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Monty Python's Flying Mafia 2 [innocent victory]

Re: Monty Python's Flying Mafia 2

...yeah I should probably switch the phase at some point huh :D

Nobody was lynched. Legendaryseeker99's vote is not counted because rebelling against the lazy GM is not allowed
48 hours for night actions. Yeah, honest. 48.
 
Re: Monty Python's Flying Mafia 2

So uh night before last (the one where Wargle died) a Mafia died, which we concluded probably meant lucky healer & lucky vigilante (or maybe activated alien & lucky vigilante)? And since then we haven't had more than one kill per night. InvaderSyl's the first person to die since then (2 abstains and 1 lack-of-nightkill) so I suppose the vigilante's either been inactive since then, killed Syl itself, or got an insanely lucky string of vig-and-doctor-hitting-the-same-person.

I don't think we can determine whether our healers are active and lucky in blocking the Mafia, or inactive, since there's also both an alien (unless we killed it? I don't remember. Or was that MPFM1?) and that role that has a 50/50 shot at avoiding getting killed... so the lack of nightkills could be either those roles getting targeted OR lucky healers.

Generally we can't tell whether anybody's active, apparently. Even the Mafia could be mostly inactive, since Wargle was Mafia. Assuming Syl was killed by the Mafia and not the Vigilante, this is the first Mafia kill since day one; assuming she was killed by the Vigilante, there haven't been any Mafia kills at all since day one. (Can we even determine whether the day one kill was Mafia or Vig? If both it and tonight were by Vig, the Mafia may not be active at all. If they were both by the Mafia, the Vig may not have been active since Wargle died.)

Other than that nothing deductive comes to mind.

tl;dr Nobody's active and we can't really determine much except that nobody's active (and the vigilante used to be and may or may not be anymore).
 
Re: Monty Python's Flying Mafia 2

It could be possible there's an avtivated alien but people would more likely to want to try to get lynch by acting suspicious. It would be hard for them to get lynch by being inactive since the game is inactive. Is it possible there is a cult like the last game?
 
Re: Monty Python's Flying Mafia 2

Possibly, although if there is one, I'm not in it. It would be cool if I joined, though, because there might be another cult win.
 
Re: Monty Python's Flying Mafia 2

I think I might have. I know for sure I wasn't mafia though, cause I'd remember that... I think I was something like a innocent roleblocker or something.
 
Re: Monty Python's Flying Mafia 2

seriously you guys vote for someone gawd

Nobody was lynched.
48 hours for night actions.
 
Re: Monty Python's Flying Mafia 2

Day 5

RespectTheBlade is dead. He was not Mafia.
Jack_the_PumpkinKing is dead. He was Mafia.
Phantom is dead. She was not mafia.

Okay that's all the Mafia now, innocents win :D Roles and stuff coming right up.
 
Re: Monty Python's Flying Mafia 2

Role PMs


Superbird:
Your role is Cinema Usher.

You are a rather dashing cinema usher, who during the interval peddles various seabird-related delicacies (wafer not included). Each night you may choose a player to sell a delicious albatross to, healing them if they were on the death queue.

Your alignment is innocents, and you win when all Mafia are dead.

Karkat Vantas:
Your role is Joseph Montgolfier.

Joseph Montgolfier, along with his brother Jacques, is the 18th-century inventor of the hot-air balloon, and somewhat blasé about his personal hygeine. Each night he may choose a player, and if Jacques should be killed, he will believe his tsrget to be responsible and kill them in revenge.

Your alignment is innocents, and you win when all Mafia are dead.

Legendaryseeker99:
Your role is Jacques Montgolfier.

Jacques Montgolfier, along with his brother Joseph, is the 18th-century inventor of the hot-air balloon. He is the cleaner of the two brothers. Each night he may choose a player, and if Joseph should be killed, he will believe his target to be responsible and kill them in revenge.

Your alignment is innocents, and you win when all Mafia are dead.

Jack_The_PumpkinKing and Wargle:
Your roles are Luigi Vercotti (Jack) and Dino Vercotti (Wargle).

Tired of the town refusing to cave in to their protection rackets, the Vercotti brothers have decided things need to be set fire to and broken in retribution. Mainly people. Each night the Vercotti brothers may choose one player to kill.

Your alignment is Mafia, and you win when all innocents are dead.

Invadersyl:
Your role is Reg Pither.

