• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Metronome Pokémafia [Town Win]

Re: Metronome Pokémafia [Town Win]

OMG that was so close. (you'll see why)

Awesome game! Props to Metallica Fanboy.
 
Metronome Pokémafia [Huge Post]

Get ready for one hell of a read.

The roles

- DarkAura was the Dusknoir. The Dusknoir is a mafia-aligned Metronome user who, if possible, can choose to nightkill instead of using the dealt move. The degree of control over the move would be randomized each night; at times a move had to be used, at times it could not be used, at times it was up to the Dusknoir. The ability to choose a target was also rolled each night.
- Superbird and RK-10 were, respectively, Bisharp and Tentacruel, standard mafiosi with nightkill as the sole power.
- Flower Doll was the Alakazam. The Alakazam has access to Metronome and full control over it.
- Legendaryseeker99 was the Ambipom. The Ambipom is dealt two Metronome moves each night and can choose to use one or both (but never neither), although without the ability to choose who will be targeted by the moves.
- Mawile was the Togepi. The Togepi is dealt a Metronome move each night and has no control over it -- whether it will be used and who it will target is always randomised.
- Light Yagami was the Spinda. The Spinda is dealt a Metronome move each night, although the move is reversed whenever applicable -- so, for example, rolling a killing move would yield a chance to heal. The Spinda can choose whether the move will be used and who will be targeted, but both of these decisions have a 50% chance of being overturned and randomised instead.
- Doc Scratch was the Skarmory. The Skarmory is one-shot deathproof.
- Wargle was the Absol. The Absol is a miller.
- Mai, Coroxn, Squirrel, Karkat Vantas and Zapi were, respectively, Magikarp, Unown, Whismur, Bidoof and Vanillite. All five were vanilla townies whose PMs included a tidbit of flavour hinting into one of the present moves (and the moves each one was informed of were randomized as well). The flavours were as following:
"Magikarp are peaceful splashers who rarely, if ever, hurt somebody. Thus, it comes across as shocking for you that some are brutal enough that they would engulf not one, not two, but THREE in crimson flames. You truly cannot comprehend these brutes."
(in reference to Flame Burst, which will kill exactly three players)
"Unown have been strangely jamming radio signals for a while now. Naturally, you know some things about sound. And you know that, used right, sound is enough to make one perish to death slowly. You just never got to learn how to produce that kind of sound. You don't even know what that kind of sound sounds like -- if you knew you'd be dead by now."
(in reference to Perish Song, which will kill a target at the end of the next night phase)
"Whismur hold nothing back -- whatever they feel, they'll announce it for the world entire to hear. Deception and omission are things you cannot comprehend. You, thus, have no idea why anybody would want to deliberately cause all evidence of a death to be gone with the wind."
(in reference to Whirlwind, which will cause all players dying during the night of usage to have their alignment hidden)
""Other species usually imagine Bidoof know nothing at all about anything ever. Revenge, however, is simple enough a concept that you can understand it. And, in a dangerous environment like this, you'd sure understand it if somebody suddenly became obssessed with retaliation to the point they'd somehow manage to track down who exactly has been performing misdeeds."
(in reference to Retaliate, which targets a dead player and informs the user of who was responsible for the player's death)
"Vanillite are terrified of heat. When something so common can be such a threat, heroes are made easily. Across your lifetime, you've become mostly jaded to stories of the stout and never-surrendering who, if dying, would at least manage to kill off whatever had been killing them."
(in reference to Destiny Bond, which, for the night of usage and the following, makes so the user will kill anybody who tries to nightkill them, not preventing the kill)

-----

The moves

I've mentioned time and again that there were 100 moves lined up, but only 25 actual effects were thought up. Each one had 4 moves assigned, thus arranging for a total of guess how many. In retrospect, I wasn't in my most creative when I made these, so, I guess there could totes be a Metronome Mafia II.

May or may not contain certain moves showing up twice with different effects due to absent-mindedness.

The moves also list their reverse versions, as usable by the Spinda. When no reverse version is given, the move doesn't have one.

Guillotine, Horn Drill, Fissure, Sheer Cold
Choose one target. That target is killed.
(reverse version: the target is healed instead)

Mind Reader, Foresight, Detect, Extrasensory
Choose one target. You are told the target's alignment.
(reverse version: the opposite result is given instead)

Heal Pulse, Present, Heal Bell, Aromatherapy
This night, a player targeted by this move cannot be killed. A player that is targeted with multiple of this effect will be killed.
(reverse version: the target is killed instead)

Mean Look, Disable, Roar, Fake Out
Choose one target. That night, the target can't activate any role powers -- they are roleblocked.

