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Zekrom_B0lt vs TruetoCheese

Totodile

up to no good
Pronoun
she
1vs1 Single
DQ: One week
Damage Cap: 40%
Banned Moves: OHKOs, direct recovery moves
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
[size=+2]Zekrom_B0lt vs TruetoCheese[/size]

Zekrom_B0lt's active squad

tirtouga Artemis the female Tirtouga <Sturdy>
fletchling Twitchwing the female Fletchling <Gale Wings> @ Sharp Beak
froakie Froakie the male Froakie <Protean>
scatterbug Scatterbug the male Scatterbug <Compound Eyes>


TruetoCheese's active squad

skorupi Madeline the female Skorupi <Battle Armor>
cacnea Prickles the male Cacnea <Sand Veil>
psyduck No Brainer the female Psyduck <Cloud Nine>
poliwag Bilberry the female Poliwag <Water Absorb>
pichu Coulomb the male Pichu <Static>
noibat Rathian the female Noibat <Infiltrator>

- TruetoCheese sends out
- Zekrom_B0lt sends out and commands
- TruetoCheese commands
 
Alright, Coulomb, let's start off with a Fake Out so he can't set up some evasive pals. I guess we'll let him set up some nice mud- in fact, we don't mind at all. We'd like more! Give us an Encore! Finish it up by making a Substitute(15%) buddy.

Alternatively, if you can manage to Encore his double team(I'm sure that all the clones would be able to see you appreciate them!) and it wouldn't be weakened, then do that instead. Then make a Sub(15%) and then drop a Rain Dance so his clones all fizzle out and keep fizzling out.

Fake Out/Encore~Encore/Substitute(15%)~Substitute(15%)/Rain Dance
 
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Round One

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 100%
Energy: 100%
Status: Ready to go.
Commands: Double Team ~ Mud Sport ~ Rock Tomb

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 100%
Energy: 100%
Status: Ready to go.
Commands: Fake Out/Encore ~ Encore/Substitute(15%) ~ Substitute(15%)/Rain Dance

The arena is quiet today, as it often is. A taste for the strange and exotic has lured trainers away from the basic stadium, leaving it almost desolate in a land bustling with life. As they say in Saffron City, though, nothing lasts forever, and before long the eerie solitude is broken by the approach of three figures.

Without much fanfare, two Pokemon are sent out. On Zekrom_B0lt’s side, Froakie takes in the sight of the battlefield, letting out a ribbit of appreciation. On TruetoCheese’s side, Coulomb the Pichu bristles with electricity and excitement, ready to take on his foe. The ref eyes the battlers for a moment, making sure they’re ready to begin, before signaling the start of the match.

Froakie readies himself to dart to and fro — and immediately Coulomb is in his face, squealing malevolently and prodding him with a series of sharp jabs. Panicking, Froakie stumbles over himself to get away, too concerned with the scare to do anything other than try to catch his breath, wide-eyed.

After a moment, though, Froakie collects himself. That wasn’t so bad, he tells himself. It just surprised him, that’s all. Deciding that he shouldn’t be so self-conscious, he proceeds to flop down and roll around; the arena is happy to accommodate him by producing a puddle of thick mud. He finds himself pleased at its coolness, and his very affinity changes to better enjoy the sensation. When he gets up, he’s coated in the stuff, and he grins at Coulomb, daring him to use electricity now. Coulomb responds by … cheering? He claps his paws, flattering Froakie by telling him that that was such a smart move he did, he really showed him, all right!

Froakie stares at him for a moment. Then he shrugs, happy to return to the mud and further soothe his slippery skin. Coulomb suppresses a snicker as he starts to fashion a doll out of grass and dirt, which the arena is happy to supply. Once finished, the Substitute takes its place before its maker, ready to defend him with its life.

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 96%
Energy: 94%
Status: Enjoying his romp in the mud. Ground-type. Encored (2 more actions). Covered by Mud Sport.
Actions: flinch ~ Mud Sport ~ Mud Sport

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 85%
Energy: 85%
Status: Hiding a grin. Has a Substitute with 15% health.
Actions: Fake Out ~ Encore ~ Substitute (15%)


Arena Notes:
- The area around Froakie is splattered with mud.

