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Ampharos vs. ole_schooler vs. Mawile (ref: Squornshellous Beta)

1 vs. 1 vs. 1
1 week DQ
50% Damage Cap
Banned Moves: Weather Moves, OHKOs, Direct Healing Moves, and moves that require materials not present in the arena (Rock Slide, Sand Attack, etc.), 3 Chills/Pokemon
Arena: Tri-Spin Dome

The Tri-Spin Dome is located in some Pokemon World version of Las Vegas. People bet on the battles that take place in the dome, but there’s so much luck involved that the “favourite” never usually wins. The dome itself is relatively simple. A giant red ceiling sits above a multi-coloured floor. On the floor are three slightly raised circular pedestals, one green, one blue, and one red, all arranged in a triangular shape. Each Pokemon starts each round on one of the pedestals, and at the end of the Round each Pokemon is required to return to their pedestal, while during the round they can move around freely. Seems simple enough, right?

That’s where the fun begins. Above each pedestal is a giant tube, the same circumference of the raised circle below. At the beginning of each Round (excluding the First Round) the pedestals move in a circular form, clockwise, around the perimeter of the arena, coming to rest under the next tube. There is enough room between the walls and the pedestals that if you have a Steelix, you can balance it on the pedestal and it will still be able to move to the next tube. After the pedestals have gone their distance, a small amount of powder, specially engineered, will fall from each tube giving the Pokemon standing under it a special boost, ailment, etcetera. The tubes are listed below, in clockwise order.

The Status Tube - The Status tube will inflict you with one random status ailment at the beginning of the Round. This can be used to your advantage, as Façade and Guts work well with this tube. The possible ailments are: Burn; Paralysis (severe); Poison; Sleep; Freeze (severe); Severe poison; and Confusion (severe).

The Stat Tube – The much safer version of The Status Tube, the Stat Tube will randomly raise one of your stats. The effects seem safe enough, but who knows how they can mess up your strategy. The possible boosts are: +2 Attack; +2 Defense; +1 Attack and +1 Defense; +2 Sp. Atk; +2 Sp. Def; +1 Sp. Atk and +1 Sp. Def; +2 Speed; and +1 Evasiveness.

The Other Tube – A favourite of most who watch the Tri-Spin matches, the Other Tube can do almost anything to you. Change your ability, remove all attacks of one type, anything! However, those who developed the powder from the other tube have listed all of these effects for your convenience.
Change ability to any other ability; Remove all moves from moveset of a given type (It has to be a type that the Pokemon actually has a move for); Give them a 3-action Encore from their last action of last Round; Have them be Locked-On by all opponents; Taunt them; Torment them; Swap energy and health.

At the End of the Round, when a Pokemon returns to their pedestal, the effects of the powder will wear off, making them normal again. Referees should also inform the participants in their End of Round notes of what powder did what. At the start of the battle, the participants get to choose which tube they wish to start under in the post where they choose which Pokemon to send out. As the pedestals do not change position on the first round, that tube will give them their effect for the First Round.

Additional Rules: No Pokemon that can’t survive out of water (Goldeen, Lumineon, etc.)

Team Ampharos
1imko5.jpg

Scyther
Kositi (Male)
Ability: Technician
Health: 28%
Energy: 51%
Status: Grumble grumble stupid Tavros Attack +3.
Commands: Light Screen / Night Slash @ Tavros ~ Swagger @ Tavros / Light Screen / Night Slash @ Tavros ~ Night Slash @ Tavros
Chills: 0/3
Item: Metal Coat

Team ole_schooler
1imko5.jpg

Riolu
Dawg (Male)
Ability: Inner Focus
Health: 27%
Energy: 100%
Status: That was a nice nap.
Commands: Commands: Drain Punch @ Tavros / Copycat ~ Drain Punch @ Tavros / Copycat ~ Drain Punch @ Tavros / Copycat
Chills: 3/3

Team Mawile
1imko5.jpg

Emolga
Tavros (Male)
Ability: Motor Drive
Health: 68%
Energy: 71%
Status: I think I'm winning! :o
Commands: Discharge ~ Discharge ~ Discharge
Chills: 0/3

Round 3 Begin!

