Round One
K'yoril (2/2 left)
Kelp ♂
Ability: Torrent
Health: 100%
Energy: 100%
Status: Curiously staring over at Steven.
Commands: Curse ~ Ice Ball/Refresh ~ Ice Ball/Refresh
Nanabshuckle8 (2/2 left)
Steven Thunderclaw ♂
Ability: Shed Skin
Health: 100%
Energy: 100%
Status: Curling up timidly behind a tree stump.
Commands: Thunder Wave ~ Toxic ~ Dragon Dance
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Steven would much rather be fighting in one of the denser areas of the Twisted Woods that he sees around him than in this clearing, where the air is oddly still and there aren't many places to hide. He's not sure what he thinks of battling, never having tried it before, and he wonders if he's really going to get used to feeling so... exposed. With a shiver, he pokes his head out from behind his tree stump, intending to discreetly observe his opponent—only to withdraw immediately because the Mudkip's looking straight back at him! Eep. Well, there'll be plenty of time to look soon enough, he's sure, and right on cue the referee waves her flags, signalling for the battle to start. Maybe that's a bit
too soon... he probably ought to try to keep Kelp from coming over here. Bravely raising himself up on his tail, Steven begins to generate a weak current within his body, sparks coming off the fins on the sides of his head, and then fires off a short electric pulse from them.
Kelp lets out a startled cry as the electricity jolts him and causes his muscles to seize up. After a moment he gingerly attempts to test out a front leg, which responds with a jerk in the wrong direction. Aw, come on. Steven's got the upper hand
already. Luckily, the Mudkip knows just where to seek help. "Hey, forest gods!" he calls out, and his opponent flinches as his voice echoes weirdly around the clearing. Better keep it down. It wouldn't do for Steven to learn his secrets about the gods of the forest, who are, by the way, completely real. He knows. So Kelp closes his eyes and silently tells the forest gods all about the sparks and his locked-up muscles and how he would really, really like their help to get an edge in this battle, pretty please with Cheri Berries on top? His body takes on a deep red glow for a second, he's sure he can feel the gods working their magic, and when it's done the stiffening in his joints hasn't eased up any (if anything, he feels more sluggish than before), but there's new strength coursing through him, and he feels a bit sturdier, too.
Across the clearing, Steven starts making gagging noises from the back of his throat and Kelp simply stares at him, appalled. Now he's not sure if he was polite enough in addressing them, but he does know that this definitely isn't the way to show respect for the forest gods! And Steven hasn't finished; with a few final coughs he spits out a purple blob of some poisonous-looking mixture that lands right at Kelp's feet and splatters all over his front paws. It looks absolutely disgusting and smells even worse, though at least (at least!) that doesn't last too long as the toxins immediately start seeping through his skin. Ugh. Well, Kelp's not sure he can count on the forest gods for this one; they didn't do anything about his paralysis, after all, so he'd probably be better off taking this into his own paws. He's starting to feel a bit light-headed as the poison enters his bloodstream, but he does his best to push through that as he focuses and tries to replicate a bit of the gods' magic to speed up his own healing processes. A cool wave of energy washes over him, travelling from his top fin to the tips of his paws and leaving a refreshing, tingly sensation in its wake. When it fades away, the dizziness fades with it, and the Mudkip finds that he can move his limbs properly again, too. Look at that! He can be magical all on his own.
It's rather frustrating how his opponent's so easily shrugged off his attacks, but Steven's grateful that it's at least kept him away for a little while. Dropping lower to the ground, he begins twisting and coiling his slender form in strange patterns, his outline blurred by some mystical energy, forgetting his nervousness and annoyance as he loses himself in a dance that sends a rush of strength and vigour through his body. He looks up just in time to see Kelp curl up into a tight ball, a thin layer of ice spreading over him, and propel himself forward with a gleeful "
muuuuuud!". Alarmed, Steven makes an attempt to wriggle out of his path, but he's not fast enough; the Mudkip rolls straight over his tail and then curves away. The chill of the ice on his tail makes him wince, but it's not so bad. Steven can handle a lot more of that! He can totally do this. Probably.
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K'yoril (2/2 left)
Kelp ♂
Ability: Torrent
Health: 100%
Energy: 91%
Status: Rolling around having a grand old time.
+1 Attack, +1 Defense, -1 Speed.
Used: Curse ~ Refresh ~ Ice Ball
Nanabshuckle8 (2/2 left)
Steven Thunderclaw ♂
Ability: Shed Skin
Health: 94%
Energy: 90%
Status: Feeling newly confident (probably).
+1 Attack, +1 Speed.
Used: Thunder Wave ~ Toxic ~ Dragon Dance
Arena Status
Damage and Energy
- Kelp's Health: 100%
- Kelp's Energy: 100% - 2% (Curse) - 4% (Refresh) - 3% (Ice Ball) = 91%
- Steven Thunderclaw's Health: 100% - 6% (Ice Ball) = 94%
- Steven Thunderclaw's Energy: 100% - 4% (Thunder Wave) - 4% (Toxic) - 2% (Dragon Dance) = 90%
Notes
- I ref each level of speed boost/drop as ±10 to the Pokémon's base speed. Changes to the relevant attacking stat cause attacks to do ±2% damage for ±1% energy per level.
- As with Rollout, if no maximum duration is specified the Pokémon will continue using Ice Ball until something stops it or it reaches maximum power.
- I am uh suddenly feeling like I've totally missed something and I can't tell what it is but if you notice something wrong, please say so!
- K'yoril posts commands first next round, then Nanabshuckle8 posts commands.