Calculations:
- Froakie’s health: 100% - 4% (Fake Out) = 96%
- Froakie’s energy: 100% - 3% (Mud Sport) - 3% (Mud Sport) = 94%
- Coulomb’s health: 100% - 15% = 85%
- Coulomb’s energy: 100% - 3% (Fake Out) - 4% (Encore) - 8% (Substitute) = 85%
- Coulomb’s Substitute: 15%

Other Notes:
- Froakie outspeeds Coulomb (71 > 60).
- Questions or concerns? Let me know.

Next Round:
- TruetoCheese commands
- Zekrom_B0lt commands
 
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You know, that goop looks really nice! Maybe we should help our friend out a bit? Run over there, real close so you can't miss, and give him some Toxic so he can roll around in it too! Be sure to put on your happiest face! After the toxins have seeped in we should drop down a Surf* to clean off his mud, eh? (It says over in event moves that you can learn surf from a Pokemon Box achievement). If you can't use Surf somehow, then take a moment to unwind and Chill.

If you do manage to Surf the tube, we'd be tuckered out, right? So we should Chill for a bit, like a true surfer dude. Though if we have chilled out on the second action, we should give him a Round to truly and deeply express our appreciation for his show. If he protects or detects or is untargetable(via Dig or Dive) then just Nasty Plot. If you're somehow Taunted go for the Round over the Chill.

Get close and Toxic~Surf/Chill~Chill/Round/Nasty Plot

*please be on a surfboard that would be the coolest thing ever
 
Round Two

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 96%
Energy: 94%
Status: Enjoying his romp in the mud. Ground-type. Encored (2 more actions). Covered by Mud Sport.
Commands: Protect ~ Dig ~ Dig

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 85%
Energy: 85%
Status: Hiding a grin. Has a Substitute with 15% health.
Commands: Get close and Toxic ~ Surf/Chill ~ Chill/Round/Nasty Plot

Froakie considers his commands. Use Protect? Nah, he’d rather play in the mud some more. After all, Coulomb said it was a good idea! He splashes some more in the muck, relishing how it feels against his skin. For his part, Coulomb hawks up some toxins from deep inside, cringing at the terrible taste, and darts over to spew the foul concoction all over his foe. Froakie winces as the poison seeps into his system, but nevertheless he continues to roll around in the mud. He’ll just finish up with this fun time, and then he’ll teach Coulomb a lesson. He doesn’t notice that Coulomb looks a little frustrated; the Pichu is trying to figure out how he’s supposed to use a Surf. Maybe foreign Pichu can do that, or something? He just doesn’t know how to manipulate water energy. Giving up, he settles down to take a quick break, replenishing his energy so that he can once again be in near-perfect condition.

With a sigh, Froakie gets up, mud dripping off him. That was fun, but now it’s time to be serious. His arms windmill as he dives into the earth, vanishing from sight and almost from sound. Coulomb cracks an eye open, wondering where that guy got off to. A brief trembling is his only warning before Froakie bursts out of the ground beneath him … or it would be, if the Substitute didn’t push him out of the way at the last second. Froakie’s assault, backed by an unusual affinity for the earth, is enough to make the Substitute burst completely, leaving only scraps floating gently down. Coulomb, dismayed at the sudden loss of his friend, sings a song of loss that reverberates through the arena, grating on Froakie’s nerves before it finally subsides.

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 89%
Energy: 82%
Status: Triumphing over the Substitute. Ground-type. Badly poisoned (2% next round). Covered by Mud Sport.
Actions: Mud Sport ~ Mud Sport ~ Dig

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 85%
Energy: 88%
Status: Mourning his Substitute.
Actions: Toxic ~ Chill ~ Round


Arena Notes:
- The area around Froakie is splattered with mud.
- There are two holes in the ground near the battlers, connected by a tunnel.

