon a moment to recover, and when they do Zap does his best to unsettle his opponents all over again. He narrows his eyes and growls menacingly, fur bristling and sparks leaping from his claws and fangs as he stares them down. The display would normally appear more awkward and amusing than anything else, as Zap's small stature and naturally soft and cuddly appearance mark him as a little less than the stuff of nightmares, but to two Pokémon about his size it is more than surprising and intimidating enough. Patches and Diles quickly avert their gaze, unwilling to look at that frightening little lion any longer than they have to. As Patches looks down she notices something small and sparkly on the ground. She picks it up, examines it for a moment and then waves it in KMew's general direction so that he can see it before tucking it away under her thick fur for safekeeping. Who knows? It might be worth something later.

Round One: Begin!

A flash of white streaks past Diles and heads straight for the center of the massive GameCube as Patches makes for what she assumes will be a relatively safe area at lightning speed. Her legs flail around in the air as the current picks her up off of the floor, and it takes her a moment to adjust to the feeling of weightlessness. She is soon joined by Zap; while he can't quite put on the same turn of speed his opponent can he runs over to the center just as gamely and glares at Patches as he rises up from the ground and floats alongside her. Patches shudders a little, wishing that the irritating little lion would stop giving her such creepy looks. Her partner Diles appears to be of a more offensive mindset at the moment. Turning around so that he faces the Sandshrew at the opposite corner of the arena the Totodile takes a deep breath and releases a swirling torrent of water in Arma's direction. The water strikes Arma right in the chest and drives her back several inches; the impact of the attack is diminished somewhat by the current in the arena but it still hurts like crazy. The wetness irritates Arma's skin and she rubs miserably at it. Oh, what she wouldn't give for a nice, dry, sandy wind right now, and since those seem to be in short supply around here she decides to create one herself. An arid wind picks up and blows across the surface of the console... and nothing else happens. Arma stares around in dismay as the sound of laughter from the other team reaches her ears. There is absolutely no sand for the wind to carry and whip up into a proper storm.

[Patches: -0H, -2E, attack -1, grinning] and [Diles: -0H, -2E, attack -1, laughing] - [Zap: -0H, -1E, unsure whether he should be annoyed or relieved] and [Arma: -7H, -5E, wet and embarrassed]

Patches was instructed to brace herself for a very irritating ground-type attack, but at this time she hardly sees the need to. If there was no sand to stir up a sandstorm, what's Arma going to use to attack her now? Still, she doesn't know what else could potentially happen to her, especially in a weird arena like this. Just to be safe, the Pachirisu erects a barrier of shimmering green energy, wrapping it around her so that it can keep her safe from any attack. Zap snorts irritably at this. He knows the move was unnecessary; Arma's not going to be able to do anything. She really isn't helping their cause at all. Not like he is. The Shinx wriggles in midair until he is facing Diles and snarls at him, making the most terrifying face he can manage. Diles flinches momentarily. Like his teammate, he really wishes Zap would stop making faces like this. Unwilling to back down, however, the little crocodile steels himself, forces the scary image out of his mind temporarily and leers right back at his foe. Zap gasps and falters; for all the scaring he's done so far, he didn't realize that Diles could look so intimidating, too... Blushing furiously over her mistake in the previous action, Arma would dearly love to make up lost ground and attack the stupid squirrel that's floating over there and laughing at her. Unfortunately, her next move is still one that requires sand to pull off effectively, and she still doesn't have any to work with. Terribly embarrassed she tries to do something anyway... but what little sand-less wind she is able to swirl around blows harmlessly off of Patches's protective shield anyway. Even more laughter rings out across the field as Patches and Diles lapse into fits of hysterics. Arma hangs her head in shame; why her?

