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Totodile vs. Flareth

Aletheia

King Koopa
Format: 3v3 single
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Dig
Arena Description: Land of Light and Rain

The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.

Totodile's Active Pokés

totodile.png
Sobek (♂)
Ability: Torrent
Item: Mystic Water


shinx.png
Sekhmet (♀)
Ability: Intimidate
Item: Shuca Berry


zubat.png
Camazotz (♀)
Ability: Inner Focus

ralts.png
Ganymede (♂)
Ability: Trace
Item: Dawn Stone


riolu.png
Anput (♀)
Ability: Inner Focus

absol.png
Baí Zé (♂)
Ability: Super Luck
Item: Razor Claw


snorunt.png
Hel (♀)
Ability: Ice Body
Item: Dawn Stone


cleffa.png
Sin (♂)
Ability: Magic Guard
Item: Soothe Bell


froakie.png
Korra (♀)
Ability: Protean
Item: Ice Gem


honedge.png
Perry (♂)
Ability: No Guard

Flareth's Active Pokés

snivy.png
Vidar (♂)
Ability: Overgrow


litwick.png
Nigel (♂)
Ability: Flash Fire

ralts.png
Mia (♀)
Ability: Trace

froakie.png
Ninja Brian (♂)
Ability: Protean

pidove.png
Pesto (♂)
Ability: Big Pecks


  • Totodile sends out
  • Flareth sends out and commands
  • Totodile commands
  • Fortune casts her die
 
Korra, you're up!

Also, don't forget to put the battle on the database!
 
Last edited:
Let's do this! Go Vidar!

Alright, let's get some mad strats yo.

First off, I want you to use Glare, but if Korra uses Protect or Detect or any of those shenanigans, use Coil. For the second turn, if you missed Glare the first, use Glare again, if Korra uses protection shenanigans, use Coil. For this third action, use Leaf Blade, but Coil if there is a protection action.

Glare/Coil ~ Glare/Coil ~ Leaf Blade/ Coil
 
Kay, Korra. That Glare is something to avoid, so make a Substitute. Then Snatch his Coil, which he'll have to use since you have a Substitute; if he doesn't Coil for some reason, make fun of him with your mad Taunting Skills. Finally, use Ice Beam.

Substitute (10%) ~ Snatch/Taunt ~ Ice Beam
 
here I was hoping for some froakie-froakie action

Land of Light and Rain
The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.


BATTLE START!


On LOLAR, it is a ludicrously bright day. This is nothing out of the ordinary, and in fact if it weren't for the conspicuously out-of-place individuals that have congregated around one of the many island formations. Having collectively amassed the absurd funds required to facilitate transdimensional travel, probably via Kickstarter, they are now all quite eager to test their abilities, and the trainers hardly waste any time selecting their Pokemon as the referee prepares to signal the commencement of the duel.


Totodile:
Ooo
froakie
Korra (♀)
Health: 100%
Energy: 100%
Ability: Protean
Item: Ice Gem
Status: Splashing around.
Commands: Substitute (10%)~Snatch/Taunt~Ice Beam



Flareth:
Ooo
snivy
Vidar (♂)
Health: 100%
Energy: 100%
Ability: Overgrow
Status: Enjoying the sunlight.
Commands: Glare/Coil~Glare/Coil~Leaf Blade/Coil



ROUND 1 START!


The current weather seems to have an immediate effect on the two Pokemon, with Vidar smiling contently and stretching his limbs out towards the light momentarily, while Korra looks noticeably put off by the radiation. The froakie decides it prudent to protect herself from any nasty afflictions that would doubtlessly only aggravate her discomfort, conjuring a rather adorable of herself as a small puppet, carefully nudging it away from the water. Vidar, meanwhile, is undeterred by this new obstacle, curling up in preparation for his inevitable attack, feeling himself grow noticeably more stable as his muscles tense up. So rewarding is the motion, that he thinks he may well just do it again.


