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Vipera Magnifica vs Dazel

Vipera Magnifica [XOO]
Goomy
[Master Belch] (M) <Gooey> @ Lucky egg
Health: 14% (Capped)
Energy: 62%
Condition: Horribly cold.
Status: Stable

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 82%
Energy: 90%
Condition: Fussing over his wound.
Status: - 1 Defence | - 2 Speed

Round nine

Knowing this is probably his last stand, Belch tries his best to put his pain aside and deliver one final blow. It takes him a few moments to get moving, as the icy coldness from his opponent's attacks has caused his body temperature to drop significantly. Luckily for him, Boris has been hindered even more by the gooey mucus coating his legs, courtesy of Master Belch. The Amaura has certainly been pulling a variety of disgusted expressions this match, one thing that brings Belch great amusement.

Thinking back to the spectacular rampage of his earlier opponent, Belch decides he's going to one-up her by being even more destructive. This gaudy, warped basketball court is gonna be unrecognisable when he's done with it. Summoning up the last dregs of his energy, Belch creates an orange aura of dragon fire around himself, and his beady eyes glow like two hot coals. Boris looks up in alarm as he sees the fiery glob blazing towards him, and barely has time to brace himself for impact before Belch is onto him. The tiny dragon smashes into him with startling force, unleashing all his pent up energy in one, huge burst of draconic fire.

Boris cries out, and frantically rears up on his hind legs, trying to push Belch back. The pain is bad enough, but the Goomy is also singeing his magnificent eyebrows, and this is bringing him even more distress. Boris acts as quick as he can, and freezing particles billow from his open jaws as an orb of icy energy begins to form. Still caught up in his rage, Belch is taken by surprise as Boris blasts the ice beam at him, almost completely encasing him in its icy grip. Belch gives a muffled sounding gurgle, and the aura around him abruptly dies, leaving him looking considerably diminished and clearly out of it. Boris gives a disdainful snort and turns away, trying in vain to clear his legs of that gross goop.

End of round nine

Vipera Magnifica [XXO]
Goomy
[Master Belch] (M) <Gooey> @ Lucky egg
Health: 0%
Energy: 55%
Condition: Knocked out!

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 66%
Energy: 86%
Condition: Glad to be rid of the rampaging goo.
Status: - 1 Defence | - 2 Speed

Battle notes

- Vipera Magnifica sends out and attacks.
- Dazel attacks.​
 
Time to bring in Darude.

No sandstorm today, however. Start with a Bulldoze to slow Boris down, and then follow up with an Earthquake. On the last turn, use Mud-Slap, unless you didn't already hit Boris twice, in which case use Earthquake. If Boris is protecting or unhittable for any reason, use Focus Energy.

Bulldoze / Focus Energy ~ Earthquake / Focus Energy ~ Mud-Slap / Earthquake / Focus Energy
 
magnet riiiIIIIIIIISE

Start off with magnet rise, then follow up with a pair of ice beams. I hate to let him buff his critical hit ratio like that, but I want to hit him as hard as we can.

Magnet rise / ice beam / ice beam
 
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As the tenacious Master Belch is recalled, Vipera Magnifica knows just who to send in for the final bout. Darude the trapinch is quickly unleashed, loudly snapping his oversized jaws. Unfortunately, Vipera also hastens to inform Darude that there will be no sandstorm and absolutely no music, because he's getting sick of replacing those outdated boomboxes that keep getting destroyed in earthquakes. Darude remains cheerfully oblivious to the scolding, and instead sets his sights on his nervous looking opponent.

Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 100%
Energy: 100%
Condition: Eager to sink his fangs into Boris.
Status: Stable

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 66%
Energy: 86%
Condition: "Eek, pointy teeth!"
Status: - 1 Defence | - 2 Speed

Round ten

As the round begins, Darude snaps his jaws and prepares to shake up the court. However, Boris is a little quicker on the draw, and he's all too eager to get himself out of reach of those chompers. Drawing upon his lesser used electrical abilities, Boris sends out an electromagnetic pulse. Sparks crackle around him, and he is slowly lifted into the air, rising steadily until he's hovering at least a meter above his foe. Boris peers down and gulps, a sense of dizziness creeping up on him as he sees the floor far below. The sheer nothingness under his feet is unnerving, and he finds himself wobbling uneasily as he tries to get to grips with his new-found levitation.

Darude's jaw drops as he sees Boris rising up, and the little trapinch stamps his stubby feet in irritation. Since Boris is obviously out of reach for now, it looks like the earth shaking will have to wait. Darude growls, and a bright orange light flares up in his eyes as he concentrates hard, clearing his mind of all distractions. When the fire in his eyes fades, Darude's body is quivering with adrenaline, and he bobs energetically from side to side.