[Patches: -0H, -4E, attack -1, hiccuping with laughter] and [Diles: -0H, -1E, attack -1, speed -2, a little nervous but laughing hysterically] - [Zap: -0H, -1E, speed -2, fairly unnerved and decidedly annoyed] and [Arma: -0H, -1E, wants to curl up in a hole and hide]

Something long, thin and green shoots out towards Arma from the center of the console. The thin, ropelike strand of grass energy slashes across the Sandshrew's feet and sends her sprawling to the floor. The distance is a little too great and her proficiency with grass attacks a little too low for Patches to pull Arma in towards her, but she allows herself another satisfactory giggle anyway. It's funny watching the failure Sandshrew fall flat on her face! Grumbling with further embarrassment and at the stinging sensation that attack left on her legs, Arma decides that, just maybe, it might be better if she doesn't get up for now. Instead she takes a little breather, relaxing and attempting to keep herself calm in the face of her mistakes. Zap resigns himself to the fact that he's going to have to carry all the weight in this battle. Annoying little rookie girl, absolutely no help at all. Conveniently forgetting the fact that he himself is also a complete novice the lion cub deigns to extend his help to his pitiful teammate and creates a bubble of bright light around her. Satisfied that at least she won't get her rookie butt kicked too hard after this he sets up a similar forcefield for himself. And his light screen intervention comes not a moment too soon--Diles spews forth another jet of swirling, pulsating water and it crashes into Arma again, although thankfully it has to pass through the protective barrier of light first. This weakens and strains the attack just enough to keep it from seriously harming the Ground-type.

[Patches: -0H, -2E, attack -1, quite smug] and [Diles: -0H, -2E, attack -1, speed -2, not liking the light screen] - [Zap: -0H, -3E, speed -2, pfft! girls.] and [Arma: -9H, +8E, still wet, still unhappy]

Round One: Close

Without the threat of a sandstorm hanging over their heads Patches and Diles feel perfectly comfortable taking their sweet time and laughing at their unfortunate enemy. Zap, too, is relieved that he doesn't have to deal with the onslaught of stinging grit, but for the love of Arceus it would've been nice if Arma had, you know, actually been able to accomplish something this round. Said Arma is still slumped over behind her barrier and wallowing in her own sadness, ready for this whole mess to be over already.

Post-Round Stats

Team Clouded (2/2 Pokémon Remaining)

Pachirisu
Patches (F) [Pickup]
Health: 100%
Energy: 92%
Status: Attack -1; having herself a grand old time

Totodile
Diles (M) [Torrent]
Health: 100%
Energy: 95%
Status: Attack -1; Speed -2; chuckling, but wary of Zap

Team Clouded's Pickup: trinket worth $1

Team Castform (2/2 Pokémon Remaining)

Shinx
Zap (M) [Intimidate]
Health: 100%
Energy: 95%
Status: Speed -2; wishing for a different teammate

Sandshrew
Arma (F) [Sand Veil]
Health: 84%
Energy: 100%
Status: Miserable

Team Castform's Light Screen: 1% upkeep per action, 4 actions remaining

Arena Status: A small puddle of water is slowly spreading out around Arma; nothing else has changed.


Ref's Notes

-I'm not sure how Tyranitar manages it, but logically speaking there cannot be a sandstorm if there is no sand for the wind to pick up. Sand Tomb failed for the same reason.
-Two questions. One, if the power button is pressed and a move like Flash is used to re-light the arena (which I'm not sure it would do in ASB anyway), does that somehow turn the power back on? And two, how exactly does the reset button work? If Zap, the second-fastest Pokémon in the group, presses the button, does it cancel out all attacks after he presses the button (meaning Diles's and Arma's) or does it include Patches's attack as well, even though it's already happened? That seems... awkward to cancel out.
-This took a lot longer to write than I would've liked for various reasons, and so I'm sick of it and haven't proofread it. Point out any glaring errors you happen to find, plzkthx.
-KMew attacks first next round.​
 
Uhm. Yeah, reset button is weird. Let's say it's like a wonder tile in PMD, it cancels out all stat raising things and crap for both sides of the fight. xD

And, Flash would help the Pokemon to see around so it could press the power button.