As he begins to do so, however, Korra begins a routine of her own, seemingly drawing her limbs back into her body, before hopping around and ribbiting ostentatiously at her new-found strength. So infuriating is this display of superiority (she isn't even supposed to know how to do that!) that he completely forgets his own attempt, instead sulking bitterly.


Korra uses this repose to absorb the energy of her crystal, feeling a light chill permeate through her body, accompanying a distinct feeling of power. Acting on this, her vocal sac swells to a particularly impressive size, before she opens her mouth, launching from it a bright flare that sparkles nicely against the color scheme of her environment before impacting the still livid snivy, sending him onto his back and leaving a patch of snowflakes where it hit. Vidar winces in pain, scrambling to regain his previous position, before resolving to constrict even more, deeper into his own core. Certainly it would be oh so satisfying to crush the little doll before him, but he must bide his time.


ROUND 1 END!


Totodile:
Ooo
froakie
Korra (♀)
Health: 90%
Energy: 91%
Ability: Protean
Status: Satisfied. attack, defense, accuracy raised by 1
Commands: Substitute (10%)~Snatch~Ice Beam

substitute
Health: 10%


Flareth:
Ooo
snivy
Vidar (♂)
Health: 78%
Energy: 91%
Ability: Overgrow
Status: Eager to pounce, sporting a bruise on his belly. attack, defense, accuracy raised by 2
Commands: Coil~Coil (snatched)~Coil



Ref notes:

  • this is in fact the second time I've reffed a battle set in Skaia
  • Sunny Day was in effect (it did not wind up being relevant)
  • Korra's Ice Gem has been consumed
  • Totodile commands next
 
You are excellent, Korra. Let's keep at it. Bounce on him a few times, because you should have even more fun. If he Protects, just Chill. If he decides to Coil or do something else that boosts his stats, Snatch it.

Bounce/Chill/Snatch x3
 
Hm, this could be problematic. But I have a plan. Use Torment. I know she has a Sub, but I did my research on this. You'll still probably get bounced on once, but Korra is not prepared for this. Now, we need to get some of that health back, so use Leech Seed. After that, use Giga Drain to get even more of your health back.

Torment ~ Leech Seed ~ Giga Drain
 
Land of Light and Rain
The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.


ROUND 2 START!


Totodile:
Ooo
froakie
Korra (♀)
Health: 90%
Energy: 91%
Ability: Protean
Status: Satisfied. attack, defense, accuracy raised by 1
Commands: Bounce/Chill/Snatch~Bounce/Chill/Snatch~Bounce/Chill/Snatch

substitute
Health: 10%


Flareth:
Ooo
snivy
Vidar (♂)
Health: 78%
Energy: 91%
Ability: Overgrow
Status: Eager to pounce, sporting a bruise on his belly. attack, defense, accuracy raised by 2
Commands: Torment~Leech Seed~Giga Drain



After her rather successful offense last round, Korra is beaming with confidence. Now all that remains is to keep her momentum, and so she takes to the air, enjoying the clear air in spite of the continued aggression of the sun, before bringing her weight down on the still-waiting Vidar, who is able to catch a glimpse of the falling amphibian before the air in his body is expelled by the impact. As he rises with some difficulty, he just catches a glimpse of his assailant hopping back to her position behind her puppet. Clearly something must be done about this relentless bullying. Collecting his persuasive speaking skills, he shrieks at his retreating foe, viciously berating her for berating on a defenseless, innocent snake, and how dare she taunt him too while she does, pulling off that sick air, she should be ashamed of herself.


Korra is, needless to say, shocked. Her plan to double up and run Vidar into the ground once more falters, as she finds herself unable to convince herself to move, and left without anything else to do in such a situation, she croaks plaintively. At last Vidar has an opening; with all his pent-up rage he arches his back and spits out a seed, which flies forward in a perfect curve and... bounces off Korra's inanimate guardian.


