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Lord of the Fireflies vs Mawile

Round Four

Lord of the Fireflies
Chinchou
Elegraff ♀ @ Lucky Egg
Ability: Volt Absorb
Health: 56%
Energy: 80%
Status: Too grief-stricken to even bother trying to wipe mud off her face. +2 Attack, -1 Defense, -2 Special Attack, +1 Speed, -2 Accuracy.

Mawile
Sentret
Furricane ♂ @ Eviolite
Ability: Keen Eye
Health: 31%
Energy: 64%
Status: Eyeing the trees in horror. Water-type. Moderately paralyzed (18% failure chance). +2 Attack.

------------------------------​

Raindrops streaming down her face almost as fast as her tears, Elegraff howls to the skies once again, and a deep rumble answers her call. Certainly the frenzied Chinchou, sticky green mud caking her face and body like some monster from the deep, light bulbs standing straight up to send a thin current of electricity and pure rage to the dark gray clouds above, would be quite a spectacle to behold for anyone who happened to be watching — or perhaps such sights are an everyday thing for the residents of the inside-out world. Who knows? Furricane's pretty frightened, anyway, and just cringes into the smallest ball he can manage as a huge bolt of lightning strikes true regardless of his efforts, prompting another round of agonized screeching from the hapless, completely soaked Sentret. Trembling uncontrollably under his drenched fur, he wishes desperately for sunlight and warmth, and amazingly the rain slows to a drizzle. Concentrating even harder, the Sentret feels a wave of heat rising up within him, radiating from his fur to chase the gloomy clouds away. Suddenly the sun comes to life again like a flower bursting into bloom, bathing Furricane in blessed warmth.

Hardly even noticing the change in her grief, Elegraff wills another bolt of lightning from above— but there's no response. Growling, she focuses harder and harder, accidentally setting her bulbs alight in her efforts. After a moment she gives up, windmilling her fins about in the water in frustration. Furricane takes advantage of this moment to take some of that heat back from the sun, forming it into a large orb of sunlight in front of him with ease. The orb rushes forward to sear Elegraff's vulnerable skin, eating through the thin, slippery outer layer to blister her body beneath. Desperately the Chinchou grits her teeth and signals to the sky with her lightbulbs, and with a low crackle a thin bolt of lightning cascades down into the volcano, nowhere near where Furricane's standing. Shaking with relief, the Sentret sends another ball of sunlight Elegraff's way, but hardly has the time to gloat when it hits her again, for the buzzing noise he's been attempting to ignore all this time suddenly multiplies in volume...

Vicious-looking bugs spill out of the volcano in droves, armed with large, transparent wings on their sides and ominous, likely poisonous beak-like projections on their faces. Drawn by the smell of the rotting beast corpse they surge forward for a taste of their prey, heading straight for the unfortunate Furricane and Elegraff. Even the Chinchou's afraid now, and both Pokémon exchange frightened glances. The bugs will be upon them any second now...

------------------------------​

Lord of the Fireflies
Chinchou
Elegraff ♀ @ Lucky Egg
Ability: Volt Absorb
Health: 20%
Energy: 59%
Status: Staring at her trainer, silently begging to be recalled. +3 Attack, -1 Defense, -2 Special Attack, -2 Accuracy.
Used: Thunder ~ Thunder (missed) ~ Thunder (missed)

Mawile
Sentret
Furricane ♂ @ Eviolite
Ability: Keen Eye
Health: 17%
Energy: 49%
Status: Curled up in a tiny ball again, trembling. Water-type. Mildly paralyzed (12% failure chance). +2 Attack.
Used: Sunny Day ~ Solar Beam ~ Solar Beam

Ominous Buzzers
beedrill-mega pinsir-mega yanmega
Type: Bug/Fire/Poison
Ability: All type matchups against the Ominous Buzzers are inverted, as in Inverse Battles. This property seems to be caused by something in their venom...
Status: Flooding from the volcano in droves.
Used: buzz ~ BuZz ~ BUZZ

Arena Status
  • The sun is shining brightly (7 more actions).
  • The carcass of the dead creature, victim of Furricane's Solar Beam, floats atop the water near Elegraff, stinking horribly and staining the water around it bright pink with blood. The scent of blood has attracted a swarm of ominous-looking bugs that will be upon our intrepid heroes at the end of the next action.
  • Elegraff has bright green, goopy mud all over her face, and Furricane has some all over his paws. Who knows what could happen if you got too much on you?
  • Currently, Elegraff is floating a few metres from the shore, near the floating dead beast body. Furricane is standing on the shore.