Okay. Patches and Diles, you guys are doing great! I'm so proud of you. Alright, here's what we'll do this round. Diles, start off with a Brick Break on Arma, so that we can get rid of that annoying forcefield. Patches, I want you to raise up a light screen, too. Diles, now that Arma has no more light screen, you have the perfect opportunity to give Arma a good old Aqua Tail. Patches, I want you to use Return on Zap. Diles, once again you can go ahead and put a good hurt on Arma; finish off with another Aqua Tail. Patches, finish off by using Toxic on Arma.

Diles

Brick Break @ Arma ~ Aqua Tail @ Arma ~ Aqua Tail @ Arma

Pachirisu

Light Screen ~ Return @ Zap ~ Toxic @ Arma


also. team clouded is an awesome name.
 
Ack. This isn't good.

Right, Arma, Sorry about all that humiliation you had to go through, but I suppose you could try and get your own back by taking out your Frustration on that annoying squirrel. Zap, meanwhile, I'd like you to Charge up your electric power for a while, before Discharging to damage Diles and Patches. It shouldn't damage Arma in the slightest. Arma, your Light Screen will have probably been broken, so how about you just brace yourself for Diles' attack and Curl yourself up for a bit of extra Defence? If the Brick Break missed and your Light Screen's still there, then just Chill.

Zap, that's Return that's coming at you, so how about Quickly getting out of the way and then Attacking Patches with your speed? Arma, I'd like you to finish off by just Chill out and try and forget all the bad stuff that happened last round.

Arma: Frustration @ Patches ~ Defence Curl/Chill ~ Chill
Zap: Charge ~ Discharge ~ Quick Attack @Patches to avoid Return
 
KMew vs. Zephyrous Castform, Round Two

Pre-Round Stats:

Team Clouded (2/2 Pokémon Remaining)

Pachirisu
Patches (F) [Pickup]
Health: 100%
Energy: 92%
Status: Attack -1; having herself a grand old time
Patches's Commands:
Light Screen ~ Return @ Zap ~ Toxic @ Arma

Totodile
Diles (M) [Torrent]
Health: 100%
Energy: 95%
Status: Attack -1; Speed -2; chuckling, but wary of Zap
Diles's Commands:
Brick Break @ Arma ~ Aqua Tail @ Arma ~ Aqua Tail @ Arma

Team Castform (2/2 Pokémon Remaining)

Shinx
Zap (M) [Intimidate]
Health: 100%
Energy: 95%
Status: Speed -2; wishing for a different teammate
Zap's Commands:
Charge ~ Discharge ~ Quick Attack @ Patches

Sandshrew
Arma (F) [Sand Veil]
Health: 84%
Energy: 100%
Status: Miserable
Arma's Commands:
Frustration @ Patches ~ Defense Curl/Chill ~ Chill

Arena: Nintendo GameCube

The Battle begins by the disc compartment opening and the battling Pokemon coming out of it. Then, each Pokemon will start in the 4 corners. This battlefield is very simple at a glance. Electric-type Pokemon get a 5% damage bonus, along with Water-type Pokemon losing 5% because of the electrical current. The very center of the battlefield causes Pokemon to levitate a foot or so off of the ground from the current caused by the spinning of the disc.

As you should know, the GameCube has three buttons on it; Power, Reset, and Open. However, this one has a fourth button; Disaster. Now, a Pokemon could be ordered to go over and press a button. Each button has a different effect. Power causes the power to turn off, and the current in the middle stops and the arena becomes pitch black. It remains like this until a Pokemon accidentally bumps into it, or a Pokemon uses a move that lights up the arena such as Flash or any electric or fire move. While the Power is off, the 5% bonus and decrease is taken away. The Open button causes 2 random Pokemon to get absorbed into the disc compartment. While in there, they cannot escape or do any moves at all. They remain in there for the duration of 1 whole round (it must be one Pokemon from each side, not both from one side). Once these Pokemon are released out of the Disc Compartment, they will have 10% less health. Reset simply cancels out all of the moves in the last action. So, if it is Attack ~ Reset ~ Attack, every Pokemon's 2nd action will be cancelled. Disaster causes one random disaster; thunderstorm, blizzard, wildfire, or toxic rain. Each Pokemon is affected by this storm, and they get paralyzed, frozen, burned, or posioned, respectively.



