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[11] ultraviolet vs Crazy Linoone

Negrek

busy dizzy lazy
Staff member
3vs3 Rotation
DQ: 7 Days
Damage Cap: 40%
Banned Moves: Weather moves, moves requiring external resources
Arena: Cold Storage

Driftveil City has plenty of attractions: its picturesque lighthouse, its bustling marketplace, and, most important of all to trainers, its official gym. Surely any of those would have made fine sites for a battle and a worthy introduction to Driftveil's culture.

Instead, trainers and spectators find themeselves huddled, shivering, in a glorified walk-in refrigerator.

As it turns out, it's rather expensive to rent out Nimbasa's music hall for a few crazy trainers to have their battles in. And it's even more expensive when you have to pay for repairs after a couple of those trainers smash a hole in the stage and set fire to the orchestra pit. Over budget and facing a suddenly-inflated insurance premium on whatever location it decided to rent, the league found itself too strapped for cash to secure one of Driftveil's more desirable locales.

There was no way they could simply call off the battle, though, so they made do. And, with a bit of effort, they even managed to wrangle a local into teaching their battlers a unique bit of Unovan battle-style, the rotation battle. He's a heartbreaker... His name... Charles...

In a rotation battle, each player sends out three pokémon from the get-go, though only one fights at a time. Up to once per round, at any time, a trainer may choose to "rotate" their pokémon, swapping the one in battle for one of the two in reserve. Now, though the arena manages to avoid the iciest parts of Cold Storage, the floor's a little slick, and the pokémon being rotated in will need to take an action to get its footing. The act of rotating therefore takes a full action, but is otherwise unpenalized. A pokémon that is rendered uncapable of leaving the field under its own power cannot be rotated out.

The frigid conditions of Cold Storage are going to sap a bit of the fun out of this new battle style, though. It's so freezing that all pokémon in battle will lose 5% health and energy at the end of each round, whether or not they're currently in battle. Ice types, of course, love the cold and are immune to this effect--too bad they happen to offend Charles, who can't stand their shameless aping of his aloof and distant attitude. At the end of each round, any ice type actually in battle has a 10% chance (each) of becoming taunted, tormented, confused, or paralyzed as a result of suffering through Charles' intense, furious, and yet carefree stare for the entire round.

For these battles, the first player to post will post all three pokémon that they will be using, as well as which one will start in the active position. The second will then do the same, as well as issuing commands, and the battle will proceed as normal from there.

Karkat Vantas' Active Squad

Kappa the Male Marshtomp
Ability: Torrent
Item: Water Stone

Dangermouse the Male Nidorino
Ability: Poison Point
Item: Moon Stone

King of the Roadkill the Male Pelipper
Ability: Keen Eye

Cashcow the Female Miltank
Ability: Scrappy

Slash Grizzly the Female Ursaring
Ability: Guts
Body Modification: Hackenslash Claw Armor

Mellon Collie the Female Absol
Ability: Super Luck

Lexington the Female Furret
Ability: Keen Eye

Envy the Female Mismagius
Ability: Levitate
Move Modification: Heartbreaker

Zero the Unknown Bronzong
Ability: Levitate
Move Modification: Metal Burst

Frosty the Male Abomasnow
Ability: Snow Warning
Move Modification: Huababa-Barrage

Crazy Linoone' Active Squad

Crunch the Male Feraligatr
Ability: Torrent

Riley the Male Lucario
Ability: Inner Focus
Item: Expert Belt

Heinkel the Female Gabite
Ability: Sand Veil
Item: Eviolite

Kwak'wala the Female Xatu
Ability: Synchronize

Death Canon the Unknown Porygon2
Ability: Download
Item: Dubious Disc

Death Canyon the Unknown Porygon-Z
Ability: Download

Blazhy the Female Aerodactyl
Ability: Pressure
Body Modification: Mechanical Dragon

Not a Creeper the Male Lileep
Ability: Suction Cups
Item: Big Root
Body Modification: But I Just Happened to Like Little Children! It's Not Suspicious at All!