Damage and Energy

  • Elegraff's Health: 56% - 18% (Solar Beam) - 18% (Solar Beam) = 20%
  • Elegraff's Energy: 80% - 7% (Thunder) - 7% (Thunder) - 7% (Thunder) = 59%
  • Furricane's Health: 31% - 14% (Thunder) = 17%
  • Furricane's Energy: 64% - 5% (Sunny Day) - 5% (Solar Beam) - 5% (Solar Beam) = 49%

Notes
  • Speed order: Elegraff (67) > Furricane (10) > who knows what? (-1).
  • Thunder missed the second and third actions. (It had an effective accuracy of 30% due to the sun and Accuracy drops.)
  • This mud, by the by, is quite sticky and will not wear off nearly as quickly as a regular Mud-Slap...
  • Furricane's paralysis dropped in severity after the third action. (I did roll for paralysis for all his moves, by the way.)
  • The violet water caused Elegraff to gain Attack and lose Speed. I've run out of ways to write about it, so it's just here in the notes.
  • Mawile commands first.
 
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WoooOOOoo scary! Amazing reffing as always.

I'm guessing the ominous buzzers are bug-type, but do they have secondary/tertiary/thediary typings? Our pokédex should be able to tell :)
 
I hadn't really decided, but I suppose I should. Let's make this interesting... they'll be Bug/Fire/Poison, but since this is the ~inside-out world~, all type matchups against them will be inverted (giving them an 8x weakness to Grass, for example, but their Fire-type attacks will be resisted by Water-types as normal). It's their special inside-out ability. It seems to be caused by something in their venom...
 
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A little early, but I'm liable to forget tonight: 60-hour DQ warning for Mawile.
 
yes hello sorry I am here

I can't say that those bugs are going to attack you, Furricane, since you're not right next to the corpse of the poor dead beast and all of its blood. So since we really don't want to be near them, I want you to run away from the shoreline and use a Solar Beam. Actually, uhh, just keep doing that, I guess. You're pretty close to fainting anyway. Try to focus down Elegraff, though.

Solar Beam x3
 
Okay, I really don't like dem bugs, and Furricane doesn't seem to mind since it's going to fire hyper-effective solarbeams their way, which kinda works out for us, right? Especially if you Dive (down) and avoid all of it entirely, and maybe wash away the mud! Try to shake your face in the water or something.

Once down there, use Aqua Ring, then Curse.

If some unsettling underwater creatures try to chomp at you, Dive right up and try to catch Furricane, and if you have an extra action above the water / on land, use Spark. Obviously if they don't seem threatening try to make friends instead.

Dive (down) ~ Aqua Ring / Dive (up) ~ Curse / Dive (up) / Spark
 
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Round Five

Lord of the Fireflies
Chinchou
Elegraff ♀ @ Lucky Egg
Ability: Volt Absorb
Health: 20%
Energy: 59%
Status: Staring at her trainer, silently begging to be recalled. +3 Attack, -1 Defense, -2 Special Attack, -2 Accuracy.

Mawile
Sentret
Furricane ♂ @ Eviolite
Ability: Keen Eye
Health: 17%
Energy: 49%
Status: Curled up in a tiny ball again, trembling. Water-type. Mildly paralyzed (12% failure chance). +2 Attack.

Ominous Buzzers
beedrill-mega pinsir-mega yanmega
Type: Bug/Fire/Poison
Ability: All type matchups against the Ominous Buzzers are inverted, as in Inverse Battles. This property seems to be caused by something in their venom...
Status: Flooding from the volcano in droves.

------------------------------​

Oh man. Ohhhh man. Even Elegraff has zero confidence in her abilities to make friends with these ominous buzzers. They won't dare come after her in the water, right?! It's her only chance, and so the Chinchou plunges a few feet down without a second thought, beast blood washing off her instantly to be carried away by the gentle current. But... what's this? Upon being fully submerged in the water, the bright green mud caking her face starts glowing! She shakes herself desperately, attempting to fling it off, but it's dissolving very slowly, and a shadow stirs from further down...