Round Two: Begin!

Taking a page from Zap's book, Patches's cheeks spark and crackle brightly as she creates two small bubbles of white light, one for herself and the other for Diles. Arma frowns as she picks herself up from her puddle of misery, still surrounded by her own light screen. That... looks the same as what she and Zap have. So what she's about to do should work... right? The Sandshrew is quite nervous after the way she royally botches the last round and really doesn't want to risk messing up again, and so she hesitates. She manages to work up the courage to move at last and runs toward the Pachirisu, fists drawn back and ready to strike. She panics for just a moment as she feels her feet leave the ground upon reaching the center but refocuses herself quickly; with a shout that is more fearful than ferocious she propels her little body into her opponent and smashes away as angrily as she can. Patches is temporarily taken aback by the attack and shrinks under the blows, but when Arma stops she can't help but scoff a little. She knows she could've been hit harder; this kid's still scared. Zap senses this as well and scowls at his partner. Arceus, she's got to learn to grow a spine. Sparks begin to leap around the Shinx's coat as he charges up electricity, storing it away in his body for later use. Diles doesn't like the looks of that; all that electricity scares him a little. He needs to get rid of these two as fast as he can, and their annoying little barriers of light aren't helping. So if he can get rid of that... Diles dashes off toward the center and joins everyone else there at last, leaping fearlessly into the area of reduced gravity and slamming a fist into Arma. The Totodile's hand, instead of passing unimpeded through the light screen as Arma had done when she attacked Patches, shatters the forcefield completely before continuing on to hit the side of Arma's face. Even though he is several feet away and was not directly hit by the punch, Zap finds his hold on the protective energy broken and yelps as his own screen fades into nothing.

[Patches: -6H, -3E, attack -1, that all you got?] and [Diles: -0H, -3E, attack -1, speed -2, yay, no more light screen!] - [Zap: -0H, -2E, sp. defense +1, speed -2, charged, surprised] and [Arma: -3H, -4E, face stings a little]

Confident that Arma poses no threat to her or Diles and sure that the battle will keep going in her side's favor, Patches turns in midair and prepares to attack Zap. As soon as her eyes meet his, however, she recalls just how terrifying he looked before and hesitates. Is it really a good idea to attack something that can be so scary when it wants to? Then again, an attitude like this isn't going to help her win the battle... Patches grits her teeth, closes her eyes, thinks happy thoughts and throws herself at Zap with all the enthusiasm she can muster. Tiny paws drum repeatedly into the Shinx's body, momentarily knocking the wind out of him. Bad form as it is, Arma can't help but smile just a little bit; seeing Zap double over under the Pachirisu's blows feels pretty good after the way he's been looking down his nose at her. Of course, she feels a little guilty thinking that... deciding that it would be best if she couldn't see the winded and ruffled Zap for now, she curls up into a little ball and stays where she is. It takes Zap a little while to catch his breath, and when he does he is furious. No way is some annoying foofy squirrel going to show him up! Zap takes one last deep breath and then howls, releasing a massive burst of electricity combined with the energy he stored away earlier. The electricity seems to completely ignore the little floating brown ball that is Arma, but it shocks Patches and especially Diles quite severely. The Pachirisu twitches and groans a little bit, doing her best to ignore the stinging shock. Diles, on the other hand, feels completely fried by the time the electricity dissipates. The only thing that kept the attack from completely devastating him was the light screen it had to pass through to get to him. The little crocodile sighs with relief; those things can come in pretty handy after all, it seems. Diles gives himself a moment to shake out his limbs and make sure they're all in working order--good, no paralysis--and proceeds to spit out more water. This time, though, he is able to shape it so that it surrounds his little tail. He wriggles forward and swings around so that his water-shrouded tail thumps straight into Arma (but not before narrowly missing Patches). Even her old light screen wouldn't have protected her from much of this; she lets out a muffled cry as the aqua tail strikes her side, nearly knocking her out of the central area.