Boris squints down at Darude, trying to get used to his new vantage point. The trapinch seems to be looking at him with a new, steely determination which Boris certainly doesn't appreciate. Time to cool this dude down. He breathes in deep, then exhales a freezing beam of icy energy at his opponent down below, who gives a hiss of alarm as the attack strikes him. Darude shivers violently, gasping at the sudden burst of cold, and frantically shakes off the thin sheet of ice coating his back.

Still shaking like a leaf, Darude tries to warm himself up a little by bouncing from foot to foot. He can feel his frustration starting to build now, as none of his commands cover this unpleasant situation. Boris is keen to add to his woes by firing off another ice beam, striking him in a vulnerable spot on his carapace. Darude flails around in anger, dislodging the flakes of ice and cursing his opponent's defiance of gravity.

End of round ten

Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 70% (Capped)
Energy: 95%
Condition: "GET DOWN FROM THERE!"
Status: Pumped up
Moves used: Focus energy ~ Nothing ~ Nothing

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 66%
Energy: 72%
Condition: "NO!"
Status: Levitating (2 more actions) | - 1 Defence | - 2 Speed
Moves used: Magnet rise ~ Ice beam ~ Ice beam (Critical hit)

Magnet rise = 4% energy
Ice beam = 14% damage (After eviolite) / 5% energy
Ice beam (Crit) = 18% damage (After eviolite) / 5% energy

Focus energy = 5% energy

Battle notes

- Second ice beam was a crit.
- I should probably point out that mud slap wouldn't have worked since there's no mud available.
- Dazel attacks first.
 
I was going by the games interpretation; it can only be used once to raise the crit ratio, and it can only be used to increase it again once it wears off. (By switching in case of the games, though in ASB it could disrupted by other means) In ASB it can be reused to shake off the mental effects of attacks, but since that situation didn't apply, Darude didn't bother wasting energy on it again.
 
I feel kind of guilty about spamming ice beam like this, but don't fix what isn't broken, I guess? So yeah, more ice beams. Use mirror coat on anything reflectable, and if he tries to use a damaging ground-type move on the last action, use protect.

Ice beam / mirror coat ~ ice beam / mirror coat ~ ice beam / mirror coat / protect
 
Amaura was the last Pokémon I expected to have Magnet Rise. Oh well, now we won't make that same mistake twice.

Giga Drain ~ Giga Drain ~ Giga Drain
 
Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 70% (Capped)
Energy: 95%
Condition: "GET DOWN FROM THERE!"
Status: Pumped up

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 66%
Energy: 72%
Condition: "NO!"
Status: Levitating (2 more actions) | - 1 Defence | - 2 Speed

Round eleven

Still fuming from the disastrous last round, Darude snaps his teeth defiantly at the hovering dinosaur, assuring him that his little trick won't work twice. Darude scuttles underneath Boris and taps into his reserves of grass energy, causing a soft, earthy aura to surround him. Tendrils of green energy lash out, snaking upwards to reach their target. Boris cringes as they sink their thorny grip into him, leeching off his energy and drawing it back down to the eager trapinch. Darude gives a relieved sigh as he receives the little boost, feeling some of his aches fade away.

Unfortunately, he's so focused on his success that he doesn't notice the iridescent sheen surrounding his opponent. Boris is still doubled over in pain, but he isn't standing idle. The shining coat around him grows brighter, glittering with an array of dizzying colours all swirling together. As the tendrils withdraw, Boris unleashes the pent up energy in one blinding burst of light, completely engulfing the little trapinch. Darude clacks his teeth in pain as the light sears his carapace, leaving him scorched and dumbstruck.

As the light slowly fades, Boris is left panting from the effort of his attack, but pleased with its destructive effects. However, his triumph is short-lived, as Darude is quick to lash out with those green strands of energy again, seeking more of his foe's life force. Boris clenches his eyes shut and focuses intently, straining his mental capabilities to their limits. As Darude draws more of his health away from him, Boris stores up energy to retaliate with. When the questing tendrils of energy retreat back down to Darude, Boris sends another shining burst down to greet him. Darude screeches furiously as the light scorches him once again, temporarily blinding him with its radiance.

Boris lowers his head as he struggles to catch his breath, his whole body shaking from the exertion. Even his magnificent eyebrows appear to droop. As if to accentuate his tiredness, the sparks surrounding him begin to fizzle out, and the amaura is slowly lowered back down to earth. Boris looks up, startled, then glances down at the ground beneath his feet. Drat, just when he was getting used to being airborne, too. Now feeling very vulnerable, he glances nervously at the enraged trapinch facing him.