Meanwhile, on the shore, Furricane is fleeing for his life, screaming bloody murder. His muscles take some extra coaxing to respond, and he can only get a short distance away before having to turn back around to launch his attack. And... what a pleasant surprise! A bright green beacon shines from underwater, alerting him easily to his target's location, and so without too much difficulty he summons up another ball of blistering white light and fires it off. The light loses some of its intensity as it crosses the distance to reach Elegraff underwater, but to his satisfaction a cry of pain still rings from the ocean's closer reaches. The Grass-type energy scares off a few of the more skittish ominous buzzers from the swarm, but the majority still remain to barrel down past him at that moment, not bothering to part to make room for him. The poor Sentret lies on his belly and covers his eyes with his paws, not daring to look at the swarm bears over him, battering his body with their various appendages as they pass. At last the last of the swarm flies by and the buzzing noise fades away, and Furricane climbs warily back to his feet to watch them.

Elegraff continues to panic down below as a few murky shapes emerge from the ocean's depths, drawn to the bright green light emanating from the mud around her. As she flails about it continues to break apart, but not fast enough. Suddenly a terrifying CHOMPING THING comes close and SNAPS AT HER PRECIOUS LIGHTBULBS??!?! No! Elegraff's not staying down here one moment longer! As the last bits of mud finally drift off her face, settling in a clump in front of her, she windmills her fins and propels herself mightily out of the water, past the ominous buzzers that, thankfully, completely ignore her as they indulge in their long-awaited feast. She lands awkwardly in the sand a foot or so from Furricane, where she's greeting by another blast of sunlight to the face. Jeez... she thought they were... in this together... Unable to stand a moment longer, the defeated Elegraff falls to her side, to at last be recalled.

------------------------------​

Lord of the Fireflies
Chinchou
Elegraff ♀ @ Lucky Egg
Ability: Volt Absorb
Health: 0%
Energy: 55%
Status: Knocked out!
Used: Dive (down) ~ Dive (up)

Mawile
Sentret
Furricane ♂ @ Eviolite
Ability: Keen Eye
Health: 11%
Energy: 43%
Status: Too exhausted and terrified to feel victorious. Water-type. Mildly paralyzed (8% failure chance). +2 Attack.
Used: Solar Beam (RUN AWAYYYYY) ~ Solar Beam

Ominous Buzzers
beedrill-mega pinsir-mega yanmega
Type: Bug/Fire/Poison
Ability: All type matchups against the Ominous Buzzers are inverted, as in Inverse Battles. This property seems to be caused by something in their venom...
Status: Feasting.
Used: reach dead body ~ feast

Unsettling Chompers
sharpedo-mega
Type: Water/Scary
Ability: The Scary type has no weaknesses, resistances, or immunities — except for the fact that it is absolutely terrified of bugs of all kinds. It is also very scary.
Status: Remaining warily in the depths of the ocean.
Used: snap ~ RUN AWAYYYYY

Arena Status
  • The sun is shining brightly (5 more actions).
  • The carcass of the dead creature, victim of Furricane's Solar Beam, floats atop the water near Elegraff, stinking horribly and staining the water around it bright pink with blood. The ominous buzzers are feasting voraciously on its body, and will finish it off at the end of the next action.
  • Furricane has some of the bright green, goopy mud all over his paws. Who knows what could happen if you got too much on you?
  • A ball of brightly-glowing green mud-goop is sinking in the water near the dead beast body.
  • A few unsettling chompers are drifting about deep in the water, not daring to come any closer to the ominous buzzers.
  • Furricane is standing on the shore alone.

Damage and Energy

  • Elegraff's Health: 20% - 12% (Solar Beam) - 18% (Solar Beam) = 0%
  • Elegraff's Energy: 59% - 2% (Dive (down)) - 2% (Dive (up)) = 55%
  • Furricane's Health: 17% - 6% (swarming buzzers) = 11%
  • Furricane's Energy: 49% - 1% (RUN AWAYYYYY) - 5% (Solar Beam) = 43%

