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[CLOSED] The Mirrormen vs the Undead: Cult Wars

Teh Ebil Snorlax

izombie, uzombie, weallzombie
300 years after assimilating the town of Ojespo, the Mirror Master and his demonic minions are preparing to capture a much bigger prize; the city of Skhan.

Skhan is built on an important trading route and with control of the city, the Mirror Master will soon have the entire country in his grasp.

However, the Mirror Master is not the only party interested in gaining control of Skhan; Kullervo Vipunen, the Necromancer, is also intent on taking control.

Caught between these two powerful and ancient foes, can the citizens of Skhan hope to survive?

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NOTES: As per the last game, anyone targeted by the Mirrormen or the Undead will become a member of that group, rather than being killed by that group. Being targeted by both groups on the same night kills the player. Assimilation transforms you into a new role with different powers. Players keep the day powers they were given at the start of the game; their night powers change, however.

If a player has been successfully assimilated, they must contact the Mirror Master or the Necromancer; if a target does not contact the respective faction leader, assume that the assimilation was a failure.

Every day, the Stranger's holy scales will announce the amount of people who have been assimilated. The Mirror Master and the Necromancer are not counted as assimilated.

Mortals show up as earthly when killed or inspected, non-mortals show up as unearthly when killed or inspected, unless another player has obscured their alignment.

Mirrormen cannot be Necromantised and Undead cannot be Mirrorised, unless targeted by the Ghoul Girl or the Mirror Revenant.

If an assimilated character and the faction who assimilated him are mutually unaware of each other, the assimilated character wins with the town unless otherwise stated.

If only Mirrormen and Undead are left, the group with the largest membership wins. If there is an equal amount of both, everyone loses.

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GOD - The most powerful being in the universe, he is carefully watching the conflict between the Mirrormen and the Undead but cannot directly interfere. His only chance to aid the Townsfolk is by revealing alignments to the Mysterious Stranger and answering the yes/no questions of the Prophet. I am God.

The Mirrormen - Win condition; total assimilation of town

The Mirror Master - A quasi-demonic entity from the gap between universes, his ultimate goal is to conquer the world. Every night, he selects one character to assimilate.

The Mirror Minions - The Mirror Master's goons, who have travelled from Ojespo to aid his conquest of Skhan. They can send in night actions in the Mirror Master's absence. If the Mirror Master falls, his spirit will inhabit one of his minions, who will become the new Mirror Master.

The Undead - Win condition; total assimilation of town

The Necromancer - A vicious and power-hungry human who wishes to rule the world as a necromantic overlord. Every night, he selects one character to kill and resurrect.

The Undead Minions - The Necromancer's undead slaves, recent murder victims that he resurrected. They can send in night actions in the Necromancer's absence. If the Necromancer falls, his spirit will inhabit one of his minions, who will become the new Necromancer.

The Citizens - Win condition - annihilation of the Mirrormen and Undead

The Mysterious Stranger - An expert occultist and monster hunter who has come to Skhan, to oppose the Mirror Master and the Necromancer. Every night, he can ask God the alignment of any other player. If he is Mirrorised, he becomes The Mirror Templar. The Templar and the Mirrormen are mutually unaware of each other and each night, the Templar may select one other player to kill. If he is Necromantised, he becomes a Rogue Revenant (described below).

The Alchemists - Outlawed meddlers in anatomy and chemistry, they can only act during the night. Every night, they can choose one other player to heal with Amazing Lazarus Potion. If one or more Alchemists target the same person in the same night, that person will become a zombie and join the legions of the Necromancer. If Mirrorised, they become Mirror Sorcerers. Each night, the Sorcerers may obscure the alignment of a person of their choosing. If Necromantised, they become Lazaroids, who can take the place of the Necromancer if he is targeted during the night.

The Head Doctor - A special alchemist who deals with afflictions of the mind. Every night he can attempt to cure the psychosis of another player. If Mirrorised, he becomes The Mirror Nightmare. Each night, he can block the actions of one other player. If he targets the Whore, he will kill the Whore and the player she's sleeping with. If Necromantised, he becomes The Strange Doctor. The Strange and the Undead are mutually unaware of each other. The Doctor picks one other player to study (read: stalk) and gains the same win condition as the Stalker (described below).

The Whore - A salacious and promiscuous citizen who walks the streets at night. Every night, she chooses one player to sleep with, blocking their night actions and protecting them at the same time. If Mirrorised, she becomes The Mircubus. On one night during the game, the Mircubus can assimilate another player. If Necromantised, she becomes The Short-skirt Zombie. On one night during the game, she can infect another player with an STD which will kill them in two days if untreated.

The Veteran - A mentally imbalanced former soldier. If he is targeted during the night by any character, assimilater, killer or healer, he will kill them. If Mirrorised, he becomes He Who Fights Mirrors. He and the Mirrormen are mutually unaware of each other. Every night, he can target another player but if he kills a mortal, he will kill himself in horror. If Necromantised, he becomes a Rogue Revenant (described below).

The Prophet - A gifted young child with the power to communicate with God. Every night, she may ask God one yes/no question. If Mirrorised, she becomes The Mirror Beacon. One one night during the game, she can compel God to lie to the Mysterious Stranger. If Necromantised, she becomes The Ghoul Girl. On one night during the game, she may assimilate another player, even if they are a Mirrorman.