While on his bicycle tour of north Cornwall, taking in Bude and probably other locations he'd probably mention if he weren't always cut off, Mr Pither appears to have gotten himself into a bit of a pickle. In an effort to prevent his lemon curd tartlets from harm, he has decided to lend his bicycle-riding talents to the situation; each night he may choose two players to swap the locations of by carrying them on his bicycle. Any night actions targeted at one player will hit the other instead.

Your alignment is innocents, and you win when all Mafia are dead.

Kirby-Chan:
Your role is Gumby.

A rather dim individual, Mr Gumby has no particular talents to offer, apart from bashing two bricks together and an astounding number of complex historical theories. He is, in essence, a vanilla townie of the worst kind.

Your alignment is innocents, and you win when all Mafia are dead.

OrngSumb:
Your role is The Man Who Is Alternately Rude And Polite.

You are a butcher with a rather interesting social disadvantage. Every other sentence he says to his customers will be an endless torrent of abuse. Each night you must choose a customer (if your choice has not been recieved by the time morning is about to start your customer will be randomised); on nights 0, 2, 4, 6, etc., the target will die. On nights 1, 3, 5, 7 etc., they will be healed.

Your alignment is innocents, and you win when all Mafia are dead.

RespectTheBlade:
Your role is Arthur Name.

Name by name, but not by nature, Arthur likes nothing better than showing up at random houses and starting impromptu parties, much to the horror of the inhabitants. Each night you may choose one player. You will then show up at their house just as they're about to go out to use their night action and invite all sorts of unsavoury characters round for a party, preventing any night action the target might have tried to use.

Your alignment is innocents, and you win when all Mafia are dead.

Flower Doll:
Your role is Mrs Premise.

A good friend of French philosopher Jean-Paul Sartre and his wife Betty-Muriel, Mrs Premise may choose any player during each night phase and then in the morning take them to Paris to see Jean-Paul. If Mrs Premise goes on this trip, neither she nor her target will be able to participate in the daytime discussion until they get back that night.

Your alignment is innocents, and you win when all Mafia are dead.

SilverJade:
Your role is Constable Pan Am.

Though eccentric, Constable Pan Am is a very keen policeman who each night may inspect a player and learn their alignment.

Your alignment is innocents, and you win when all Mafia are dead.
Note: Constable Pan Am was actually an insane cop.

Phantom:
Your wole is Pontius Pilate.

You are the Woman governor of Jewusalem, who as an effort to stwengthen welations with the Jewish people has offered to welease a wongdoer from pwison. Once duwing the game, after a lynch target has been decided, you may send a PM to the modewator ordering that the execution be stopped. The lynch will not go thwough, and the game will pass stwaight to the next night phase.

Your alignment is innocents, and you win when all Mafia are dead.

Chief Zackrai:
Your role is Mr Neutron.

Mr Neutron is the most powerful man in the universe, with the power to crush planets with his ears and devastate galaxies with his eyes closed. However, he is also completely volatile and unpredictable. Each night you may target any player, and will randomly kill, heal, inspect, or roleblock them.

Your alignment is innocents, and you win when all Mafia are dead.


Night Actions

Night 0
- Chief Zackrai heals Jack_The_PumpkinKing
- RespectTheBlade blocks Wargle
- Superbird heals InvaderSyl
- Legendaryseeker99 targets Jack_The_PumpkinKing (blocked by Zackrai's heal)
- Vercottis kill Karkat Vantas
- OrngSumb kills Karkat Vantas

Night 1
- Invadersyl switches herself and Wargle
- OrngSumb heals Superbird
- Vercottis kill InvaderSyl Wargle
- Chief Zackrai blocks InvaderSyl Wargle

Night 2
- Legendaryseeker99 targets Flower Doll
- Chief Zackrai inspects InvaderSyl
- Superbird heals Invadersyl
- Jack_The_PumpkinKing kills InvaderSyl
- OrngSumb kills InvaderSyl

Night 3
- Jack kills InvaderSyl
- OrngSumb heals Flower Doll
- Legendaryseeker99 targets Flower Doll

Night 4
- Chief Zackrai kills RespectTheBlade
- OrngSumb kills Jack_The_PumpkinKing
- Jack_The_PumpkinKing kills Phantom
 
This is the second time in a row I've been Mafia in a Monty Python game.

First a switch, then a heal... I honestly thought Syl was the 50/50 shot of getting hit the way ole_schooler was last game, but it turns out that role isn't even in this iteration of the game.
 
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