[Patches: -3H, -5E, attack -1, still not that impressed...] and [Diles: -9H, -3E, attack -1, speed -2, tingly and achy but okay] - [Zap: -7H, -6E, sp. defense +1, speed -2, ruffled] and [Arma: -10H, -1E, defense +1, still wet aarrgh]

Zap pauses, frowning as he floats above the ground. He was supposed to dodge Patches's attack, but... he was busy preparing for his discharge of energy when she did it, and it doesn't look like she's about to try it again now. At a loss, he figures he'd better just go ahead and use quick attack anyway. He struggles in midair for a moment in attempt to give himself momentum, and what speed he is finally able to manage with his wriggling isn't as impressive as the last time he did it, but he does work up enough of a head of steam to cover the gap between himself and Patches fairly quickly. She grunts as he collides with her stomach but is otherwise fine. Or is she? She groans and coughs as Zap scoots away, making very unpleasant hacking and gurgling noises. She gives one final heave and spews a nasty, purplish liquid out in Arma's direction. Unfortunately, her toxic vomit falls a little short, dropping to the ground before reaching Arma and floating a little ways below them. Arma would be relieved about this development had she been uncurled to see it; as it is, she is more focused on relaxing and keeping herself as calm as possible. Diles, eager to get these two out of the way, makes it a little more difficult for her to accomplish this. Or, rather, a lot more difficult. For the aqua tail he bangs into her this time smacks into her with enough force to send her flying out of the center area and close to her original position. Arma uncurls temporarily to twitch and moan with discomfort.

[Patches: -4H, -5E, attack -1, annoyed that she missed] and [Diles: -0H, -3E, attack -1, speed -2, enjoying spiking the Sandshrewball] - [Zap: -0H, -1E, sp. defense +1, speed -2, slightly confused by the order of events] and [Arma: -17H, +5E, defense +1, still wet and sore all over]

Round Two: Close

[...]

Post-Round Stats

Team Clouded (2/2 Pokémon Remaining)

Pachirisu
Patches (F) [Pickup]
Health: 88%
Energy: 79%
Status: Attack -1; still feeling pretty good

Totodile
Diles (M) [Torrent]
Health: 91%
Energy: 86%
Status: Attack -1; Speed -2; doesn't want to deal with any more electricity

Team Clouded's Pickup: trinket worth $2
Team Clouded's Light Screen: 1% upkeep per action, 2 actions remaining

Team Castform (2/2 Pokémon Remaining)

Shinx
Zap (M) [Intimidate]
Health: 93%
Energy: 86%
Status: Speed -2; very, very annoyed

Sandshrew
Arma (F) [Sand Veil]
Health: 54%
Energy: 100%
Status: In considerable pain


Arena Status: A small puddle of water is slowly spreading out where Arma was previously. Patches, Diles and Zap are floating over the disc compartment in relatively close proximity to one another, and the goop from Patches's missed toxic hovers a little below them. Arma is lying on the ground several yards away.


