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Cynder and Keldeo vs RedneckPhoenix and Stryke

Sandstone-Shadow

A chickadee in love with the sky
Pronoun
she/her
[size=+2]Cynder and Keldeo vs RedneckPhoenix and Stryke[/size]

Challenge for anyone.

Format: 1 and 1 vs. 1 and 1 (Multi)
Style: Set
DQ: 1 month
Damage Cap: 40
Banned/Restricted Moves: OHKOs, Perish Song, Moves that knock the user out

Arena:Malie City
Nothing special, just bringing Asberian destruction to Alola. This battle will take place in the streets of Malie City proper, and going into buildings is prohibited. Climbing or perching on the shops, and using buildings as cover is encouraged.

Additional Rules:Pokemon introduced in Alola, or Alolan Forms only.


Team 1

Cynder's active squad

zorua Houdini the male Zorua <Illusion>
ralts Walter the male Ralts <Trace> @ Reaper Cloth
bronzor Relic the genderless Bronzor <Heatproof> @ Spooky Plate
murkrow Shadow the female Murkrow <Super Luck>
rowlet Halt the male Rowlet <Long Reach> @ Razor Claw
sandshrew-alola Pierre the male Sandshrew (Alola Form) <Snow Cloak> @ Weakness Policy

Keldeo's active squad

phantump Tuls the male Phantump <Frisk> @ Link Cable
riolu Parker the male Riolu <Inner Focus> @ Soothe Bell
eelektrik Karina the female Eelektrik <Levitate> @ Thunder Stone
gligar Laylah the female Gligar <Immunity> @ Razor Fang
nidorino Rose the male Nidorino <Hustle> @ Moon Stone
rowlet Guillaume the male Rowlet <Long Reach> @ Lucky Egg
popplio Juno the female Popplio <Torrent> @ Lucky Egg
drampa Paris the male Drampa <Sap Sipper> @ Snowball
mareanie Brigid the female Mareanie <Merciless> @ Lucky Egg
litten Tybalt the male Litten <Blaze> @ Lucky Egg


Team 2

RedneckPhoenix's active squad

fennekin Katy Perry the female Fennekin <Blaze>
espurr Brain 'Sploder 42 the male Espurr <Infiltrator>
bidoof BIDOOF the male Bidoof <Unaware>
nidoran-f Reverse Rat Poison the female Nidoran♀ <Poison Point>
psyduck Steven the male Psyduck <Damp>
mimikyu-disguised Meme-ikyu the male Mimikyu <Disguise>
rockruff Doge the male Rockruff <Vital Spirit>

Stryke's active squad

porygon2 Dragonflycave.com the genderless Porygon2 <Download>
elekid USB Charger the male Elekid <Static>
magby Saganaki (OPA!!) the male Magby <Flame Body>
magnemite Colbur the genderless Magnemite <Sturdy>
nosepass Tenorock the male Nosepass <Magnet Pull>
pansage Dent the male Pansage <Gluttony> @ Leaf Stone
pansear Pod the male Pansear <Gluttony> @ Fire Stone
panpour Corn the male Panpour <Gluttony> @ Water Stone
drampa Dramabase the male Drampa <Cloud Nine>

-Team 2 sends out
-Team 1 sends out and commands
-Team 2 commands

Good luck everyone!
 
Now, look at this net Drampa, that I'm gonna send out! Phoenix, when I throw, be ready to go!
Go, Dramabase!

(Thanks for taking the battle, Sandstone! And good luck, Cynder and Keldeo!)
 
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Thanks for taking this, Sandstone, and good luck, RP and Stryke! I'll go with Tybalt.

Drop your item immediately, since we don't need it. After you've done that, let's start by un-Disguising Meme-ikyu with a Flamethrower, sweeping it if he has clones; if he's set up a Light Screen, use Shadow Claw on him instead, and if Meme is unhittable, set up a Swords Dance. For the next two actions, let's focus-fire Meme with Flamethrower, sweeping it if he has clones, since Pierre has super effective STAB against Dramabase. Use Shadow Claw instead of Flamethrower if he's used Confide or has a Light Screen, but default to Flamethrower if he's hittable with that but not Shadow Claw. If he's completely unhittable, not including Substitute, go for Bulk Up on the second action and Swords Dance on the third.