Calculations:
- Froakie’s health: 96% - 6% (Round) - 1% (Toxic) = 89%
- Froakie’s energy: 94% - 3% (Mud Sport) - 3% (Mud Sport) - 6% (Dig) = 82%
- Coulomb’s health: 85%
- Coulomb’s energy: 85% - 4% (Toxic) + 10% (Chill) - 3% (Round) = 88%
- Coulomb’s Substitute: 15% - 15% (Dig) = 0%

Other Notes:
- Froakie outspeeds Coulomb (71 > 60).
- Pokemon can only use moves listed in the database, so Coulomb used Chill instead of Surf on the second action.
- Froakie used Dig in a single action.
- Questions or concerns? Let me know.

Next Round:
- Zekrom_B0lt commands
- TruetoCheese commands
 
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The only way to break through is TO FLOAT. MAGNET RISE TO THE SKIES. After he has so duly become a flying type, hit him with a Shock Wave and finish with a Double Team of your own- muster the maximum clones you can.

MAGNET RISE~Shock Wave~Double Team(max clones)
 
Round Three

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 89%
Energy: 82%
Status: Triumphing over the Substitute. Ground-type. Badly poisoned (2% this round). Covered by Mud Sport.
Commands: Double Team ~ Acrobatics/Facade ~ Facade/Dig

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 85%
Energy: 88%
Status: Mourning his Substitute.
Commands: MAGNET RISE ~ Shock Wave ~ Double Team (max clones)

Time to be sneaky, Froakie thinks. He dashes around in a vague zigzag pattern, legs flying everywhere; when he slows to a stop, there are four additional Froakie facing off against the little yellow mouse. For his part, Coulomb thinks that’s a sorry way to try to make up for destroying his Substitute. He sends out a pulse of electricity that interferes with the earth’s magnetic field directly beneath him, and soon he’s floating comfortably in the air. That should teach the frog to stop messing with mud.

With a series of complex leaps here and there, Froakie and his clones tumble and bound head over heels before ramming into Coulomb. The contact ruffles Coulomb’s fur, though, unleashing a charge that makes Froakie’s limbs nearly lock up as he scrambles back. The Pichu grins as the frogs all line up innocently again, waiting for him to make a move. It’ll be hard to pick out the real one from the fakes … or at least, it would be if he didn’t have a trick up his sleeve. He unleashes a few electric pulses, which hone in on the real Froakie with zero regard for his clones.

Coulomb snickers to himself as the lone Froakie, hindered by his own muscles, struggles to get in a hit right away. Might as well get something done while waiting for this slowpoke. He darts about in a familiar pattern, leaving a trail of four clones in his wake. It’s not quite a Substitute, but it’ll have to do. Froakie, sickened by this obvious mockery of his earlier attempt, awkwardly tunnels over to the nearest Pichu, bursting from the earth in a stiff motion of limbs … and he misses completely, as it floats almost lazily a meter in the air, far out of his reach. Coulomb and his clones stick their tongues out, clearly enjoying the situation.

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 80%
Energy: 67%
Status: Highly uncomfortable. Ground-type. Badly poisoned (3% next round). Paralyzed (severe). Covered by Mud Sport.
Actions: Double Team ~ Acrobatics ~ Dig (missed)

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 77%
Energy: 79%
Status: Light as a bird. Has 4 clones.
Actions: Magnet Rise ~ Shock Wave ~ Double Team


Arena Notes:
- The area around Froakie is splattered with mud.
- There are four holes in the ground near the battlers, connected by tunnels.

Calculations:
- Froakie’s health: 89% - 7% (Shock Wave) 2% (Toxic) = 80%
- Froakie’s energy: 82% - 3% (Double Team) - 6% (Acrobatics) - 6% (Dig) = 67%
- Coulomb’s health: 85% - 8% (Acrobatics) = 77%
- Coulomb’s energy: 88% - 3% (Magnet Rise) - 2% (Shock Wave) - 4% (Double Team) = 79%

Other Notes:
- As of the second action, Coulomb outspeeds Froakie (60 > 17).
- Double Team made 4 clones for both Froakie and Coulomb.
- Static paralyzed Froakie on the second action.
- Questions or concerns? Let me know.

