Mai: You are
Hawlucha. Your alignment is with the
INNOCENTS.
Type: Fighting / Flying
Current status: 75 / 153 HP (yellow)
Item: Black Belt
Ability: Mold Breaker (Your moves will pierce any protections, such as healing, on defending pokémon.)
Nature: Lax (+Def, -SDef)
153 HP / 112 Atk / 104 Def / 94 SAtk / 75 SDef / 158 Spe
Moves:
~
Flying Press: [100 BP] You will attack your target from above, and in the process you will find out what pokémon they are.
~
Sky Drop: [30 BP] You will grab one target and bring them into the air, thereby disabling them from targeting anyone but you. The target will attack you rather than their intended target tonight.
~
Detect: [-- BP] You will be protected and will dodge any attack aimed at you for the duration of the night. However, this move cannot be used two nights in a row.
~
Encore: [-- BP] The target will be forced to use tonight the same move they used last night, though their target will be decided by their intended action tonight. This move cannot be used on the first turn.
Phantom: You are
Drifblim. Your alignment is with the
MAFIA.
Type: Ghost / Flying
Current status: 0 / 225 HP
Item: Normal Gem
Ability: Aftermath (If/When you are killed, the pokémon who used the move that killed you, or the player who cast the last vote to lynch you, will lose 50% of their maximum HP.)
Nature: Lonely (+Atk, -Def)
225 HP / 110 Atk / 58 Def / 110 SAtk / 74 SDef / 100 Spe
Moves:
~
Payback: [80 BP] You will attack one target. If they targeted any Mafia members tonight, this attack’s base power will double.
~
Phantom Force: [90 BP] You will disappear into the Reverse World for the night. However, you will not come out until the beginning of the next night, and therefore you will not be allowed to speak during tomorrow’s day phase.
~
Explosion: [250 BP, halves Defense stat] By using this move, you will begin to prepare to explode. During tomorrow’s day phase, sometime before the end of the day, you MUST type, in bold, “Use Explosion on _____”. Consequentially, you will blow up and deal severe damage to your target, but you will also kill yourself. If you do not blow up, you will explode automatically at the end of the day on a random target. A subtle hint at your impending explosion will be noted in the morning’s flavor text. (In other words, using this move turns you into a mandatory Terrorist during the next day phase.)
~
Tailwind: [-- BP] Tonight, the actions of you and the rest of the mafia will take place before any other pokémon’s actions. If one of the other mafia kills a pokémon during this effect, that pokémon will not be able to use its night action, whereas it otherwise would.
I liek Squirtles: You are
Xatu. Your alignment is with the
INNOCENTS.
Type: Psychic / Flying
Current status: 99 / 140 HP ; can communicate with hopeandjoy.
Item: None
Ability: Synchronize (If a pokémon targets you with a non-damaging move, then they will also be forced to use that move on themselves.)
Nature: Mild (+SAtk, -Def)
140 HP / 95 Atk / 81 Def / 126 SAtk / 90 SDef / 115 Spe
Moves:
~
Me First: [?? BP] If the target uses a damaging move against any other player, you will use said damaging move against them.
~
Miracle Eye: [-- BP] You will use your psychic power to see within another player’s soul and determine their species and alignment.
~
Ally Switch: [--BP] Switch places with one ally for the duration of the night. Any moves that would otherwise target them will now target you instead, and vice versa. This effect ends at the end of the night.
~
Psychic: [90 BP] Deals damage to a single target with no special effects.
1. Luftballon: You are
Butterfree. Your alignment is with the
MAFIA.
Type: Bug / Flying
Current status: 0 / 135 HP
Item: Silver Powder
Ability: Tinted Lens (This pokémon’s not very effective moves will be treated as if they were neutrally effective.)
Nature: Quirky
135 HP / 65 Atk / 70 Def / 110 SAtk / 100 SDef / 90 Spe
Moves:
~
Bug Buzz: [40 BP] In addition to dealing damage to the target, you will also disrupt their train of thought and prevent them from using a move tonight.
~
Signal Beam: [110 BP] A damaging attack aimed at a single foe. However, if it does not KO the target, they will be alerted to the fact that you were the one who targeted them.
~
Giga Drain: [70 BP] A damaging attack aimed at a single foe. Half of the damage dealt will be recovered as HP.
~
Harden: [-- BP] You will not take damage from attacks this night phase, with a few exceptions of which you will not be told.
Alligates: You are
Tyrantrum. Your alignment is with the
INNOCENTS.
Type: Dragon / Rock
Current status: 111 / 157 HP ; Can communicate with Flora.
Item: none
Ability: Rock Head (Recoil damage is prevented.)