Ragnarok the Male Rasqueon
Ability: Anger Point

Rifleman the Female Remoraid
Ability: Sniper
Item: Scope Lens

1. Karkat Vantas posts his three pokémon.
2. Crazy Linoone picks three and attacks.
3. Karkat Vantas attacks
 
Re: [11] Karkat Vantas vs Crazy Linoone

Karkat Vantas is DQed. ultraviolet will take his place in this battle.
 
Re: [11] Karkat Vantas vs Crazy Linoone

Agh!

I couldn't get on yesterday for reasons outside my control, and I have an Absence Sheet post from forever ago. Do I reeeally have to end my spree of super-lucky victories by DQ? Granted, this is kinda my fault and uv probably should have won last round anyway but

On the off chance the answer is no, sending out Mellon Collie as fighter, Zero and Frosty as backup.
 
Re: [11] Karkat Vantas vs Crazy Linoone

Yes, sorry. Absence sheet posts are only good for a month.
 
Re: [11] Karkat Vantas vs Crazy Linoone

Awwww.

Even though I couldn't get on yesterday for reasons beyond my control?

Eh, oh well. Good luck uv
 
Re: [11] Karkat Vantas vs Crazy Linoone

Darn it, I knew that I should've given Canyon a hold item, or at least evolved Rifleman...

Oh well! Rifleman, you're up. Heinkel and Death Canyon will be waiting in reserve.

Rifleman, this is your first battle so let's make it awesome. First, Soak because I like being a jerk and weird niche attacks are awesome. If the metang Protects, Focus Energy. Follow up with a Soak if your opponent is not a water type and can be hit by Soak, Focus Energy if it is water type or can't be hit by Soak. End it with a Soak if you opponent is not a water type. However, use Focus Energy if your opponent can't be hit by Soak, is a water type, and you haven't used Focus Energy yet. Otherwise, Bullet Seed.

Soak/Focus Energy ~ Soak/Focus Energy ~ Soak/Focus Energy/Bullet Seed

RNGods, please look favorably upon me this round. Rifleman needs your blessing. I've tried covering up all the holes in the command string, but there is only so much I can do...
 
Re: [11] Karkat Vantas vs Crazy Linoone

aw man! can't really get out of that soak, so I guess we'll go with Thunderpunch.

Thunderpunch ~ Thunderpunch ~ Protect
 
It's lucky that the battle was to convene outside Cold Storage rather than at the edge of the arena proper, or tempers might have been running higher than they already were. Crazy Linoone kicks idly at a weed growing up through the asphalt of the stockyard, trying not to fidget too much with nervous energy, while the referee stands with arms crossed over her chest, periodically checking her watch. Charles, of course, is calm and detached, staring out over the harbor with a blank expression. At last, the referee decides to call in a new trainer to take Karkat Vantas' place, and ultraviolet, only just arrived in the city after her previous match, appears shortly thereafter. She and Crazy Linoone shake hands and make awkward conversation as the door of Cold Storage rattles open.

The trainers follow Charles into the building's dim interior, settling down to light shivers as the freezing air closes in around them. The sound of running footsteps and yells for the group to wait sound from outside, but the referee slams the door closed again with a glare that dares someone to comment. The battlefield is hastily marked out, the rules briefly reviewed, and the referee impatiently calls for the trainers to release their pokémon.

The flash of discharging pokéballs briefly reveals the shipping crates and shivering trainers in stark light in shadow, and a moment later no fewer than six pokémon have taken shape. On ultraviolet's side of the field, Gwenfair the nidoqueen looms over her teammates, a metang and a mienfoo. A gabite, a porygon-z, and a remoraid stand opposite, sizing up their opponents. After a few moments of deliberation, Rifleman the remoraid and Warfare the metang are urged forward and, at last, the battle gets underway.