Ref's Notes

-I ref Brick Break as doing slightly reduced damage when it has to punch through a barrier first.
-Zap couldn't use Quick Attack to dodge Return because they kind of happened on different actions.
-Toxic missed.
-Attacks that require movement are a little difficult to pull off when one is floating, but because everyone is so close together they were able to manage.
-Arma didn't recover full health due to distraction from Diles's Aqua Tail. Said Aqua Tail was also a critical hit.
-I don't know why I always hit such a block writing this battle, ugh... it isn't your fault or anything, I just... anyway. Hence the lack of motivation to write the end of round summary. One of these days this will take me less than 12+ hours to write. D:
-Castform attacks first next round.​
 
Arma, you're getting it kinda rough here, so just stay curled and keep Chilling. Zap, try and get rid of that obnoxious crocodile with a Thunder. If that hit, follow through with another Thunder, but it it missed resort to a Thunderbolt. Now put up a new Light Screen around you both. Arma, as I said, just keep Chilling, but if your health drops by, let's say, 10% during this round, then use a Gyro Ball on whichever opponent inflicted the majority (Or, if applicable, all) of that damage. if you use that Gyro Ball before your last action, then simply Chill for the rest of your actions.

Zap: Thunder@Diles ~ Thunder@Diles if last one hit/Thunderbolt@Diles if last one missed ~ Light Screen
Arma: Chill/Gyro Ball@highest inflicter if health has dropped by 10% ~ Chill/Gyro Ball@highest inflicter if health has dropped by 10%/Chill if Gyro Ball was already used ~ Chill/Gyro Ball@highest inflicter if health has dropped by 10%/Chill if Gyro Ball was already used

Because I'm boring.
 
Okay, Patches and Diles, you've got to work together! I think it's about time we make things interesting...Patches, I think you know what you need to do. Go on over to the Disaster button! Now, use Protect and step on it! Diles, as soon as Patches steps on it, I want you to put up a Protect, too. Hopefully it'll save you from the weather and the Thunder at the same time. Okay, Diles [hehe sorry Kratos this is gonna be confusing]. If your opponents are asleep, I want you to use a Hydro Pump and then Chill. If they are frozen, Chill and Chill again. If they are Paralyzed, I want you to to use Aqua Tail. Twice. If they're Burned, Crunch and then Bite Zap.

Patches, no matter what, Just chill.

Patches : Protect + Step on Disaster ~ Chill

Diles : Protect ~
Opponents are:
[Asleep] Hydro Pump @ Arma ~ Chill
[Frozen] Chill ~ Chill
[Paralyzed / Poisoned] Aqua Tail @ Arma ~ Aqua Tail @ Arma
[Burned] Crunch @ Zap ~ Bite @ Zap


EDIT: If I can't do that, please say so. I know it's kind of like, long.
 
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KMew vs. Zephyrous Castform, Round Three

Pre-Round Stats:

Team Clouded (2/2 Pokémon Remaining)

Pachirisu
Patches (F) [Pickup]
Health: 88%
Energy: 79%
Status: Attack -1; still feeling pretty good
Patches's Commands:
Protect + Press Disaster ~ Chill

Totodile
Diles (M) [Torrent]
Health: 91%
Energy: 86%
Status: Attack -1; Speed -2; doesn't want to deal with any more electricity
Diles's Commands:
Protect ~ long string of commands goes here

Team Castform (2/2 Pokémon Remaining)

Shinx
Zap (M) [Intimidate]
Health: 93%
Energy: 86%
Status: Speed -2; very, very annoyed
Zap's Commands:
Thunder @ Diles ~ Thunder or Thunderbolt @ Diles ~ Light Screen

Sandshrew
Arma (F) [Sand Veil]
Health: 54%
Energy: 100%
Status: Defense +1; in considerable pain
Arma's Commands:
Chill/Gyro Ball ~ Chill/Gyro Ball ~ Chill/Gyro Ball

Arena: Nintendo GameCube

The Battle begins by the disc compartment opening and the battling Pokemon coming out of it. Then, each Pokemon will start in the 4 corners. This battlefield is very simple at a glance. Electric-type Pokemon get a 5% damage bonus, along with Water-type Pokemon losing 5% because of the electrical current. The very center of the battlefield causes Pokemon to levitate a foot or so off of the ground from the current caused by the spinning of the disc.