The battlers are growing to expect the strange powder by now, and they're right to: the tubes above their heads disgorge another batch. Kositi feels no noticable effects, but Dawg feels himself becoming faster, whilst Tavros just feels sick.

Kositi stays remarkably still, concentrating carefully; a flickering, translucent white shield appearing around him. And not a moment too late, either: Tavros flickers briefly and looses an all-encompassing blast of electricity that zaps both Kositi and Dawg. Dawg screams and collapses, but Kositi feels very odd: not only is he not hurt by the attack, he actually feels pretty good. As it is, unbeknownst to Kositi, his muscles are converting it to a useful form of energy; all he can tell is he suddenly feels much faster. He looks at Dawg, only to see that his impromptu teammate is struggling to his feet; once upright, he runs towards Tavros and punches him (fairly weakly) in the side, and suddenly a portion of Tavros' health siphons itself away to him.

Kositi opts to do absolutely nothing with his newfound speed, instead shouting insults at Tavros from across the arena. Tavros hears, but just grins and filters them out. Then he lets out another blast of electricity, bringing Dawg to his knees again but, again, making Kositi feel even faster. Dawg picks himself up - with some difficulty - and punches Tavros in the side again, once again siphoning away a portion of his energy for his own use.

Finally making use of his newfound speed, Kositi darts straight across the arena and, cloaking his scythes in dark energy, slashes into Tavros' shoulder, leaving a deep welt. He darts away almost immediately, managing to briefly outrun Tavros' next Discharge, though it quickly manages to catch up, once again speeding him up. That same Discharge seems to have been just more than Dawg could take: he's unconscious, lying perfectly still. He returns to his platform, Dawg struggles to his, and Tavros lands, before the entire platform array rotates once again. At the same time, Tavros feels his sickness fading.

Round 3 End!

Team Ampharos
1imko5.jpg

Scyther
Kositi (Male)
Ability: Technician
Health: 28%
Energy: 46%
Status: I'm sure I should have been hurt by those :o Attack +3, speed +3, Light Screen active (three more rounds)
Attacks Used: Light Screen ~ Swagger @ Tavros ~ Night Slash @ Tavros
Chills: 0/3
Item: Metal Coat

Team ole_schooler
xpqo.jpg

Riolu
Dawg (Male)
Ability: Inner Focus
Health: 0%
Energy: 85%
Status: Knocked out!
Attacks Used: Drain Punch @ Tavros ~ Drain Punch @ Tavros
Chills: 3/3

Team Mawile
1imko5.jpg

Emolga
Tavros (Male)
Ability: Motor Drive
Health: 41%
Energy: 59%
Status: Hey look, he fainted.
Attacks Used: Discharge ~ Discharge ~ Discharge
Chills: 0/3


Damage / Energy Calculations
Light Screen - 3% damage, 1% per action
Discharge - 0% damage (Kositi), 11% damage (Dawg), 4% energy
Drain Punch - 6% damage (Tavros), restored 3% health (Dawg), 5% energy (accuracy roll 32, needed 100 to miss)
Swagger - 4% energy (accuracy roll 95, needed 90 or above to miss - missed)
Discharge - 0% damage (Kositi), 11% damage (Dawg), 4% energy
Drain Punch - 6% damage (Tavros), restored 3% health (Dawg), 5% energy (accuracy roll 47, needed 100 to miss)
Night Slash - 13% damage, 8% energy
Discharge - 0% damage (Kositi), 11% damage (Dawg), 4% energy


Notes
- Thanks guys :D Makes it so much easier.
- Night Slash was not a critical hit.
- Sorry for the delay, I didn't see that it had updated.
- Also I was done with it but then I realized that Dawg fainted on the third action so I had to rewrite that part.

