Minnow
If you're gonna dig, dig to the heavens!
Hey guys.
So I've been working on this new project. It's a pokemon themed text adventure, or interactive fiction if you prefer.
I recently became enamored with interactive fiction and found Inform 7. I decided to have a learning experience writing an adventure about Red exploring Seafoam Islands.
I've not had much done so far; there's kind of a steep learning curve. But what I have completed I'm proud of. I figure now that I've learned quite a bit about the programming language, it'll be easier going from here. I expect to keep working on it for as long as it takes to finish.
So, here's the download link for what I've got so far. When I progress more it would be really great if people wanted to help me playtest it or whatever, but for now it's just a taste. You'll also need an interpreter to run the program if you don't have one already. I recommend Demona.
Thanks much, and here's kind of a list of my progress and stuff:
Finished:
-mapping all of seafoam
-fleshing out most of the above-ground
-setting up a bunch of initial story-stuff
-the beginnings of the first puzzle
Up Next:
-finishing the first puzzle
-moving on underground
Goals:
-combat system, this will be difficult, but by the time it comes that I would want to implement it hopefully I'll know enough code to at least create a rudimentary one
-strength/boulder puzzle fully realized
-make it fun to play
-get articuno at the end, woo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that that's out of the way, let me tell you about Inform 7. It's a pretty cool program/language. It's funny because I've realized that it's a programming language that likes to pretend it's not one. The source code is readable as pure grammatical english, but not just any grammatical english will work when actually writing it. No, that would be too easy.
It's fun though; trying to get the system to do what you want it to is somewhat of a puzzle in itself.
One of the most enjoyable things I've found about working on this is that it's really a pure mix of creative writing and game-making and programming. You need all three. Without good writing, it's relatively boring (usually) and the story is not so fleshed out. Without good game-making skills, you end up with shitty puzzles and bad gameplay. And without programming you can't get anything done, and without good programming you can't get anything done efficiently and glitchlessly.
I encourage anyone to try their own hand if this interests them. Inform has really good documentation and it's not too hard to get started.
Anyway.
...try out my game, plox?
So I've been working on this new project. It's a pokemon themed text adventure, or interactive fiction if you prefer.
I recently became enamored with interactive fiction and found Inform 7. I decided to have a learning experience writing an adventure about Red exploring Seafoam Islands.
I've not had much done so far; there's kind of a steep learning curve. But what I have completed I'm proud of. I figure now that I've learned quite a bit about the programming language, it'll be easier going from here. I expect to keep working on it for as long as it takes to finish.
So, here's the download link for what I've got so far. When I progress more it would be really great if people wanted to help me playtest it or whatever, but for now it's just a taste. You'll also need an interpreter to run the program if you don't have one already. I recommend Demona.
Thanks much, and here's kind of a list of my progress and stuff:
Finished:
-mapping all of seafoam
-fleshing out most of the above-ground
-setting up a bunch of initial story-stuff
-the beginnings of the first puzzle
Up Next:
-finishing the first puzzle
-moving on underground
Goals:
-combat system, this will be difficult, but by the time it comes that I would want to implement it hopefully I'll know enough code to at least create a rudimentary one
-strength/boulder puzzle fully realized
-make it fun to play
-get articuno at the end, woo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that that's out of the way, let me tell you about Inform 7. It's a pretty cool program/language. It's funny because I've realized that it's a programming language that likes to pretend it's not one. The source code is readable as pure grammatical english, but not just any grammatical english will work when actually writing it. No, that would be too easy.
It's fun though; trying to get the system to do what you want it to is somewhat of a puzzle in itself.
One of the most enjoyable things I've found about working on this is that it's really a pure mix of creative writing and game-making and programming. You need all three. Without good writing, it's relatively boring (usually) and the story is not so fleshed out. Without good game-making skills, you end up with shitty puzzles and bad gameplay. And without programming you can't get anything done, and without good programming you can't get anything done efficiently and glitchlessly.
I encourage anyone to try their own hand if this interests them. Inform has really good documentation and it's not too hard to get started.
Anyway.
...try out my game, plox?