Crazy Linoone (OOO)
remoraid
Rifleman (F) <Sniper> @ Scope Lens
Health: 100%
Energy: 100%
Commands:
- Freezing her fins off.

Death Canyon: 100/100
Heinkel: 100/100


ultraviolet (OOO)
metang
Warfare (X) <Clear Body> @ King's Rock
Health: 100%
Energy: 100%
Commands:
- Target acquired.

Chiomara: 100/100
Gwenfair: 100/100


Rifleman's body swells as the remoraid converts pure water energy to a physical liquid--albeit one imbued with a strange power, as Warfare is about to find out. With a remoraid's trademark precision, Rifleman shoots a bullet of water straight into the metang's face. The light spray doesn't hurt, but Warfare recoils nonetheless, raising its claws and trying to swipe the water away. It's no use; somehow, the liquid is sinking straight through its metal frame, invading its electromagnetic nervous system, and penetrating to its very core. The metang's extranormal perception is dampened, its steel-tought skin is softened, and it finds itself feeling, all of a sudden, rather... squishy.

The newly water-typed warfare spends a moment in quiet panic, but manages to get a grip on itself enough to conjure up a bit of charge. Electricity sizzles between the claws on one of its hands as it swoops down on Rifleman, and a decisive punch knocks the little fish flying, to skid unceremoniously across the ice-slicked ground.

Rifleman twitches and squeaks as the electricity sizzles through her body, but she recovers quickly enough. Closing her eyes to block out the sight of Warfare bearing down on her again, she focuses only on how she plans to win this fight. Apprehension and excitement fade into the background as Rifleman clears her head and concentrates all her energies on winning, a faint orange glow spreading over her scales as she sinks into a battle trance. This time, when the metang's thunderpunch swats her through the air, she does not shiver or cry out, but only scrambles to right herself on her tiny fins upon touching down again.

Even the remoraid's new focus can't save her from the nasty side-effects of the metang's electricity, though. She conjures a load of bullet seeds, but only ends up choking on them as an uncontrollable spasm rips through her body, and she falls over sideways, pectoral fins waving uselessly as paralysis seizes her in its grip. Warfare finds the protect shield it's conjured goes untested and lets it fall prematurely, though it keeps a wary eye on its opponent.

Crazy Linoone (OOO)
remoraid
Rifleman (F) <Sniper> @ Scope Lens
Health: 75%
Energy: 86%
Used: Soak ~ Focus Energy ~ Paralyzed
- Flopping unhappily on the ice. Focused. Paralyzed (severe).

Death Canyon: 95/95
Heinkel: 95/95


ultraviolet (OOO)
metang
Warfare (X) <Clear Body> @ King's Rock
Health: 95%
Energy: 85%
Used: Thunderpunch x2 ~ Protect
- Target acquired. Water-typed.

Chiomara: 95/95
Gwenfair: 95/95


Final Notes
- ultraviolet attacks first next round
 
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Let's go with Toxic, Stealth Rock and Iron Defense. If you're Taunted, switch to Thunderpunch. Brick Break if there's a protect/reflect/rotation/etc.

Toxic/Thunderpunch/Brick Break ~ Stealth Rock/Thunderpunch/Brick Break ~ Iron Defense/Thunderpunch/Brick Break
 
Eh, we got paralyzed. It seems like the RNGods aren't on our side this time! I'm going to build more shrines in this corner over here, so please try your best, Rifleman!

Anyhow, let's start with a Thunder Wave until it works to bring the metang back down to normal speed. Follow up with a Bullet Seed, and finish off with a Charge Beam for good measures. Sweep the Charge Beam around if you think you're going to miss. If you ever find yourself too paralyzed to attack, just Chill.