Foul Play, Psychic, Hypnosis, Telekinesis
Target two players. If the first target performs a night action, it will target the second player.

Trick, Ally Switch, Skill Swap, Heart Swap
Two targets are chosen. This night, any night actions that target one of these targets will instead target the other target.

Fast Guard, Wide Guard, Follow Me, Anger Powder
Choose one target. This night, if this target is targeted by any effects that would kill them, there is a 50% chance that the applier of these effects will die instead and a 50% chance that you will die instead. This effect only applies once per user -- if the target is targeted by multiple killing powers, it will only be protected from the first.

Acid Armor, Barrier, Iron Defense, Cotton Guard
Until the end of the night following, a user of this move cannot be killed by night actions.
(reverse version: a user of this move dies at the end of the night following usage)

Nasty Plot, Thief, Pursuit, Swagger
The user of this move will, for the span of two nights (this and the next), display as mafia-aligned if at any point one or more players would be informed of their alignment. If this move is rolled, it must be used.

Attract, Charm, Captivate, Flatter
A target is chosen. That target is told by game PM that the user of this move is innocent-aligned. From that point ownards, that target and the user of this move can communicate privately during nighttime.
(reverse version: instead, the target is told the user is mafia)

Wish, Healing Wish, Lunar Dance, Pain Split
Target a player who is dead. That player is revived.
(reverse version: instead, the target cannot be revived)

Endure, Substitute, Faint Attack, Shadow Force
For the span of two nights (this and the next), if the user is killed (pollkill or night action), they will revive at the end of the following phase.
(reverse version: instead, the user can't be revived if they die during that span)

Amnesia, Calm Mind, Cosmic Power, Defend Order
The user of this move will become immune to the effects of all night actions, except their own, and except for mafia kills.

Baton Pass, Guard Swap, Guard Split, Safeguard
A player targeted by this move will become immune to the effects of all night actions, except their own, and except for mafia kills. User may not target oneself with this move.

Taunt, Torment, Switcheroo, Fake Tears
The chosen target's alignment is reversed. A town-aligned player will become mafia, whereas a mafia-aligned player will draft over to town.

Counter, Mirror Coat, Reversal, Destiny Bond
The user of this move will, for the span of two nights (this and the next), kill any players that kill them with a night action.
(reverse version: instead, a target is chosen; that target and the user both die)

Grudge, Memento, Toxic Spikes, Spider Web
For the span of two nights (this and the next), if the user is killed at night, their killer's identity will be revealed.
(reverse version: instead, if the user is killed at night during that span, their alignment won't be revealed.)

Surf, Inferno, Whirlwind, Haze
The night this move is used, the alignment of dead players will not be revealed.
(reverse version: any players who are responsible for a death this night will be revealed as such)

Retaliate, Future Sight, Simple Beam, Role Play
Target one player who was killed by night actions. The player responsible for the target's death will be revealed.
(reverse version: a living player is targeted instead, and their alignment will not be revealed if they die that night)

Toxic, Will-O-Wisp, Leech Seed, Perish Song
Choose one target. The next night, that target will die.
(reverse version: instead, for this night and the next, the target cannot be killed)

Explosion, Selfdestruct, Final Gambit, Belly Drum
Choose a target. That target and the user of this move both die.
(reverse version: instead, for this night and the next, if the user is killed by a night action, their killer dies)

Earthquake, Flame Burst, Sludge Wave, Electroweb
Choose three targets. All three die.
(reverse version: instead, all three are prevented from being killed by night actions that night)

Mimic, Judgment, Recycle, Trick Room
The user of this move will be informed of one of the moves a Metronome user used previously in the game, as well as that move's effects.
(reverse version: instead, the user is informed of a move that was not used yet)

Meditate, Natural Gift, Dream Eater, Relic Song
The user of this move will be informed of one of the moves no Metronome user has used in the game yet, as well as that move's effects.
(reverse version: instead, the user is informed of a move that was used previously)

Spacial Rend, Roar of Time, V-Create, Splash
The user of this move and any players that share an aligment with them immediately win the game.
(reverse version: the user of this move and any players that share an aligment with them lose instead)

-----

The actions

(note that not all decisions thereby shown were made at the player's full discretion -- rather, it's not unreasonable to assume most weren't)

