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HG/SS UU 2vs2 DANCE PARTY team

surskitty

「にがいのは いやだ」って…
Pronoun
they
I haven't done competitive battling in yeeeears, but hey! This was on a whim, so.

STRATEGY: Force rage quit through repeated usage of Teeter Dance.

Jolly Purugly @ ...?
252 Speed / 252 Atk / 4 HP
Own Tempo
- Fake Out
- Taunt
- Hypnosis
- Knock Off

Purugly is to Taunt or Fake Out Ambipom to leave Mr Mime able to Teeter Dance. Own Tempo is so she won't need Protect.

Calm Mr Mime @ Leftovers
252 HP / 128 Def / 128 SpDef
Filter
- Teeter Dance
- Psychic
- Thunderbolt
- ?

Teeter Dance! Annnnd I don't know what I'm doingggg.

Jolly Arcanine @ Life Orb
252 Speed / 252 Atk / 4 HP
Intimidate
- Flare Blitz
- Extremespeed
- Protect
- Morning Sun

Protect in case of Teeter Dance, and also because this is doubles. Flare Blitz or Extremespeed for damage; Morning Sun in case it gets a chance to heal. Considering Flash Fire over Intimidate so it can switch into fire moves aimed at ...

Timid Bellossom @ Heat Rock
252 Speed / 128 SpAtk / 128 SpDef
Chlorophyll
- Teeter Dance
- Sunny Day
- Stun Spore / Sleep Powder
- Leaf Storm

Sunny Day for Chlorophyll and to boost Arcanine. I don't think it'd reliably survive long enough to take advantage of the sun to Solarbeam, so Leaf Storm.

Calm Clefable @ Leftovers
252 HP / 44 Def / 212 SpDef
Magic Guard
- Wish
- Protect
- Toxic
- Seismic Toss

Wish since I'd want Protect anyway, given 2vs2 and Teeter Dance; Calm in case I end up confused. I am thinking I might want Follow Me somewhere; thoughts?

Jolly Swellow @ Flame Orb
252 Speed / 252 Atk / 4 SpDef
Guts
- Protect
- Facade
- Brave Bird
- Pursuit / U-turn

I'm thinking Pursuit over U-turn just because confusion's a pain in the ass.



I think Stealth Rock should be somewhere. :(
 
Last edited:
I haven't done competitive battling in yeeeears, but hey! This was on a whim, so.

STRATEGY: Force rage quit through repeated usage of Teeter Dance.

Jolly Purugly @ Leftovers
252 Speed / 252 Atk / 4 HP
Own Tempo
- Fake Out
- Taunt
- Hypnosis
- Knock Off

Purugly is to Taunt or Fake Out Ambipom to leave Mr Mime able to Teeter Dance. Own Tempo is so she won't need Protect.

Calm Mr Mime @ Leftovers
252 HP / 128 Def / 128 SpDef
Filter
- Teeter Dance
- Psychic
- Thunderbolt
- Reflect

Teeter Dance! Annnnd I don't know what I'm doingggg.

Jolly Arcanine @ Life Orb
252 Speed / 252 Atk / 4 HP
Intimidate
- Flare Blitz
- Extremespeed
- Protect
- Morning Sun

Protect in case of Teeter Dance, and also because this is doubles. Flare Blitz or Extremespeed for damage; Morning Sun in case it gets a chance to heal. Considering Flash Fire over Intimidate so it can switch into fire moves aimed at ...

Timid Bellossom @ Heat Rock
252 Speed / 128 SpAtk / 128 SpDef
Chlorophyll
- Teeter Dance
- Sunny Day
- Stun Spore / Sleep Powder
- Solarbeam

Sunny Day for Chlorophyll and to boost Arcanine. I don't think it'd reliably survive long enough to take advantage of the sun to Solarbeam, so Leaf Storm.

Calm Clefable @ Leftovers
252 HP / 44 Def / 212 SpDef
Magic Guard
- Wish
- Protect
- Toxic
- Seismic Toss

Wish since I'd want Protect anyway, given 2vs2 and Teeter Dance; Calm in case I end up confused. I am thinking I might want Follow Me somewhere; thoughts?

Jolly Swellow @ Flame Orb
252 Speed / 252 Atk / 4 SpDef
Guts
- Protect
- Facade
- Brave Bird
- Pursuit / U-turn

I'm thinking Pursuit over U-turn just because confusion's a pain in the ass.



I think Stealth Rock should be somewhere. :(

Swellow seems like a bit of a random addition and I kind of like my Cradily idea better, but :( I dunno, 2-vs-2 metagame doesn't even exist (much less for UU)
 
Cradily'd probably work better, but I like swellow. What would you do for cradily?


Yeaaaaah, I'm not exactly thinking this would be the most useful team ever, but I can hope.
 
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