Thunder Wave/Chill ~ Thunder Wave/Bullet Seed/Chill ~ Thunder Wave/Charge Beam/Chill
 
Round Two

Crazy Linoone (OOO)
remoraid
Rifleman (F) <Sniper> @ Scope Lens
Health: 75%
Energy: 86%
Used: Soak ~ Focus Energy ~ Paralyzed
- Flopping unhappily on the ice. Focused. Paralyzed (severe).

Death Canyon: 95/95
Heinkel: 95/95


ultraviolet (OOO)
metang
Warfare (X) <Clear Body> @ King's Rock
Health: 95%
Energy: 85%
Used: Thunderpunch x2 ~ Protect
- Target acquired. Water-typed.

Chiomara: 95/95
Gwenfair: 95/95


Rifleman struggles to right herself, her fins giving her little help in the way of balance and frequent muscle spasms often sending her tipping back onto her side. The remoraid's efforts give Warfare plenty of time to prepare its own attack--not that it needs a lot of it, given that much of what keeps its inorganic body running is toxic to more conventionally-animate pokémon. The metang spins the claw mounts on the end of its arms at high speed, lubricant welling from the joints, then floats forward to drip the poisonous liquid onto Rifleman.

For once, paralysis gives the fish a boost, though, and a particularly strong twitch sends her waggling sideways and right out from underneath the toxic attack. Warfare lets out a grinding growl of irritation as the oily substance spatters uselessly to the ground, staining the frost black.

Deciding that's about as much luck as she's can count on getting for a while, Rifleman decides to just give up getting back on her fins and raises just her head from the ground, electricity of her own generation crackling over her scales. A thin lance of lightning snaps between her and Warfare, and the metang shudders, eyes flashing on and off as the thunder wave grips its body.

Now with the speed advantage once more, Rifleman tries to follow up with the seed barrage she'd been going for last round. Once again, however, paralysis gets the best of her. Her muscles stiffen and refuse to give an inch, and she can't even manage to raise her head to take aim at Warfare. Rifleman eventually gives up struggling and does her best to relax, wheezing a thin, disappointed whistle as she waits for the fit to pass.

Warfare is faring better against its condition. Its purely electric nervous system is thrown into disarray by the invasive thunder wave, but it retains enough control to extend its psychic powers out across the arena. There aren't many rocks to be had, but the detritus littering Cold Storage's floor works nearly as well for its purposes. At the metang's psychic command, spare change, bits of cardboard and the smashed remains of packing containers wrench themselves free of the frost and take to the air. A free-floating constellation of trash arranges itself in the air above Rifleman, separating the remoraid from her trainer and her companions from the field. It's hardly a very sturdy barrier, though; Rifleman and the other pokemon are more mystified by it than anything.

At last Rifleman's muscles ease up a bit, and the remoraid finds she has enough freedom of movement to perk up and flop around until she's properly facing Warfare. Once again she calls up electricity, this time concentrating it into a more dense, painful beam. The charge beam strikes Warfare, and it groans and tips unsteadily, while Rifleman feels only energized, both from the sight of her opponent finally in pain and from the residual charge left by her previous attack.

Warfare might be down, but it's not out; the metang doesn't need full control over its body to excrete a thin layer of new metal to reinforce its armor. Warfare glistens a deep cobalt as its fresh defenses harden into place, but paralysis still leaves it dangerously vulnerable.

Crazy Linoone (OOO)
remoraid
Rifleman (F) <Sniper> @ Scope Lens
Health: 70%
Energy: 79%
Used: Thunder Wave ~ Chill (paralyzed) ~ Charge Beam
- Feeling a little better about herself. Focused. Paralyzed (severe).

Death Canyon: 90/90
Heinkel: 90/90


ultraviolet (OOO)
metang
Warfare (X) <Clear Body> @ King's Rock
Health: 88%
Energy: 77%
Used: Toxic ~ Stealth Rock ~ Iron Defense
- *zzzt* ERROR ERROR ERROR. Water-typed. Paralyzed (severe). +2 Defense

Chiomara: 90/90
Gwenfair: 90/90


Terrain Notes
Stealth rocks have been set around Crazy Linoone's side of the arena. There is a small puddle of toxic to Rifleman's left, although it's mostly soaked into the frost.