As you should know, the GameCube has three buttons on it; Power, Reset, and Open. However, this one has a fourth button; Disaster. Now, a Pokemon could be ordered to go over and press a button. Each button has a different effect. Power causes the power to turn off, and the current in the middle stops and the arena becomes pitch black. It remains like this until a Pokemon accidentally bumps into it, or a Pokemon uses a move that lights up the arena such as Flash or any electric or fire move. While the Power is off, the 5% bonus and decrease is taken away. The Open button causes 2 random Pokemon to get absorbed into the disc compartment. While in there, they cannot escape or do any moves at all. They remain in there for the duration of 1 whole round (it must be one Pokemon from each side, not both from one side). Once these Pokemon are released out of the Disc Compartment, they will have 10% less health. Reset simply cancels out all of the moves in the last action. So, if it is Attack ~ Reset ~ Attack, every Pokemon's 2nd action will be cancelled. Disaster causes one random disaster; thunderstorm, blizzard, wildfire, or toxic rain. Each Pokemon is affected by this storm, and they get paralyzed, frozen, burned, or posioned, respectively.



Round Three: Begin!

The wall of whitish light that surrounds Patches and Diles suddenly takes on a greenish tint as both Pokémon erect special shields that will protect them from anything that manages to come their way. And, as Patches knows quite well, rather a lot is about to come their way. Still keeping her forcefields around her she wriggles and kicks her way away from the center and back towards her corner, where a small, innocuous-looking button sits. As soon as the Pachirisu's weight bears down on the button, however, a thick, greenish cloud materializes above the arena. Zap and Arma can only stare in disbelief as rain begins to fall from this ominous cloud... a slick, black, almost oil-like rain that runs harmlessly off of their opponents' shields but hits their unprotected bodies and stings horribly. Whatever noxious chemicals the toxic rain contains seep into their skin and work into their bloodstreams. Arma shudders and tries to ignore the encroaching feelings of malaise as she relaxes, but Zap has work to do. As the green poison cloud dissipates Zap proceeds to replace it with one of his own, this one blacker and more ominous. The low rumble of thunder can be heard reverberating across the arena, and Zap adds his own snarling to the noise before calling down a massive lightning bolt to strike Diles. Unfortunately, the lightning bolt glances off of Diles's barrier just as easily as the toxic rain did before it. Diles sniggers behind his hands again, happy to be safe from everything that's gone on and enjoying the look of dismay and anger on Zap's face.

[Patches: -0H, -5E, attack -1, pleased] and [Diles: -0H, -7E, attack -1, speed -2, relieved] - [Zap: -0H, -4E, sp. defense +1, speed -2, poisoned, not fair D:] and [Arma: -0H, +10E (capped at 0), defense +1, poisoned, doesn't feel good]

Satisfied with her work so far, Patches simply curls up on the floor and relaxes, watching the others go about their business. Arma, too, stays where she is and leaves the two boys to their fighting, although she isn't sure why; she isn't tired in the slightest, after all, and in the downtime she's had to think she's realized that she should be beating up on the jerks who keep laughing at her instead of hiding from them. But, well, her trainer knows best...

Zap scowls. At the very least Diles's extra green barrier appears to be gone, but the light screen is still there... ugh. That's going to make doing a decent amount of damage rather difficult. He tries again nevertheless, summoning another thunderhead and bringing another lightning bolt down on the Totodile. This time there is nothing to stop the attack from connecting, and Diles howls and jerks as he is severely electrocuted. The attack fades away after a few painful seconds and the last of Diles's light screen along with it; the Totodile watches it vanish with tears in his eyes (although whether they are more from sadness or the thunder attack is unclear). Patches's screen vanishes as well, although she is considerably less upset about it.