Not at all deterred by the previous results, Darude is only too happy to repeat his last move, greedily sapping the life out of his opponent. Boris crouches down, his tail lashing in agitation, and envelopes himself in another shining array of glistening energy. The same result happens, with Darude getting seared by the psychic burst, and denied the opportunity to savour his stolen energy.

End of round eleven

Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 54%
Energy: 83%
Condition: Completely enraged by his foe's persistent trickery.
Status: Pumped up
Moves: Giga drain (Critical hit) ~ Giga drain ~ Giga drain

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 36%
Energy: 42%
Condition: Nervous and exhausted.
Status: - 1 Defence | - 2 Speed
Moves used: Mirror coat x3

Giga drain (Critical hit) = 12% damage / 4% energy / Recovered 6% health
Giga drain x2 = 9% damage / 4% energy / Recovered 4% health

Mirror coat 1 = 24% damage / 12% energy
2nd and 3rd mirror coat = 18% Damage / 9% energy

Battle notes

- Mirror Coat is noted as "dealing exactly twice as much damage as the user took, regardless of any other factors", so I'm presuming eviolite is ignored in this case. Darude still hit the damage cap regardless.
- Vipera Magnifica attacks first.​
 
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It appears you disregarded the health healed from Giga Drain in Darude's final health calculations. The damage cap is the maximum amount of damage a Pokemon can take in one round, not the maximum amount it's HP can drop from the start to the end of the round. If Giga Drain recovered 14% health, then Darude should be sitting at 54% health, not 40%. (I confirmed this with Zhorken, also see this ruling)

Also, pardon my asking, but how did you calculate the 9% damage from Giga Drain? Unless you were using Anti-STAB, or I'm missing something else, shouldn't the final damage be 75 BP x 1.5 = 112.5 --> 11% final damage? (and 15% damage for a crit?)

Also, just one more question, how do you handle the speed stat reductions?
 
It appears you disregarded the health healed from Giga Drain in Darude's final health calculations. The damage cap is the maximum amount of damage a Pokemon can take in one round, not the maximum amount it's HP can drop from the start to the end of the round. If Giga Drain recovered 14% health, then Darude should be sitting at 54% health, not 40%. (I confirmed this with Zhorken, also see this ruling)

I was literally just going to VM you about the same thing, so yes, confirming this also. (In case having an actual official ruling right here makes this any simpler.)
 
Alright, fixed.

Yeah, I'm using anti-STAB as per Negrek's calculator. I'm not applying anti-STAB anymore, but since I started with it this match, I'll be sticking with it the way through.

Speed drops are -10 per each stage.
 
Alright, time for commands.

You're doing great Darude. Start with an Earthquake, and follow up with two Bulldozes. If Boris is levitating again, or there is a Reflect up, use Giga Drain. If there are clones on the field, use Feint Attack.

Earthquake / Giga Drain / Feint Attack ~ Bulldoze / Giga Drain / Feint Attack x2
 
I don't see any way to avoid capping here, so let's take that first earthquake and get a hail going. Follow up with two blizzards. It looks like we're going down next round, but hopefully we'll go out strong.

Hail ~ blizzard x2
 
Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 54%
Energy: 83%
Condition: Completely enraged by his foe's persistent trickery.
Status: Pumped up

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 36%
Energy: 42%
Condition: Nervous and exhausted.
Status: - 1 Defence | - 2 Speed

Round twelve

Boris glances upwards, staring at the roof. He has a feeling this is going to be a considerable hindrance to his current task. Sure enough, his attempts to summon a hail-storm only end up producing a pattering noise against the brightly-coloured roof, as the hail outside rages on. He gives a sigh, his tail drooping.

Now that his opponent has been brought back down to earth, Darude is eager to vent his anger by shaking things up. He stamps his stubby feet hard, triggering a fault line under the floor. There is an ominous rumbling from down below, before the ground begins to tremor, sending the lop-sided basketball hoop hurtling around. A crack snakes its way across the court, and Boris gives a helpless cry as he's tossed around like a rag doll. The quake rattles the whole court, leaving the place marred by a network of cracks and broken flooring. Darude stands in the centre of the destruction, looking very proud of himself, while Boris left lying on his side, whimpering fitfully.