Arena Notes
- All of the surface lights have exploded from the Discharge. The only lights are those buried inside the walls and floor.
- The status tube inflicted poisoning.
- The stat tube gave a +1 to speed.
- The other tube changed Kositi's ability to Motor Drive.
- Currently, Kositi is under the status tube and Tavros under the stat tube.

Next Round
- Ampharos attacks
- Mawile attacks
- I ref
 
Awesome luck is awesome :D

OK, Swagger until it works, then Facade for the rest of the Round. If you're Taunted use Facade instead of Swagger. Use Sleep Talk if you are asleep at any time.

Swagger/Facade/Sleep Talk x3
 
1 vs. 1 vs. 1
1 week DQ
50% Damage Cap
Banned Moves: Weather Moves, OHKOs, Direct Healing Moves, and moves that require materials not present in the arena (Rock Slide, Sand Attack, etc.), 3 Chills/Pokemon
Arena: Tri-Spin Dome

The Tri-Spin Dome is located in some Pokemon World version of Las Vegas. People bet on the battles that take place in the dome, but there’s so much luck involved that the “favourite” never usually wins. The dome itself is relatively simple. A giant red ceiling sits above a multi-coloured floor. On the floor are three slightly raised circular pedestals, one green, one blue, and one red, all arranged in a triangular shape. Each Pokemon starts each round on one of the pedestals, and at the end of the Round each Pokemon is required to return to their pedestal, while during the round they can move around freely. Seems simple enough, right?

That’s where the fun begins. Above each pedestal is a giant tube, the same circumference of the raised circle below. At the beginning of each Round (excluding the First Round) the pedestals move in a circular form, clockwise, around the perimeter of the arena, coming to rest under the next tube. There is enough room between the walls and the pedestals that if you have a Steelix, you can balance it on the pedestal and it will still be able to move to the next tube. After the pedestals have gone their distance, a small amount of powder, specially engineered, will fall from each tube giving the Pokemon standing under it a special boost, ailment, etcetera. The tubes are listed below, in clockwise order.

The Status Tube - The Status tube will inflict you with one random status ailment at the beginning of the Round. This can be used to your advantage, as Façade and Guts work well with this tube. The possible ailments are: Burn; Paralysis (severe); Poison; Sleep; Freeze (severe); Severe poison; and Confusion (severe).

The Stat Tube – The much safer version of The Status Tube, the Stat Tube will randomly raise one of your stats. The effects seem safe enough, but who knows how they can mess up your strategy. The possible boosts are: +2 Attack; +2 Defense; +1 Attack and +1 Defense; +2 Sp. Atk; +2 Sp. Def; +1 Sp. Atk and +1 Sp. Def; +2 Speed; and +1 Evasiveness.

The Other Tube – A favourite of most who watch the Tri-Spin matches, the Other Tube can do almost anything to you. Change your ability, remove all attacks of one type, anything! However, those who developed the powder from the other tube have listed all of these effects for your convenience.
Change ability to any other ability; Remove all moves from moveset of a given type (It has to be a type that the Pokemon actually has a move for); Give them a 3-action Encore from their last action of last Round; Have them be Locked-On by all opponents; Taunt them; Torment them; Swap energy and health.

At the End of the Round, when a Pokemon returns to their pedestal, the effects of the powder will wear off, making them normal again. Referees should also inform the participants in their End of Round notes of what powder did what. At the start of the battle, the participants get to choose which tube they wish to start under in the post where they choose which Pokemon to send out. As the pedestals do not change position on the first round, that tube will give them their effect for the First Round.

