3vs3 single
Style: Set
DQ: 7 days
Damage Cap: 33%
Banned Moves: 1-hit KOs, moves that require a large body of water nearby (Surf, Dive, etc.)
Limited Moves: Direct healing moves limited to 3 per Pokémon
Arena: North Bridge
North Bridge is a large, modern-style bridge, around 100 feet long, that links two hills toward the northern end of a small town. Along each side of the bridge is a sidewalk, and past that is a chain-link fence; beyond that is a thick steel-and-plastic "shield" that comes up about eight feet and then curves inward slightly. This was likely a feature that was added on a bit more recently, to prevent people from throwing stuff off the edge of the bridge (not to mention car crashes going off the edge, or suicide attempts.)
Nothing your Pokémon throw at it is going to cause any significant damage to the bridge's structure, though some attacks might be capable of wrecking the chain-link fence or smashing up the sidewalk.
Underneath the bridge are several old railroad tracks which are rarely used these days; it's likely that the two hills were once one even bigger hill, and the bridge only became necessary after a chunk was dug away to make room for the railroad. The hills on both sides of the bridge are dotted with pine trees and covered in grass; near the edges of the bridge, bushes have grown up in a few places, though the walls of the man-made valley between the hills are mostly bare, with loose, clay-filled dirt and slippery rocks which work together to make them a pain in the ass to climb.
Extra Rules: Despite being a bridge, it doesn't cross any water--so any Pokémon that need to have access to water in order to fight effectively are not suited to fighting here. Likewise, attacks that depend on having a large body of water at hand (such as Surf or Dive) are completely useless, as you'd have to walk at least half a mile to reach any significant amount of water.
In addition to that, using Dig (and other moves that require the presence of sand, soil, mud, etc.) won't work unless you are actually on the ground--no digging into the bridge is allowed, and it wouldn't be very smart to try, since only the strongest of Pokémon would have the strength required to do it. For Pokémon that depend heavily on Ground or Rock-type moves, climbing down the side of the hill and moving the fight to the tracks underneath the bridge is strongly advised!
As this is in the middle of a town, taking Pokémon battles too far from the bridge would not be a very good idea. Though there's an area of paved road and grass stretching out about 10 feet in each direction from the bridge, any further than that and you'd be standing on someone's front yard or driveway--and the folks around here don't like it much when people trespass on their land, especially when it's those damn kids and their poke-ah-mans again.
For every round that the battle takes place on someone's lawn, there is a 1 in 6 chance that an angry resident will come stomping out of their house. After yelling and cursing at the battlers for one action, they will attack one or both Pokémon with a makeshift weapon--some kind of gardening tool, a broom, or a BB gun--and then go back inside once they've hit something. Being hit with a rake/shovel/etc. acts as either Cut or Slash depending on the size of the tool; a blow from a broom acts as False Swipe; and being shot at with a BB gun acts as a Normal-type version of Bullet Seed (all of which are without STAB.)
El Garbanzo's Squad said:[Alberto] lickitung (♂)
Ability: Own Tempo
EXP: None yet
[Squeeshi] shellos (♀)
Ability: Sticky Hold
EXP: None yet
[Viney Jr.] bellsprout (♂)
Ability: Chlorophyll
EXP: None yet
Signature Move: Red Leaf
[Ganondorf] spoink (♂)
Ability: Thick Fat
EXP: None yet
[Moofy-Moofy] mareep (♀)
Ability: Static
EXP: None yet
MurrMurr's Squad said:[Purr] Gabite (Male)
Ability: Sand Veil
[Incinerati] Chimchar (Female)
Ability: Blaze
[Daydream] Ralts (Female)
Ability: Trace
[Gnar] Duskull (Male)
Ability: Levitate
Sig Attribute: Gamma Ray Corruption
[Pancake] Croagunk (Male)
Ability: Dry Skin
[Syrup] Grimer (Male)
Ability: Sticky Hold
[Up] Drifloon (Female)
Ability: Aftermath
Sig Attribute: Mutualism
[Down] Skorupi (Male)
Ability: Sniper
Sig Attribute: Equalizer
1. El Garbanzo sends out
2. MurrMurr sends out and attacks
3. El Garbanzo attacks