Crazy Linoone
broke ASB
Mike the Foxhog said:3vs3 single
Style: Set
DQ: Standard week
Damage Cap: 35%
Banned Moves: OHKO's, moves requiring a source of water
Arena: Shibuya
This battle takes place in the centre of Scramble Crossing in Shibuya, Tokyo, the setting for the game The World Ends With You. Somehow clothes and pins have entirely fallen out of fashion recently, and been replaced in popularity by Pokémon moves. At any one time, there are three majorly popular Pokémon types, which are awarded a damage bonus of x1.5 for the most popular, x1.25 for the second most popular and x1.1 for the third most popular. These start off randomly, but fluctuate as the battle progresses, and changes must be noted by the referee on completion of a round. It is up to the referee to decide what makes one type more popular than another; they may decide it's simply the type that is used most, or that there's a point where repetition gets boring and a new type would be all the rage. Frequency may not even factor into it- a particularly successful move's type might gain major popularity. Again, it's entirely the referee's decision how to work this out.
Additionally each round Noise will appear and attack a random Pokémon. They will also drop a pin, which a Pokémon can sacrifice an action and retrieve, adding a new move to its repertoire until the end of the battle or such time that it discards the pin to pick up a new one. Unclaimed pins vanish when new ones are dropped. There is a 50% chance of each of their two pins being dropped. The Noise that may appear and the pins they drop are as follows:
> Tradishfrog (20% chance of appearing); deals 1% Water damage and drops Frog (Bubblebeam) or Lightning Pawn (Charge Beam)
> Alterna Wolf (15% chance of appearing); deals 2% Normal damage and drops Wolf (Extremespeed) or Cure Drink (Milk Drink) (the Cure Drink pin is discarded after one use)
> Wall of Grizzly (5% chance of appearing); deals 3% Fighting damageand drops Grizzly (Screech) or Wonder Magnum (Fury Attack)
> Death Thrash Mink (10% chance of appearing); deals 2% Flying damage and drops Mink (Razor Wind) or 1000 Yen (adds $1 to the prize money of the trainer whose Pokémon picks it up- can be picked up if the Pokémon has other pins, but no more than 3 can be picked up per Pokémon)
> Shrew Wave (10% chance of appearing); deals 2% Ground damage and drops Shrew (Mud Bomb) or Flower of Flame (Overheat)
> Metal Corehog (5% chance of appearing); deals 3% Steel damage to all Pokémon and drops Corehog (Spike Cannon) or Love Me Tether (Bind)
>Progfox (5% chance of appearing); deals 3% typeless damage to all Pokémon and drops Whirlygig Jiggle (Teleport) or First Gear (Agility)
>Dub Rhino (3% chance of appearing); deals 6% Fighting damage and drops Rhino (Bide) or Rakuyo (Sky Uppercut)
> Carcinosamps (10% chance of appearing); deals 2% Normal damage and drops Strong 'n Proud (Scary Face) or Crackle Pop Barrier (Barrier)
> 2-step Boomer (4% chance of appearing); deals 4% Flying damage with a 30% chance of paralysis, and drops Boomer (Aerial Ace) or Pop Pendulum (Bonemerang)
> Woolly AOR (3% chance of appearing); deals 7% Ground damage to all Pokémon and drops Woolly (Earth Power) or Cosmic Pull (Rock Slide)
> Ragtime Drake (2% chance of appearing); deals 10% Dragon damage and drops Flames Afar, Foes Aflame (Fire Spin) or Drake (Dragon Pulse)
> Pig Mazurka (5% chance of appearing); does not attack. Drops Pig (multiplies prize money by 1.25 if still held at the end of the battle) or a random pin dropped by any of the other Noise.
> Ovis Cantus (1% chance of appearing); deals 10% Dark damage and drops Ovis (Zap Cannon) or Stalwart as the Mount (Curse)
> Leo Cantus (1% chance of appearing); deals 10% Dark damage and drops Leo (Faint Attack) or Fierce as the Flame (gives the holder the Soundproof ability for as long as it holds the pin)
> Tigris Cantus (1% chance of appearing); deals 10% Dark damage and drops Tigris (Ice Fang) or Swift as the Wind (Flash); in any case, always drops Rhyme (Sky Attack) in addition to either of the above.
Other: -No solely water-based Pokémon because there's no water.
- Sprites of pins and Noise are provided to make them more convenient to describe in reffing.
Blazhy's Squad:
[Khao] Quilava (Male)
Ability: Blaze
Signature Move: Cyndaquil are known to be cute and meek little Pokemon. Not only are they small and light, they lack any sort of daunting, lethal weapon that would deter predators or other threats. Their only defense is to curl into a black-and-yellowish ball and flare up their back flames at the first sign of danger.
Khao is a special little cookie - he's far from the stereotypical Cyndaquil. From an early age he's loved adventuring into forests, mountain ranges, and the like, driving his mother mad with worry when he disappeared for days at a time. He always came back, of course, perhaps with only a few bruises, but more often than not covered with wounds of varying sizes. The vicious Pokemon in the wilderness simply were not deterred by a small fire on their prey; after all, there are other areas you can bite or scratch without burning yourself.