NIGHT ZERO

DarkAura (Dusknoir) was dealt Endure.
DarkAura (Dusknoir) used Endure. Until after Night One, DarkAura (Dusknoir) will revive in the following phase if killed.
Legendaryseeker99 (Ambipom) was dealt Swagger and Destiny Bond.
Legendaryseeker99 (Ambipom) forcibly used Swagger. Until after Night One, Legendaryseeker99 (Ambipom) will display as mafia.
Legendaryseeker99 (Ambipom) also used Destiny Bond. Until after Night One, Legendaryseeker99 (Ambipom) will kill anybody who nightkills him.
Mawile (Togepi) was dealt Ally Switch.
Mawile (Togepi) used Ally Switch on Coroxn (Unown) and Karkat Vantas (Bidoof), causing any actions targeting one of them to target the other instead.
Flower Doll (Alakazam) was dealt Safeguard.
Flower Doll (Alakazam) used Safeguard, targeting Legendaryseeker99 (Ambipom). Legendaryseeker99 (Ambipom) is immune to the effects of all night actions, save mafia kills and his own night actions.
Superbird (Bisharp) killed Legendaryseeker99 (Ambipom).
Destiny Bond took effect; Superbird (Bisharp) was killed by Legendaryseeker99 (Ambipom).
Light Yagami (Spinda) was dealt Taunt.
Light Yagami (Spinda) used Taunt. Light Yagami (Spinda) switched alignments, becoming mafia.
Final result: Superbird (Bisharp) and Legendaryseeker99 (Ambipom) die.

DAY ONE

No one was lynched.

NIGHT ONE

Mawile (Togepi) was dealt Heal Pulse.
Mawile (Togepi) used Heal Pulse on Flower Doll (Alakazam). This night, Flower Doll (Alakazam) cannot be killed.
Light Yagami (Spinda) was dealt Grudge.
Light Yagami (Spinda) used Grudge (reverse). Until after Night Two, if Light Yagami (Spinda) is killed, his alignment will not be revealed.
DarkAura (Dusknoir) killed Glace.
DarkAura (Dusknoir) was dealt Whirlwind.
DarkAura (Dusknoir) did not use Whirlwind.
Flower Doll (Alakazam) was dealt Recycle.
Flower Doll (Alakazam) used Recycle. Flower Doll (Alakazam) became informed that Taunt was used previously.
Final Result: Glace (Honchcrow) dies.

DAY TWO

No one was lynched.

NIGHT TWO

Light Yagami (Spinda) was dealt V-Create.
Light Yagami (Spinda) did not use V-Create.
DarkAura (Dusknoir) was dealt Anger Powder.
DarkAura (Dusknoir) used Anger Powder, targeting Doc Scratch (Skarmory). This night, if any killing night actions targeting Doc Scratch (Skarmory) are taken, there's a 50% that the performer of this action will die instead, and a 50% chance that DarkAura (Dusknoir) will die instead.
RK-10 (Tentacruel) killed Mai (Magikarp).
Mawile (Togepi) was dealt Guillotine.
Mawile (Togepi) used Guillotine on Squirrel (Whismur). Squirrel (Whismur) is dead.
Flower Doll (Alakazam) was dealt Detect.
Flower Doll (Alakazam) used Detect on Coroxn (Unown). Coroxn (Unown) is innocent.
Final Result: Mai (Magikarp) and Squirrel (Whismur) die.

DAY THREE

RK-10 was lynched.

NIGHT THREE

Light Yagami (Spinda) was dealt Fake Out.
Light Yagami (Spinda) used Fake Out, targeting Flower Doll (Alakazam). This night, her role powers are negated.
DarkAura (Dusknoir) was dealt Perish Song.
DarkAura (Dusknoir) used Perish Song on Flower Doll (Alakazam). At the end of Night Four, Flower Doll (Alakazam) will die.
Flower Doll (Alakazam) was dealt Flame Burst.
Flower Doll (Alakazam) used Flame Burst, targeting Zapi (Vanillite), Wargle (Absol) and Coroxn (Unown).
But it failed! Fake Out roleblocked Flower Doll, preventing this attack from being used.
Mawile (Togepi) was dealt Mind Reader.
Mawile (Togepi) used Mind Reader on Karkat Vantas (Bidoof). Karkat Vantas (Bidoof) is innocent.
Final Result: No one dies.

DAY FOUR

Wargle (Absol) was lynched.