Next Round:
- TruetoCheese commands
- Zekrom_B0lt commands
 
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Oh that's right, he did. I completely misread that. I'll get that tweaked.

Edit: fixed!
 
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Lob a Sweet Kiss at Froakie. Then Echoed Voice twice. If he became or becomes immune to it then drop a Shock Wave instead. If he protects or detects then Nasty Plot. If he's immune to Shock Wave, then Echoed Voice instead.

Sweet Kiss/Nasty Plot~Echoed Voice/Shock Wave/Nasty Plot~Echoed Voice/Shock Wave/Nasty Plot

Apologies for the poor wording, I am currently stuck with a mobile :c

Do double team clones not get the magnet rise benefit?
 
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Round Four

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 80%
Energy: 67%
Status: Highly uncomfortable. Ground-type. Badly poisoned (3% this round). Paralyzed (severe). Covered by Mud Sport.
Commands: Protect ~ Echoed Voice ~ Echoed Voice

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 77%
Energy: 79%
Status: Light as a bird. Has 4 clones. Levitating (3 more actions).
Commands: Sweet Kiss/Nasty Plot ~ Echoed Voice/Shock Wave/Nasty Plot ~ Echoed Voice/Shock Wave/Nasty Plot

Coulomb watches as Froakie throws up a translucent shield. Clearly he doesn’t seem to be interested in the magic of his kissing. Rather than bother trying to deal with Froakie, Coulomb decides to scheme, as is fitting of a mouse of his stature. He rubs his chin, pondering on the ways he could hit Froakie the hardest. Maybe he could aim for the face? No, he’s not quite that evil. The chest, though, now there’s an idea …

Froakie winces as the Pichu suddenly yells at him. It’s not really an elegant sound, just a wordless shout that reverberates across the stadium. Not really willing to risk his sore muscles cramping on him, he releases a croak of similar volume, boosted as it is by the normal-type energy pervading his body. The effort, however, seems wasted, as the noise rips into a clone, scattering it into particles of light. The sound has barely died down when Coulomb shouts again, dealing more damage to Froakie. This time, though, the frog has an inkling of an idea of where exactly the noise is coming from, and his next croak successfully slams into Coulomb, who squeaks in surprise as his other three clones dissolve into nothing. He settles back to the ground, wondering how he can make his foe pay.

Zekrom_B0lt (O)
Froakie
Froakie (M) Protean
Health: 61%
Energy: 61%
Status: Glad to have a real target. Normal-type. Badly poisoned (4% next round). Paralyzed (severe). Covered by Mud Sport.
Actions: Protect ~ Echoed Voice ~ Echoed Voice

TruetoCheese (O)
Pichu
Coulomb (M) Static
Health: 67%
Energy: 71%
Status: Still feeling sneaky. SpA +2.
Actions: Nasty Plot ~ Echoed Voice ~ Echoed Voice


Arena Notes:
- The area around Froakie is splattered with mud.
- There are four holes in the ground near the battlers, connected by a tunnel.

Calculations:
- Froakie’s health: 80% - 6% (Echoed Voice) - 10% (Echoed Voice) - 3% (Toxic) = 61%
- Froakie’s energy: 67% - 2% (Protect) - 1% (Echoed Voice) - 3% (Echoed Voice) = 61%
- Coulomb’s health: 77% - 10% (Echoed Voice) = 67%
- Coulomb’s energy: 79% - 2% (Nasty Plot) - 2% (Echoed Voice) - 4% (Echoed Voice) = 71%

Other Notes:
- Coulomb outspeeds Froakie (60 > 17).
- Froakie hit the real Coulomb on the third action.
- Questions or concerns? Let me know.

Next Round:
- Zekrom_B0lt commands
- TruetoCheese commands
 
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What with the speed difference, I assumed that since Coulomb would attack first and Froakie would attack second, their moves wouldn't have affected each other. I'd have been willing to let the attacks cancel each other out if you'd specifically commanded the Echoed Voices to be used for that purpose, though.
 
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