Now, Khao was worried that one day, he would run into a particularly fierce Pokemon that would claw him to pieces, back-fire or no. Of course, he figured, the only way to completely deter them was to cover his entire body in flame. No-one would want to bite through a coat of white-hot fire for such a small morsel.
In the beginning, he had no success whatsoever. The flames stubbornly stayed on his back, no matter what he did. Eventually, he found that, by concentrating more energy in his back, he could make the blaze larger and hotter. Finally, after months upon months of practicing, he perfected the technique of swathing his entire body in flame. It took a fair amount of energy, and he wasn't immune to his own flames, but he was satisfied with his progress for now.
Type: Fire / Damage: n/a / Target: Self / Accuracy: 100% / Energy: 1% to activate, 1% for every round it is activated / Duration: For the rest of the battle, or until Khao falls below 30% energy.
Effects: After Khao has been sent out, he may use an action to activate his attribute. It doesn't matter which action it is - it can be the 1st action, it can be activated during the fifth round, whatever. From then on, Khao has the ability Flame Body in addition to all other abilities. It cannot be switched off from that point on, though if Khao ever falls below 30% energy he simply becomes too exhausted to keep up the fire, and it will fade away. Even if energy is restored so that he climbs above 30% energy once more, he won't be able to activate it again. On the flipside, the flames will intensify if he's in great danger - that is, less than 15% healt - so any Pokemon that makes contact with him, friend or foe, will suffer 1% fire-type damage.
After evolution, Khao became more familiar with his own element, and thus became more conservative with his signature move. As a result, the energy upkeep for his move was cut in half.
Obviously, the flames require energy to maintain, and it costs 1% energy per round to maintain this state. Finally, even Khao is not immune to his own fire, so he'll also take 1% damage every round his attribute is active.
Usage Gap: Once per battle
[Ventus] Taillow (Female) @ Electirizer
Ability: Guts
[Garnet] Staryu (N/A) @ Water Stone
Ability: Illuminate
[Yukianesa] Snorunt (Female) @ Dawn Stone
Ability: Inner Focus
Signature Move: Signature Move: Pebble Jet
It's a well-known fact that Snorunt are shy, reclusive creatures, retreating deep into chilly caves to live among the ice and stalagmites come spring. There, they dine on snow, never taking so much as a peek outside until winter arrives once more. After all, why would they? The warmth makes them uncomfortable, there are scary predators outside, and who needs to budge an inch when you've got piles of food in front of your nose?
There are rare occasions when a Snorunt's food supply runs out, but that's not much of a problem, either; all they have to do is scurry out of their cave and find another one. Hoenn has an abundance of caves, after all. In other words, spring and summer are more or less the easiest season's for a Snorunt. Nothing to do but eat, sleep, and eat some more.
Two or so years ago, the summer was incredibly hot and humid, the temperatures reaching above thirty degrees Celsius on almost a daily basis. While it was a horrid time for most living creatures, it was understandably more so for the poor Snorunt. Not only did they feel uncomfortably warm, their precious snow began to melt! While most of the cone-shaped Pokemon hurried to the Shoal Cave, where in the deepest chambers it was cold all year, a few simply could not.
Yukianesa was one of the few.
You see, Yukianesa was born and raised in the Island Cave. Like most of her species, she was timid and easy to scare - so timid, in fact, that she didn't even think of leaving her home until it was too late. Along came spring, thawing the ice that provided her only bridge to the rest of Hoenn. For a while she thought she was safe, since there was always at least some ice in the far corners of the small cavern (that was due to Regice's influence, though she didn't know that), but summer mercilessly melted what little frozen liquid there was left in a matter of days. There was no way for Yukianesa to scamper to other caves - Snorunt, with their stubby arms and legs, simply aren't made to swim - and there were still many, many weeks 'til fall would arrive. So she did the only thing she could do. Yukianesa ate rocks.
Her teeth, already hardened from months of eating solid ice, actually didn't fare too bad against granite. After several bites, she noted with surprise that rocks actually... weren't that bad. Calcium, sodium, and other delectable minerals all compressed into a small, hard package - mmm! Up until this day, Yukianesa has been eating rocks along with her usualy snow-and-ice Snorunt diet.
As such, she always has rocks in her stomach, usually ground into smaller bits by her teeth, though you might find some larger chunks. During battle, she can bring up rock bits, as well as acids, from her stomach to spit at her opponent in a stream of pebbles and chartreuse, burning liquid.