Notes
  • Speed order: Furricane (10) > Ominous Buzzers (-1) = Unsettling Chompers (-1).
  • Sorry, my writing's a lot clunkier than usual in this one. :C
  • Look at this mud! It's... it's glowing! Elegraff could probably be spotted by an enemy miles away! Solar Beam's damage was reduced to two-thirds because of the distance, though.
  • Running away from the shore while charging up his Solar Beam took Furricane a bit of extra energy since his muscles were not feeling so great from all his paralysis episodes.
  • The Ominous Buzzers didn't reach the dead beast until after Furricane acted, so they weren't hit by his Solar Beam. A few were scared away when he used it, though. He also incurred some miscellaneous damage as the bugs swarmed over and around him (calculated using the base power of Steamroller, with STAB), but wasn't injected with any of their venom.
  • The mud-lighthouse that was Elegraff attracted some Unsettling Chompers from the ocean's depths, who were absolutely not willing to make friends.
  • The mud dislodged from Elegraff's face after an action underwater.
  • Elegraff was unable to propel herself far enough to reach Furricane, since he'd fled from the shore. The second Solar Beam did regular damage to her, since she was very close now.
  • Upon seeing the ominous buzzers, the unsettling chompers fled back into the ocean depths.
  • Lord of the Fireflies sends out and commands first.
 
HOT DAMN things really went downhill here what the

Alright, time for the big guns, then. Shinrin, make me proud, and get that evolution!

Giga Drain all the way for now, but if the ominous buzzers try to harass you, send some Bullet Seeds all over the place. If the bugs fear you like they should, but Furricane Protects / Detects, go for a Swords Dance instead.

Giga Drain / Bullet Seed / Swords Dance x3
 
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You're probably not gonna survive past maybe 2 actions, Furricane, so just keep using Reversal on Shinrin until you faint.

Reversal x3
 
Round Six

Lord of the Fireflies
Grovyle
Grovyle ♂ @ Big Root
Ability: Overgrow
Health: 100%
Energy: 100%
Status: Observing his surroundings curiously.

Mawile
Sentret
Furricane ♂ @ Eviolite
Ability: Keen Eye
Health: 11%
Energy: 43%
Status: Too exhausted and terrified to feel victorious. Water-type. Mildly paralyzed (8% failure chance). +2 Attack.

Ominous Buzzers
beedrill-mega pinsir-mega yanmega
Type: Bug/Fire/Poison
Ability: All type matchups against the Ominous Buzzers are inverted, as in Inverse Battles. This property seems to be caused by something in their venom...
Status: Feasting.

Unsettling Chompers
sharpedo-mega
Type: Water/Scary
Ability: The Scary type has no weaknesses, resistances, or immunities — except for the fact that it is absolutely terrified of bugs of all kinds. It is also very scary.
Status: Remaining warily in the depths of the ocean.

------------------------------​

The lithe, green form of Shinrin the Grovyle emerges from Lord of the Fireflies's Poké Ball to a curious scene. Some distance away over the water the ominous buzzers continue feasting, the scraps of the dead beast's body nearly demolished by their ravenous appetites, while a strange green light glows from deeper underwater, surrounded by unsettling shadows. Shinrin shrugs and brushes his leaf away from his eyes, turning to face his opponent in preparation for a hard battle. Swiftly he makes the first move: his leaf begins to glow as an aura of bright green emanates from it, jumping across to Furricane to latch onto his chest. The rope of light grows fatter and fatter as it carries energy back to its master until Furricane abruptly flops over to one side, exhausted.

Shinrin blinks. That sure was anticlimactic.

------------------------------​

Lord of the Fireflies
Grovyle
Grovyle ♂ @ Big Root
Ability: Overgrow
Health: 100%
Energy: 96%
Status: Amused.
Used: Giga Drain

Mawile
Sentret
Furricane ♂ @ Eviolite
Ability: Keen Eye
Health: 0%
Energy: 43%
Status: Knocked out!
Used: nothing

Arena Status
  • The sun is shining brightly (4 more actions).
  • The battle has moved deeper inland. All is peaceful here... for now.

Damage and Energy

  • Shinrin's Health: 100%
  • Shinrin's Energy: 100% - 4% (Giga Drain) = 96%
  • Furricane's Health: 11% - 12% (Giga Drain) = 0%
  • Furricane's Energy: 43%

Notes
  • Speed order: Shinrin (95) stands alone in the wilderness.
  • Mawile sends out and commands first.
 
Let's go, Knives! You have the type advantage here, so this should be fun for you.