Boris slowly staggers back to his feet, breathing hard. The crystals along his side begin to glow a darker blue as frost forms, tracing a trail of ice along the jagged floor around him. Boris shudders from the effort of preparing the ice storm, and unleashes it with a pained shout. The blizzard rages through the court, coating the multi-coloured walls with ice and snow. Unfortunately, his aim is slightly off, allowing Darude to escape the whirling storm by the skin of his teeth. The blizzard is powerful enough to significantly lower the room temperature though, and Darude is left shivering.

Feeling a bit less confident after his near miss, Darude proceeds more cautiously. He stomps the wrecked floor again, sending out a seismic shock-wave towards Boris. The floor ripples from the pressure, buckling even further as the blast travels forward, slamming straight into Boris. He gives a shocked cry as the impact jams his legs, leaving him quivering like a leaf.

Now with an added limp, Boris is left feeling increasingly desperate as he builds up another blizzard. Knowing he can't afford another miss, he tries to make his aim as precise as possible. His effort pays off, and this time he hits his mark. Darude hisses as the cold washes over him, covering him with a layer of frost and snow. The shock of the cold leaves him motionless for a few moments, before he slowly comes to and shakes the icy layer off.

Shivering violently, Darude rams the ground again, and what little flooring that's left intact is quickly smashed to pieces as another wave of seismic energy blasts forth. The impact rattles Boris, leaving his legs feeling like jelly and sending him toppling down. It takes him several tries before he can stand up again, and his limp is much more noticeable.

End of round twelve

Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 37%
Energy: 72%
Condition: Still shivering, but eager to finish his foe off.
Status: Pumped up
Moves used: Earthquake ~ Bulldoze ~ Bulldoze (Critical hit)

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 6% (capped)
Energy: 30%
Condition: On his last legs.
Status: - 1 Defence | - 4 Speed
Moves used: Hail (Failed) ~ Blizzard (Missed) ~ Blizzard

Battle notes

- Hail doesn't work indoors.
- Dazel attacks first.​
 
BUT. BUT SNOW WARNING. WORKED. NOOOOOO.
Fuck. I'm hosed. Let's try some more ice beams. Use endure the first time Darude uses a damaging attack. Mirror coat anything reflectable. Die.

Ice beam / endure / mirror coat

Good game, VM, you played really well! Sorry this battle took so long.
 
Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 37%
Energy: 72%
Condition: Still shivering, but eager to finish his foe off.
Status: Pumped up

Dazel [XXO]
amaura
[Boris] (M) <Snow Warning>
Health: 6% (capped)
Energy: 30%
Condition: On his last legs.
Status: - 1 Defence | - 4 Speed

Round thirteen

This is it. The final bout. Unable to resist the chance to show off, Darude gives a low, rumbling growl as he begins to build up a huge reserve of energy, his tiny form blazing with a powerful, fiery aura. Teetering on the brink of exhaustion, Boris is hardly aware of the incoming danger. Darude smacks into him head-on, screeching wildly as he sends them both barreling across the ruined court. Darude bashes his foe against the basketball hoop, finally sending the warped thing crashing down with a loud bang. When his adrenaline runs out, Darude flops down on the ground, feeling incredibly weary but also incredibly proud.

Vipera Magnifica [XXO]
trapinch
[Darude] (M) <Hyper Cutter> @ Eviolite
Health: 37%
Energy: 65%
Condition: Victorious!
Status: Pumped up

Dazel [XXX]
amaura
[Boris] (M) <Snow Warning>
Health: 0%
Energy: 30%
Condition: Knocked out!
Status: - 1 Defence | - 4 Speed

With the battle finally over, both trainers recall their Pokémon and shake hands, eager to get out of this whacked out place. Headache tablets are probably in order after dealing with these garish colours for so long, and as usual, nobody is willing to hang around and explain the ridiculous amount of property damage caused...

Battle notes

- I actually didn't have Snow Warning work earlier... it does mention in the ability description that it doesn't work indoors, but adding it to the weather descriptions in general would probably be useful.
- No, Amaura doesn't learn endure, and Darude was able to out-speed him to deliver the final blow.
- Okay, quick summary of exp here taking all the lucky eggs into account:

Twilight Princess - 1 exp/happiness
Kamohoalii - 2 exp/happiness
Hair - 3 exp/2 happiness
Master Belch - 3 exp/2 happiness
Boris - 2 exp/happiness
Darude - 2 exp/happiness

Vipera Magnifica also gets $24 and Dazel gets $12. I get $15. I hope you guys enjoyed that, apologies for the mistakes and general lack of timeliness on my part.​
 
Yeah, thanks to you too, VM! And thanks for the reffing, Byrus. It was an honour to play in such a swanky court.
 
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