Additional Rules: No Pokemon that can’t survive out of water (Goldeen, Lumineon, etc.)
Team Ampharos
1imko5.jpg

Scyther
Kositi (Male)
Ability: Technician
Health: 28%
Energy: 46%
Status: I'm sure I should have been hurt by those :o Attack +3, speed +3, Light Screen active (three more rounds)
Commands: Swagger / Facade / Sleep Talk ~ Swagger / Facade / Sleep Talk ~ Swagger / Facade / Sleep Talk
Chills: 0/3
Item: Metal Coat

Team ole_schooler
xpqo.jpg

Riolu
Dawg (Male)
Ability: Inner Focus
Health: 0%
Energy: 85%
Status: Knocked out!
Chills: 3/3

Team Mawile
1imko5.jpg

Emolga
Tavros (Male)
Ability: Motor Drive
Health: 41%
Energy: 59%
Status: Hey look, he fainted.
Commands: Encore ~ Acrobatics ~ Acrobatics
Chills: 0/3

Round 4 Begin!

Once more the tubes disgorge their strange powder onto the combatants, just as ole_schooler recalls his Riolu. Kositi suddenly slumps over, then collapses to the ground, snoring; Tavros on the other hand feels mostly the same, though as it is his energy-based attack capabilities have increased significantly.

Suddenly, though, Kositi begins muttering in his sleep. He gets up shakily, his eyes still closed, then suddenly darts towards Tavros at such a speed as to be a mere motion blur. He smashes into him, throwing him into the wall, then darts back to his own platform and stops dead, still asleep. Tavros, picking himself up shakily, looks at his sleeping opponent: Enocre is clearly going to do nothing. Even so, he has to try, so he begins a half-hearted compliment or two. As he expected, it has absolutely no effect.

Kositi begins muttering again, and suddenly he begins to glow with a bright white light. The light intensifies for a few seconds before fading away, leaving a considerably healthier-looking Scyther. Determined to rectify this state of affairs, Tavros darts towards him and begins a series of spinning, twirling acrobatics, slashing at Kositi at the apex of each one. When Kositi looks suitably beaten up, Tavros darts away.

Kositi begins muttering again, and a strange red aura faintly surrounds him. Tavros darts towards him, preparing to slash him some more, but the still-sleeping Scyther leaps out of the way. He nimbly dodges each one of Tavros' strikes, still asleep, and Tavros soon gives up, returning to his own platform just as Kositi's eyes snap open, the effects of the powder wearing off. And, as the battlers expected, the platform rotates clockwise once again.

Round 4 End!

Team Ampharos
1imko5.jpg

Scyther
Kositi (Male)
Ability: Technician
Health: 39%
Energy: 18%
Status: What'd I miss? Attack +3, speed +3, Light Screen active (two more rounds)
Attacks Used: Sleep Talk (Quick Attack) ~ Sleep Talk (Morning Sun) ~ Sleep Talk (Detect)
Chills: 0/3
Item: Metal Coat

Team ole_schooler
xpqo.jpg

Riolu
Dawg (Male)
Ability: Inner Focus
Health: 0%
Energy: 85%
Status: Knocked out!
Chills: 3/3

Team Mawile
1imko5.jpg

Emolga
Tavros (Male)
Ability: Motor Drive
Health: 31%
Energy: 42%
Status: How did he do that IN HIS SLEEP?
Attacks Used: Encore ~ Acrobatics ~ Acrobatics
Chills: 0/3


Damage / Energy Calculations
Sleep Talk (Quick Attack) - 10% damage, 5% energy (accuracy roll 67, needed 100 to miss)
Encore - 5% energy (failed)
Sleep Talk (Morning Sun) - restored 33% health (Kositi), 17% energy
Acrobatics - 22% damage, 6% energy (accuracy roll 6, needed 100 to miss)
Sleep Talk (Detect) - 6% energy
Acrobatics - 6% energy


Notes
- I didn't imagine a Pokémon could be subject to flattery while asleep. Encore therefore failed.
- Sorry for the delay guys, I didn't see it had updated and then I spend all today watching movies.