We're just gonna try and Flamethrower Shinrin over there as much as we can. If you can't hit him, if he Protects, or if all those bugs are in the way, then switch to a Swords Dance. Also basically just stay away from the bugs and the scary chompers please

Flamethrower/Swords Dance x3

(this is a poorly thought out plan)
 
goddamnit

ALRIGHT I THINK I HAVE A PLAN

Shinrin, Knives does have the type advantage. You know what you've got? Awesome factor. Also speed advantage. You'll have to use all the speed you have buddy, cause this'll be a hard fight. YOU GOTTA DESERVE THAT EVOLUTION MAN.

The success of the first action is imperative to our success. Don't waste a sec and rush straight to Knives, possibly startling him, and use Strength. The priority here is not to deal damage (though it would be a nice bonus), it's to lift Knives and hurl him as far as you can in the lake - that should keep him busy for a while; trying to swim back and shooting flamethrowers at the same time sounds hardcore for a Charmeleon. When grabbing him, seize his throat or something to avoid a fiery shower.

Right after you've thrown him run all the way to the lake, don't be afraid to dip in right, because you'll need that for our next move - a Nature Power. You have to be deep enough (which shouldn't be more than waist deep) to produce a Hydro Pump out of it. Our goal is to push Knives as far in the lake as we can, and prevent him from making it back to the shore. If you think it'll aid your accuracy, wait for Knives to swim closer to you, but don't take any useless risks.

Finally, we'll try a Magical Leaf. Use the plants around you to produce it, using real fat juicy ones. That'll serve two purposes here: cut through Knives' skin and attract the Chompers, and / or stick the sap all over him to attract some Buzzers. I assure you that'll come in useful later.

NOW if you think you won't be able to lift Knives (from the move description, you should have no problem but still), fuck off and just Rock Slide like a madman.

Strength (throw Knives in lake) / Rock Slide ~ Nature Power (step in lake, not too deep) / Rock Slide ~ Magical Leaf (juicy) / Rock Slide

you wanna play dirty mawile we'll play dirty
 
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Round Seven

Lord of the Fireflies (2/3 left)
Grovyle
Grovyle ♂ @ Big Root
Ability: Overgrow
Health: 100%
Energy: 96%
Status: Amused.

Mawile (2/3 left)
Charmeleon
Knives ♀ @ Lucky Egg
Ability: Blaze
Health: 100%
Energy: 100%
Status: Curiously investigating a nearby leaf. Oh, that's just Shinrin.

------------------------------​

Casually leaning back against a nearby sturdy-looking plant, Shinrin rips off a small stalk and sticks it in his mouth, cool as a cucumber, as he waits for his next opponent to show up. Three things happen all at once: Mawile's Charmeleon suddenly appears in a flash of white light; the unhappy stalk bursts in Shinrin's mouth, filling it with an unpleasant white sap; and the apparently sturdy plant snaps forward, flinging Shinrin across the path to land awkwardly on his stomach.

Well, that was embarrassing. Spitting out a bitter mouthful of sap, the Grovyle climbs back to his feet to find Knives staring at him curiously, barely suppressing a snigger. "D-don't look at me like that!" Shinrin protests, lunging forward to grab Knives around the stomach and heave her into the air. He spins her to face the opposite way and places some leaves over her eyes, so she absolutely cannot look at him like that. There, he thinks to himself, dusting off his hands in satisfaction. Nobody saw a thing. His reputation remains untarnished.

Unable to hold it in any longer, Knives bursts out laughing at the ridiculousness of the situation. No! How dare she! Shinrin shall hit her family with sticks! Yes! In his righteous fury, Shinrin grabs Knives by the throat, lifting her over his head with one hand in an impressive feat of strength that will doubtless leave his arm sore for days. (In fact, his muscles are already on fire.) He twists her around to face him and spits, "I will hurt you for this. A day will come when you think yourself safe and happy, and suddenly your joy will turn to ashes in your mouth, and you'll know the debt is paid."

With these impressive words (which he has, of course, rehearsed for weeks for just this sort of situation) he uses both hands to hurl Knives bodily into the lake, as far away from him as he can manage. The Charmeleon flails through the air in a vain attempt to change her path and resigns herself to bellyflopping hard onto the surface of the lake, struggling to keep her tail above water. She's not used to being in the water, though, and hardly even knows how to swim, and her tail dips under for just a moment. Knives screws her eyes shut, bracing herself. She's heard the tales. Is it all over?