Nature: Hasty (+Spe, -Def)
157 HP / 141 Atk / 126 Def / 89 SAtk / 79 SDef / 100 Spe
Moves:
~
Stealth Rock: [-- BP] All pokémon who target you tonight will take damage equal to a percentage of their max HP dependent on how weak they are to the Rock type. (12.5% damage for one neutral to Rock-type moves, 25% for one weak, and 6.25% for one resistant.)
~
Charm: [-- BP] Use your brilliant, muscled physique to attract another pokémon. For the remainder of the game, you will be able to communicate out-of-thread to the target of this move. However, if the target of this move is mafia-aligned, it will fail. This move can only be used once successfully, meaning that if it fails it can be used again until it succeeds.
This move cannot be used again.
~
Roar: [-- BP] Accompany this action with a message of your choice. At the beginning of the next day phase, your message will be broadcast to the rest of the players. Obscenity is discouraged, and if present it will be edited out of the message by the GM.
~
Head Smash: [100 BP] Deals damage to a single target with no special secondary effect.
Visitor Message: You are
Medicham. Your alignment is with the
INNOCENTS.
Type: Psychic / Fighting
Current status: 67 / 135 HP
Item: Big Root
Ability: Telepathy (You will detect all the players who target you.)
Nature: Gentle (+SDef, -Def)
135 HP / 80 Atk / 86 Def / 80 SAtk / 104 SDef / 100 Spe
Moves:
~
Detect: [-- BP] You will be protected and will dodge any attack aimed at you for the duration of the night. However, this move cannot be used two nights in a row.
~
Mind Reader: [-- BP] By reading one target’s mind, you will learn who they targeted tonight.
~
Role Play: [-- BP] Choose two targets. You will use the move the first target used, on the second target.
~
Drain Punch: [70 BP] Deals damage to a single target and restores half the damage dealt as HP.
Majora: You are
Espeon. Your alignment is with the
INNOCENTS.
Type: Psychic
Current status: 140 / 140 HP
Item: none
Ability: Synchronize (If a pokémon targets you with a non-damaging move, then they will also be forced to use that move on themselves.)
Nature: Calm (+SDef, -Atk)
140 HP / 78 Atk / 80 Def / 150 SAtk / 126 SDef / 130 Spe
Moves:
~
Morning Sun: [-- BP] Choose either yourself or another target. The chosen target will be protected from all damage for the duration of the night, and also restored to full HP.
~
Helping Hand: [-- BP] You will increase the damage of the target’s chosen move.
~
Psychic: [90 BP] Deals damage to a single target with no special effects.
~
Future Sight: [-- BP] By looking at the future actions of your target, you can determine their alignment.
hopeandjoy: You are
Meowstic (Male). Your alignment is with the
INNOCENTS.
Type: Psychic
Current status: 149 / 149 HP ; Can communicate with I Liek Squirtles
Item: none
Ability: Prankster (Your non-damaging moves will be executed before anyone else’s moves.)
Nature: Sassy (+SDef, -Spe)
149 HP / 68 Atk / 96 Def / 103 SAtk / 111 SDef / 112 Spe
Moves:
~
Imprison: [-- BP] The target will be stopped from executing any moves tonight.
~
Mean Look: [-- BP] You will try to intimidate your target by staring at them. In reality, you will see who targeted that target.
~
Barrier: [-- BP] Choose either yourself or one other player. All damage dealt to that player tonight will be reduced by half.
~
Role Play: [-- BP] Choose two targets. You will use the move the first target used, on the second target.
Metallica Fanboy: You are
Ampharos. Your alignment is with the
INNOCENTS.
Type: Electric
Current status: 144 / 165 HP
Item: none
Ability: Static (All pokémon that target you have a 25% chance of their actions not going through because the static electricity surrounding your body interfered with them)
Nature: Rash (+SAtk, -SDef)
165 HP / 95 Atk / 105 Def / 148 SAtk / 99 SDef / 75 Spe
Moves:
~
Zap Cannon: [150 BP] This move has a 50% chance of, rather than dealing damage, instead paralyzing the opponent and making them unable to use a move tonight.
~
Ion Deluge: [-- BP] All moves used tonight will be Electric-type instead of whatever type they would normally be.
~
Cotton Guard: [-- BP] Choose either yourself or one other player. All damage dealt to that player tonight will be nullified.
~
Signal Beam: [110 BP] A damaging attack aimed at a single foe. However, if it does not KO the target, they will be alerted to the fact that you were the one who targeted them.
Tailsy: You are
Flygon. Your alignment is with the
INNOCENTS.
Type: Ground / Dragon
Current status: 155 / 155 HP
Item: none
Ability: Levitate (Provides an immunity to Ground-type moves.)