The feelings of guilt that had prevented her from acting previously seem to crumble at this failure, and Korra is at last free to continue her assault, rising to the occasion, as it were, with even more fervor, but this time she misses her mark, landing rather painfully on the bare ground. Through sheer luck (and the softness of the sand) she escapes injury, scampering back quickly. Though relieved at escaping the threat from above, Vidar is still shaken by his careless seeding attempt, and decides to take his rage out on the much too smug-looking Substitute before him, the glowing green ray emanating from his tail causing it to quiver, though it fails to burst.

ROUND 2 END!

Totodile:
Ooo
froakie
Korra (♀)
Health: 90%
Energy: 83%
Ability: Protean
Status: Somewhat dazed. attack, defense, accuracy raised by 1
Commands: Bounce~(none)~Bounce (missed)

substitute
Health: 4%


Flareth:
Ooo
snivy
Vidar (♂)
Health: 66%
Energy: 80%
Ability: Overgrow
Status: Feeling cheated. attack, defense, accuracy raised by 2
Commands: Torment~Leech Seed (failed)~Giga Drain




Ref notes:

  • Sunny Day was in effect
  • Leech Seed was blocked by Substitute
  • Flareth commands next
 
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Alright, you're mad aren't ya, so use Frustration against that Sub, but if they use Protect or a similar move, put up a Light Screen. Then, let's get rid of that annoying ability with Gastro Acid, but if they Protect against it, use Calm Mind, and if the Sub isn't faded, use Frustration again. Now, we should be able to fight Korra normally again, so let's go for an Attract, but if Korra ends up protecting again, just Chill.

Frustration/Light Screen ~ Gastro Acid/Calm Mind/Frustration ~ Attract/Chill
 
Let's make fun of him while he's all frustrated. Then make him chill out. Finally, use Toxic.

Taunt ~ Ice Beam ~ Toxic
 
Land of Light and Rain
The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.


ROUND 3 START!


Totodile:
Ooo
froakie
Korra (♀)
Health: 90%
Energy: 83%
Ability: Protean
Status: Somewhat dazed. attack, defense, accuracy raised by 1
Commands: Taunt~Ice Beam~Toxic

substitute
Health: 4%


Flareth:
Ooo
snivy
Vidar (♂)
Health: 63%
Energy: 80%
Ability: Overgrow
Status: Feeling cheated. attack, defense, accuracy raised by 2
Commands: Frustration/Light Screen~Gastro Acid/Calm Mind~Attract/Chill



For the first time since the beginning of the bout, rain begins to fall on LOLAR, invigorating both competitors, though giving Korra a certain edge, while her counterpart is simply glad to get some hydration after his trials. Her self-assurance bolstered, she decides to attack Vidar's, viciously berating him for his total inability to even dispose of her doll after all this time. He must either be terrified of or in love with her, she concludes- and either way, she thinks it's hilarious. As if needing any further encouragement, the snivy now feels his rage truly flowing through his body, and decides to release it at last, charging at the ersatz froakie and lashing out at it with his tail, sending it flying and eventually disintegrating mysteriously when it lands. Now he just needs to get at the real deal.


Korra croaks happily, her plan unfolding as intended. With her foe about to find himself in a pickle, it is time for her to go on the offensive, and as she had in the opening round, she delivers with an equally successful shot which absorbs the falling raindrops as it travels, before reaching its destination, making Vidar hiss menacingly. He'll show her now. Except that, as he tries to carry out his next move, his mind is irritatingly blank. He wants, needs to attack, and yet his trainer hasn't fed him any appropriate directions, just gross stuff involving the contents of his stomach.


Perhaps developing stray Psychic abilities Korra immediately compels her own to rise, lobbing them out at the still dumbfounded Vidar and making him scowl as they splatter across his prone belly, making him feel queasy with a worrying suddenness- something tells him the feeling is going to get worse very soon. And still he finds himself powerless, unable to act as instructed- after all, who would feel like flirting at a time like this?


ROUND 3 END!