A few moments later, her eyes snap open again as the water pulls her under, miraculously still alive. Spluttering, she thrashes her way back to the surface, and glances back to find her tail flame burning strong, in fact, brighter than ever. The violet water dripping off it, far from extinguishing the flame, seems to have imbued it with some mysterious power, turning it quite a pleasant shade of pale purple. No time to think about that now, though; she can't let herself just drown when fate has granted her this second chance! Knives surveys the distance back to shore with a gulp, and begins to flail her way back, kicking out madly behind her to slowly propel herself forward. Deep below, a few shadows stir: her lovely flame seems to have attracted a few Unsettling Chompers. Oh, dear.

Breathing heavily and still angry, Shinrin plunges recklessly into the lake to get closer to his foe, wading in until the water is halfway up his stomach. He closes his eyes and holds out his hands in front of him as the innate Water-type energy of the lake flows through his body. A column of water leaps up to his outstretched hands, from which it gushes forth with incredible force. The torrent hits Knives head-on, the impact shoving both Pokémon back, though Shinrin digs his feet into the muddy ground and does his best to stand firm. Though the intense sunlight causes some of the water to rapidly evaporate before it hits her, Knives is still thrown off-balance, head sinking below the water for a moment as she rolls. Clawing madly with her hands and feet, she finally manages to pull herself outright and get her feet just barely on solid ground. She inhales, smoke pouring out of her nostrils, and unleashes a tongue of white-hot flame in Shinrin's direction — for a moment.

Having had the time to regain his composure turing Knives's brief tumble in the water, Shinrin's already raising his arms to call the local plantlife to his aid. Sharp-edged leaves fly from the trees, including the plant that preciously spurned him, and his mouth curls into a smirk as he urges them forward. Understanding his will, the leaves hone right in on Knives, who stops breathing fire in her shock as they slash viciously through her stomach and arms. More of that bright white sap explodes from some of the leaves as they make contact, covering her wounds with the substance, and not too far away, the Ominous Buzzers abruptly turn her way as they smell the sap and blood. Hardly noticing, Knives renews her fiery barrage, and there's nothing to stop her now from thoroughly roasting her opponent.

And then the Ominous Buzzers are all over her. Knives bats at them vainly with her arms, and attempts to slap them with her amplified tail flame, but they are undeterred. Buzzers tear into her wounds and she shrieks in pain, begging for someone, anyone, to rescue her, even Shinrin! Their venom rages unchecked through her system, clouding her thoughts, and strangely the water surrounding her no longer feels so eerie and unfamiliar...

------------------------------​

Lord of the Fireflies (2/3 left)
Grovyle
Grovyle ♂ @ Big Root
Ability: Overgrow
Health: 60% (capped)
Energy: 76%
Status: Triumphant, but feeling the tiniest bit sorry for his opponent... -1 Defense, +1 Special Defense.
Used: Strength (throw Knives in lake) ~ Nature Power (Hydro Pump) ~ Magical Leaf

Mawile (2/3 left)
Charmeleon
Knives ♀ @ Lucky Egg
Ability: Blaze, Illuminate
Health: 60%
Energy: 88%
Status: SOMEBODY GET ME OUT OF HERE... "Flash Fire" activated. Covered in strange sap. Injected with buzzer venom (defensive type matchups inverted). -1 Attack, +1 Defense, -2 Speed.
Used: swim closer to shore ~ Flamethrower ~ Flamethrower

Ominous Buzzers
beedrill-mega pinsir-mega yanmega
Type: Bug/Fire/Poison
Ability: All type matchups against the Ominous Buzzers are inverted, as in Inverse Battles. This property seems to be caused by something in their venom...
Status: Feasting... upon Knives.

Unsettling Chompers
sharpedo-mega
Type: Water/Scary
Ability: The Scary type has no weaknesses, resistances, or immunities — except for the fact that it is absolutely terrified of bugs of all kinds. It is also very scary.
Status: Gazes fixed upon Knives's tail flame, they're waiting for their chance to swoop in.

Arena Status
  • The sun is shining brightly (1 more action).
  • What's this? Instead of extinguishing Knives's tail flame and subsequently killing her, the violet water has turned her tail flame quite a lovely shade of purple, and it's glowing more brightly! As a result, she is under the same effects as caused by Flash Fire while she's in the water. (This is the old version of Flash Fire, i.e. her Fire-type attacks have their BP increased by 10.)
  • Shinrin is just over knee-deep in the water. Knives is deep enough that she can touch the floor while just managing to keep her head above water. The Ominous Buzzers are in a cloud around Knives, while the Unsettling Chompers are observing from far away in the deep.