Flamethrower @ Meme-ikyu / Shadow Claw @ Meme-ikyu / Swords Dance (drop Lucky Egg) ~ Flamethrower @ Meme-ikyu / Shadow Claw @ Meme-ikyu / Bulk Up ~ Flamethrower @ Meme-ikyu / Shadow Claw @ Meme-ikyu / Swords Dance
 
Let's start with Icicle Crashing into Dramabase, then pelt him with Icicle Spear. Finish off with Leech Life. If he Protects, use Iron defense, or if you are Taunted and he Protects, use Iron Head on Meme-ikyu.

Icicle Crash @ Dramabase / Iron Defense / Iron Head @ Meme-ikyu ~ Icicle Spear @ Dramabase / Iron Defense / Iron Head @ Meme-ikyu ~ Leech Life @ Dramabase / Iron Defense / Iron Head @ Meme-ikyu
 
Now watch, and learn, here's the deal! He'll slip and slide on this banana peel!
Ha ha ha!


Thunder Wave @ Tybalt / Taunt @ Pierre / Thunder @ Pierre
 
Heres a little lesson in trickery; this is going down in history!
If we want to be battlers number 1; we have to get these 'mons HP to below 1!

Glare @ Pierre~Flamethrower @ Pierre~Rock Slide
 
Round One

The streets of Malie City were afternoon-peaceful in the warm glow of the sun. Water Pokemon called in the distance, breaking in and out of the water, and waves crashed faintly. A light breeze dusted past, rustling awnings of buildings and filling the noses of passerby with the scent of salt and spice. Four Trainers meandered casually into the middle of the road, eyeing each other. No words were exchanged, but the four suddenly shifted into two, locking eyes with their new partner and nodding with a confident smile.

People on the streets and in the shops pointed with excitement and gathered around the edge of the street, forming a wide circle around the Trainers. Shopkeepers busied themselves cleaning glass windows, taking their time so they could watch the battle too. Children dared each other closer to the edge, peering at the Trainers' belts and wondering what Pokemon they would send out.

With an unspoken signal, the four Trainers each tossed a Pokeball into the streets. Cheers and murmurs of anticipation heralded their arrival: a Mimikyu who stayed carefully near his Trainer, awed to be under so many eyes and hoping he could win some fans; an icy Alolan Sandshrew who shielded his eyes from the sun with a cold paw, shrugging at the heat of the city; a Litten carrying a large blue egg in his teeth, doing his best to growl and look intimidating around the object; and a colorful Drampa, who stretched out calmly, watching the crowd and the other Pokemon with graceful eyes.

Cynder (O)
sandshrew-alola.png

Pierre the male Sandshrew (Alola Form)
Speed: 40
Ability: Snow Cloak
(Lowers incoming moves' accuracy by a flat 10% during hail.)
Item: Weakness Policy
(Raises Attack and Special Attack when hit by a super-effective move by one stage for each level of weakness. One use per battle.)
Health: 100%
Energy: 100%
Status: A little warm.
Commands: Icicle Crash @ Dramabase / Iron Defense / Iron Head @ Meme-ikyu ~ Icicle Spear @ Dramabase / Iron Defense / Iron Head @ Meme-ikyu ~ Leech Life @ Dramabase / Iron Defense / Iron Head @ Meme-ikyu

Keldeo (O)
litten.png

Tybalt the male Litten
Speed: 70
Ability: Blaze
(Multiplies Fire moves' base power by 1.3 at 33% health or less.)
Item: Lucky Egg
(Gives the holder one extra experience point whenever it participates in battle.)
Health: 100%
Energy: 100%
Status: Trying to keep a grip on the Lucky Egg.
Commands: Flamethrower @ Meme-ikyu / Shadow Claw @ Meme-ikyu / Swords Dance (drop Lucky Egg) ~ Flamethrower @ Meme-ikyu / Shadow Claw @ Meme-ikyu / Bulk Up ~ Flamethrower @ Meme-ikyu / Shadow Claw @ Meme-ikyu / Swords Dance

RedneckPhoenix (O)
mimikyu-disguised.png

Meme-ikyu the male Mimikyu
Speed: 96
Ability: Disguise
(Mimikyu has a Disguise with 10% health when it first enters battle.)
Item: ---
Health: 100%
Energy: 100%
Status: Eager for a chance to please the crowd.
Commands: Thunder Wave @ Tybalt / Taunt @ Pierre / Thunder @ Pierre

Stryke (O)
drampa.png

Dramabase the male Drampa
Speed: 36
Ability: Cloud Nine
(Negates all effects of weather, but does not prevent the weather itself.)
Item: ---
Health: 100%
Energy: 100%
Status: Meditating. What a glorious sunny day.
Commands: Glare @ Pierre~Flamethrower @ Pierre~Rock Slide