The Chessmaster - A master manipulator who passes the time tricking and misdirecting people. Every night, he can switch the fates of two other players. If Mirrorised, he becomes The Man in the Mirror. The Man and the Mirrormen are mutually unaware of each other. The Man picks one player to become his victim. Unless his victim is targeted by the Head Doctor, he will drive the victim to suicide in two nights. If Necromantised, he becomes The Manipulative Spirit. The Spirit picks one player to become his pawn. If that player is killed, the Spirit is resurrected as the Chessmaster.

The Mayor - The mayor of Skhan, a powerful politician. Every night, he may select a player to gain immunity from lynching for the following day. If Mirrorised, he becomes The Mirror Bureaucrat. Every night, he can obscure the alignment of one other player. If Necromantised, he becomes President Evil. If President Evil is lynched, then the last person who voted for him will be killed in retaliation that night.

The Mage - A skilled user of magic, though nowhere near as powerful as the Necromancer. On the first night, he can cast a spell of protection on one other player, protecting them from assimilation for the whole game. If Mirrorised, he will become The Mirror Revenant. One one night during the game, he may assimilate another player, even if they are Undead. If Necromantised, he will become The Undead Priest. Once in the game, during the day, he can give his life to immediately end the day phase and assimilate another character of his choosing by typing Suicide [player name].

Rogue Revenant - An undead necromancer working in opposition to Kullervo Vipunen. Once during the game, he may resurrect a fallen player. He and the Undead are mutually unaware of each other. He cannot be Mirrorised or Necromantised. The Mysterious Stranger and the Veteran can become Rogue Revenants if Necromantised.

Independent Factions

The Eldritch Cultist - The insane worshipper of a strange alien god, he has been impregnated with his god's child. If Mirrorised or Necromantised, he will become The Vessel of the Apocalypse. The Vessel and the assimilating faction are mutually unaware of each other. If the Vessel is lynched, his god is born, the world ends and this player wins.

The Mortal Cultist - A sycophantic quisling who worships the Mirror Master and the Necromancer. He is aware of the identities of his idols but too awestruck to contact them. As a mortal, he wins with either assimilating faction. If Mirrorised, he becomes The Mirror Priest. Once in the game, during the day, he can give his life to immediately end the day phase and kill another character of his choosing by typing Sacrifice [player name]. If Necromantised, he becomes The Mutilated Ghost. The Ghost and the Undead are mutually unaware of each other. The Ghost picks one player to be his victim. Unless the player is targeted by the Head Doctor, the Ghost will drive them to suicide in two nights.

The Stalker - An obsessive and creepy individual who was born with a wrongly-configured brain. On the first night, the Stalker picks a stalkee and learns their role. If the stalkee is targeted by an assimilating or killing role, the Stalker will take their place. Due to the way his brain is configured, the Stalker will be killed by any attempted assimilation. If targeted by the Head Doctor, the Stalker will become The Guardian Angel. If the Angel's stalkee is targeted by an assimilating or killing role, the Angel will kill that character. Regardless of whether he is the Stalker or the Angel, alive or dead, if the stalkee survives alive and mortal to the end of the game, this player wins.

The Pastor - A dangerously religious and paranoid man. He thinks that dabbling in the occult is a terrible sin and wants to kill the Mysterious Stranger, who he thinks is a vampire. At any point in the day phase, he may attack a player he suspects of being the Stranger by typing Stake [player name]. If he stakes the Stranger, he wins the game. If he stakes an innocent, he is killed in retaliation. If he stakes a Mirroman, he is Mirrorised and if he stakes an Undead, he is Necromantised. If Mirrorised or Necromantised, he becomes The Sin and immediately ends the phase the game is in, cancelling the lynch during the day and cancelling all actions during the night, at the cost of his own life.

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This is an extremely large and ambitious game; I'm gonna require 20-24 players. I really want to up the ante compared to AotM.
 
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Re: The Mirrormen vs the Undead: Cult Wars

This sounds AWESOME (and very, very complicated...). I'm so in :D
 
Re: The Mirrormen vs the Undead: Cult Wars

Mortal --> Mirromen or Undead victory
Mirrorman --> Mirrormen victory
Undead --> Town victory
 
Re: The Mirrormen vs the Undead: Cult Wars

Ooh, like the new stalker win condition. Makes it a good deal more fun for whoever gets that roles this time...Yay, more mirrors!
 
Re: The Mirrormen vs the Undead: Cult Wars

hopefully I can avoid getting torn to bits this time.
 
Re: The Mirrormen vs the Undead: Cult Wars

*Snicker*

Maybe I can pwn as *Acting* Mirror Master again!!
 
Re: The Mirrormen vs the Undead: Cult Wars

No effect. Only the Mirror Revenant can assimilate Undead and only the Ghoul Girl can assimilate Mirrormen.
 
Re: The Mirrormen vs the Undead: Cult Wars

I think I am insane for joining this because I don't think I will every fully comprehend how complex this game is. But I will join anyways.
 
Re: The Mirrormen vs the Undead: Cult Wars

I'm gonna give this one more day. If there's not at least twenty people by tomorrow, I'm gonna have to cut the Prophet, the Veteran and the Pastor.
 
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