Damage and Energy

  • Shinrin's Health: 100% - 18% (Flamethrower) - 25% (Flamethrower) = 60% (capped)
  • Shinrin's Energy: 96% - 8% (Strength) - 2% (Nature Power) - 7% (Hydro Pump) - 3% (Magical Leaf) = 76%
  • Knives's Health: 100% - 9% (Strength) - 18% (Hydro Pump) - 5% (Magical Leaf) - 8% (Feast) = 60%
  • Knives's Energy: 100% - 3% (swim closer to shore) - 1% (flail around in the water) - 4% (Flamethrower) - 4% (Flamethrower) = 88%

Notes
  • Speed order: Shinrin (95) > Knives (40).
  • idk what I was on when I wrote Shinrin man
  • A lot went on in this round, so please let me know if I've screwed something up! (I realized both Pokémon had the EXP bonus and hurriedly redid my calculations, but hopefully nothing's off there.)
  • Figuring out how to split these notes and the arena notes has been a bit of an issue for most of the battle, so make sure to read the arena notes to see how things are being handled in the inside-out world!
  • I judged the energy cost for Strength by looking at the energy cost for Seismic Toss given Shinrin and Knives's weights. Shinrin actually learns Seismic Toss anyway (which means he definitely can lift Knives with Strength, since it's actually stronger), so I'd imagine the two would be performed very similarly here. Strength's BP is 20 higher than that of Seismic Toss in this situation, so I added an extra point of energy to the Seismic Toss amount.
  • Furricane wasn't able to run too far from the shore before, so Knives was tossed a decent distance into the lake. Since she's hardly used to being in water (who knows if she would even know how to swim), she lost her first action to swim back closer to the shore. It took her a decent amount of energy since she's, you know, a Charmeleon.
  • As Hydro Pump is hardly a move Shinrin is familiar with and good at controlling, it would have been kind of difficult for him to push Knives too far back with it, especially in the sun. I don't know all that much about the physics, but I had it exert equal force on both parties, as they're roughly similar in weight. It did roll for a crit, so I let it push her back further than otherwise, enough that Knives had to expend more energy to get her feet back on the ground before attacking, and her attack had reduced base power as she didn't have enough time to get the whole thing off.
  • The sap rolled successfully to attract the Ominous Buzzers. (The blood would have attracted them anyway, so now they were in even more of a hurry.) They attacked Knives ferociously with damage equivalent to an Attack Order used by a Pokémon with infinite XP. Knives was also injected with their venom, so her defensive type matchups are now inverted. (I hope you don't mind that I did this in lieu of the 2% Bug-type damage.)
  • Violet water bonuses: Knives: +1 Defense, -1 Attack; Shinrin: +1 Special Defense, -1 Defense.
  • Lord of the Fireflies commands first.
 
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WOW.A-MAZING.

We're in a very interesting position now, one which calls not losing any time! You will begin with a Solarbeam use the sun to our advantage, now. Try hard to concentrate the attack on Knives, we want to push her back in the lake again.

Fuck dem bugs too, but just for the sake of Knives being eaten alive leave them be until Knives breaks free. If she's in a position where she can attack you before you can hit her with the Solarbeam, just fucking send it.

If she finds a way to get out of the way before you can throw out SB, reward her with some intense Giga Draining. If she Protects/Detects, or is not hittable somehow, try a Grassy Terrain.

On the second action, Grassy Terrain if you successfully pushed her away in the lake on the first action, Giga Drain otherwise. If you can't reach her (except sub) and you already used Grassy Terrain, just Swords Dance, otherwise Grassy Terrain.

Finish with Giga Drain. If you can't reach her (except Sub), try a Magical Leaf to get some more sap on her if it's just that she's hardly accessible, but Swords Dance some more if its an actual Protect / Detect.

Solarbeam / Giga Drain / Grassy Terrain ~ Giga Drain / Grassy Terrain / Swords Dance ~ Giga Drain / Magical Leaf / Swords Dance
 
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Well, I happened to see Mawile viewing the thread after I gave him that warning, and it's 12 hours past the actual DQ time. I'm going to give him a grace period of 12 hours, since I think LotF would agree that it'd be a shame for this to end by DQ, but I will be very strict about the DQ after that.
 
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