Muttering grumpily under his breath about how nice it would've been if the light screen had lasted a little longer, Diles looks around at his opponents and prepares to take advantage of their dire situation and attack; at least he should be able to turn the tables on them nicely enough. There's only one problem--he isn't sure how he should do it. He remembers hearing specific instructions about what he was to do if Zap and Arma were burned, paralyzed, frozen or put to sleep, but... they aren't any of those things! They look kinda sick, sure, but that's about it. Confused and unsure of what exactly he's supposed to do, Diles simply floats in place and pouts. This isn't quite as fun as it was a few moments ago.

[Patches: -0H, +9E, attack -1, content] and [Diles: -10H, -0E, attack -1, speed -2, puzzled and sad that the light screen is gone] - [Zap: -0H, -4E, sp. defense +1, speed -2, poisoned, glad to see the last of their light screen] and [Arma: -0H, +10E (capped at 0), defense +1, poisoned, bored]

With nothing else to do Arma and Patches continue to sit on the sidelines and watch, Arma growing increasingly annoyed as she feels rather useless and doesn't need to give Zap any other excuses to be upset with her. If he is upset at her lackluster performance--or, rather, lack of performance--during this round, however, he doesn't show it; instead, he takes a moment to erect a second set of light screens for her as well as himself, and then stops to stare coldly at the little crocodile floating a few feet away from him. All Diles can do is return the nasty glare. He still doesn't know what he's supposed to be doing otherwise.

[Patches: -0H, -0E, attack -1, that was no fun to watch. D:] and [Diles: -0H, -0E, attack -1, speed -2, thoroughly baffled] - [Zap: -0H, -3E, sp. defense +1, speed -2, poisoned, irritated] and [Arma: -0H, +10E (capped at 0), defense +1, poisoned, really bored]

Round Three: Close


Post-Round Stats

Team Clouded (2/2 Pokémon Remaining)

Pachirisu
Patches (F) [Pickup]
Health: 88%
Energy: 93%
Status: Attack -1; chipper, but a little bored

Totodile
Diles (M) [Torrent]
Health: 81%
Energy: 79%
Status: Attack -1; Speed -2; nooo light screen come baaaack ;-;

Team Clouded's Pickup: trinket worth $3
Team Clouded's Light Screen: Faded

Team Castform (2/2 Pokémon Remaining)

Shinx
Zap (M) [Intimidate]
Health: 91%
Energy: 75%
Status: Poisoned (mild, 2% each round); Speed -2; less than thrilled overall

Sandshrew
Arma (F) [Sand Veil]
Health: 52%
Energy: 100%
Status: Poisoned (mild, 2% each round); Defense +1; bored, antsy and achy

Team Castform's Light Screen: 1% upkeep per action, 4 actions remaining


Arena Status: A small puddle of water is slowly spreading out where Arma was previously. Diles and Zap are floating over the disc compartment in relatively close proximity to one another, and the goop from Patches's missed toxic hovers a little below them. Arma is lying on the ground several yards away. Patches is sitting by the disaster button in the lower right-hand corner. The last few remnants of the toxic rain droplets are drying up.


Ref's Notes
-The disaster button caused toxic rain to fall.
-Diles's orders did not account for his opponents being poisoned, so he gave up and did nothing on his last two actions.
-Those orders weren't confusing at all, KMew, but as a general rule you can't order more than three conditionals an action before the Pokémon becomes confused. Of course, Diles ended up confused anyway since you seem to have mistaken poison for sleep, so it didn't matter.
-Due to various time constraints and other issues I'm going to have to cut back on the number of battles I can ref at a time. As a result, I may have to drop this match sometime soon. If I do, though, I'll see what I can do about finding you a replacement as soon as possible. Sorry.
-KMew attacks first next round.​
 
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I'm a fool ;-; For some bizzare reason I thought Chill raised Health too.
 
KMew is disqualified and cannot make or accept any new challenges until November 16th, 2008. Zephyrous Castform receives $16 for winning and Zap and Arma each get 1 experience point. KMew receives no money but Patches and Diles each get 1 experience point. I get $10 for reffing.
 
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