Nature: Impish (+Def, -SAtk)
155 HP / 120 Atk / 110 Def / 90 SAtk / 100 SDef / 120 Spe
Moves:
~
Sandstorm: [-- BP] All pokémon that try to target you tonight will take damage equal to 20% of their maximum HP.
~
Dragon Tail: [60 BP] Deals damage to a single target, and randomly changes said target’s target to a random player.
~
Roost: [-- BP] Losing your immunity to ground-type moves, you will recover to your maximum HP at the beginning of the night. However, all moves targeting you after that tonight will deal 1.5x the damage they would normally deal.
~
Sonic Boom: [Exactly 40 damage] In addition to dealing damage, this move will provoke the target pokémon, luring them into attacking you instead of their intended target.
Butterfree: You are
Feraligatr. Your alignment is with the
MAFIA.
Type: Water
Current status: 0 / 165 HP
Item: none
Ability: Sheer Force (all damaging moves will deal 1.3x the damage they might otherwise deal.)
Nature: Brave (+Atk, -Spe)
160 HP / 137 Atk / 120 Def / 99 SAtk / 103 SDef / 89 Spe
Moves:
~
Thrash: [70 BP] You will retaliate at anyone who targets you tonight by hitting them with this attack.
~
Fake Tears: [-- BP] Choose one target. You will cry crocodile tears to convince them that you are innocent. They will be given this information.
~
Aqua Tail: [90 BP] A damaging attack aimed at a single foe, with no special effects.
~
Uproar: [-- BP] Throw a tremendously loud tantrum. Though this attack will not damage anyone, any pokémon not prepared for it will be stunned out of using a move tonight. Your fellow Mafia members will not be affected; however, because you startled all the innocent pokémon so, they will remember if any Mafia members attacked them, and who those mafia members were. This move can be used only once before the other pokémon learn to expect it and it ceases to be distracting.
blazheirio899: You are
Musharna. Your alignment is with the
INNOCENTS.
Type: Psychic
Current status: 0 / 191 HP
Item: None
Ability: Forewarn (You will see your death coming, and you will be able to avoid it – temporarily, at least. If you would ordinarily die during the night, you will survive until the end of the following day phase.)
Nature: Careful (+SDef, -SAtk)
191 HP / 75 Atk / 105 Def / 115 SAtk / 126 SDef / 49 Spe
Moves:
~
Hypnosis: [-- BP] Choose two targets. You will hypnotize the first target into using their move against the second target rather than their intended target.
~
Moonlight: [-- BP] Choose either yourself or another target. The chosen target will be protected from all damage for the duration of the night, and also restored to full HP.
~
Healing Wish: [--BP] You will sacrifice yourself, but in return your chosen target will be protected from all moves for this night phase and the next night phase.
~
Magic Coat: [-- BP] Any move used against you tonight will instead be redirected to target the player who used that move.
DarkAura: You are
Accelgor. Your alignment is with the
MAFIA.
Type: Bug
Current status: 0 / 155 HP
Item: None
Ability: Sticky Hold (For any player who attacks you, you will grab hold of some element of their body, from which you will be able to determine what pokémon they are.)
Nature: Mild (+SAtk, -Def)
155 HP / 90 Atk / 54 Def / 132 SAtk / 80 SDef / 165 Spe
Moves:
~
Me First: [?? BP] If the target uses a damaging move against any other player, you will use said damaging move against them.
~
Bug Buzz: [40 BP] In addition to dealing damage to the target, you will also disrupt their train of thought and prevent them from using a move tonight.
~
Mind Reader: [--BP] By reading one target’s mind, you will learn who they targeted tonight.
~
Sludge Bomb: [-- BP] Deals damage to a single target with no special effect.
Flora: You are
Typhlosion. Your alignment is with the
INNOCENTS.
Type: Fire
Current status: 153 / 153 HP ; Can communicate with Alligates.
Item: None
Ability: Blaze (Fire moves deal 1.5x damage when at less than 1/3 of HP.
Nature: Quiet (+SAtk, -Spe)
153 HP / 104 Atk / 98 Def / 141 SAtk / 105 SDef / 108 Spe
Moves:
~
Eruption: [150* BP] This attack’s base power is 150 * (% of HP remaining). Other than that, there are no special effects.
~
Smokescreen: [-- BP] Create a smokescreen around yourself. Everyone who attempts to attack you will have a chance of accidentally attacking someone else who is attacking you. If no one else is attacking you, then they have a chance of missing.
~
Reversal: [150* BP] This attack’s base power is 150 * (1 - % of HP remaining). Other than that, there are no special effects.
~
Thrash: [70 BP] You will retaliate at anyone who targets you tonight by hitting them with this attack.