NIGHT FOUR

Flower Doll (Alakazam) was dealt Explosion.
Flower Doll (Alakzam) used Explosion on Karkat Vantas (Bidoof). Both of them die.
Light Yagami (Spinda) was dealt Present.
Light Yagami (Spinda) used Present (reverse) on Doc Scratch (Skarmory). Doc Scratch (Skarmory) is no longer protected against night kills.
Mawile (Togepi) was dealt Retaliate.
Mawile (Togepi) used Retaliate on Mai (Magikarp). Mawile (Togepi) became informed that RK-10 (Tentacruel) was responsible for Mai's (Magikarp) death.
DarkAura (Dusknoir) was dealt Dream Eater.
DarkAura (Dusknoir) used Dream Eater. DarkAura (Dusknoir) became informed that Lunar Dance has not been used.
Final Result: Flower Doll (Alakazam) and Karkat Vantas (Bidoof) die.

DAY FIVE

No one was lynched.

NIGHT FIVE

DarkAura (Dusknoir) was dealt Hypnosis.
DarkAura (Dusknoir) did not use Hypnosis.
DarkAura (Dusknoir) killed Doc Scratch (Skarmory).
Light Yagami (Spinda) was dealt Perish Song.
Light Yagami (Spinda) did not use Perish Song.
Mawile (Togepi) was dealt Lunar Dance.
Mawile (Togepi) used Lunar Dance on Legendaryseeker99 (Ambipom). Legendaryseeker99 (Ambipom) was revived!

DAY SIX

No one was lynched.

NIGHT SIX

DarkAura (Dusknoir) was dealt Pain Split.
DarkAura (Dusknoir) used Pain Split on RK-10 (Tentacruel). RK-10 (Tentacruel) was revived!
Legendaryseeker99 (Ambipom) was dealt was dealt Disable and Attract.
Legendaryseeker99 (Ambipom) used Disable on Mawile. This night, his role powers are negated.
Mawile (Togepi) was dealt Selfdestruct.
Mawile (Togepi) did not use Selfdestruct.
Light Yagami (Spinda) was dealt Surf.
Light Yagami (Spinda) used Surf (reverse). All players responsible for any deathes this night will be revealed.
Final Result: RK-10 (Tentacruel) was revived!

DAY SEVEN

RK-10 (Tentacruel) was lynched.

NIGHT SEVEN

Legendaryseeker99 (Ambipom) was dealt Judgment and Spider Web.
Legendaryseeker99 (Ambipom) used Spider Web. Until after Night Eight, if Legendaryseeker99 is killed at night, the identity of the killer will be revealed.
DarkAura (Dusknoir) was dealt Heal Bell.
DarkAura (Dusknoir) did not use Heal Bell.
Light Yagami (Spinda) was dealt Acid Armor.
Light Yagami (Spinda) used Acid Armor (reverse). At the end of Night Eight, Light Yagami (Spinda) will die.
Mawile (Togepi) was dealt Sheer Cold.
Mawile (Togepi) did not use Sheer Cold.
Legendaryseeker99 (Ambipom) used Judgment. Legendaryseeker99 (Ambipom) became informed that Perish Song was used previously.
Final Result: No one dies.

DAY EIGHT

No one was lynched.

NIGHT EIGHT

DarkAura (Dusknoir) was dealt Skill Swap.
DarkAura (Dusknoir) did not use Skill Swap.
Legendaryseeker99 (Ambipom) was dealt Inferno and Electroweb.
Legendaryseeker99 (Ambipom) used Elecroweb, targeting Light Yagami (Spinda), Mawile (Togepi) and DarkAura (Dusknoir)
Mawile (Togepi) was dealt Role Play.
Mawile (Togepi) used Role Play. Mawile (Togepi) became informed that DarkAura (Dusknoir) was responsible for Glace's (Honchcrow) death.
Light Yagami (Spinda) was dealt Fake Tears.
Light Yagami (Spinda) used Fake Tears. Light Yagami (Spinda) switched alignments, becoming town.
Final Result: Light Yagami (Spinda), Mawile (Togepi) and DarkAura (Dusknoir) die.
TOWN WINS!
 
Re: Metronome Pokémafia [Town Win]

>light yagami didn't use V-create

DAMMIT
 
Re: Metronome Pokémafia [Town Win]

He wasn't part of the mafia. V-create would cause the INNOCENTS to lose because he was an INNOCENT
 
Re: Metronome Pokémafia [Town Win]

He wasn't part of the mafia. V-create would cause the INNOCENTS to lose because he was an INNOCENT
Yeah, but note that he swapped alignments on Night One. Only to do it again on Night Eight.
 
Back
Top Bottom