-----

Meme-ikyu scuttled forward first, eager to please the crowd. At a safe distance, he took aim at the fire kitten and loosed a weak jolt of electricity, keeping his eyes on the Litten as if it could help the thunder hit. As Tybalt dropped his Lucky Egg (good riddance; how did his trainer expect him to fight with that in his mouth?!), his purr of relief changed into a sharp yowl of pain. Move, Tybalt's mind said, but his body was slow to respond. No no no, thought the Litten, thoughts frantic as his limbs seized up, fur standing on end with static. Desperate, Tybalt opened his mouth and spat flame at the offending Mimikyu, who shrieked reflexively. The flames engulfed his fabric costume and - with a horrifying snap, his costume gave way and toppled over backwards. Not again! thought the little Mimikyu, disappointed that his disguise broke. It took so much effort to fix it.

Meanwhile on the other side of the street, the Alolan Sandshrew was calming his mind and calling up icy swords from his claws. The ice grew, sparkling in the sunlight and clinking against itself with a glittering sound, until Pierre had a huge spear of ice that broke off from his hands. Hefting the icy high over his head, he threw it at the dragon with a grunt of effort. The ice slammed into the Drampa, who recoiled with a wail of pain, but Dramabase was not to be defeated so easily; swinging around his dragony head, he fixed Pierre with yellow eyes in a horrible glare. Pierre's heart nearly stopped with the ferociousness of the expression, and he stood frozen as Dramabase curled up, nursing his wounds and keeping warning eyes on the Sandshrew.

A little discouraged by the Litten's violent attack on his costume, Meme-ikyu switched his focus to the icy Sandshrew instead. Ha! cried the Mimikyu. Bet you can't hurt me, Ice-types are ALLLWAYS slow in the sun! Pierre stomped his feet and yelled in response, prepping his next move, limbs still shaking with terror from the Drampa's stare. Before he did, Meme-ikyu was bowled over by another violent blast of flames from Tybalt's mouth, who shuddered a bit with the lingering effects of paralysis. Just as Pierre began to laugh smugly at Meme-ikyu, Pierre was struck with fire as well. Dramabase chortled in satisfaction before Pierre finally mustered up the speed to toss three spears of ice at the Drampa. Each one struck deeply and the dragon roared in fury. To rub salt in the wound, Pierre flashed his Weakness Policy at the dragon, justification lending him more strength.

Seeing his chance to please the crowd and get in some great damage, Meme-ikyu swirled his wooden stick and cried out in a tiny, squeaking voice to the sky. Clouds above him darkened and crackled and snapped down a spear of lightning, straight onto Pierre. Not to be outdone, Tybalt growled, trying to stretch a little (his limbs were slowly, slowly loosening up and he tried to hasten the process), and roared out more fire at the still-smoking Meme-ikyu. Tybalt sat back, purring with confidence, while Meme-ikyu flailed against the street in an effort to put out the scorching flames.

Dramabase was waiting for Tybalt to get too confident and snickered once before whipping up his dragony head in an earthy chant. Bystanders on the streets ran and ducked for cover as huge boulders from the beach shot up, shadowing the sun, and came crashing back down onto Tybalt and Pierre. Pierre's icy body reflected the rocks better, but he cried out louder than Tybalt; his hands shook and his breathing shuddered and he focused on his frustration; slow, the Mimikyu called him! He raised his hands, tiny barbs growing from the center of them, but before he could shoot them at Dramabase, his limbs seized up in terror again at the memory of the dragon's burning yellow eyes. Pierre stood still, trembling.

-----

Cynder (O)
sandshrew-alola.png

Pierre the male Sandshrew (Alola Form)
Speed: 30
Ability: Snow Cloak
(Lowers incoming moves' accuracy by a flat 10% during hail.)
Item: Weakness Policy
(Raises Attack and Special Attack when hit by a super-effective move by one stage for each level of weakness. One use per battle.)
Health: 66%
Energy: 92%
Status: Shaking and scared. Severely Paralyzed. Taunted, 1 more action. +2 Attack, +2 Special Attack.
Used: Icicle Crash @ Dramabase ~ Icicle Spear @ Dramabase ~ Nothing (Fully Paralyzed)

