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  • Yeah, the portal thing exists. Actually, if we took it to fire-grass-water, that would be really interesting... or maybe other type triangles, including ones with type immunities. :D
    It seems like it would, but I don't really know. In any case... I've just realized that I can't think of a 2 vs. 1 battle that happened without the gimmick of not knowing who the outnumbered person is. It can probably happen, right? Or maybe setting up another skitty gimmick would be interesting. What would happen if normalize was swapped to waterize, or flyingize...?

    What would you think of that?
    Yeah, it would; it targets the ghost.

    It might be. Maybe it could be revived in the summer.
    Indirect healing is allowed, of course. It's just that in the original stages my skitty was going to have 200% health. It's the things that wouldn't have worked on BfA!legendaries that would fail; OHKO moves, ghost!curse, endeavor, wring out, etc.

    As for mafia... maybe. I could be dragged into a game, but I don't want to join one when I know that I'll probably neglect it.
    Go ahead, if you like. Though I doubt it will do much good. Mafia is as good as dead.
    Either that or we rotate our our commands by rounds; we should probably talk to Omskivar about it.

    We have three as a base, but referees who are actually reffing something can have four.

    Normally we couldn't (oh wait you might not want to be dragged into this sort of insanity), but foresight exists!
    Mine needs to be the first normalize delcatty, of course.

    I've been meaning to set up a skitty thing with Omskivar once we both have the slots--what would you think about jumping into that? The arena's already decided, actually. It's this:

    2 vs. 1 Single
    Style: Set
    DQ: Week
    Damage Cap: 30%
    Banned Moves: OHKO's, pain split and other moves relying on health percentage (think Battle for Asber!)
    Arena: The Frantic Factory

    Here's a video, and a soundtrack if wanted.

    It's pretty much this broken-down factory, and there are little to no natural resources; in fact, there's really not too much terrain to speak of. The pokemon are sent out on solitary metal platforms high up in the air that are arranged in the shape of a square (sixteen in total, with four on each row of panels). Each platform is just barely large enough to hold both pokemon at any given moment, but they definitely don't have time to sit around and enjoy the scenery for a good battle--Mad Jack has been unleashed and is out for the blood of all the battlers.

    In order to avoid him, all pokemon are constantly on the move and use 1% energy per action. All pokemon are considered limber enough for this battle to hop from square to square, but none are immune to the expending effort. Pokemon over one hundred pounds expend 2% energy, pokemon over two hundred pounds 3%, and pokemon over three hundred 4%. Pokemon using contact attacks gain extra momentum from the constant movement and do 1% more damage per attack. Pokemon being particularly motionless (determined by ref's discretion, but definitely caused by direct healing and chills) obviously don't expend the extra energy to move, but they do have a 30% chance of getting hit by one of Mad Jack's attacks.

    Jack's attacks depend on how many times he has been hit. He can be hit by multi-target attacks, and by landing on the button that randomly moves to a different square every other round. (It's slightly important to keep track of the square each pokemon is on!) After getting hit six times, Jack will disappear.

    To attack and move, Jack will simply jump around and try to crush any viable target. This counts as the move stomp, and at any time this will encompass half the chance of the effects.

    In the beginning (before two hits have been landed on him), Jack may also throw fireballs. This counts as the move flamethrower.

    Later, Jack will shoot lasers. This counts as the move focus blast.

    After four hits have been landed on him, Jack will turn invisible and can only use his stomp attack. Once he turns invisible, only the arena attack can damage him.

    Jack's attacks ignore immunities and they always count as having STAB, but Jack is also a Krokorok-in-the-Boxorok. Make of that what you will.

    Other: I'll be using Elise the skitty (with normalize!). Omskivar'll be using Tyrell the aron and Jaffacake the duskull, with _ going first. Elise will have 200% health and energy in total, but only 100% maximum at any given moment--if she goes down to 0%, her stats will all reset and she will go back to 100% (but only once, of course). Think of it as sending in yet another Elise; the pokemon that "knocked her out" will gain an experience point, and Elise will gain one like she was sent out all over again.
    Please don't evolve your skitty before I evolve mine ;~;

    Alternatively, skitty tag-team battle or something?
    Um well funny thing.

    You're gonna hate me for this but I fell asleep before i finished. And now my mom's taking my laptop for three months. So unfortunately all of my promises are completely worthless. If/when I ever get back, I'll owe you bigtime. But anyway I'm really sorry.
    Nnnope. I'll see if there are any wireless hot-spots I missed lurking near campus somewhere.
    Okay so I'm not the greatest at promises >.< I have a musical opening tonight and rehearsals have been kicking my ass. So I'm really sorry that there hasn't been a reffing yet. But I definitely haven't forgotten about it.
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