Format: 3v3 Double (why not)
Style: Switch
DQ: 2 weeks
Damage Cap: 35%
Banned/Restricted Moves: Direct heals limited to six per team, swagger, evasion boosts
Arena Description: An arena that has not been used in a long time
Like a least fifty years. Back when there were only around forty Pokemon discovered. This arena is a basic football pitch that was converted for Pokemon use. The grass is over grown and weeds are high around the edges, but the center is suprisingly short. It might not be the regulation 4.625 inches the League requires but it is not too tall to block any Pokemon. The seats around the arena are rusted and falling apart, and the stands are weak. Any strong moves with an Area of Effect (like Boomburt, Earthquake, Flame Burst) will weaken the stands.
The stand only have 30 health, and went it reaches zero they will collapse in the direction of the Pokemon that did the move. The collapse will deal 15% typeless damage to the attacker, and anyone near it.
Also there is a 10% chance at the end of eacg round a few local punk kids will break in and pelt everyone with rocks, which is counted as a 3% damage rock attack. We really need to find their parents....
Round 3
Wargle OOO
Health:
78%
Energy:
67%
(Kazza) Abra [M] <Synchronize> @Lucky Egg
Commands: Zen Headbutt @Feenie ~ Telekinesis @Wotter ~ Zap Cannon @Wotter
Status: Based on the results, thinking of becoming an Electric-type. Badly poisoned (2% this round, 3% the next), Attack +2, Special Attack +1, Special Defense +1
Health:
80%
Energy:
72%
(Stamford) Bronzor [X] <Levitate> @Twisted Spoon
Commands: Confuse Ray @Feenie ~ Heavy Slam @Feenie x2
Status: Terrified of anything remotely warm. Attack +2, Special Attack +1, Special Defense +1
hopeandjoy OOO
Health:
69%
Energy:
80%
(Wotter) Oshawott [F] <Torrent>
Commands: Dig @Kazza/Encore/Swords Dance ~ Rock Smash @Stamford/Encore/Swords Dance ~ Facade @Kazza/Encore/Swords Dance
Status: Lonely. Paralyzed (severe), Underground
Health:
52%
Energy:
82%
(Feenie) Fletchling [M] <Gale Wings>
Commands: Heat Wave/Snatch/Agility ~ Acrobatics @Kazza/Snatch/Agility ~ Flame Charge @Stamford/Snatch/Agility
Status: Surprised he didn’t suffocate. Badly poisoned (2% this round, 3% the next), Speed +1
Kazza started the round off by hurtling forwards at Feenie, who was still reeling from Stamford’s crushing descent. The Abra was running, but his telekinetic powers were giving him a boost, making him bound forward with grace saved for much more athletic specimens. A look into his mind would reveal a complete equilibrium. His ideas were meticulous, his only thoughts were about completing his attack, every other function coming involuntarily. Kazza slammed his head into Feenie’s breast, knocking him back sprawling onto the ground. The Fletchling moaned at the bleak sky, but flapped his wings rapidly to bring himself back up to his talons. As Kazza backed away flames burst forth from Feenie’s tiny form, wrapping the bird in a blaze. Sending his wings into overdrive again, Feenie sent the flames out in a massive ring, carrying along with it astronomical temperatures. Kazza, still in a zen state, was nearly able to duck out of the way of the blast, but the back of his head was still seared. Stamford, much slower, had no such luck. The flames grasped at his burnished form, nearly melting off the edges of his body. The Bronzor shut their eyes, wishing to dunk themselves in Lake Acuity. The flames didn’t stop there, carrying on to strike the stands on the outside of the field. Supports melted slightly, and the bleachers began to lean.
Stamford opened his eyes, bent on vengeance. He spun around quickly, emitting flashing lights. As he slowed again, these lights remained, swirling around him like an aurora hula hoop. With one last revolution he sent the snaking lights towards Feenie, slithering through the air. The Fletchling tried to ignore the display by turning his head away, but the lights were unrelenting. They vibrated, twinkled, jumped and whizzed around Feenie. Finally, the poor bird had to look at the lights, and in mere moments he was mesmerized. As Feenie was captured by a dream of his home in Santalune Forest, Wotter finally rejoined her partner on the field. Exploding out of her tunnel right beside Kazza, she began to beat on the Abra, who was still nursing his sore head. Wotter fought through her defiant limbs to deliver blow after blow. Kazza’s mind was instantly a flutter again, his concentration ruined by the sortie.
