surskitty
「にがいのは いやだ」って…
- Pronoun
- they
I haven't done competitive battling in yeeeears, but hey! This was on a whim, so.
STRATEGY: Force rage quit through repeated usage of Teeter Dance.
Jolly Purugly @ ...?
252 Speed / 252 Atk / 4 HP
Own Tempo
- Fake Out
- Taunt
- Hypnosis
- Knock Off
Purugly is to Taunt or Fake Out Ambipom to leave Mr Mime able to Teeter Dance. Own Tempo is so she won't need Protect.
Calm Mr Mime @ Leftovers
252 HP / 128 Def / 128 SpDef
Filter
- Teeter Dance
- Psychic
- Thunderbolt
- ?
Teeter Dance! Annnnd I don't know what I'm doingggg.
Jolly Arcanine @ Life Orb
252 Speed / 252 Atk / 4 HP
Intimidate
- Flare Blitz
- Extremespeed
- Protect
- Morning Sun
Protect in case of Teeter Dance, and also because this is doubles. Flare Blitz or Extremespeed for damage; Morning Sun in case it gets a chance to heal. Considering Flash Fire over Intimidate so it can switch into fire moves aimed at ...
Timid Bellossom @ Heat Rock
252 Speed / 128 SpAtk / 128 SpDef
Chlorophyll
- Teeter Dance
- Sunny Day
- Stun Spore / Sleep Powder
- Leaf Storm
Sunny Day for Chlorophyll and to boost Arcanine. I don't think it'd reliably survive long enough to take advantage of the sun to Solarbeam, so Leaf Storm.
Calm Clefable @ Leftovers
252 HP / 44 Def / 212 SpDef
Magic Guard
- Wish
- Protect
- Toxic
- Seismic Toss
Wish since I'd want Protect anyway, given 2vs2 and Teeter Dance; Calm in case I end up confused. I am thinking I might want Follow Me somewhere; thoughts?
Jolly Swellow @ Flame Orb
252 Speed / 252 Atk / 4 SpDef
Guts
- Protect
- Facade
- Brave Bird
- Pursuit / U-turn
I'm thinking Pursuit over U-turn just because confusion's a pain in the ass.
I think Stealth Rock should be somewhere. :(
STRATEGY: Force rage quit through repeated usage of Teeter Dance.
Jolly Purugly @ ...?
252 Speed / 252 Atk / 4 HP
Own Tempo
- Fake Out
- Taunt
- Hypnosis
- Knock Off
Purugly is to Taunt or Fake Out Ambipom to leave Mr Mime able to Teeter Dance. Own Tempo is so she won't need Protect.
Calm Mr Mime @ Leftovers
252 HP / 128 Def / 128 SpDef
Filter
- Teeter Dance
- Psychic
- Thunderbolt
- ?
Teeter Dance! Annnnd I don't know what I'm doingggg.
Jolly Arcanine @ Life Orb
252 Speed / 252 Atk / 4 HP
Intimidate
- Flare Blitz
- Extremespeed
- Protect
- Morning Sun
Protect in case of Teeter Dance, and also because this is doubles. Flare Blitz or Extremespeed for damage; Morning Sun in case it gets a chance to heal. Considering Flash Fire over Intimidate so it can switch into fire moves aimed at ...
Timid Bellossom @ Heat Rock
252 Speed / 128 SpAtk / 128 SpDef
Chlorophyll
- Teeter Dance
- Sunny Day
- Stun Spore / Sleep Powder
- Leaf Storm
Sunny Day for Chlorophyll and to boost Arcanine. I don't think it'd reliably survive long enough to take advantage of the sun to Solarbeam, so Leaf Storm.
Calm Clefable @ Leftovers
252 HP / 44 Def / 212 SpDef
Magic Guard
- Wish
- Protect
- Toxic
- Seismic Toss
Wish since I'd want Protect anyway, given 2vs2 and Teeter Dance; Calm in case I end up confused. I am thinking I might want Follow Me somewhere; thoughts?
Jolly Swellow @ Flame Orb
252 Speed / 252 Atk / 4 SpDef
Guts
- Protect
- Facade
- Brave Bird
- Pursuit / U-turn
I'm thinking Pursuit over U-turn just because confusion's a pain in the ass.
I think Stealth Rock should be somewhere. :(
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