Keldeo (O)
litten.png

Tybalt the male Litten
Speed: 53
Ability: Blaze
(Multiplies Fire moves' base power by 1.3 at 33% health or less.)
Item: ---
Health: 88% 92%
Energy: 92% 88%
Status: Feeling good! Severely Paralyzed.
Commands: Flamethrower @ Meme-ikyu (drop Lucky Egg) ~ Flamethrower @ Meme-ikyu ~ Flamethrower @ Meme-ikyu

RedneckPhoenix (O)
mimikyu-disguised.png

Meme-ikyu the male Mimikyu
Speed: 96
Ability: Disguise
(Mimikyu has a Disguise with 10% health when it first enters battle.)
Item: ---
Health: 78%
Energy: 84%
Status: Hoping his Disguise isn't too badly damaged. Disguise busted.
Used: Thunder Wave @ Tybalt ~ Taunt @ Pierre ~ Thunder @ Pierre

Stryke (O)
drampa.png

Dramabase the male Drampa
Speed: 36
Ability: Cloud Nine
(Negates all effects of weather, but does not prevent the weather itself.)
Item: ---
Health: 71% 68%
Energy: 86%
Status: Peaceful. What a beautiful ocean view.
Used: Glare @ Pierre ~ Flamethrower @ Pierre ~ Rock Slide


Arena Status
  • A Lucky Egg rolls around in front of the buildings, feeling very unlucky right now.

Round Total

Pierre's Energy: 100% - 5% (Icicle Crash) - 3% (Icicle Spear) - 0% (Paralyzed) = 92%
Pierre's Health: 100% - 18% (Flamethrower) - 11% (Thunder) - 5% (Rock Slide) = 66%
Tybalt's Energy: 100% - 4% (Flamethrower) - 4% (Flamethrower) - 4% (Flamethrower) = 88%
Tybalt's Health: 100% - 8% (Rock Slide) = 92%

Meme-ikyu's Energy: 100% - 4% (Thunder Wave) - 4% (Taunt) - 8% (Thunder) = 84%
Meme-ikyu's Health: 100% - 0% (Disguise absorbed Flamethrower) - 11% (Flamethrower) - 11% (Flamethrower) = 78%
Dramabase's Energy: 100% - 4% (Glare) - 5% (Flamethrower) - 5% (Rock Slide) = 86%
Dramabase's Health: 100% - 15% (Icicle Crash) - 14% 17% (Icicle Spear) = 71% 68%

Action One

Meme-ikyu uses Thunder Wave at Tybalt.
Energy: 4%
Accuracy: 90% (roll ≤ 90 for hit): rolled 26, hit
Tybalt is Paralyzed. Speed: 70 - (70x0.25) = 52.5

Tybalt drops his Lucky Egg and uses Flamethrower at Meme-ikyu.
Paralysis check: 75% (roll ≤ 75 for success): rolled 22, success (77% rate next time)
Energy: (90/20) = 4.5 round up = 5% -1% (STAB) = 4%
Damage: 9% + (9/4 = 2.25)% (STAB) = 11.25% round down = 11%
Critical hit (roll ≤ 5 for critical hit): rolled 69, no CH
Meme-ikyu's Disguise is broken.
Burn: 10% (roll ≤ 10 for burn): rolled 32, no burn

Pierre uses Icicle Crash on Dramabase.
Energy: (85/20) = 4.25 round up = 5% + 1% (extra effect) - 1% (STAB) = 5%
Damage: 8.5% + (8.5/4 = 2.125)% (STAB) x 1.5 (Ice to Dragon) = 15.94% round down = 15%
Critical hit (roll ≤ 5 for critical hit): rolled 89, no CH
Flinch: 30% (roll ≤ 30 for flinch): rolled 38, no flinch

Dramabase uses Glare on Pierre.
Energy: 4%
Pierre is Paralyzed. Speed: 40 - (40x0.25) = 30

Action Two

Meme-ikyu uses Taunt on Pierre.
Energy: 4%
Pierre is Taunted (3 actions left).