Final Notes
- Sorry for the delay. The next round will be much more prompt.
- Toxic missed.
- There weren't sufficient rocks in the arena to make a true stealth rock. The one that Warfare put up will deal normal-typed damage.
- Crazy Linoone attacks first next round.
 
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I'm feeling uninspired. Let's just spam --

Actually, you know what? Pick up that metang with Psychic and smash it into the puddle of Toxic next to you. Make sure to grind the metang's face in the Toxic so it gets poisoned! It was trying to poison you, after all, and revenge is always sweet. Bonus if you can knock all the Stealth Trash pieces out of the air with the metang while you're at it.

Now, if the metang cannot be picked up with Psychic due to Protect, Detect, Fly, Dive, your paralysis, or whatever, Chill. However, if it has a Substitute, pick it up with Psychic and smash it into the metang's face instead. Again, bonus points of you can knock the Stealth Trash pieces out of the air while you're at it. If there are clones, sweep Charge Beam around. If the metang got rotated out, just do the same thing with the newly-rotated-in pokemon.

For your second action, if you haven't done the Psychic thing yet, do it. Otherwise, use Bullet Seed if your opponent is a metang. If your opponent is not a metang, do the Psychic thing again, but focus on knocking the Stealth Trash out of the air over the Toxic puddle. If there are clones of any sort, sweep Bullet Seed. If your opponent can't be hit due to Protect, Detect, Fly, Dive, your paralysis, or whatever, Chill. If you got Tormented, use the other attack you've been commanded to do; for example, if you can't Bullet Seed due to Torment, use Psychic instead.

Rinse and repeat for the third action. If you haven't done the Psychic thing yet, do it. Otherwise, use Bullet Seed if your opponent is a metang. If your opponent is not a metang, do the Psychic thing again, but focus on knocking the Stealth Trash out of the air over the Toxic puddle. If there are clones of any sort, sweep Bullet Seed. If your opponent can't be hit due to Protect, Detect, Fly, Dive, your paralysis, or whatever, Chill. If you got Tormented, use the other attack you've been commanded to do; for example, if you can't Bullet Seed due to Torment, use Psychic instead.

Now go kick some butt, Rifleman!

Psychic/Bullet Seed/Chill ~ Psychic/Bullet Seed/Chill ~ Psychic/Bullet Seed/Chill
 
oh hell no

Okay, so I'm not sure if she'll be able to pick you up with Psychic, but if she does, use the momentum coming downwards and smash the ground with Earthquake. If she can't, use Earthquake anyway. If there's enough debris after the Earthquake for a Rock Tomb, do so and cover her with rocks (or whatever), then use Psychic (but don't move her around, just make her hurt). If not, use Telekinesis and follow with DynamicPunch. Chill if your paralysis makes it difficult.

Earthquake/Chill ~ Rock Tomb/Telekinesis/Chill ~ Psychic/DynamicPunch/Chill
 
Round Three

Crazy Linoone (OOO)
remoraid
Rifleman (F) <Sniper> @ Scope Lens
Health: 70%
Energy: 79%
Used: Thunder Wave ~ Chill (paralyzed) ~ Charge Beam
- Feeling a little better about herself. Focused. Paralyzed (severe).

Death Canyon: 90/90
Heinkel: 90/90

ultraviolet (OOO)
metang
Warfare (X) <Clear Body> @ King's Rock
Health: 88%
Energy: 77%
Used: Toxic ~ Stealth Rock ~ Iron Defense
- *zzzt* ERROR ERROR ERROR. Water-typed. Paralyzed (severe). +2 Defense

Chiomara: 90/90
Gwenfair: 90/90

With the residual energy of her last charge beam still crackling below her scales, Rifleman is eager to try an ambitious bit of psychic manipulation. A firm telekinetic grasp on Warfar allows her to yank the metang out of its gentle hovering and into a collision course with the floor. Rifleman's eyes glow blue as she grinds Warfare into the oily frost with all her mental might. Fortunately for the metang, while it no longer has its steel typing to protect it from poison, it remains immune to its own toxins and finds the dip in poisonous sludge no more than distasteful.