Type: Rock / Damage: 6% / Target: Single / Accuracy: 95% / Energy: 6%
Effects: Yukianesa brings up half-dissolved pebbles from her stomach along with acids and spits it in a high-pressure jet at her opponent. The sheer friction of the rough particles, as well as the corrosive nature of the liquid, actually burns through any fur, scales, or skin the opponent has to expose a spot of tender, hot flesh. This flesh is very sensitive to cold, so any ice-typed attacks aimed there will deal 2% more damage, after all calculations. This damage bonus lowers to 1% after four rounds. However, Yukianesa is obviously bothered by her own acids, and as such the usage of this attack deals 2% damage to herself. Also, since this attack involves emptying her stomach, she'll feel understandably hungry for the rest of the battle, causing her to be more hesitant to move a great deal. Basically, this translates into a 1% damage deduction for all physical attacks she uses from there-on. Finally, she can only use this attack once per battle, since she only has one stomach to empty.
Usage Gap: Once per battle
[Niflheim] Eevee (Male)
Ability: Run Away
[Raffelesia] Bellsprout (Male)
Ability: Chlorophyll
[Uephota] Dratini (Female)
Ability: Shed Skin
Signature Attribute: Signature Attribute: Poisoned Heritage
Uephota looks and acts much like a normal Dratini, except that her colouration is a bit darker, the tip of her tail is quite sharp, and she has barely noticeable fangs sticking out of her mouth. This is because her father is a Seviper. Now, under normal circumstances, she wouldn't have inherited these changes, but her mother was a rather frail Pokemon with many recessive genes, while her father was the opposite.
Her unique traits go beyond that, though. From an early age Uephota preferred to play with the young Seviper instead of fellow Dratinis, mostly because the snake-like dragons tended to reject her. Unfortunately, that meant every once in a while, due to some rough play, she got some poison in her system. Since the poison came from young Seviper, though, it wasn't as potent, and though she often got very sick she didn't die. Eventually she built up an immunity to poison.
As Uephota grew up, she began to get so much poison in her bloodstream that it started to turn a purplish hue. With this change she noticed she could channel her poisoned blood into her fangs and sharp-tipped tail, as well as use Poison-type attacks much more easily.
So, as a result of all the poison that got into her body, Uephota is now a Dragon/Poison Pokemon instead of the standard Dragon-type. This means she gets STAB for Poison-type moves, as well as all weaknesses and resistances it offers. Finally, she can use the moves Poison Tail, Poison Jab, and Poison Fang, courtesy of her father. However, as a result of her genetic changes, she's unable to concentrate too much pure energy in her mouth for fear of damaging her fangs, making it impossible for her to use Hyper Beam, Fire Blast, or Zap Cannon.
[Phalanx] Lileep (Male)
Ability: Suction Cups
[Stratosa] Skarmory (Female)
Ability: Keen Eye
[Acetylene] Drifloon (M)
Ability: Aftermath
Mike's Team:
[Cait Sith] Meowth (♂)
Ability: Pickup
[Ansem] Kadabra (♂)
Ability: Synchronize
Signature Attribute: Signature attribute: Paranormal Power
It is well known that Kadabra have incredible psychic powers. Many have reported strange phenomena happening just as a result of Kadabra being nearby- clocks running backwards, eerie shadows on television screens, people experiencing headaches and so on. Ordinarily these are just useless side-effects. However, this particular Kadabra accidentally exploded a toaster in the middle of using an innocent Kinesis attack and had a brainwave; maybe these accidental psychic powers could be used to his advantage in battle! He trained to amplify these inherent psychic waves until they affected artificial and technology-related Pokémon, sending them berserk and making them weaker merely from being in battle with Ansem. Of course the effort of putting out these powerful waves is a great strain on the Kadabra's other, intentional psychic abilities.
Effects: When battling Magnemite, Magneton, Magnezone, Porygon, Porygon2, PorygonZ, Beldum, Metang, Metagross, Bronzor, Bronzong, or any appliance-form Rotom, there is a 10% chance that the Pokémon will be afflicted with Confuse at the start of each round. The waves also have an ability to weakly control electrical currents, meaning that every Electric-type attack aimed at Ansemhas its accuracy reduced by 5%. However the effort of boosting its paranormal PSI-waves causes it to use up 1% extra energy each action (even if idle, sleeping, frozen, flinching, paralysed, or using Chill). On top of this, as the waves are inherently released by all Kadabra they cannot be "switched off", even when they serve no purpose. The waves are also indiscriminate, so any friendly Magnemite, Magneton, Magnezone, Porygon, Porygon2, PorygonZ, Beldum, Metang, Metagross, Bronzor, Bronzong or Rotom will stand a chance of being confused also.
[Kitaniji] Riolu (♂)
Ability: Inner Focus
[Vosseledone] Remoraid (♂)
Ability: Sniper
[Aeris] Mareep (♀)
Ability: Static
[Freya] Sandshrew (♀)
Ability: Sand Veil
[Lutra] Buizel (♂)
Ability: Swift Swim
[Hindenburg] Driftloon (♂)
Ability: Aftermath
Notes:
- Why do you guys have so many Pokemon? >.<;
- Think of this as a token of gratitude for reffing my battles or something. I dunno.
- Blazhy sends out first
- Mike sends out and orders attacks
- Blazhy orders attacks
- I be reffing.