Tybalt uses Flamethrower on Meme-ikyu.
Paralysis check: 77% (roll ≤ 77 for success): rolled 74, success (79% rate next time)
Energy: (90/20) = 4.5 round up = 5% -1% (STAB) = 4%
Damage: 9% + (9/4 = 2.25)% (STAB) = 11.25% round down = 11%
Critical hit (roll ≤ 5 for critical hit): rolled 32, no CH
Burn: 10% (roll ≤ 10 for burn): rolled 54, no burn

Dramabase uses Flamethrower on Pierre.
Energy: (90/20) = 4.5 round up = 5%
Damage: 9% x 2 (Fire to Ice/Steel) = 18%
Critical hit (roll ≤ 5 for critical hit): rolled 21, no CH
Burn: 10% (roll ≤ 10 for burn): rolled 88, no burn
Pierre's Weakness Policy activated: Attack +2, Special Attack +2

Pierre uses Icicle Spear on Dramabase.
Paralysis check: 75% (roll ≤ 75 for success): rolled 4, success (77% rate next time)
Number of strikes (roll ≤ 16 for 5, ≤ 33 for 4, ≤ 66 for 3, ≤ 100 for 2): rolled 45, 3 hits
[using Gen V mechanics: (roll ≤ 16.7 round down = 16 for 5, ≤ 16.7+16.7 = 33.4 round down = 33 for 4, ≤ 33.4+33.3 = 66.7 round down = 66 for 3, ≤ 66.7+33.3 = 100 for 2)]
Energy: (25x3)/20 = 3.75% - 1% (STAB) = 2.75% round up = 3%
Hit One: Critical hit (roll ≤ 5 for critical hit): rolled 80, no CH
Hit Two: Critical hit (roll ≤ 5 for critical hit): rolled 46, no CH
Hit Three: Critical hit (roll ≤ 5 for critical hit): rolled 74, no CH
Damage: (25x3)/10 = 7.5% + (7.5/4 = 1.875)% (STAB) + 2% (+2 Attack) x 1.5 (Ice to Dragon) = 14.06% round down = 14% round down = 17%
Pierre is Taunted (2 actions left).

Action Three

Meme-ikyu uses Thunder on Pierre.
Energy: (110+20)/20 = 6.5% round up = 7% + 1% (secondary effect) = 8%
Accuracy: 70% (roll ≤ 70 for hit): rolled 70, hit
Damage: 11%
Critical hit (roll ≤ 5 for critical hit): rolled 61, no CH
Paralysis: 30% (roll ≤ 30 for paralysis): rolled 58, no additional paralysis

Tybalt uses Flamethrower on Meme-ikyu.
Paralysis check: 79% (roll ≤ 79 for success): rolled 92, success (81% rate next time)
Energy: (90/20) = 4.5 round up = 5% -1% (STAB) = 4%
Damage: 9% + (9/4 = 2.25)% (STAB) = 11.25% round down = 11%
Critical hit (roll ≤ 5 for critical hit): rolled 32, no CH
Burn: 10% (roll ≤ 10 for burn): rolled 23, no burn

Dramabase uses Rock Slide.
Energy: 75/20 = 3.75% round up = 4% +1% (secondary effect) = 5%
Accuracy on Pierre: 90% (roll ≤ 90 for hit): rolled 24, hit
Damage on Pierre: (7.5 x 3/(2+2) = 5.625)% = 5.625% round down = 5%
Critical Hit: (roll ≤ 5 for critical hit): rolled 14, no CH
Flinch: 30% (roll ≤ 30 for flinch): rolled 77, no flinch
Accuracy on Tybalt: 90% (roll ≤ 90 for hit): rolled 84, hit
Damage on Tybalt: (7.5 x 3/(2+2) = 5.625)% x 1.5 (Rock to Fire) = 8.44% round down = 8%
Critical Hit: (roll ≤ 5 for critical hit): rolled 42, no CH
Flinch: 30% (roll ≤ 30 for flinch): rolled 1, Tybalt Flinches (but already moved this action, so does not Flinch)

Pierre is Taunted (2 actions left).
Pierre tries to use Leech Life (he is Taunted but Dramabase did not use Protect) on Dramabase.
Paralysis check: 77% (roll ≤ 77 for success): rolled 80, failed (77% rate next time)
Pierre is Taunted (1 action left).


Notes:

  • Speed order: Meme-ikyu (96) > Tybalt (53) > Dramabase (36) > Pierre (30).
  • Tybalt and Pierre were both severely paralyzed on Action One. Their chances of moving successfully go up 2% with each successful move.
  • Pierre's Weakness Policy was activated on Action Two from Flamethrower. He gained +2 Attack and Special Attack.
  • I'm pretty sure Weakness Policy is activated without input from the trainer. If my Question Box post gets answered contradictory to that, I'll update this and let you guys know.
  • Pierre was fully paralyzed on Action Three.
  • Tybalt would have flinched on Action Three but had already moved, so did not flinch.
  • Pierre is Taunted for one more action.
  • If anyone sees any mistakes or things I forgot to do, please let me know! There's a lot going on here and I hope I didn't miss anything.
  • Also I haven't played Sun/Moon and am very unfamiliar with Alola and Alolan Pokemon in general so please let me know if I am flavoring something wrong!
  • RedneckPhoenix and Stryke command first.
 