Tired of suffering through punch after punch, Kazza whipped around and instantly trained his eyes on the crippled Oshawott. With a twinkle, he began to lift the poor soul into the air again, causing Wotter’s stomach to do flips. As short as she was, she was perfectly happy with her height if it meant staying grounded. Wotter’s gastrointestinal routine was no match for the spectacle put on by Feenie. His dreams of the forest melting away for a moment, he hopped into the air flying towards Kazza. He landed and clapped Kazza with his wings, then flipped away. A kick with the claws, then a somersault to the left. A nasty peck right to the forehead followed by a spinning ascent. Wotter was very impressed by her partner’s performance. Kazza was not.
Luckily for team Wargle, the act gave Stamford just enough time to get themselves ready for another drop. Feenie stopped moving and began to pant. He had performed much better than anticipated and he had surprised himself. Stamford was in no mood for surprises, and so from their looming position they succumbed to gravity happily. The feathers below them and the flesh they enclosed provided a nice pillow for the Bronzor, and they sunk down, cherishing the luxury. Feenie could do absolutely nothing to stop it, he merely tried to ignore the gigantic pressure on his skeleton. Wotter was disgusted by the attack, but she had to put those feelings aside for a moment as she turned back towards Kazza. The Oshawott broke into thunderous applause, a smile on her face, cheering Kazza’s name. The Abra opened his eye slits and was surprised to see the praise coming not from Stamford, but from his opponent, the otter. Wotter noticed Kazza peek out and doubled the appraisal. She whistled, gave some fist pumps, and simply opened her arms to show Kazza how successful his move was. Kazza blushed. He had never received such a compliment.
The Abra was quickly overcome with an inner conflict. He knew his trainer loved him, and Wargle really wanted him to hurt Wotter, but how could he inflict pain on someone who loved his battle style so much? No, this time, he was going to win her over a bit more. Seeing Feenie still crushed under his partner, he pushed Stamford off telekinetically, startling the Bronzor. Next he lifted Feenie into the air, finally freeing the poor bird. Wotter voiced her approval, layering thanks upon thanks on Kazza. Feenie gave a dark look at Wotter. Sure, he appreciated being able to breathe again, but how exactly was he supposed to attack? He wreathed himself in flames and flapped as well as he could, but Kazza’s telekinetic hold was unbreakable.
With Wotter also struggling with the psychic clench, and her own paralysis, Stamford was unhindered. They floated back up into the air, higher than Feenie now, and repositioned themselves over the Fletchling. Feenie knew what was coming and let out a despairing tweet. Stamford fell and slammed right into Feenie’s head, causing the avian’s vision to blur. Luckily, the attack was not nearly as painful as before. With Feenie not on the ground, Stamford merely bounced off after the initial crunch, falling down to the barren earth. Feenie gasped, amazed the pain was so minor. Perhaps Kazza had helped him after all?
End of Round 3
Wargle OOO
Health:
43% [CAPPED]
Energy:
55%
(Kazza) Abra [M] <Synchronize> @Lucky Egg
Status: Relishing in it all. Badly poisoned (3% this round, 4% the next), Encored (2 more actions), Attack +2, Special Attack +1, Special Defense +1
Health:
65%
Energy:
58%
(Stamford) Bronzor [X] <Levitate> @Twisted Spoon
Status: Slightly embarassed. Attack +2, Special Attack +1, Special Defense +1
hopeandjoy OOO
Health:
69%
Energy:
73%
(Wotter) Oshawott [F] <Torrent>
Status: Not letting Kazza go unloved. Paralyzed (severe), Floating (1 more action)
Health:
17% [CAPPED]
Energy:
69%
(Feenie) Fletchling [M] <Gale Wings>
Status: Surprised he didn’t suffocate. Badly poisoned (3% this round, 4% the next), Confused (3 more actions), Floating (2 more actions) Speed +1
Arena Notes:
-The earth below Feenie has been displaced.
-There are two Oshawott sized holes leading to a tunnel that goes under the field.
Ref Notes:
-Heat Wave and Acrobatics were Critical Hits.
-I forgot about it last round, but the Heat Wave damaged the stands. They did as well this round, so they sit at 10% health remaining (that’s 8% from last round and 12% from this one, as a result of the Critical Hit).
-I forgot about Gale Wings when writing the prose for Acrobatics, though it did not affect anything
-On the topic of order, technically Feenie and Wotter should have waited for both Kazza and Stamford to move every action, but it only mattered for Confuse Ray. I did a roll, Feenie's move succeeded, so I wrote it the other way around. In general, I prefer prose based off of speed order, even if in cases like this it's a bit wrong. I'll always write it properly if something would change.
-Acrobatics caused Kazza to hit the Damage Cap
-Encored, Kazza wagered that using the same move on his other opponent would be best, so he lifted Feenie.
-Façade and Flame Charge both failed due to Telekniesis
-The second Heavy Slam did less damage due to Stamford’s inability to compress Feenie
-It still caused Feenie to hit the Damage Cap on that action
-I am almost sure I missed something. Please let me know.
-Wargle commands next