Darksong
Back in action!
I posted this team on Serebii, too, but it didn't get any rates, so I'll see if it could get any advice here. It's just an average underused team to use over Wi-fi.
Gallade @ Choice Scarf
Ability: Steadfast
Nature: Adamant
EVs: 4 HP, 252 Attack, 252 Speed
- Close Combat
- Ice Punch
- Psycho Cut
- Night Slash
Gallade is the lead on this team; his goal is to sweep until he goes down. His Special Defense should keep him up for at least a special hit or two, and Choice Scarf boosts his Speed. Close Combat is a powerful move to KO things like Steel-types, and for STAB; Psycho Cut is for STAB as well, since I don't really prefer the lower accuracy of Zen Headbutt (although it DOES get a flinch bonus...)
Nidoking @ Leftovers
Ability: Poison Point
Nature: Impish
EVs: 4 HP, 252 Attack, 176 Special Defense, 78 Defense
- Earthquake
- Poison Jab
- ThunderPunch
- Ice Punch
Nidoking -- a rather bulky sweeper that could endure a few physical hits, with Poison Point as a bonus, while still taking down a few of the enemies. I'll be keeping him away from Special attackers. If he takes any damage from physical attacks, Leftovers can cover up some of that. Earthquake and Poison Jab are for STAB, and Thunder- and Ice-Punch for coverage.
Tangrowth @ Yache Berry
Ability: Chlorophyll
Nature: Modest
EVs: 252 Special Attack, 252 HP, 4 Special Defense
- Sludge Bomb
- Energy Ball
- Focus Blast
- Sleep Powder
Tangrowth is a special sweeper on the team, while he can also take some physical hits. In case he comes across a special-attacker, I'll give him a few EVs on Special Defense, and also a Yache Berry. Energy Ball is the standard attack, while Sludge Bomb is to hit other Grass-types and Focus Blast is for Steel-types. Tangrowth can use Sleep Powder in case he's against an enemy whom he can't quickly KO.
Espeon @ Focus Sash
Ability: Synchronize
Nature: Modest
EVs: 252 Speed, 252 Special Attack, 4 HP
- Psychic
- Signal Beam
- Shadow Ball
- Hidden Power (Water, 69 Power)
Espeon, as far as I know, can't really take a hit, so I gave her a Focus Sash so that she could defeat at least one foe. Her Psychic is STAB, while Signal Beam is for Dark-types, and Shadow Ball is for other Psychic-types. Hidden Power Water can be used best against Rock- and Ground-types, in addition to going against Steelix.
Arcanine @ Choice Band
Ability: Intimidate
Nature: Jolly
EVs: 252 Speed, 252 Attack, 4 HP
- Fire Fang
- Thunder Fang
- Iron Head
- Extremespeed
Arcanine is a physical sweeper in my team; his function is similar to Gallade's except he can't endure as many attacks, and he holds a Choice Band instead of Scarf. Intimidate could help if he's switched into a physical sweeper. Fire Fang gets STAB, while Thunder Fang will attack Water-types, Iron Head will get Rock-types and Extremespeed can be used against a faster, threatening opponent.
Milotic @ Choice Scarf
Ability: Marvel Scale
Nature: Modest
EVs: 4 HP, 252 Special Attack, 252 Speed
- Surf
- Ice Beam
- Dragon Pulse
- Hydro Pump
Choice Scarf is to give him a speed boost while sweeping. Milotic is a special sweeper that can endure special hits as well. With his Marvel Scale, he could also possibly take a weaker physical hit. Surf is STAB, while Ice Beam is used against Grass-types, and Dragon Pulse for things like other Water-types. I'm not sure what his Hidden Power is yet, but I would plan to put Hidden Power Electric there. If his HP isn't Electric, I'll use Hydro Pump...
Gallade @ Choice Scarf
Ability: Steadfast
Nature: Adamant
EVs: 4 HP, 252 Attack, 252 Speed
- Close Combat
- Ice Punch
- Psycho Cut
- Night Slash
Gallade is the lead on this team; his goal is to sweep until he goes down. His Special Defense should keep him up for at least a special hit or two, and Choice Scarf boosts his Speed. Close Combat is a powerful move to KO things like Steel-types, and for STAB; Psycho Cut is for STAB as well, since I don't really prefer the lower accuracy of Zen Headbutt (although it DOES get a flinch bonus...)
Nidoking @ Leftovers
Ability: Poison Point
Nature: Impish
EVs: 4 HP, 252 Attack, 176 Special Defense, 78 Defense
- Earthquake
- Poison Jab
- ThunderPunch
- Ice Punch
Nidoking -- a rather bulky sweeper that could endure a few physical hits, with Poison Point as a bonus, while still taking down a few of the enemies. I'll be keeping him away from Special attackers. If he takes any damage from physical attacks, Leftovers can cover up some of that. Earthquake and Poison Jab are for STAB, and Thunder- and Ice-Punch for coverage.
Tangrowth @ Yache Berry
Ability: Chlorophyll
Nature: Modest
EVs: 252 Special Attack, 252 HP, 4 Special Defense
- Sludge Bomb
- Energy Ball
- Focus Blast
- Sleep Powder
Tangrowth is a special sweeper on the team, while he can also take some physical hits. In case he comes across a special-attacker, I'll give him a few EVs on Special Defense, and also a Yache Berry. Energy Ball is the standard attack, while Sludge Bomb is to hit other Grass-types and Focus Blast is for Steel-types. Tangrowth can use Sleep Powder in case he's against an enemy whom he can't quickly KO.
Espeon @ Focus Sash
Ability: Synchronize
Nature: Modest
EVs: 252 Speed, 252 Special Attack, 4 HP
- Psychic
- Signal Beam
- Shadow Ball
- Hidden Power (Water, 69 Power)
Espeon, as far as I know, can't really take a hit, so I gave her a Focus Sash so that she could defeat at least one foe. Her Psychic is STAB, while Signal Beam is for Dark-types, and Shadow Ball is for other Psychic-types. Hidden Power Water can be used best against Rock- and Ground-types, in addition to going against Steelix.
Arcanine @ Choice Band
Ability: Intimidate
Nature: Jolly
EVs: 252 Speed, 252 Attack, 4 HP
- Fire Fang
- Thunder Fang
- Iron Head
- Extremespeed
Arcanine is a physical sweeper in my team; his function is similar to Gallade's except he can't endure as many attacks, and he holds a Choice Band instead of Scarf. Intimidate could help if he's switched into a physical sweeper. Fire Fang gets STAB, while Thunder Fang will attack Water-types, Iron Head will get Rock-types and Extremespeed can be used against a faster, threatening opponent.
Milotic @ Choice Scarf
Ability: Marvel Scale
Nature: Modest
EVs: 4 HP, 252 Special Attack, 252 Speed
- Surf
- Ice Beam
- Dragon Pulse
- Hydro Pump
Choice Scarf is to give him a speed boost while sweeping. Milotic is a special sweeper that can endure special hits as well. With his Marvel Scale, he could also possibly take a weaker physical hit. Surf is STAB, while Ice Beam is used against Grass-types, and Dragon Pulse for things like other Water-types. I'm not sure what his Hidden Power is yet, but I would plan to put Hidden Power Electric there. If his HP isn't Electric, I'll use Hydro Pump...