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That was fun.
Anyway, take a Rest, and use Sleep Talk.
If you wake up for some reason, use Toxic.
Rest~Sleep Talk@ Pierre~ Sleep Talk@ Tybalt / Rest ~ Sleep Talk @ Tybalt ~Toxic @ Pierre / Rest ~ Toxic @ Tybalt ~ Toxic @ Pierre
Meme-ikyu pulls out a saxophone and starts playing it in his sleep.
 
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I forgot to include Pierre's boosted Attack in the Icicle Spear calculations. Dramabase should have taken 17% damage instead of 14%, and will be at 68% total health instead of 71% now. I'll get the actual post updated tomorrow evening! Thanks for pointing that out, if you guys see anything else I missed, please let me know! :)

Edit: Also got Tybalt's end-of-battle health and energy switched. Fixed that one and will fix Dramabase's health (and any other typos we catch ehehe) tomorrow.

RedneckPhoenix, feel free to edit your commands if that changes anything for you.
 
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Sorry, but I can't hear you over this RAD saxophone solo!
*Meme-ikyu launches into own rendition of All Star by Smash Mouth*
 
AAAAAAAAA GEEZ I FORGOT ALL ABOUT THIS!!! SORRY!!!

Anyway... Puts on large white cowboy hat
You seem pretty dimma-dang hurt, Dramabase, so you should probably Roost up if they try to use any protecting moves, or Double Team, and a dimma-Double Team of two clones on any subsequent turns when it happens. But otherwise, let's see if we can dimma-do these guys in. Start off with a Flamethrower at Pierre, and then a Flamethrower at Pierre. Then, use a Rock Slide on the both of them.

Flamethrower@Pierre/Roost~Flamethrower@Pierre/Double Team/Roost~Rock Slide@Tybalt & Pierre/Double Team/Roost
 
Sorry for the delay! Let's start with Tormenting and Taunting Dramabase to prevent his second Flamethrower and any shenanigans next round. If Taunt worked, use Nasty Plot on the last action; if it didn't, try again. If you're Taunted, use Flame Charge on Dramabase on action two, and on Dramabase if Pierre has only hit him once by the third action or on Meme-ikyu otherwise.

Torment @ Dramabase ~ Taunt @ Dramabase / Flame Charge @ Dramabase ~ Nasty Plot / Taunt @ Dramabase / Flame Charge
 
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Pierre, Leech Life! Then follow through with Toxic! If you are somehow Taunted at this point, use Icicle Spear instead, or, if you were paralyzed on the first action, attempt to use Leech Life again. After that finish off with Icicle Spear, or, if Meme used Thunder, Poison Jab him.

Leech Life @Dramabase ~ Toxic @Dramabase / Leech Life @Dramabase / Icicle Spear @Dramabase ~ Icicle Spear @Dramabase / Poison Jab @Meme-ikyu
 
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Ssssso everyone, I've made a mistake. I've been calculating the severe paralysis Speed drop as base speed reducing BY one-quarter of the Pokemon's base speed, when actually it should be reducing TO one-quarter of the Pokemon's base speed. This means that the correct speed order for actions two and three would have been Meme-ikyu (96) > Dramabase (36) > Tybalt (17.5) > Pierre (10).

This doesn't change anything for action two, but for action three, Rock Slide rolled successfully to cause Tybalt to flinch. I ignored it because with my incorrect Speed calculation, Tybalt moved before Dramabase and flinching was irrelevant. However, if I had calculated it correctly, then Tybalt would have moved after Dramabase, flinched, and been unable to use Flamethrower at Meme-ikyu. Meme-ikyu would have ended the round with 11% more health and Tybalt with 4% more energy.

Our options are: 1) I can go back and fix this and let everyone re-command, or 2) I can leave it as it is and continue to ref paralysis Speed drops the wrong way for the remainder of the battle for consistency.

Can everyone let me know what they prefer? I know there's some advantage to be gained by whichever decision we make, so ._.

Sorry everyone! :(
 
Leave it as is.
It's fine, I guess.
My strategy didn't really hinge off of that or anything.
But i think you should still do it correctly for the rest of the battle.
 
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