Arena Notes
- All of the surface lights have exploded from the Discharge. The only lights are those buried inside the walls and floor.
- The status tube inflicted sleep.
- The stat tube gave a +2 to special attack.
- Currently, Kositi is under the stat tube and Tavros under the other tube.

Next Round
- Mawile attacks
- Ampharos attacks
- I ref
 
Last edited:
1 vs. 1 vs. 1
1 week DQ
50% Damage Cap
Banned Moves: Weather Moves, OHKOs, Direct Healing Moves, and moves that require materials not present in the arena (Rock Slide, Sand Attack, etc.), 3 Chills/Pokemon
Arena: Tri-Spin Dome

The Tri-Spin Dome is located in some Pokemon World version of Las Vegas. People bet on the battles that take place in the dome, but there’s so much luck involved that the “favourite” never usually wins. The dome itself is relatively simple. A giant red ceiling sits above a multi-coloured floor. On the floor are three slightly raised circular pedestals, one green, one blue, and one red, all arranged in a triangular shape. Each Pokemon starts each round on one of the pedestals, and at the end of the Round each Pokemon is required to return to their pedestal, while during the round they can move around freely. Seems simple enough, right?

That’s where the fun begins. Above each pedestal is a giant tube, the same circumference of the raised circle below. At the beginning of each Round (excluding the First Round) the pedestals move in a circular form, clockwise, around the perimeter of the arena, coming to rest under the next tube. There is enough room between the walls and the pedestals that if you have a Steelix, you can balance it on the pedestal and it will still be able to move to the next tube. After the pedestals have gone their distance, a small amount of powder, specially engineered, will fall from each tube giving the Pokemon standing under it a special boost, ailment, etcetera. The tubes are listed below, in clockwise order.

The Status Tube - The Status tube will inflict you with one random status ailment at the beginning of the Round. This can be used to your advantage, as Façade and Guts work well with this tube. The possible ailments are: Burn; Paralysis (severe); Poison; Sleep; Freeze (severe); Severe poison; and Confusion (severe).

The Stat Tube – The much safer version of The Status Tube, the Stat Tube will randomly raise one of your stats. The effects seem safe enough, but who knows how they can mess up your strategy. The possible boosts are: +2 Attack; +2 Defense; +1 Attack and +1 Defense; +2 Sp. Atk; +2 Sp. Def; +1 Sp. Atk and +1 Sp. Def; +2 Speed; and +1 Evasiveness.

The Other Tube – A favourite of most who watch the Tri-Spin matches, the Other Tube can do almost anything to you. Change your ability, remove all attacks of one type, anything! However, those who developed the powder from the other tube have listed all of these effects for your convenience.
Change ability to any other ability; Remove all moves from moveset of a given type (It has to be a type that the Pokemon actually has a move for); Give them a 3-action Encore from their last action of last Round; Have them be Locked-On by all opponents; Taunt them; Torment them; Swap energy and health.

At the End of the Round, when a Pokemon returns to their pedestal, the effects of the powder will wear off, making them normal again. Referees should also inform the participants in their End of Round notes of what powder did what. At the start of the battle, the participants get to choose which tube they wish to start under in the post where they choose which Pokemon to send out. As the pedestals do not change position on the first round, that tube will give them their effect for the First Round.

Additional Rules: No Pokemon that can’t survive out of water (Goldeen, Lumineon, etc.)

Team Ampharos
1imko5.jpg

Scyther
Kositi (Male)
Ability: Technician
Health: 39%
Energy: 18%
Status: What'd I miss? Attack +3, speed +3, Light Screen active (two more rounds)
Commands: Counter ~ Counter ~ Counter
Chills: 0/3
Item: Metal Coat

Team ole_schooler
xpqo.jpg

Riolu
Dawg (Male)
Ability: Inner Focus
Health: 0%
Energy: 85%
Status: Knocked out!
Chills: 3/3

Team Mawile
1imko5.jpg

Emolga
Tavros (Male)
Ability: Motor Drive
Health: 31%
Energy: 42%
Status: How did he do that IN HIS SLEEP?
Commands: Acrobatics ~ Acrobatics ~ Acrobatics
Chills: 0/3

Round 5 Begin!