Totodile:
Ooo
froakie
Korra (♀)
Health: 90%
Energy: 73%
Ability: Protean
Status: Accomplished. attack, defense, accuracy raised by 1
Commands: Taunt~Ice Beam~Toxic



Flareth:
Ooo
snivy
Vidar (♂)
Health: 47%
Energy: 75%
Ability: Overgrow
Status: Nauseous and inconsolable. attack, defense, accuracy raised by 2, badly poisoned
Commands: Frustration~(none)~(none)


Ref notes:

  • Rain Dance was in effect
  • Frustration had a base power of 9%
  • it also broke Korra's Substitute, but for real this time
  • Totodile commands next
 
Replace your Substitute with a new one, and then backflip right into him, and finish with another Beam of Ice. If you can't attack for whatever reason, or if he Protects, Chill instead.

Substitute (10%) ~ Acrobatics/Chill ~ Ice Beam/Chill
 
Okay, let's get rid of that Substitute, use Snatch! Now, just Chill for a bit. Hopefully Acrobatics has busted your substitute. Why you may ask? If the sub is bust, use Mirror Coat, considering that with Protean it'll have STAB, plus the SEness, mirror coat could prove to be very powerful. Just don't faint pls. But anyway, if your sub is still up, use Glare.

Snatch ~ Chill ~ Mirror Coat/Glare
 
Land of Light and Rain
The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.


ROUND 4 START!


Totodile:
Ooo
froakie
Korra (♀)
Health: 90%
Energy: 73%
Ability: Protean
Status: Accomplished. attack, defense, accuracy raised by 1
Commands: Substitute (10%)~Acrobatics/Chill~Ice Beam/Chill



Flareth:
Ooo
snivy
Vidar (♂)
Health: 47%
Energy: 75%
Ability: Overgrow
Status: Nauseous and inconsolable. attack, defense, accuracy raised by 2, badly poisoned
Commands: Snatch~Chill~Mirror Coat/Glare



The long overdue rain continues falling as the start of the next round is signaled. Pleased with the effects of her substitute in the first few, Korra prepares to make another one, a replacement substitute, so to speak, oblivious of Vidar's leering glances. The doll is conjured, but as she prepares to store her health in it, she finds it grabbed skillfully by the snake, and tossed back to his side of the field. She just catches a grin out of the corner of her eye.


This will not do at all. She certainly cannot be reminded of her failure any longer, and so her first task is to destroy the damned thing. Having long made use of her gem, she is able to show off nicely duing her next maneuver, frantically leaping around the terrible ruse and delivering the most vicious blows she can. To her satisfaction, it does eventually give. Vidar, meanwhile, has no time to gloat, as he uses the opening to catch some peace and quiet, the bout having decidedly worn him out thus far.


With the obstacle out of the way, Korra can again concentrate on her real target, and decides to try the one move that has yet to fail her. In a sight becoming awfully familiar for the snivy, a faint bluish glow emerges around the froakie's thorax, before she unleashes the beam it hides. Though it impacts hard as it had before, a shimmer immediately runs across his body, reflecting the attack and amplifying it, too, as it sends Korra flying some distance back. As she crashes down, she appears visibly surprised and more than a bit distraught.


ROUND 4 END!


Totodile:
Ooo
froakie
Korra (♀)
Health: 60%
Energy: 59%
Ability: Protean
Status: Tasting the terror of miscalculation. attack, defense, accuracy raised by 1
Commands: Substitute (10%) (Snatched)~Acrobatics~Ice Beam (Mirror'd)



Flareth:
Ooo
snivy
Vidar (♂)
Health: 22%
Energy: 71%
Ability: Overgrow
Status: Redeemed at last. attack, defense, accuracy raised by 2, badly poisoned
Commands: Snatch~Chill~Mirror Coat


Ref notes:

  • Rain Dance was in effect
  • Acrobatics broke Vidar's Substitute
  • Flareth commands next
 
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