Less fortunately, while Warfare would dearly love to retaliate with an earthquake, its body is as immobile when freed from Rifleman's psychic powers as when it was held tight by the remoraid's mental powers. There's no way for the metang to slam its fists into the ground and, as a result, no way for it to call up an earthquake. The metang must resign itself to restless waiting, and Warfare does its best to relax while it waits for the fit of immobility to pass.

Rifleman's luck is holding, though, and this time when the fish gathers a mouthful of seeds, she is able to actually fire them at her target as planned. One volley after another, a full five in all, blasts into the metang's face and, what's worse, two of them manage to find their way to the flesh just beneath the metang's left eye which, no longer protected by metal plating, is tender and vulnerable. The metang lets out a grating growl of pain and frustration, then extends its own psychic powers to raise Rifleman from the chill ground and leave her suspended helplessly in the air.

At first Rifleman wriggles and flops, struggling to free herself from the telekinesis, until she realizes--floating isn't so bad, really. It's almost like swimming; her own weight is no longer crushing her underdeveloped lungs, and she's up off the freezing tiles. All in all, life could be worse. Her thanks to Warfare takes the form of another bullet seed barrage, another of her projectiles striking Warfare in the bruising patch under her eye.

The metang is left reeling from the powerful attack, but manages to pull itself together. Golden light forms a halo around its claws as it gathers power, and Rifleman, realizing what a sitting duck she is, starts to flail around again. It's no use, though; she can't escape from the grip of telekinesis, and there's now ay Warfare is missing an opponent who can't move, even with an attack as ponderous as dynamicpunch. The attack connects in a blast of fighting energy, and when its glow fades, Rifleman is left hanging limply in the grip of the telekinesis, the disoriented fish's eyes rolling as she tries to get her bearings back after the awesome attack.

Crazy Linoone (OOO)
remoraid
Rifleman (F) <Sniper> @ Scope Lens
Health: 53%
Energy: 55%
Used: Psychic ~ Bullet Seed x2
- Knocked for a loop. Under the effects of telekinesis (4 more actions). Focused. Confused (severe). Paralyzed (moderate).

Death Canyon: 85/85
Heinkel: 85/85

ultraviolet (OOO)
metang
Warfare (X) <Clear Body> @ King's Rock
Health: 48% (capped)
Energy: 68%
Used: Chill (paralyzed) ~ Telekinesis ~ Dynamicpunch
- Bruised and a bit slimy. Water-typed. Paralyzed (severe). +2 Defense

Chiomara: 85/85
Gwenfair: 85/85

Final Notes
- Warfare's chill restored less energy than usual due to discomfort from paralysis.
- Both Rifleman's bullet seeds hit five times, with two critical hits in the first volley and one in the second.
- Not proofread, sorry.
- ultraviolet attacks first next round.
 
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Well this seems as good a time as any to switch Chiomara into play. Thanks for your efforts, Warfare.

Spend the first action slipping around (I guess), but I don't think our opponent is in much condition to do anything about it, so don't worry too much. You both have the same base speed, but as Rifleman is paralyzed, you should be able to get a quick Knock Off in there - try and kick her scope lens to some other part of the arena where she won't be able to reach it, if you can. Then end with Aura Sphere. If Rifleman is protecting (or has a sub up or something), go with Bulk Up; if you're statused, go with Facade.

nothing ~ Knock Off/Bulk Up/Facade ~ Aura Sphere/Bulk Up/Facade
 
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