The combatants look up at the tubes for what will be the final time, as one last batch of powder is disgorged onto them. Kositi's idle movements suddenly speed up considerably, his already-fast wing-flaps becoming a motion blur. Tavros, meanwhile, finds himself feeling both healthier and more tired, albeit not by a massive amount.

Even with his newfound speed, though, Kositi makes no move to attack. Tavros seizes on this and darts at him, slashing at him in the same series of twirling acrobatics. Oddly, though, each wound he inflicts has a strange red glow, in stark contrast to the usual pale beige flesh hidden under the exoskeleton. As Tavros finally finishes his attack, the glow begins to spread, slowly increasing until it coats his entire body, whereupon Kositi suddenly flies at a tremendous speed towards Tavros and slashes down at Tavros, the glow somehow multiplying the effect of his attack by a considerable amount. The attack is too much for Tavros to take, and he collapses to the ground; Kositi revels in his victory for a few seconds before his eyes roll up in his head and he collapses backwards, crashing motionless onto the ground.

The trainers recall their respective Pokémon, and the referee passes out paychecks. Then the trainers get on their Staraptor and leave before anyone decides to charge them for the broken lights.

Round 5 End!

Team Ampharos
xpqo.jpg

Scyther
Kositi (Male)
Ability: Technician
Health: 17%
Energy: 0%
Status: Knocked out!
Attacks Used: Counter
Chills: 0/3
Item: Metal Coat

Team ole_schooler
xpqo.jpg

Riolu
Dawg (Male)
Ability: Inner Focus
Health: 0%
Energy: 85%
Status: Knocked out!
Chills: 3/3

Team Mawile
xpqo.jpg

Emolga
Tavros (Male)
Ability: Motor Drive
Health: 0%
Energy: 25%
Status: Knocked out!
Attacks Used: Acrobatics
Chills: 0/3


Damage / Energy Calculations
Acrobatics - 22% damage, 6% energy (accuracy roll 6, needed 100 to miss)
Counter - 44% damage, 22% energy (accuracy roll 91, needed 100 to miss)


Notes
- Tavros fainted due to Counter, then Kositi fainted due to energy loss. As I recall, Kositi gets the winner's prize.

Arena Notes
- All of the surface lights have exploded from the Discharge. The only lights are those buried inside the walls and floor.
- The stat tube gave a +2 to speed.
- The other tube inflicted swapped Tavros' energy and health. Not that it made a difference, since Counter would have KOed him either way.

Prizes
Kositi gets 2EXP, as does Mawile's Sentret on account of his EXP share. Dawg gets 1. Ampharos gets $8, Mawile and ole_schooler get $3 each, and I get $5. Good game, guys.
 
Last edited:
If you want to give him the EXP you have to declare it, it's not by default. And you can't give him just one of the EXP, it's all or nothing. But edited.
 
I thought this was a tie. I had a battle a long time ago that had a similar situation (one Pokemon fainted from health loss, then another from poison damage at the end of the Round) and it ended in a tie. So, from what I've gathered, if two Pokemon faint in the same round (not exact same time) it is considered a draw. So I think Mawile and I should both be "winners"
 
Thanks for reffing, Squornshellous! Ampharos and Mawile, good match, that'll teach me to send out a fighting type against two flyers :D
 
Correct prizes are $16 Ampharos, $6 Mawile and ole_schooler, and $10 Squornshellous Beta. Kositi gets 3 EXP, Tavros gets 2 (sent to the sentret), and Dawg gets 1 EXP and one happiness point.
 
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