Vyraura
Finntroller
I'm starting to get an idea of how to work one out, but I don't want to overlook any horrible rape flaws. So far the major problems is the fighting and ice weaknesses.
Tyranitar @ Choice Band
Adamant
252 HP 252 Attack 6 Speed
Crunch
Stone Edge
Earthquake
Pursuit
Gets sand-stream going. Hits lots for super-effective, I don't plan on keeping him out super long.
Regirock @ Leftovers
Sassy
252 HP 112 Defense 144 Special Defense
Rock Slide
Swagger
Thunderwave
Explosion
Thunderwave, Swagger, and Rock Slide give three chances for the opponent to be unable to attack. Leftovers kick in, and it's extremely annoying, walls anything physical easily. It's also a Garchomp counter, as he can't get KOd by Earthquake without Dragon Dance and some previous HP loss, and Explosion 1HKO's a standard 4hp /0Def Garchomp all the time.
Magnezone @ Life Orb/Leftovers
Modest
172HP 232 Special Attack 104 Speed
Thunderbolt
Hidden Power Ground
Substitute
Magnet Rise
Steel killer. Rapes Skarmory, Bronzong, and other Magnezones.
Donphan @ Leftovers
Impish
252 HP 252 Defense 6 Attack
Rapid Spin
Earthquake
Ice Shard
Knock Off
Rapid spins out Spikes and Stealth Rock if needed. EQ and Ice Shard are good once he's done his job on Skarmory, hits quite hard with 120 attack. Switch in on Skarmory and Knocks Off the Shed Shell, which makes Skarm useless because if he shows his face again out comes Magnezone.
Skarmory @ Shed Shell
Impish
252 HP 96 Attack 156 Defense 4 Speed
Brave Bird
Roost
Spikes
Whirlwind
Basic spiker suport and phazer. If Magnezone appears, switch to mine to destroy it (shed shell).
Flygon @ Life Orb
Jolly
32 Hp 252 Attack 8 Defense 216 Speed
Stone Edge
Earthquake
U-Turn
Roost
Blaster with Roost. Immune to two common types, so not hard to get in. U Turn to Magnezone if Skarmory switches in and I've knocked off the shell, or Donphan if I haven't.
I'm not sure if I should replace Flygon with Agilitygross for someone resistant to Ice and neutral to Fighting. And of course, anything I've missed.
Tyranitar @ Choice Band
Adamant
252 HP 252 Attack 6 Speed
Crunch
Stone Edge
Earthquake
Pursuit
Gets sand-stream going. Hits lots for super-effective, I don't plan on keeping him out super long.
Regirock @ Leftovers
Sassy
252 HP 112 Defense 144 Special Defense
Rock Slide
Swagger
Thunderwave
Explosion
Thunderwave, Swagger, and Rock Slide give three chances for the opponent to be unable to attack. Leftovers kick in, and it's extremely annoying, walls anything physical easily. It's also a Garchomp counter, as he can't get KOd by Earthquake without Dragon Dance and some previous HP loss, and Explosion 1HKO's a standard 4hp /0Def Garchomp all the time.
Magnezone @ Life Orb/Leftovers
Modest
172HP 232 Special Attack 104 Speed
Thunderbolt
Hidden Power Ground
Substitute
Magnet Rise
Steel killer. Rapes Skarmory, Bronzong, and other Magnezones.
Donphan @ Leftovers
Impish
252 HP 252 Defense 6 Attack
Rapid Spin
Earthquake
Ice Shard
Knock Off
Rapid spins out Spikes and Stealth Rock if needed. EQ and Ice Shard are good once he's done his job on Skarmory, hits quite hard with 120 attack. Switch in on Skarmory and Knocks Off the Shed Shell, which makes Skarm useless because if he shows his face again out comes Magnezone.
Skarmory @ Shed Shell
Impish
252 HP 96 Attack 156 Defense 4 Speed
Brave Bird
Roost
Spikes
Whirlwind
Basic spiker suport and phazer. If Magnezone appears, switch to mine to destroy it (shed shell).
Flygon @ Life Orb
Jolly
32 Hp 252 Attack 8 Defense 216 Speed
Stone Edge
Earthquake
U-Turn
Roost
Blaster with Roost. Immune to two common types, so not hard to get in. U Turn to Magnezone if Skarmory switches in and I've knocked off the shell, or Donphan if I haven't.
I'm not sure if I should replace Flygon with Agilitygross for someone resistant to Ice and neutral to Fighting. And of course, anything I've missed.